Werewolf Druid

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Werewolf Druid



► Druid Lore

______________________________________________________

Guide Content



    • Guide Introduction
    • Attributes and Skills
    • Playstyle How-to
    • Normal Difficulty
    • Nightmare Difficulty
    • 105-120
    • 120-125
    • 125 and beyond
    • Mercenary
    • Uber levels
    • Theory crafting
    • Disclaimer

______________________________________________________

Guide Introduction



This guide takes into account that the player has pre existing game knowledge and thus might not include basic information that can easily be found in the website Documentation. Wolf Druid is a pretty fragile build at best but a king when it comes to clearspeed, and players seeking to play the build from level 1 have to understand that some dungeons/rifts require more strategy, investment and patience than with other builds. In this guide there is no shame in respec’ing to another Druid build better suited for the ubers we will face. Belladonna elixirs are plentiful still, and we will use them to our advantage.

The general use of a Werewolf Druid isn’t necessarily to kill bosses, but to clear large areas, or farm, quickly and efficiently. It requires decent gear investment in end-game to reach a point where any area is an easy smash & grab. This guide will work its way up to this point.


The Playstyle of the wolf druid is extremely fast-paced:

Hit & runs right on top of your enemies with Harbinger to spread decimation in their ranks, and leave nothing behind.

Melt static targets with overlapping Twisters from Twisted Claw, as long as the target stands still.


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Attributes and Skills



The main Attribute of a Wolf druid is Strength. Most if not all of your points will go into this attribute. Some Dexterity might be required to equip a shield should you chose to equip one. Vitality and Energy will receive no points at all.

Compared to the other Druid skill trees, the Werewolf 2nd and 3rd skill unlocks earlier: level 3 and 6 instead of 6 and 12.

Here is a recap of what each skill does. An explanation is provided under each skill, and how many points should be invested in each of them.

► Werewolf Skilltree


► Other notable Druid skills



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______________________________________________________

Basic how-to



Wolfdruid requires very little skill switching if you exclusively bind Mana Pulse to left click. If that is not the case then the build will require moderate switching between Mana Pulse and Harbinger.

An usual encounter will play like this: Prebuff with Symbiosis, Faerie fire, Mark of the Wild, then summon Acid Fiends if you have points into the skill. Once it is done, cast Werewolf form and jump into the action.

Attack a target once with Mana pulse then pounce with Harbinger. Hit with Mana pulse once before you run out of Mana, then repeat. The idea is to never stay still. Keep moving, loot can be grabbed once the path is cleared. We will shine in areas with intense projectile/missile density thanks to our quick mobility and high (70%+) avoid. We will be more at risk against foes with powerful melee attacks.


______________________________________________________

Early game, Normal difficulty



Gear recommendations

    • Main Hand : Rare |
    Shark
    Shark
    Weapons

    'Tal'
    Runeword Level: 17
    5% Chance to cast level 9 Bloodlust on Kill
    +(11 to 15)% Bonus Damage to Bloodlust
    20% Attack Speed
    +(24 to 35)% Enhanced Damage
    +(0.125 per level) to Maximum Damage (Based on Character Level)
    +5 to all Attributes
    -1 to Mana
    |
    Raptor Beak
    Raptor Beak
    Broad Sword (4)

    Required Level: 6
    Required Strength: 61
    One-Hand Damage: (12-14) to (25-27)
    Strength Damage Bonus: (20/256 per Strength)%
    20% Attack Speed
    +(41 to 60)% Enhanced Damage
    +10 to Maximum Damage
    +(11 to 15) to Vitality
    +1 Mana on Striking
    +(11 to 15) Life when Struck by an Enemy
    (4 to 7)% Gold Find
    Socketed (2)

    Required Level: 25
    Required Strength: 95
    One-Hand Damage: (27-30) to (52-56)
    Strength Damage Bonus: (20/256 per Strength)%
    30% Attack Speed
    +(71 to 90)% Enhanced Damage
    +20 to Maximum Damage
    +(21 to 25) to Vitality
    +1 Mana on Striking
    +(21 to 40) Life when Struck by an Enemy
    (9 to 12)% Gold Find
    Socketed (4)

    Required Level: 44
    Required Strength: 188
    One-Hand Damage: (50-55) to (88-93)
    Strength Damage Bonus: (20/256 per Strength)%
    40% Attack Speed
    +(101 to 120)% Enhanced Damage
    +30 to Maximum Damage
    +(31 to 35) to Vitality
    +2 Mana on Striking
    +(51 to 70) Life when Struck by an Enemy
    (14 to 17)% Gold Find
    Socketed (5)

    Required Level: 53
    Required Strength: 373
    One-Hand Damage: (66-72) to (120-127)
    Strength Damage Bonus: (20/256 per Strength)%
    50% Attack Speed
    +(131 to 150)% Enhanced Damage
    +40 to Maximum Damage
    +(36 to 40) to Vitality
    +2 Mana on Striking
    +(81 to 100) Life when Struck by an Enemy
    (17 to 19)% Gold Find
    Socketed (6)


    • Off hand : Rare |
    Wheel of Fortune
    Wheel of Fortune
    Large Shield (4)

    Required Level: 4
    Required Strength: 22
    Required Dexterity: 45
    Defense: (85 to 162)
    Chance to Block: class%
    +(21 to 30) to Vitality
    Maximum Elemental Resists +1%
    Elemental Resists +(6 to 10)%
    Cold Absorb (2 to 3)%
    Lightning Absorb (2 to 3)%
    Fire Absorb (2 to 3)%
    (8 to 10)% Chance of Uninterruptable Attack
    (4 to 7)% Gold Find
    (5 to 10)% Magic Find
    Socketed (1)

    Required Level: 21
    Required Strength: 32
    Required Dexterity: 67
    Defense: (240 to 405)
    Chance to Block: class%
    +(31 to 40) to Vitality
    Maximum Elemental Resists +1%
    Elemental Resists +(11 to 20)%
    Cold Absorb (4 to 5)%
    Lightning Absorb (4 to 5)%
    Fire Absorb (4 to 5)%
    (14 to 16)% Chance of Uninterruptable Attack
    (9 to 12)% Gold Find
    (11 to 20)% Magic Find
    Socketed (3)

    Required Level: 39
    Required Strength: 68
    Required Dexterity: 139
    Defense: (501 to 817)
    Chance to Block: class%
    +(41 to 50) to Vitality
    Maximum Elemental Resists +2%
    Elemental Resists +(21 to 30)%
    Cold Absorb (6 to 7)%
    Lightning Absorb (6 to 7)%
    Fire Absorb (6 to 7)%
    (20 to 22)% Chance of Uninterruptable Attack
    (14 to 17)% Gold Find
    (21 to 30)% Magic Find
    Socketed (4)

    Required Level: 48
    Required Strength: 141
    Required Dexterity: 288
    Defense: (684 to 1113)
    Chance to Block: class%
    +(51 to 60) to Vitality
    Maximum Elemental Resists +2%
    Elemental Resists +(31 to 40)%
    Cold Absorb (8 to 10)%
    Lightning Absorb (8 to 10)%
    Fire Absorb (8 to 10)%
    (23 to 25)% Chance of Uninterruptable Attack
    (17 to 19)% Gold Find
    (31 to 40)% Magic Find
    Socketed (4)

    |
    Cloudladder
    Cloudladder
    Spiked Shield (4)

    Required Level: 7
    Required Dexterity: 55
    Defense: (102-116) to (203-230)
    Chance to Block: class%
    +1 to All Skills
    +1 to Sorceress Skill Levels
    +1 to Druid Skill Levels
    +(41 to 60)% Enhanced Defense
    +20 to all Attributes
    +10 Life Regenerated per Second
    Socketed (1)

    Required Level: 24
    Required Dexterity: 81
    Defense: (372-414) to (629-699)
    Chance to Block: class%
    +(1 to 2) to All Skills
    +(1 to 2) to Sorceress Skill Levels
    +(1 to 2) to Druid Skill Levels
    +(71 to 90)% Enhanced Defense
    +30 to all Attributes
    +20 Life Regenerated per Second
    Socketed (4)

    Required Level: 42
    Required Dexterity: 170
    Defense: (920-1007) to (1503-1645)
    Chance to Block: class%
    +2 to All Skills
    +2 to Sorceress Skill Levels
    +2 to Druid Skill Levels
    +(101 to 120)% Enhanced Defense
    +40 to all Attributes
    +30 Life Regenerated per Second
    Socketed (5)

    Required Level: 51
    Required Dexterity: 353
    Defense: (1443-1687) to (2346-2743)
    Chance to Block: class%
    +2 to All Skills
    +2 to Sorceress Skill Levels
    +2 to Druid Skill Levels
    +(131 to 170)% Enhanced Defense
    +50 to all Attributes
    +40 Life Regenerated per Second
    Socketed (6)


    • Helm : Rare |
    Lavadome
    Lavadome
    Helm (4)

    Required Level: 4
    Required Strength: 39
    Defense: (78-89) to (115-131)
    +(0 to 1) to All Skills
    +(41 to 60)% Enhanced Defense
    (3 to 5)% to Vitality
    +15 to Vitality
    +(81 to 120) to Life
    Fire Resist +(11 to 30)%
    Socketed (1)

    Required Level: 22
    Required Strength: 57
    Defense: (300-334) to (391-435)
    +1 to All Skills
    +(71 to 90)% Enhanced Defense
    (6 to 10)% to Vitality
    +30 to Vitality
    +(121 to 160) to Life
    Fire Resist +(31 to 50)%
    Socketed (3)

    Required Level: 39
    Required Strength: 120
    Defense: (753-825) to (970-1062)
    +(1 to 2) to All Skills
    +(101 to 120)% Enhanced Defense
    (11 to 15)% to Vitality
    +45 to Vitality
    +(161 to 200) to Life
    Fire Resist +(51 to 70)%
    Socketed (4)

