Melee Sorceress

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Solfege
Blood Golem
1346 | 171
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lazyknob wrote:
sacredwow wrote:Hi,

TS, can you please provide more info about this sentence:

"Use Bladestorm for general questing and Wraithsword for specific situations.

In which situations I should use Wraithsword?

Thanks.


Personally...
Mostly never. I'd keep a lookout for charged strike (it's 100% wdm) on amulet for your Astrogha kill and whichever situation you feel a little more lifesteal would keep you alive.

Otherwise, unless a more experienced player would answer, I'm still perturbed by how terrible the skill is. Even Bladestorm ends up leeching better despite lower WDM and magic conversion.


This is correct.

It was different when Magic-immunes existed and Fusillade sucked. But now, about the only time Wraithsword is slightly better than Bladestorm is when you have 30+ Viz-jun drones right on top of you. And even then, you'd only switch to it long enough to thin out the mobs.

If Phys damage multipliers actually affected Wraithsword's additional flat Phys damage, it could be a worthwhile skill. But as it is, having both Bladestorm and Wraithsword is redundant.
Crescent
Invader
9 | 0
Greetings, magicians.

I have some troubles with rushing through Timeless Rift as melee sorceress.
The way to F10 was merely easy, i can just burn everything at this point (except of assassin heroes - they're tough). 10th floor takes around 20min of my useless life.
But F11 - it's a completely different story. Harpies trashes me to dust in few seconds. Low DPS & life leech penalty really hurt there.
Manashield drops on two or three hits.

Now i have:
Stats:
90/90/89/90/45 F/C/L/P/Ph res.
13800 life / 9600 mana.
27/11% life / mana leech.
75/75 life / mana on attack.
3930 DEX.
330k DEF.
Max haste breakpoints on everything, but FHR (reached 125%, think its's enough).

Skills:
SMax: Baneblade, Living flame, Warp armor, Fusillade; 23pt Moonstrike; everything else - 1pt.
Bonus skills: 9 sorc + 20 all = 29 total sorc.

Charms: all but Laz, Umbaru, Ishary, Nymir, Elder, Rathma & Uldy. Can't handle Nymir, don't matter it's so easy - i'm too old for fast clicking etc.

Gear:
Weap: Shark (Xis).
Ammy: Descent rolled Klaatu.
Rings: Empy 7% x2.
Head: Perfect rolled Royal circlet.
Body: Almost perfect Natasha.
Gloves: Mediocre Rogue foresight.
Boots: Windrunner.
Shield: Crafted 2% block, 2 skills, 8% phys res.
Belt: Nero RW.

I have feeling that my DPS must be a LOT higher, but don't know how to.
Steel punisher doesn't drops, the same as SU/SSU body and better helmet.
11th floor TL - the damn pain. Looking for any ideas...

P.S. I'm don't ever using bladespirits & merc, they all die in eyeblink.
P.P.S. Sorry for bad English, btw.

Edited: forgot to write character level. It's 139.
nodoubt0322
Vampiress
38 | 5
I think it is melee char limitation. The monster’s damage is too high. Their melee hit sometimes is more than ten thousand. You need to pull very slowly and kite well. There are three build, traprat , mmzon and trspsin, can complete t15 I know so far.
Crescent
Invader
9 | 0
nodoubt0322 wrote:I think it is melee char limitation. The monster’s damage is too high. Their melee hit sometimes is more than ten thousand. You need to pull very slowly and kite well. There are three build, traprat , mmzon and trspsin, can complete t15 I know so far.


But in my case only the Erynies's (not sure that i wrote harpie monster's name correctly) fire spells causes fatal damage, not melee hits. As well as assassins heroes's spells (nevermind, i can handle assassins, just slower, than necromancers or barbarians heroes, it's OK) - theyre tough too, but not so tough, as fire missiles of regular monsters.

At floor 11 there's an affix, that says something like "skills empowered" (enemies skills, of course). So these fire missiles became unbearable.

If someone has any succesful experience on how to counteract them with defence or how to overdamage them - i'd like to read such things.

Thanks.
sacredwow
Skeleton
3 | 0
Hi guys

Can you please advice me: Im on Mid game now with all gear in this guide without crafted jewels so my BRs aren’t max( I mean IAS and HR. Do I need to change weapon damage orb in honorific gear to max my limits until I get jewels?
chubbystub
Stone Warrior
32 | 1
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sacredwow wrote:Hi guys

Can you please advice me: Im on Mid game now with all gear in this guide without crafted jewels so my BRs aren’t max( I mean IAS and HR. Do I need to change weapon damage orb in honorific gear to max my limits until I get jewels?


Melee sorc's tend to struggle mid/late game until they have high block %, if you're below 50% block it's going to be rough. Try getting the melee sorc set if you don't already have..it should be pretty affordable by now. I generally can do Dunc/Fauzt/Bremm just fine with the melee sorc set so itll last you well into late game. Start to UMO Dex, FHR
Ntf1015
Azure Drake
177 | 0
Just wondering, but what is used in place of the set boots now for midgame? Im going to try sacred honorific boots and see how that works. Am I missing another possible option? Thanks in advance.
skrig
Sasquatch
62 | 0
just abandoned craft or tu4 chain/heavy boots with shitton of MOs