Melee Sorceress

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Solfege
Blood Golem
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bustertv wrote:isnt poison fire stronger then fire lightning?


Not necessarily. If anything, Poison/Lightning is probably better, but Fire/Lightning is the most versatile for new players, imo.

The Passive combos are pretty well balanced for melee--meaning that any combo is viable, but they'll require slightly different playstyles. So choosing a combo is more about how you want to play the build rather than which combo is "strongest."
infidell209
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what gloves base would i want to to abadon craft onto for the ele melee version of this?
skrig
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same
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Solfege
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infidell209 wrote:what gloves base would i want to to abadon craft onto for the ele melee version of this?

skrig wrote:same


Sorry for late reply.
Highest Defense bases you can wear w/o needing to sacrifice too many points for STR.
When I'm transitioning into crafted gear, I make basic crafted Leather Gloves just to get by, then make better crafts using Light Gauntlets or Gauntlets once I have more +Attributes charms.
infidell209
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Thanks. So abandoned craft gloves what stats should I look for other then the DeX and ar stats from the shrine
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Solfege
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+2 Sorc Skills and Stormblast proc would be ideal. And any extra ED, HR, AS, AR, or LoA would be helpful.
But if you're going the "basic craft for now; something better later" route, then something with decent DEX and AR and either +Sorc Skills or Stormblast should be fine.
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thx man
Eternaldragon10
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hm living flame ore maybe vengfull power 15% max life and up to 20% phy resist?
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Solfege
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Not sure what you're asking.
If you're wondering if Poison/Fire is a viable spec, it absolutely is. In fact, it's probably my favorite spec. But you need to play very aggressively to survive b/c you won't have much Defense, and a lot of ppl don't like that.
DillHaus111
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just curious what endgame damage should be looking like with all the physical endgame gear? my damage is down after switching from the set pieces and honorifics/crafts, thanks.