    Required Level: 48
    Required Strength: 250
    Defense: (1191-1290) to (1519-1645)
    +2 to All Skills
    +(131 to 150)% Enhanced Defense
    (16 to 20)% to Vitality
    +60 to Vitality
    +(201 to 240) to Life
    Fire Resist +(71 to 90)%
    Socketed (4)


    • Chest : Griswold's | Rare |
    Werecat
    Werecat
    Breast Plate (4)

    Required Level: 5
    Required Strength: 55
    Defense: (203-233) to (370-422)
    5% Chance to cast level 1 Claw Tornado on Melee Attack
    15% Attack Speed
    4% Life stolen per Hit
    +(24 to 40)% Enhanced Defense
    +(41 to 50) Defense
    +(11 to 20) to all Attributes
    Physical Resist 3%
    Socketed (2)

    Required Level: 23
    Required Strength: 81
    Defense: (622-700) to (1081-1207)
    6% Chance to cast level 7 Claw Tornado on Melee Attack
    30% Attack Speed
    6% Life stolen per Hit
    +(58 to 75)% Enhanced Defense
    +(81 to 100) Defense
    +(21 to 30) to all Attributes
    Physical Resist 4%
    Socketed (4)

    Required Level: 40
    Required Strength: 170
    Defense: (1471-1608) to (2544-2777)
    7% Chance to cast level 13 Claw Tornado on Melee Attack
    45% Attack Speed
    8% Life stolen per Hit
    +(92 to 109)% Enhanced Defense
    +(131 to 150) Defense
    +(31 to 40) to all Attributes
    Physical Resist 5%
    Socketed (5)

    Required Level: 50
    Required Strength: 353
    Defense: (2168-2349) to (3738-4046)
    8% Chance to cast level 16 Claw Tornado on Melee Attack
    60% Attack Speed
    10% Life stolen per Hit
    +(109 to 126)% Enhanced Defense
    +(181 to 200) Defense
    +(41 to 50) to all Attributes
    Physical Resist 6%
    Socketed (6)


    • Belt : Rare |
    Deadfall
    Deadfall
    Heavy Belt (4)

    Required Level: 7
    Required Strength: 63
    Defense: (135-159) to (178-210)
    1% Chance to cast level 2 Shower of Rocks on Kill
    1% Chance of Crushing Blow
    +(24 to 46)% Enhanced Defense
    +(16 to 25) to Strength
    Lightning Resist +(11 to 15)%
    (3 to 5)% Chance of Uninterruptable Attack
    Socketed (1)

    Required Level: 24
    Required Strength: 92
    Defense: (485-551) to (616-700)
    2% Chance to cast level 4 Shower of Rocks on Kill
    2% Chance of Crushing Blow
    +(69 to 92)% Enhanced Defense
    +(36 to 45) to Strength
    Lightning Resist +(21 to 25)%
    (9 to 11)% Chance of Uninterruptable Attack
    Socketed (2)

    Required Level: 41
    Required Strength: 195
    Defense: (1270-1400) to (1595-1758)
    3% Chance to cast level 8 Shower of Rocks on Kill
    3% Chance of Crushing Blow
    +(115 to 137)% Enhanced Defense
    +(56 to 65) to Strength
    Lightning Resist +(31 to 35)%
    (15 to 17)% Chance of Uninterruptable Attack
    Socketed (2)

    Required Level: 50
    Required Strength: 404
    Defense: (1918-2095) to (2403-2626)
    4% Chance to cast level 12 Shower of Rocks on Kill
    4% Chance of Crushing Blow
    +(138 to 160)% Enhanced Defense
    +(66 to 75) to Strength
    Lightning Resist +(36 to 40)%
    (18 to 20)% Chance of Uninterruptable Attack
    Socketed (2)


    • Gloves : Rare |
    Pollice Verso
    Pollice Verso
    Gauntlets (4)

    Required Level: 10
    Required Strength: 60
    Defense: (48-54) to (90-102)
    4% Chance to cast level 3 Time Strike when Attacked
    +(24 to 40)% Enhanced Defense
    +(7 to 10) to Strength
    +(6 to 10) Life after each Kill
    +(11 to 25) Mana after each Kill
    Requirements -8%
    Socketed (1)

    Required Level: 27
    Required Strength: 81
    Defense: (216-239) to (333-369)
    8% Chance to cast level 5 Time Strike when Attacked
    +(58 to 75)% Enhanced Defense
    +(12 to 16) to Strength
    +(16 to 20) Life after each Kill
    +(41 to 55) Mana after each Kill
    Requirements -16%
    Socketed (2)

    Required Level: 44
    Required Strength: 155
    Defense: (583-635) to (854-930)
    12% Chance to cast level 7 Time Strike when Attacked
    +(92 to 109)% Enhanced Defense
    +(18 to 24) to Strength
    +(26 to 30) Life after each Kill
    +(71 to 85) Mana after each Kill
    Requirements -24%
    Socketed (3)

    Required Level: 52
    Required Strength: 287
    Defense: (875-946) to (1274-1378)
    14% Chance to cast level 8 Time Strike when Attacked
    +(109 to 126)% Enhanced Defense
    +(25 to 30) to Strength
    +(31 to 35) Life after each Kill
    +(86 to 100) Mana after each Kill
    Requirements -32%
    Socketed (4)


    • Boots : Rare |
    Epicenter
    Epicenter
    Boots

    'Ith'
    Runeword Level: 15
    (0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
    +(14 to 25)% Enhanced Defense
    Maximum Life (11 to 15)%
    |
    Lionpaw
    Lionpaw
    Chain Boots (4)

    Required Level: 4
    Required Strength: 44
    Defense: (49-54) to (71-78)
    (0 to 40)% Movement Speed
    +(18 to 29)% Enhanced Defense
    +(7 to 10) to all Attributes
    +(31 to 50) to Life
    +(31 to 50) to Mana
    Total Character Defense (3 to 5)%
    10% Gold Find
    Socketed (1)

    Required Level: 22
    Required Strength: 65
    Defense: (203-218) to (267-288)
    (0 to 40)% Movement Speed
    +(41 to 52)% Enhanced Defense
    +(15 to 18) to all Attributes
    +(71 to 90) to Life
    +(71 to 90) to Mana
    Total Character Defense (9 to 11)%
    15% Gold Find
    Socketed (2)

    Required Level: 39
    Required Strength: 137
    Defense: (519-554) to (667-712)
    (0 to 40)% Movement Speed
    +(64 to 75)% Enhanced Defense
    +(23 to 26) to all Attributes
    +(111 to 130) to Life
    +(111 to 130) to Mana
    Total Character Defense (15 to 17)%
    20% Gold Find
    Socketed (3)

    Required Level: 48
    Required Strength: 282
    Defense: (759-807) to (974-1036)
    (0 to 40)% Movement Speed
    +(75 to 86)% Enhanced Defense
    +(31 to 35) to all Attributes
    +(131 to 150) to Life
    +(131 to 150) to Mana
    Total Character Defense (18 to 20)%
    25% Gold Find
    Socketed (4)


    • Amulet : Rare
    • Ring : Rare

    • Sockets and MOs : resistance gems, Attack speed in weapon. It is not really worth to spend gold MO'ing items this early one when we will be upgrading/changing item often.


Skill plan recommendations

Invest your first skill point into poison flash. It makes blood moor and the den of evil less of a pain. Investing a point into acid fiends as soon possible as well to benefit from their aura will be helpful as well. It will boost us and they will take hits for us.
Harbinger won’t lose its cooldown until it reaches 10 hard points. Early AoE damage might be lackluster because of this delay.


Playstyle recommendations

Keep acid fiends up. They will keep bosses busy long enough for us to stack twisted claws on them and kill at decent speed. Take a pause to resummon if required.

Don't be greedy. The monsters might be easy early on but they can definitely overwhelm the build if harbinger is cast in the middle of an elite pack. Pounces on the edges of monster packs then walking back to safety is viable. Let the summons keep them busy while waiting for harbinger's cooldown, or attack with twisted claw. Keep an exit route available, since survivability definitely won't help if the character get surrounded or stunlocked for a few seconds.


Additional informations

Act I : Grab any rares with decent stats on it. There is no point into targeting for a TU this early on unless you loot it. Don't hold on to Griswold's armor any longer than necessary. If you find a rare with better stats don't hesitate to replace it.

Act II : Resistances should start to stack up during this act.

Act III : Killing Mephisto a few times to obtain the basic TUs needed might be helpful. Upgrading the gear to highest tier isn't required at this point but having everything to T1 or T2 should definitely help.

Act IV : Not much going on in this Act. Clear as normal and don’t linger.

Act V : Nihlathak should be farmed to max out Tiered gear as much as possible. Every item should be Tier4 or ready to upgrade. Resistances at this point should all be maxed and ready for Nightmare difficulty.


Special notes

The Level Challenge Takes place right before killing Baal, spawned from the infernal Contraption on his last wave. The challenge shouldn’t cause any issue to the build. Don’t be too greedy, don’t jump right into the middle of a large pack of amazons if you aren’t sure to survive.


