Achilles - An Endgame Neutraldin Guide

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Adyxxx
Prowler
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Jounzy wrote:Hi guys,

Any advices on maxing the mf of the Neutraldin for Duncraig running (outside of lilith temptation and the mo/umo). I'm thinking of replacing most of my jewels by lum runes and perfect turquoise (shield only). I'll lose some dps but it should be way enough for Duncraig anyway.

What mf do you think I should reach ? I currently have around 160.


Try to craft mf jewels with added bonuses like spell dmg /energy factor / %energy or all stats and all of them if your lucky and at 200% mf its a good start.
Jounzy
Prowler
15 | 0
I actually followed TgTalcon's advice and crafted a +2 skills, +90 EF, +20% spell dmg, 40% FHR, +67mf. I'm now at 300 mf with 20-23k voj damage so pretty happy.

I'm able to clear all Duncraig in about 6 mins so not too bad. Though, the Collector is trolling me. Got 2 SU bone shield in a row... :?
pedroboffa
Rust Claw
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why The Collector is so much better?

look my shield and tell me if really worth to change it pls.

Carrion Rock
Targe (Sacred)
Defense: 1702
Chance to Block: 2%
(Paladin Only)
Required Level: 130
Required Dexterity: 394
Item Level: 99
+33 Energy Factor to Spell Damage
Indestructible
+4 to Paladin Skill Levels
+15% Hit Recovery
+41% Bonus to Attack Rating
+6% to Fire Spell Damage
+7% to Lightning Spell Damage
+6% to Cold Spell Damage
+38% to Physical/Magic Spell Damage
-4% to Enemy Lightning Resistance
+6% to Poison Spell Damage
+1% to Strength
+3% to Vitality
+2% to Energy
+1% to Dexterity
+98 Defense
+31 Life Regenerated per Second
Magic Resist +3%
Elemental Resists +3%
+15% Magic Find
Durability +100%
Requirements -10%
+44 Required Level
Socketed (4)



also gematria of the collector will make 1 rune worth for 2? like if u put 6x ghal it will be like the shield has 12x ghal?????
mortimer_85
Cog
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pedroboffa wrote:why The Collector is so much better?

look my shield and tell me if really worth to change it pls.

Carrion Rock
Targe (Sacred)
Defense: 1702
Chance to Block: 2%
(Paladin Only)
Required Level: 130
Required Dexterity: 394
Item Level: 99
+33 Energy Factor to Spell Damage
Indestructible
+4 to Paladin Skill Levels
.
+38% to Physical/Magic Spell Damage
.
+98 Defense
+31 Life Regenerated per Second
Magic Resist +3%


The Gematria Modifier of an item means: You will gain all the Boni from the grey text per socketed Great Rune and all the boni * 0.7 per socketed Elemental Rune. This Gematria Bonus is not shown on the item when you put Runes in there but but when opening char screen or d2stats while putting Great Runes in there you will notice the difference.

What that means for Comparison with fully Ghaled Collector:

PMSD: 38 -> 60
skills: 4 Pala ->6 all
EF: 33 -> 90 + 30 (6 Ghal)

Then add the double MO effect and you can put another 20 pmsd on the Collector.
Not talking about defensive stats like 150 % TCD and 60 laek that comes with Gematria as well...
Definitely worth the change...
pedroboffa
Rust Claw
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Oh i see.. so for me i still need the:

Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Strength: 492
Required Level: 100
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)

Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Strength: 0
Required Level: 125
+100 Strength Factor to Spell Damage
+(1 to 3) to All Skills
-60% Attack Speed
+40% to Physical/Magic Spell Damage
+(6 to 20) to Spellbind
+(150 to 200)% Enhanced Defense
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)

The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Dexterity: 527
Required Level: 110
Gematri
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+10% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)


in this case try to buy
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Dexterity: 527
Required Level: 110
Gematri
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+10% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
first will be the way to go?
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TgTalcon
Lava Lord
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pedroboffa wrote:Oh i see.. so for me i still need the:

Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Strength: 492
Required Level: 100
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)

Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Strength: 0
Required Level: 125
+100 Strength Factor to Spell Damage
+(1 to 3) to All Skills
-60% Attack Speed
+40% to Physical/Magic Spell Damage
+(6 to 20) to Spellbind
+(150 to 200)% Enhanced Defense
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)

The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Dexterity: 527
Required Level: 110
Gematri
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+10% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)


in this case try to buy
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Dexterity: 527
Required Level: 110
Gematri
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+15 Energy Factor to Spell Damage
+15 Strength Factor to Spell Damage
+10% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
first will be the way to go?

Spirit walkers are the last item.

Collector isnt as important imo as black masq, spellbind is a god tier ability
pedroboffa
Rust Claw
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Thank you.
Also very hard to find someone to sell it.
And also very hard to determine what price should i pay for it as people always sell things for a huge range of prices.
pedroboffa
Rust Claw
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Hi i already bought the BLACK MASQUERADE...

which orb do i use?
thanks
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lazyknob
Azure Drake
175 | 6
If you're playing SSF on ladder, how do you play this build in dense areas? 60k+ defense doesn't sound like a lot moving into Fautz if you're wearing eerie/enchanted crafts?
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TgTalcon
Lava Lord
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lazyknob wrote:If you're playing SSF on ladder, how do you play this build in dense areas? 60k+ defense doesn't sound like a lot moving into Fautz if you're wearing eerie/enchanted crafts?


The build doesnt rely on defense for mitigation, it plays with life regen instead. You can get enough life/second to take 0 dmg in fauzt