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Nightmare difficulty



Gear recommendations

    • Main Hand :
    Raptor Beak
    Raptor Beak
    Broad Sword (4)

    Required Level: 6
    Required Strength: 61
    One-Hand Damage: (12-14) to (25-27)
    Strength Damage Bonus: (20/256 per Strength)%
    20% Attack Speed
    +(41 to 60)% Enhanced Damage
    +10 to Maximum Damage
    +(11 to 15) to Vitality
    +1 Mana on Striking
    +(11 to 15) Life when Struck by an Enemy
    (4 to 7)% Gold Find
    Socketed (2)

    Required Level: 25
    Required Strength: 95
    One-Hand Damage: (27-30) to (52-56)
    Strength Damage Bonus: (20/256 per Strength)%
    30% Attack Speed
    +(71 to 90)% Enhanced Damage
    +20 to Maximum Damage
    +(21 to 25) to Vitality
    +1 Mana on Striking
    +(21 to 40) Life when Struck by an Enemy
    (9 to 12)% Gold Find
    Socketed (4)

    Required Level: 44
    Required Strength: 188
    One-Hand Damage: (50-55) to (88-93)
    Strength Damage Bonus: (20/256 per Strength)%
    40% Attack Speed
    +(101 to 120)% Enhanced Damage
    +30 to Maximum Damage
    +(31 to 35) to Vitality
    +2 Mana on Striking
    +(51 to 70) Life when Struck by an Enemy
    (14 to 17)% Gold Find
    Socketed (5)

    Required Level: 53
    Required Strength: 373
    One-Hand Damage: (66-72) to (120-127)
    Strength Damage Bonus: (20/256 per Strength)%
    50% Attack Speed
    +(131 to 150)% Enhanced Damage
    +40 to Maximum Damage
    +(36 to 40) to Vitality
    +2 Mana on Striking
    +(81 to 100) Life when Struck by an Enemy
    (17 to 19)% Gold Find
    Socketed (6)


    • Off hand :
    Cloudladder
    Cloudladder
    Spiked Shield (4)

    Required Level: 7
    Required Dexterity: 55
    Defense: (102-116) to (203-230)
    Chance to Block: class%
    +1 to All Skills
    +1 to Sorceress Skill Levels
    +1 to Druid Skill Levels
    +(41 to 60)% Enhanced Defense
    +20 to all Attributes
    +10 Life Regenerated per Second
    Socketed (1)

    Required Level: 24
    Required Dexterity: 81
    Defense: (372-414) to (629-699)
    Chance to Block: class%
    +(1 to 2) to All Skills
    +(1 to 2) to Sorceress Skill Levels
    +(1 to 2) to Druid Skill Levels
    +(71 to 90)% Enhanced Defense
    +30 to all Attributes
    +20 Life Regenerated per Second
    Socketed (4)

    Required Level: 42
    Required Dexterity: 170
    Defense: (920-1007) to (1503-1645)
    Chance to Block: class%
    +2 to All Skills
    +2 to Sorceress Skill Levels
    +2 to Druid Skill Levels
    +(101 to 120)% Enhanced Defense
    +40 to all Attributes
    +30 Life Regenerated per Second
    Socketed (5)

    Required Level: 51
    Required Dexterity: 353
    Defense: (1443-1687) to (2346-2743)
    Chance to Block: class%
    +2 to All Skills
    +2 to Sorceress Skill Levels
    +2 to Druid Skill Levels
    +(131 to 170)% Enhanced Defense
    +50 to all Attributes
    +40 Life Regenerated per Second
    Socketed (6)


    • Helm :
    Natha
    Natha
    Druid Helms

    'Lo'
    Runeword Level: 59
    4% Chance to cast level 2 Arrow on Striking
    20% Attack Speed
    50% Hit Recovery
    (31 to 50)% Bonus to Attack Rating
    +(58 to 86)% Enhanced Defense
    Lightning Resist -5%
    Physical Resist 10%

    • Chest :
    Werecat
    Werecat
    Breast Plate (4)

    Required Level: 5
    Required Strength: 55
    Defense: (203-233) to (370-422)
    5% Chance to cast level 1 Claw Tornado on Melee Attack
    15% Attack Speed
    4% Life stolen per Hit
    +(24 to 40)% Enhanced Defense
    +(41 to 50) Defense
    +(11 to 20) to all Attributes
    Physical Resist 3%
    Socketed (2)

    Required Level: 23
    Required Strength: 81
    Defense: (622-700) to (1081-1207)
    6% Chance to cast level 7 Claw Tornado on Melee Attack
    30% Attack Speed
    6% Life stolen per Hit
    +(58 to 75)% Enhanced Defense
    +(81 to 100) Defense
    +(21 to 30) to all Attributes
    Physical Resist 4%
    Socketed (4)

    Required Level: 40
    Required Strength: 170
    Defense: (1471-1608) to (2544-2777)
    7% Chance to cast level 13 Claw Tornado on Melee Attack
    45% Attack Speed
    8% Life stolen per Hit
    +(92 to 109)% Enhanced Defense
    +(131 to 150) Defense
    +(31 to 40) to all Attributes
    Physical Resist 5%
    Socketed (5)

    Required Level: 50
    Required Strength: 353
    Defense: (2168-2349) to (3738-4046)
    8% Chance to cast level 16 Claw Tornado on Melee Attack
    60% Attack Speed
    10% Life stolen per Hit
    +(109 to 126)% Enhanced Defense
    +(181 to 200) Defense
    +(41 to 50) to all Attributes
    Physical Resist 6%
    Socketed (6)


    • Belt :
    Deadfall
    Deadfall
    Heavy Belt (4)

    Required Level: 7
    Required Strength: 63
    Defense: (135-159) to (178-210)
    1% Chance to cast level 2 Shower of Rocks on Kill
    1% Chance of Crushing Blow
    +(24 to 46)% Enhanced Defense
    +(16 to 25) to Strength
    Lightning Resist +(11 to 15)%
    (3 to 5)% Chance of Uninterruptable Attack
    Socketed (1)

    Required Level: 24
    Required Strength: 92
    Defense: (485-551) to (616-700)
    2% Chance to cast level 4 Shower of Rocks on Kill
    2% Chance of Crushing Blow
    +(69 to 92)% Enhanced Defense
    +(36 to 45) to Strength
    Lightning Resist +(21 to 25)%
    (9 to 11)% Chance of Uninterruptable Attack
    Socketed (2)

    Required Level: 41
    Required Strength: 195
    Defense: (1270-1400) to (1595-1758)
    3% Chance to cast level 8 Shower of Rocks on Kill
    3% Chance of Crushing Blow
    +(115 to 137)% Enhanced Defense
    +(56 to 65) to Strength
    Lightning Resist +(31 to 35)%
    (15 to 17)% Chance of Uninterruptable Attack
    Socketed (2)

    Required Level: 50
    Required Strength: 404
    Defense: (1918-2095) to (2403-2626)
    4% Chance to cast level 12 Shower of Rocks on Kill
    4% Chance of Crushing Blow
    +(138 to 160)% Enhanced Defense
    +(66 to 75) to Strength
    Lightning Resist +(36 to 40)%
    (18 to 20)% Chance of Uninterruptable Attack
    Socketed (2)


    • Gloves :
    Pollice Verso
    Pollice Verso
    Gauntlets (4)

    Required Level: 10
    Required Strength: 60
    Defense: (48-54) to (90-102)
    4% Chance to cast level 3 Time Strike when Attacked
    +(24 to 40)% Enhanced Defense
    +(7 to 10) to Strength
    +(6 to 10) Life after each Kill
    +(11 to 25) Mana after each Kill
    Requirements -8%
    Socketed (1)

    Required Level: 27
    Required Strength: 81
    Defense: (216-239) to (333-369)
    8% Chance to cast level 5 Time Strike when Attacked
    +(58 to 75)% Enhanced Defense
    +(12 to 16) to Strength
    +(16 to 20) Life after each Kill
    +(41 to 55) Mana after each Kill
    Requirements -16%
    Socketed (2)

    Required Level: 44
    Required Strength: 155
    Defense: (583-635) to (854-930)
    12% Chance to cast level 7 Time Strike when Attacked
    +(92 to 109)% Enhanced Defense
    +(18 to 24) to Strength
    +(26 to 30) Life after each Kill
    +(71 to 85) Mana after each Kill
    Requirements -24%
    Socketed (3)

    Required Level: 52
    Required Strength: 287
    Defense: (875-946) to (1274-1378)
    14% Chance to cast level 8 Time Strike when Attacked
    +(109 to 126)% Enhanced Defense
    +(25 to 30) to Strength
    +(31 to 35) Life after each Kill
    +(86 to 100) Mana after each Kill
    Requirements -32%
    Socketed (4)


    • Boots :
    Lionpaw
    Lionpaw
    Chain Boots (4)

    Required Level: 4
    Required Strength: 44
    Defense: (49-54) to (71-78)
    (0 to 40)% Movement Speed
    +(18 to 29)% Enhanced Defense
    +(7 to 10) to all Attributes
    +(31 to 50) to Life
    +(31 to 50) to Mana
    Total Character Defense (3 to 5)%
    10% Gold Find
    Socketed (1)

    Required Level: 22
    Required Strength: 65
    Defense: (203-218) to (267-288)
    (0 to 40)% Movement Speed
    +(41 to 52)% Enhanced Defense
    +(15 to 18) to all Attributes
    +(71 to 90) to Life
    +(71 to 90) to Mana
    Total Character Defense (9 to 11)%
    15% Gold Find
    Socketed (2)

    Required Level: 39
    Required Strength: 137
    Defense: (519-554) to (667-712)
    (0 to 40)% Movement Speed
    +(64 to 75)% Enhanced Defense
    +(23 to 26) to all Attributes
    +(111 to 130) to Life
    +(111 to 130) to Mana
    Total Character Defense (15 to 17)%
    20% Gold Find
    Socketed (3)

    Required Level: 48
    Required Strength: 282
    Defense: (759-807) to (974-1036)
    (0 to 40)% Movement Speed
    +(75 to 86)% Enhanced Defense
    +(31 to 35) to all Attributes
    +(131 to 150) to Life
    +(131 to 150) to Mana
    Total Character Defense (18 to 20)%
    25% Gold Find
    Socketed (4)


    • Amulet : Rare |
    Teganze Pendant
    Teganze Pendant
    Amulet

    Required Level: 60
    +1 to All Skills
    +10% to Fire Spell Damage
    +10% to Lightning Spell Damage
    +10% to Cold Spell Damage
    Maximum Life (10 to 15)%
    Maximum Mana (20 to 30)%
    Elemental Resists +10%
    +(25 to 75) Mana after each Kill


    • Ring : Rare |
    Ripstar
    Ripstar
    Ring

    Required Level: 60
    +(0.625 per level) to Maximum Damage (Based on Character Level)
    +20 Life on Attack

    |
    Empyrean Band
    Empyrean Band
    Ring

    Required Level: 40
    1% Chance to cast level 7 Singularity on Kill
    (3 to 5)% to All Attributes
    Increase Maximum Life and Mana 10%
    (5 to 15)% Gold Find



    • Sockets and MOs : If there is gold to spare some %Attack speed MOs on weapon, % ED on armor and 30 Phys damage reduction on Jewelry would be helpful.


Skill plan recommendations

Not much is different in terms of skill investments. Keep Wolf morph maxed, 10 pts into Harbinger, about 10 pts into Acid Fiends and Poison Flash for extra Acid Fiend life.


Playstyle recommendations

Acid Fiends are still useful in Nightmare, keep them up. As soon as Harbinger loses its cooldown around level 60 the build will move a bit faster, Until then use Harbinger on cooldown and fill the downtime with Twisted Claws or mana pulse.


Additional informations

Nothing to worry about much into Nightmare if the proper preparations are made. Bosses most likely won't crumble like wet paper from now on but regular leveling areas shouldn't hold any troubles.

Don't forget to grab the Veteran monster Tokens.


Special notes

The Ennead challenge Shouldn't cause any problems as long as it is done with caution. Once again staying on the edges of monster packs and keeping a safe exit route to walk away is a sure bet to make this challenge painless. Harbinger on top of a shield generator once it is certain to not be instantly surrounded, then use Twisted claw to bring it down. Harbinger away then repeat the process if it wasn't brought down in one pass. The Necromancers themselves are pretty weak and won't give us any trouble.
Gaining Lifeshield Ennead skill will help our survivability.


______________________________________________________

105-120


(hell difficulty/charms acquisition)

Gear recommendations

    • Main Hand :
    Raptor Beak
    Raptor Beak
    Broad Sword (4)

    Required Level: 6
    Required Strength: 61
    One-Hand Damage: (12-14) to (25-27)
    Strength Damage Bonus: (20/256 per Strength)%
    20% Attack Speed
    +(41 to 60)% Enhanced Damage
    +10 to Maximum Damage
    +(11 to 15) to Vitality
    +1 Mana on Striking
    +(11 to 15) Life when Struck by an Enemy
    (4 to 7)% Gold Find
    Socketed (2)

    Required Level: 25
    Required Strength: 95
    One-Hand Damage: (27-30) to (52-56)
    Strength Damage Bonus: (20/256 per Strength)%
    30% Attack Speed
    +(71 to 90)% Enhanced Damage
    +20 to Maximum Damage
    +(21 to 25) to Vitality
    +1 Mana on Striking
    +(21 to 40) Life when Struck by an Enemy
    (9 to 12)% Gold Find
    Socketed (4)

    Required Level: 44
    Required Strength: 188
    One-Hand Damage: (50-55) to (88-93)
    Strength Damage Bonus: (20/256 per Strength)%
    40% Attack Speed
    +(101 to 120)% Enhanced Damage
    +30 to Maximum Damage
    +(31 to 35) to Vitality
    +2 Mana on Striking
    +(51 to 70) Life when Struck by an Enemy
    (14 to 17)% Gold Find
    Socketed (5)

    Required Level: 53
    Required Strength: 373
    One-Hand Damage: (66-72) to (120-127)
    Strength Damage Bonus: (20/256 per Strength)%
    50% Attack Speed
    +(131 to 150)% Enhanced Damage
    +40 to Maximum Damage
    +(36 to 40) to Vitality
    +2 Mana on Striking
    +(81 to 100) Life when Struck by an Enemy
    (17 to 19)% Gold Find
    Socketed (6)

    |
    The Xiphos
    The Xiphos
    Short Sword (Sacred)

    Required Level: 60
    Required Strength: 376
    One-Hand Damage: (55-74) to (107-176)
    Strength Damage Bonus: (20/256 per Strength)%
    Orb Effects Applied to this Item are Doubled
    2% Chance to cast level 5 Shatterblade on Striking
    (5 to 50)% Attack Speed
    +(50 to 100)% Enhanced Damage
    +(50 to 100) to Maximum Damage
    (0.125 per level)% Chance of Crushing Blow (Based on Character Level)
    Physical Resist 5%
    Socketed (3)

    |
    Marchosias' Anger
    Marchosias' Anger
    Marchosias' Essence Set
    Long Sword (Sacred)

    Required Level: 100
    Required Strength: 540
    One-Hand Damage: (171-184) to (215-229)
    Strength Damage Bonus: (20/256 per Strength)%
    10% Chance to cast level 3 Bladestorm on Melee Attack
    +(4 to 6) to Druid Skill Levels
    +(140 to 170)% Enhanced Damage
    Adds 63-100 damage
    (151 to 200)% Bonus to Attack Rating
    (11 to 20)% to Strength
    +1 Life on Striking
    Socketed (6)

    • Off hand :
    Wall of Fire
    Wall of Fire
    Shields

    'On'
    Runeword Level: 100
    +1 to All Skills
    40% Block Speed
    +(144 to 171)% Enhanced Defense
    (31 to 40)% to Strength
    (31 to 40)% to Vitality
    Total Character Defense (16 to 25)%
    Attacker Takes Fire Damage of 500
    |
    Marchosias' Deception
    Marchosias' Deception
    Marchosias' Essence Set
    Spiked Shield (Sacred)

    Required Level: 100
    Required Dexterity: 550
    Defense: (2171-2454) to (2590-2928)
    Chance to Block: -3% + class%
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +(41 to 50)% Bonus Damage to Mark of the Wild
    10% Attack Speed
    -3% Base Block Chance
    (101 to 150)% Duration Bonus to Mark of the Wild
    +(115 to 143)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (6)

    • Helm :
    Natha
    Natha
    Druid Helms

    'Lo'
    Runeword Level: 59
    4% Chance to cast level 2 Arrow on Striking
    20% Attack Speed
    50% Hit Recovery
    (31 to 50)% Bonus to Attack Rating
    +(58 to 86)% Enhanced Defense
    Lightning Resist -5%
    Physical Resist 10%
    |
    Marchosias' Evil Grin
    Marchosias' Evil Grin
    Marchosias' Essence Set
    Spirit Mask (Sacred)

    (Druid Only)
    Required Level: 100
    Required Strength: 594
    Defense: (2836-3129) to (3182-3510)
    5% Chance to cast level 3 Bladestorm on Melee Attack
    5% Chance to cast level 5 Time Strike on Striking
    +(0 to 1) to Druid Skill Levels
    +(172 to 200)% Enhanced Defense
    (6 to 10)% to Strength
    Maximum Mana 10%
    Total Character Defense (51 to 60)%
    Socketed (4)

    • Chest :
    Erawan
    Erawan
    Body Armor

    'Nih'
    Runeword Level: 100
    10% Bonus to Buff/Debuff/Cold Skill Duration
    5% Chance of Crushing Blow
    +(144 to 171)% Enhanced Defense
    25% to Strength
    25% to Vitality
    Physical Resist (11 to 15)%
    Total Character Defense (11 to 20)%
    |
    Marchosias' Might
    Marchosias' Might
    Marchosias' Essence Set
    Full Plate Mail (Sacred)

    Required Level: 100
    Required Strength: 1280
    Defense: (7905-8669) to (9461-10398)
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +50 to Maximum Damage
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    +1000 Defense
    +(151 to 200) to Strength
    (41 to 50)% Chance of Uninterruptable Attack
    Requirements +100%
    Socketed (6)

    • Belt :
    Deadfall
    Deadfall
    Heavy Belt (4)

    Required Level: 7
    Required Strength: 63
    Defense: (135-159) to (178-210)
    1% Chance to cast level 2 Shower of Rocks on Kill
    1% Chance of Crushing Blow
    +(24 to 46)% Enhanced Defense
    +(16 to 25) to Strength
    Lightning Resist +(11 to 15)%
    (3 to 5)% Chance of Uninterruptable Attack
    Socketed (1)

    Required Level: 24
    Required Strength: 92
    Defense: (485-551) to (616-700)
    2% Chance to cast level 4 Shower of Rocks on Kill
    2% Chance of Crushing Blow
    +(69 to 92)% Enhanced Defense
    +(36 to 45) to Strength
    Lightning Resist +(21 to 25)%
    (9 to 11)% Chance of Uninterruptable Attack
    Socketed (2)

    Required Level: 41
    Required Strength: 195
    Defense: (1270-1400) to (1595-1758)
    3% Chance to cast level 8 Shower of Rocks on Kill
    3% Chance of Crushing Blow
    +(115 to 137)% Enhanced Defense
    +(56 to 65) to Strength
    Lightning Resist +(31 to 35)%
    (15 to 17)% Chance of Uninterruptable Attack
    Socketed (2)

    Required Level: 50
    Required Strength: 404
    Defense: (1918-2095) to (2403-2626)
    4% Chance to cast level 12 Shower of Rocks on Kill
    4% Chance of Crushing Blow
    +(138 to 160)% Enhanced Defense
    +(66 to 75) to Strength
    Lightning Resist +(36 to 40)%
    (18 to 20)% Chance of Uninterruptable Attack
    Socketed (2)

    |
    Marchosias' Hatred
    Marchosias' Hatred
    Marchosias' Essence Set
    Heavy Belt (Sacred)

    Required Level: 100
    Required Strength: 568
    Defense: (3111-3455) to (3359-3731)
    5% Chance to cast level 3 Bladestorm on Melee Attack
    3% Chance of Crushing Blow
    Enhanced Weapon Damage +(91 to 100)%
    +(51 to 100)% to Summoned Minion Life
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (2)

    • Gloves :
    Pollice Verso
    Pollice Verso
    Gauntlets (4)

    Required Level: 10
    Required Strength: 60
    Defense: (48-54) to (90-102)
    4% Chance to cast level 3 Time Strike when Attacked
    +(24 to 40)% Enhanced Defense
    +(7 to 10) to Strength
    +(6 to 10) Life after each Kill
    +(11 to 25) Mana after each Kill
    Requirements -8%
    Socketed (1)

    Required Level: 27
    Required Strength: 81
    Defense: (216-239) to (333-369)
    8% Chance to cast level 5 Time Strike when Attacked
    +(58 to 75)% Enhanced Defense
    +(12 to 16) to Strength
    +(16 to 20) Life after each Kill
    +(41 to 55) Mana after each Kill
    Requirements -16%
    Socketed (2)

    Required Level: 44
    Required Strength: 155
    Defense: (583-635) to (854-930)
    12% Chance to cast level 7 Time Strike when Attacked
    +(92 to 109)% Enhanced Defense
    +(18 to 24) to Strength
    +(26 to 30) Life after each Kill
    +(71 to 85) Mana after each Kill
    Requirements -24%
    Socketed (3)

    Required Level: 52
    Required Strength: 287
    Defense: (875-946) to (1274-1378)
    14% Chance to cast level 8 Time Strike when Attacked
    +(109 to 126)% Enhanced Defense
    +(25 to 30) to Strength
    +(31 to 35) Life after each Kill
    +(86 to 100) Mana after each Kill
    Requirements -32%
    Socketed (4)


    • Boots :
    Lionpaw
    Lionpaw
    Chain Boots (4)

    Required Level: 4
    Required Strength: 44
    Defense: (49-54) to (71-78)
    (0 to 40)% Movement Speed
    +(18 to 29)% Enhanced Defense
    +(7 to 10) to all Attributes
    +(31 to 50) to Life
    +(31 to 50) to Mana
    Total Character Defense (3 to 5)%
    10% Gold Find
    Socketed (1)

    Required Level: 22
    Required Strength: 65
    Defense: (203-218) to (267-288)
    (0 to 40)% Movement Speed
    +(41 to 52)% Enhanced Defense
    +(15 to 18) to all Attributes
    +(71 to 90) to Life
    +(71 to 90) to Mana
    Total Character Defense (9 to 11)%
    15% Gold Find
    Socketed (2)

    Required Level: 39
    Required Strength: 137
    Defense: (519-554) to (667-712)
    (0 to 40)% Movement Speed
    +(64 to 75)% Enhanced Defense
    +(23 to 26) to all Attributes
    +(111 to 130) to Life
    +(111 to 130) to Mana
    Total Character Defense (15 to 17)%
    20% Gold Find
    Socketed (3)

    Required Level: 48
    Required Strength: 282
    Defense: (759-807) to (974-1036)
    (0 to 40)% Movement Speed
    +(75 to 86)% Enhanced Defense
    +(31 to 35) to all Attributes
    +(131 to 150) to Life
    +(131 to 150) to Mana
    Total Character Defense (18 to 20)%
    25% Gold Find
    Socketed (4)

    |
    Titan's Steps
    Titan's Steps
    Heavy Boots (Sacred)

    Required Level: 100
    Required Strength: 492
    Defense: (1322-1531) to (1400-1621)
    (0 to 40)% Movement Speed
    Adds 40-50 magic damage
    Adds 40-50 fire damage
    Adds 40-50 lightning damage
    Adds 40-50 cold damage
    5% Chance of Crushing Blow
    +(90 to 120)% Enhanced Defense
    +200 to Life
    Elemental Resists +10%
    +(40 to 50) Life after each Kill
    10% Damage Taken Goes To Mana
    Socketed (4)


    • Amulet :
    Teganze Pendant
    Teganze Pendant
    Amulet

    Required Level: 60
    +1 to All Skills
    +10% to Fire Spell Damage
    +10% to Lightning Spell Damage
    +10% to Cold Spell Damage
    Maximum Life (10 to 15)%
    Maximum Mana (20 to 30)%
    Elemental Resists +10%
    +(25 to 75) Mana after each Kill


    • Ring :
    Ripstar
    Ripstar
    Ring

    Required Level: 60
    +(0.625 per level) to Maximum Damage (Based on Character Level)
    +20 Life on Attack

    (x2 is fine) |
    Empyrean Band
    Empyrean Band
    Ring

    Required Level: 40
    1% Chance to cast level 7 Singularity on Kill
    (3 to 5)% to All Attributes
    Increase Maximum Life and Mana 10%
    (5 to 15)% Gold Find



    • Sockets and MOs : Tir Crafted Jewels (% Magic Find) with 15% IAS on weapon. 15% Hit Recovery on gear, and enough Attack speed to cap your current speed modifier if possible.


Skill plan recommendations

Once at level 115 a respec is required to reallocated the points put into Acid Fiends and Poison Flash to Elvensong.


Playstyle recommendations

The first Ubers levels are when the weaknesses of the build starts really showing. Bosses hit us hard, and we have little defense to help us against it. Hit and run is definitely the way to go for the first few ubers.


Additional informations

I will not mention crafted items because the results and shrines obtained can vary wildly from player to player, so TUs and SUs will remain the priority items on the list, although Creepy crafted items can improve the equipment greatly if done correctly, and help fill some weak spots or serve as 'in between' items.

Leveling from 105 to 110 in other areas than Sunless sea might be easier for less geared players or solo players. Red portals in Act5 yield good experience. Once 110 and 115 for Torajan Jungles and Tran Athulua, experience should be a bit less painful.

Kill the Act5 Ancients at lvl 119 if possible, or even later if the leveling goes smoothly.


Special notes

The first few Ubers will be rough. The Butcher on a fresh level 105 Wolfdruid is ruthless. It can be done but might certainly require multiple attempts for inexperienced players. Dying will certain happen.

______________________________________________________

Image
______________________________________________________

120-125



Gear recommendations

    • Main Hand :
    Marchosias' Anger
    Marchosias' Anger
    Marchosias' Essence Set
    Long Sword (Sacred)

    Required Level: 100
    Required Strength: 540
    One-Hand Damage: (171-184) to (215-229)
    Strength Damage Bonus: (20/256 per Strength)%
    10% Chance to cast level 3 Bladestorm on Melee Attack
    +(4 to 6) to Druid Skill Levels
    +(140 to 170)% Enhanced Damage
    Adds 63-100 damage
    (151 to 200)% Bonus to Attack Rating
    (11 to 20)% to Strength
    +1 Life on Striking
    Socketed (6)
    |
    Shark (Xis)

    Shark
    Weapons

    'TalXis'
    Runeword Level: 120
    1% Chance to cast level 31 Bloodlust on Kill
    +(201 to 250)% Bonus Damage to Bloodlust
    40% Attack Speed
    +230% Enhanced Damage
    +(2 per level) to Maximum Damage (Based on Character Level)
    +5 to all Attributes
    -500 to Mana
    Cannot be Unsocketed

    • Off hand :
    Marchosias' Deception
    Marchosias' Deception
    Marchosias' Essence Set
    Spiked Shield (Sacred)

    Required Level: 100
    Required Dexterity: 550
    Defense: (2171-2454) to (2590-2928)
    Chance to Block: -3% + class%
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +(41 to 50)% Bonus Damage to Mark of the Wild
    10% Attack Speed
    -3% Base Block Chance
    (101 to 150)% Duration Bonus to Mark of the Wild
    +(115 to 143)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (6)
    |
    The Flying Saucer
    The Flying Saucer
    Small Shield (Sacred)

    Required Level: 100
    Required Strength: 463
    Required Dexterity: 499
    Defense: (3627-3957) to (3907-4262)
    Chance to Block: 1% + class%
    1% Chance to cast level 60 Cryo Beam on Striking
    30% Movement Speed
    1% Base Block Chance
    -25% to Enemy Lightning Resistance
    -25% to Enemy Cold Resistance
    +(120 to 140)% Enhanced Defense
    Physical Resist 5%
    Socketed (4)


    • Helm :
    Marchosias' Evil Grin
    Marchosias' Evil Grin
    Marchosias' Essence Set
    Spirit Mask (Sacred)

    (Druid Only)
    Required Level: 100
    Required Strength: 594
    Defense: (2836-3129) to (3182-3510)
    5% Chance to cast level 3 Bladestorm on Melee Attack
    5% Chance to cast level 5 Time Strike on Striking
    +(0 to 1) to Druid Skill Levels
    +(172 to 200)% Enhanced Defense
    (6 to 10)% to Strength
    Maximum Mana 10%
    Total Character Defense (51 to 60)%
    Socketed (4)
    |
    Coldhunger
    Coldhunger
    Wolf Head (Sacred)

    (Druid Only)
    Required Level: 100
    Required Strength: 440
    Defense: (1842-2082) to (1915-2165)
    4% Chance to cast level 40 Ice Lance on Striking
    +(1 to 2) to Druid Skill Levels
    Adds 13-38 damage
    Adds 57-69 cold damage
    (14 to 17)% Stamina stolen per Hit
    (14 to 17)% Life stolen per Hit
    -(29 to 35)% to Enemy Cold Resistance
    +(115 to 143)% Enhanced Defense
    +(41 to 50) to Dexterity
    +(41 to 50) to Vitality
    Cold Resist +(30 to 50)%
    Socketed (4)

    |
    Greenwalker's Charge
    Greenwalker's Charge
    Antlers (Sacred)

    (Druid Only)
    Required Level: 100
    Required Strength: 2700
    Defense: (2372-2657) to (2577-2886)
    Idol of Scosglen has no Cooldown
    +(1 to 3) to Druid Skill Levels
    Adds 40-100 damage
    10% Chance of Crushing Blow
    +(11 to 20) to Thorn Strike (Druid Only)
    +(150 to 180)% Enhanced Defense
    +(100 to 200) Life on Attack
    Requirements +500%
    Socketed (4)

    |
    Royal Circlet
    Royal Circlet
    Tiara (Sacred)

    Required Level: 100
    Required Dexterity: 392
    Defense: (1740-1957) to (1968-2214)
    +2 to All Skills
    +150% Damage to Demons
    +150% Damage to Undead
    +(140 to 170)% Enhanced Defense
    (21 to 25)% to All Attributes
    Elemental Resists +(25 to 30)%
    Physical Resist 5%
    (21 to 25)% Magic Find
    Socketed (4)


    • Chest :
    Erawan
    Erawan
    Body Armor

    'Nih'
    Runeword Level: 100
    10% Bonus to Buff/Debuff/Cold Skill Duration
    5% Chance of Crushing Blow
    +(144 to 171)% Enhanced Defense
    25% to Strength
    25% to Vitality
    Physical Resist (11 to 15)%
    Total Character Defense (11 to 20)%
    |
    Marchosias' Might
    Marchosias' Might
    Marchosias' Essence Set
    Full Plate Mail (Sacred)

    Required Level: 100
    Required Strength: 1280
    Defense: (7905-8669) to (9461-10398)
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +50 to Maximum Damage
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    +1000 Defense
    +(151 to 200) to Strength
    (41 to 50)% Chance of Uninterruptable Attack
    Requirements +100%
    Socketed (6)
    |
    Candlewake
    Candlewake
    Splint Mail (Sacred)

    Required Level: 100
    Required Strength: 563
    Defense: (9032-11839) to (10077-13093)
    -2% Base Block Chance
    Additional Strength Damage Bonus: (32/256 Per Strength)%
    (5 to 10)% Chance of Crushing Blow
    +(150 to 200)% Enhanced Defense
    (15 to 25)% to Strength
    +(2500 to 4000) Defense
    Cannot Be Frozen (50% Chance to appear on Item)
    Total Character Defense (50 to 100)%
    Socketed (6)


    • Belt :
    Marchosias' Hatred
    Marchosias' Hatred
    Marchosias' Essence Set
    Heavy Belt (Sacred)

    Required Level: 100
    Required Strength: 568
    Defense: (3111-3455) to (3359-3731)
    5% Chance to cast level 3 Bladestorm on Melee Attack
    3% Chance of Crushing Blow
    Enhanced Weapon Damage +(91 to 100)%
    +(51 to 100)% to Summoned Minion Life
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (2)
    |
    The Endless Loop
    The Endless Loop
    Light Belt (Sacred)

    Required Level: 100
    Required Strength: 490
    Defense: (1101 to 1143)
    40% Combat Speeds
    +(10 to 19) to Charged Strike
    Slow Target 10%
    +50 to all Attributes
    +50 Life Regenerated per Second
    +(0 to 1) Mana on Striking
    Socketed (2)

    |
    Black Void
    Black Void
    Heavy Belt (Sacred)

    Required Level: 100
    Required Strength: 568
    Defense: (3060-3442) to (3304-3717)
    20% Attack Speed
    Adds 10-15 damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)


    • Gloves :
    Pollice Verso
    Pollice Verso
    Gauntlets (4)

    Required Level: 10
    Required Strength: 60
    Defense: (48-54) to (90-102)
    4% Chance to cast level 3 Time Strike when Attacked
    +(24 to 40)% Enhanced Defense
    +(7 to 10) to Strength
    +(6 to 10) Life after each Kill
    +(11 to 25) Mana after each Kill
    Requirements -8%
    Socketed (1)

    Required Level: 27
    Required Strength: 81
    Defense: (216-239) to (333-369)
    8% Chance to cast level 5 Time Strike when Attacked
    +(58 to 75)% Enhanced Defense
    +(12 to 16) to Strength
    +(16 to 20) Life after each Kill
    +(41 to 55) Mana after each Kill
    Requirements -16%
    Socketed (2)

    Required Level: 44
    Required Strength: 155
    Defense: (583-635) to (854-930)
    12% Chance to cast level 7 Time Strike when Attacked
    +(92 to 109)% Enhanced Defense
    +(18 to 24) to Strength
    +(26 to 30) Life after each Kill
    +(71 to 85) Mana after each Kill
    Requirements -24%
    Socketed (3)

    Required Level: 52
    Required Strength: 287
    Defense: (875-946) to (1274-1378)
    14% Chance to cast level 8 Time Strike when Attacked
    +(109 to 126)% Enhanced Defense
    +(25 to 30) to Strength
    +(31 to 35) Life after each Kill
    +(86 to 100) Mana after each Kill
    Requirements -32%
    Socketed (4)

    |
    Blind Anger
    Blind Anger
    Light Gauntlets (Sacred)

    Required Level: 100
    Required Strength: 544
    Defense: (1179-1447) to (1342-1647)
    8% Chance to cast level 13 Crucify on Melee Attack
    +(0 to 1) to All Skills
    (1 to 5)% Chance of Crushing Blow
    Blinds Attacker +3
    +(120 to 170)% Enhanced Defense
    (11 to 15)% to All Attributes
    Socketed (4)

    |
    Brawl (Xis)
    Brawl
    Gloves

    'IoXis'
    Runeword Level: 120
    60% Attack Speed
    Adds 19-25 damage
    +(13 to 19) to Clobber
    +230% Enhanced Defense
    5% to Dexterity
    +(135 to 170) to Strength
    Cannot be Unsocketed

    • Boots :
    Steppe Sleeper
    Steppe Sleeper
    Tundra Walker Set
    Boots (Sacred)

    Required Level: 100
    Defense: (651 to 671)
    +1 to Barbarian Skill Levels
    (0 to 40)% Movement Speed
    +(21 to 30)% to Cold Spell Damage
    +(3 to 7) to Blood Hatred (Barbarian Only)
    (31 to 40)% to Strength
    Requirements -100%
    Socketed (4)
    |
    Titan's Steps
    Titan's Steps
    Heavy Boots (Sacred)

    Required Level: 100
    Required Strength: 492
    Defense: (1322-1531) to (1400-1621)
    (0 to 40)% Movement Speed
    Adds 40-50 magic damage
    Adds 40-50 fire damage
    Adds 40-50 lightning damage
    Adds 40-50 cold damage
    5% Chance of Crushing Blow
    +(90 to 120)% Enhanced Defense
    +200 to Life
    Elemental Resists +10%
    +(40 to 50) Life after each Kill
    10% Damage Taken Goes To Mana
    Socketed (4)

    |
    Wind Runner

    Wind Runner
    Boots

    'EaEaEaEa'
    Runeword Level: 100
    +(0 to 1) to All Skills
    35% Attack Speed
    10% Movement Speed
    Adds 37-70 damage
    250% Bonus to Attack Rating
    (10 to 15)% Life stolen per Hit
    +(171 to 200)% Enhanced Defense
    |
    Epicenter (Xis)
    Epicenter
    Boots

    'IthXis'
    Runeword Level: 120
    (0.125 per level)% Chance of Crushing Blow (Based on Character Level)
    +(203 to 231)% Enhanced Defense
    Maximum Life (25 to 30)%
    Cannot be Unsocketed

    • Amulet :
    Teganze Pendant
    Teganze Pendant
    Amulet

    Required Level: 60
    +1 to All Skills
    +10% to Fire Spell Damage
    +10% to Lightning Spell Damage
    +10% to Cold Spell Damage
    Maximum Life (10 to 15)%
    Maximum Mana (20 to 30)%
    Elemental Resists +10%
    +(25 to 75) Mana after each Kill

    |
    Klaatu Barada Nikto
    Klaatu Barada Nikto
    Amulet (Sacred)

    Required Level: 110
    10% Chance to cast level 40 Nova Bomb on Melee Attack
    +2 to All Skills
    25% Attack Speed
    Adds 1-375 lightning damage
    Adds 650 poison damage over 2 seconds
    Stun Attack
    +(11 to 16) to Hive
    Lightning Resist +(40 to 50)%
    Poison Resist +(40 to 50)%
    50% Enhanced Damage vs. Necrobots

    |
    Dyers Eve
    Dyers Eve
    Amulet (Sacred)

    Required Level: 100
    5% Chance to cast level 5 Time Strike on Striking
    +2 to All Skills
    Adds 15-20 damage
    5% Life stolen per Hit
    Elemental Resists +10%
    Physical Resist (1 to 10)%

    |
    Beads of the Snake Queen
    Beads of the Snake Queen
    Amulet (Sacred)

    Required Level: 100
    4% Chance to cast level 33 Scorpion Blade on Kill
    Adds 5-10 damage
    Stun Attack
    (20 to 25)% to Strength
    (20 to 25)% to Dexterity
    +(200 to 500) Defense
    +100 Life after each Kill


    • Ring :
    Ripstar
    Ripstar
    Ring

    Required Level: 60
    +(0.625 per level) to Maximum Damage (Based on Character Level)
    +20 Life on Attack

    |
    Seal of the Nephalem Kings
    Seal of the Nephalem Kings
    Ring (Sacred)

    Required Level: 100
    +(1 to 2) to All Skills
    (10 to 15)% to Strength
    (10 to 15)% to Vitality
    Total Character Defense (10 to 15)%
    (10 to 20)% Gold Find

    |
    Giant's Knuckle
    Giant's Knuckle
    Ring (Sacred)

    Required Level: 100
    20% Attack Speed
    Adds 10-15 damage
    (5 to 10)% Life stolen per Hit
    5% Deadly Strike
    +25 Life Regenerated per Second
    Physical Resist 5%



    • Sockets and MOs : Tir Crafted Jewels (% Magic Find) with 15% IAS on weapon. 15% Hit Recovery on gear, and enough Attack speed to cap your current speed modifier.


Runewords should be made in the highest defense items. Our build will have plenty of strength to equip these pieces.

Reroll for 30%+ Enhanced Def/Dmg, then lucky it for 50%+. MO 5 × 15% Enhanced defense on lvl 100 runewords.

SharkXis should be made into a Long sword. If an Ethereal Broad or long sword is found, it is better to use these Eth items, as even a lvl 140 sword with a complete 130% bonus Enhanced damage from Lucky and 5 × Mystic Orbs doesn't give higher damage and even an Ethereal long sword with 0% enhanced damage bonus. The only difficulty will be in Crafting a jewel with both 15% Attack speed and Indestructible.


Skill plan recommendations

115 and onward the skill distribution doesn't change.


Playstyle recommendations

With Faerie Fire and now Elvensong fully invested into Avoid, the build should feel a bit better in terms of survivability.


Additional informations

This is the point where Wolfdruid reaches the beginning of its goal. Plain farming. Teganze and Duncraig will provide plenty of opportunities for the build to shine.


Special notes

Get a SharkXis as soon as possible. Its damage is among the highest achievable on a one-handed sword that can still reach 5 FPA. Farming for the rune solo is definitely possible, but clearing Teganze might be a bit slower in the meantime.

______________________________________________________

125 and beyond



Gear recommendations

    • Main Hand :
    Shark (Xis)

    Shark
    Weapons

    'TalXis'
    Runeword Level: 120
    1% Chance to cast level 31 Bloodlust on Kill
    +(201 to 250)% Bonus Damage to Bloodlust
    40% Attack Speed
    +230% Enhanced Damage
    +(2 per level) to Maximum Damage (Based on Character Level)
    +5 to all Attributes
    -500 to Mana
    Cannot be Unsocketed
    |
    Carsomyr
    Carsomyr
    Flamberge (Sacred)

    Required Level: 100
    Required Strength: 600
    One-Hand Damage: (219-238) to (305-325)
    Two-Hand Damage: (295-325) to (375-406)
    Strength Damage Bonus: (30/256 per Strength)%
    13% Chance to cast level 13 Shower of Rocks on Kill
    50% Attack Speed
    +(160 to 200)% Enhanced Damage
    Adds 100-175 damage
    100% Bonus to Attack Rating
    +(40 to 50) to Strength
    +(40 to 50) to Vitality
    Physical Resist 10%
    1% Reanimate as: Umbaru Spirit
    +250 Life after each Kill
    Socketed (6)


    • Off hand :
    The Flying Saucer
    The Flying Saucer
    Small Shield (Sacred)

    Required Level: 100
    Required Strength: 463
    Required Dexterity: 499
    Defense: (3627-3957) to (3907-4262)
    Chance to Block: 1% + class%
    1% Chance to cast level 60 Cryo Beam on Striking
    30% Movement Speed
    1% Base Block Chance
    -25% to Enemy Lightning Resistance
    -25% to Enemy Cold Resistance
    +(120 to 140)% Enhanced Defense
    Physical Resist 5%
    Socketed (4)

    |
    Lightforge
    Lightforge
    Kite Shield (Sacred)

    Required Level: 100
    Required Strength: 497
    Required Dexterity: 559
    Defense: (4144-5555) to (4752-6315)
    Chance to Block: class%
    Gematria
    +5% Physical Resist
    -5% Elemental Resists
    +25% Total Character Defense

    1% Chance to cast level 10 Thunder Hammer on Striking
    -10% Movement Speed
    +(100 to 150)% Enhanced Defense
    +(500 to 1000) Defense
    +(1000 to 2000) Defense vs. Missile
    +(30 to 50) to all Attributes
    +(30 to 50) Life after each Demon Kill
    Socketed (4)


    • Helm :
    Royal Circlet
    Royal Circlet
    Tiara (Sacred)

    Required Level: 100
    Required Dexterity: 392
    Defense: (1740-1957) to (1968-2214)
    +2 to All Skills
    +150% Damage to Demons
    +150% Damage to Undead
    +(140 to 170)% Enhanced Defense
    (21 to 25)% to All Attributes
    Elemental Resists +(25 to 30)%
    Physical Resist 5%
    (21 to 25)% Magic Find
    Socketed (4)

    |
    Sky Spirit
    Sky Spirit
    Falcon Mask (Sacred)

    (Druid Only)
    Required Level: 100
    Required Strength: 454
    Defense: (2390-2689) to (2642-2972)
    2% Chance to cast level 32 Tempest on Striking
    25% Attack Speed
    150% Bonus to Attack Rating
    Adds 84-167 lightning damage
    +(20 to 25)% to Lightning Spell Damage
    -(28 to 35)% to Enemy Lightning Resistance
    +(140 to 170)% Enhanced Defense
    Physical Resist 10%
    +1 Life on Striking
    +(4 to 5) to Light Radius
    Socketed (4)

    |
    Natha (Xis)
    Natha
    Druid Helms

    'LoXis'
    Runeword Level: 120
    7% Chance to cast level 2 Arrow on Striking
    50% Attack Speed
    50% Hit Recovery
    (101 to 150)% Bonus to Attack Rating
    +230% Enhanced Defense
    Lightning Resist -5%
    Physical Resist 15%
    Cannot be Unsocketed
    |
    Greenwalker's Charge
    Greenwalker's Charge
    Antlers (Sacred)

    (Druid Only)
    Required Level: 100
    Required Strength: 2700
    Defense: (2372-2657) to (2577-2886)
    Idol of Scosglen has no Cooldown
    +(1 to 3) to Druid Skill Levels
    Adds 40-100 damage
    10% Chance of Crushing Blow
    +(11 to 20) to Thorn Strike (Druid Only)
    +(150 to 180)% Enhanced Defense
    +(100 to 200) Life on Attack
    Requirements +500%
    Socketed (4)


    • Chest :
    Linga Sharira
    Linga Sharira
    Body Armor

    'Auhe'
    Runeword Level: 100
    8% Chance to cast level 50 Punisher when Struck
    +1 to All Skills
    200% Hit Recovery
    2% Deadly Strike
    +(172 to 200)% Enhanced Defense
    Regenerate Mana +45%
    Physical Resist 15%
    Total Character Defense 50%
    |
    Khazra Plate
    Khazra Plate
    Ancient Armor (Sacred)

    Required Level: 100
    Required Strength: 2160
    Defense: (7820-8625) to (9683-10680)
    Level 1 Demon Blood Aura
    +100% Damage to Demons
    5% Chance of Crushing Blow
    10% Deadly Strike
    +(172 to 200)% Enhanced Defense
    (20 to 25)% to Strength
    (20 to 25)% to Vitality
    Physical Resist 10%
    Requirements +200%
    Socketed (6)

    |
    Candlewake
    Candlewake
    Splint Mail (Sacred)

    Required Level: 100
    Required Strength: 563
    Defense: (9032-11839) to (10077-13093)
    -2% Base Block Chance
    Additional Strength Damage Bonus: (32/256 Per Strength)%
    (5 to 10)% Chance of Crushing Blow
    +(150 to 200)% Enhanced Defense
    (15 to 25)% to Strength
    +(2500 to 4000) Defense
    Cannot Be Frozen (50% Chance to appear on Item)
    Total Character Defense (50 to 100)%
    Socketed (6)


    • Belt :
    Nero
    Nero
    Belts

    'Auhe'
    Runeword Level: 100
    10% Chance to cast level 14 Fortress on Melee Attack
    Adds 7-25 damage
    +150% Damage to Demons
    Adds 125-250 fire damage
    +(16 to 20)% to Fire Spell Damage
    2% Deadly Strike
    +(7 to 12) to Path of Flames
    +(115 to 143)% Enhanced Defense
    |
    The Endless Loop
    The Endless Loop
    Light Belt (Sacred)

    Required Level: 100
    Required Strength: 490
    Defense: (1101 to 1143)
    40% Combat Speeds
    +(10 to 19) to Charged Strike
    Slow Target 10%
    +50 to all Attributes
    +50 Life Regenerated per Second
    +(0 to 1) Mana on Striking
    Socketed (2)

    |
    Lilith's Temptation
    Lilith's Temptation
    Plated Belt (Sacred)

    Required Level: 100
    Defense: (3680-4089) to (4031-4479)
    3% Chance to cast level 2 Time Strike on Striking
    +(170 to 200)% Enhanced Defense
    -25 to all Attributes
    (60 to 100)% Magic Find
    Requirements -100%
    Socketed (2)

    |
    Black Void
    Black Void
    Heavy Belt (Sacred)

    Required Level: 100
    Required Strength: 568
    Defense: (3060-3442) to (3304-3717)
    20% Attack Speed
    Adds 10-15 damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)


    • Gloves :
    Facebreaker
    Facebreaker
    Chain Gloves (Sacred)

    Required Level: 100
    Required Strength: 514
    Defense: (1784-2339) to (1899-2469)
    +1% Attack Speed per 20 Strength
    Stun Attack
    +(130 to 160)% Enhanced Defense
    -15% to Dexterity
    +(600 to 1000) Defense
    Physical Resist 5%
    +2 Life on Striking
    Socketed (4)

    |
    Rogue Foresight
    Rogue Foresight
    Heavy Gloves (Sacred)

    Required Level: 100
    Required Strength: 484
    Defense: (492 to 522)
    +1 to All Skills
    Adds 10-40 damage
    5% Deadly Strike
    +(3 to 9) to War Spirit
    -10% to Strength
    20% to Dexterity
    Physical Resist 5%
    Socketed (4)

    |
    Brawl (Xis)
    Brawl
    Gloves

    'IoXis'
    Runeword Level: 120
    60% Attack Speed
    Adds 19-25 damage
    +(13 to 19) to Clobber
    +230% Enhanced Defense
    5% to Dexterity
    +(135 to 170) to Strength
    Cannot be Unsocketed

    • Boots :
    Epicenter (Xis)
    Epicenter
    Boots

    'IthXis'
    Runeword Level: 120
    (0.125 per level)% Chance of Crushing Blow (Based on Character Level)
    +(203 to 231)% Enhanced Defense
    Maximum Life (25 to 30)%
    Cannot be Unsocketed
    |
    Steppe Sleeper
    Steppe Sleeper
    Tundra Walker Set
    Boots (Sacred)

    Required Level: 100
    Defense: (651 to 671)
    +1 to Barbarian Skill Levels
    (0 to 40)% Movement Speed
    +(21 to 30)% to Cold Spell Damage
    +(3 to 7) to Blood Hatred (Barbarian Only)
    (31 to 40)% to Strength
    Requirements -100%
    Socketed (4)
    |
    Wind Runner

    Wind Runner
    Boots

    'EaEaEaEa'
    Runeword Level: 100
    +(0 to 1) to All Skills
    35% Attack Speed
    10% Movement Speed
    Adds 37-70 damage
    250% Bonus to Attack Rating
    (10 to 15)% Life stolen per Hit
    +(171 to 200)% Enhanced Defense

    • Amulet :
    Dyers Eve
    Dyers Eve
    Amulet (Sacred)

    Required Level: 100
    5% Chance to cast level 5 Time Strike on Striking
    +2 to All Skills
    Adds 15-20 damage
    5% Life stolen per Hit
    Elemental Resists +10%
    Physical Resist (1 to 10)%

    |
    Klaatu Barada Nikto
    Klaatu Barada Nikto
    Amulet (Sacred)

    Required Level: 110
    10% Chance to cast level 40 Nova Bomb on Melee Attack
    +2 to All Skills
    25% Attack Speed
    Adds 1-375 lightning damage
    Adds 650 poison damage over 2 seconds
    Stun Attack
    +(11 to 16) to Hive
    Lightning Resist +(40 to 50)%
    Poison Resist +(40 to 50)%
    50% Enhanced Damage vs. Necrobots

    |
    Teganze Pendant
    Teganze Pendant
    Amulet

    Required Level: 60
    +1 to All Skills
    +10% to Fire Spell Damage
    +10% to Lightning Spell Damage
    +10% to Cold Spell Damage
    Maximum Life (10 to 15)%
    Maximum Mana (20 to 30)%
    Elemental Resists +10%
    +(25 to 75) Mana after each Kill

    |
    Beads of the Snake Queen
    Beads of the Snake Queen
    Amulet (Sacred)

    Required Level: 100
    4% Chance to cast level 33 Scorpion Blade on Kill
    Adds 5-10 damage
    Stun Attack
    (20 to 25)% to Strength
    (20 to 25)% to Dexterity
    +(200 to 500) Defense
    +100 Life after each Kill


    • Ring :
    Seal of the Nephalem Kings
    Seal of the Nephalem Kings
    Ring (Sacred)

    Required Level: 100
    +(1 to 2) to All Skills
    (10 to 15)% to Strength
    (10 to 15)% to Vitality
    Total Character Defense (10 to 15)%
    (10 to 20)% Gold Find

    |
    Giant's Knuckle
    Giant's Knuckle
    Ring (Sacred)

    Required Level: 100
    20% Attack Speed
    Adds 10-15 damage
    (5 to 10)% Life stolen per Hit
    5% Deadly Strike
    +25 Life Regenerated per Second
    Physical Resist 5%

    |
    Empyrean Glory
    Empyrean Glory
    Ring (Sacred)

    Required Level: 50
    1% Chance to cast level 26 Singularity on Kill
    (6 to 10)% to All Attributes
    Increase Maximum Life and Mana 15%
    15% Gold Find



    • Sockets and MOs : 15% IAS on any weapon. Hit recovery jewels will depends on the armor Choice. Linga Sharira will provide nearly all the Hit recovery required to reach the cap for Wolf.

At this point the gear set can be customized to a lot more than what is listed above. The build isn't limited to these few items, but they provide a good guideline.

Skill plan recommendations

115 and onward the skill distribution doesn't change.


Playstyle recommendations

By this point playstyle recommendations shouldn't matter. If the build was leveled from scratch, plenty of opportunities to learn how to play werewolf were provided.


Additional informations

Gear choice can vary greatly once at this level. This list is mostly what I use, but there are plenty of variations that can make it work.

Thanks to Pinball for Additional recommendations.


Special notes

A respec into Treewarden is recommended at this point to grab Great runes from Toraja Cemetary. Let's be honest, Treewarden can benefit from a fast casting animation to summon Edyrems and other cannon fodder quickly and provide more opportunities to kill the monsters.
The same gear set as wolf can be used, with the exception of a TU4
Rockshatter
Rockshatter
Balanced Axe (4)

Required Level: 6
Required Strength: 77
Throw Damage: (4-5) to (33-46)
One-Hand Damage: (5-7) to (25-36)
Strength Damage Bonus: (20/256 per Strength)%
1% Chance to cast level 7 Blast Wave on Kill
+(18 to 40)% Enhanced Damage
+(11 to 20) to Maximum Damage
(2 to 3)% Chance of Crushing Blow
Enhanced Weapon Damage +(31 to 50)%
+(16 to 25) to Strength
+(11 to 15) Life after each Kill
Socketed (2)

Required Level: 24
Required Strength: 115
Throw Damage: (19-22) to (81-98)
One-Hand Damage: (14-16) to (55-69)
Strength Damage Bonus: (20/256 per Strength)%
2% Chance to cast level 19 Blast Wave on Kill
+(64 to 86)% Enhanced Damage
+(21 to 30) to Maximum Damage
(4 to 6)% Chance of Crushing Blow
Enhanced Weapon Damage +(71 to 90)%
+(36 to 45) to Strength
+(21 to 25) Life after each Kill
Socketed (4)

Required Level: 43
Required Strength: 225
Throw Damage: (45-51) to (154-176)
One-Hand Damage: (29-32) to (97-114)
Strength Damage Bonus: (20/256 per Strength)%
2% Chance to cast level 31 Blast Wave on Kill
+(109 to 132)% Enhanced Damage
+(31 to 40) to Maximum Damage
(7 to 9)% Chance of Crushing Blow
Enhanced Weapon Damage +(111 to 130)%
+(56 to 65) to Strength
+(31 to 35) Life after each Kill
Socketed (5)

Required Level: 53
Required Strength: 445
Throw Damage: (62-68) to (205-230)
One-Hand Damage: (37-40) to (126-143)
Strength Damage Bonus: (20/256 per Strength)%
3% Chance to cast level 37 Blast Wave on Kill
+(132 to 154)% Enhanced Damage
+(41 to 50) to Maximum Damage
(10 to 12)% Chance of Crushing Blow
Enhanced Weapon Damage +(131 to 150)%
+(66 to 75) to Strength
+(36 to 40) Life after each Kill
Socketed (6)

, or
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)

Required Level: 100
Required Strength: 464
One-Hand Damage: (98-110) to (221-284)
Strength Damage Bonus: (20/256 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+(41 to 50)% Bonus Damage to Mark of the Wild
50% Hit Recovery
+(115 to 140)% Enhanced Damage
+(101 to 150) to Maximum Damage
(151 to 175)% Duration Bonus to Mark of the Wild
(8 to 15)% Life stolen per Hit
(21 to 30)% to Strength
Requirements -20%
Socketed (6)

if luck is on your side. It is recommended to farm until obtaining the runes required, then never set foot inside this wretched place forever after.

Clearing Yshari Sanctum might be a good idea while in Treewarden form. It can breeze through the maze effortlessly and dispatch the bosses without many issues.
Valthek once again proves to be way easier using Treewarden thanks to the same quick casting speed. Once these two ubers are completed and charms of satisfactory stats are obtained, a respec back into wolf can be done.

______________________________________________________

Mercenary



I have no real recommendations for mercenary. Play with what you like. Players seeking the maximum performance out of theirs should aim for an Abjurer or Act5 barb.

I prefer playing with an act3 Bloodmage. Even if his damage output is laughable, his gift of inner fire skill can keep him and us alive when death would've been certain. I prefer his lower DPS but near invincibility, because dislike having to pause and go back to revive him. Bloodmage I just know he'll survive through P8 farm even with poor quality items.

His gear shouldn't matter all that much in early game. Any item with decent defense will do.

As progress is made into the game, Some TUs can be added to his gear, and Ral runes can be socketed into them for added Fire spell Damage.
Any item with these following stats are acceptable for this mercenary :
    • +all skills
    • % Fire spell Damage
    • % Poison spell Damage
    • % Spell Damage
    • -% Enemy Fire resistances
    • -% Enemy Poison resistances
    • % Cast rate
    • Energy Factor

Later on, Fascinating crafted items can be made for him. High base defense items with good % Enhanced Defense bonus should be desirable on his gear for an efficient Warp Armor bonus. Crafted jewels with % fire spell Damage or any of the mentioned attributes can then be inserted into these items.

______________________________________________________

Image
______________________________________________________

Uber Levels



A small collection of tips, explanations or showcases can be found in this section that might help some readers complete or understand some Uber levels better.
These are not tutorials on how to complete these challenges.

Efforts are currently made to complete and expand this section.

Easy
► Show Spoiler



Intermediate
► Show Spoiler



Hard
► Show Spoiler



Very Hard
► Show Spoiler



Impossible
► Show Spoiler


______________________________________________________

Image
______________________________________________________

Theory Crafting



One of the most notable differences with Wolf druid is the way the attack speed is calculated. Attack speed is taken into account differently on the main weapon than the rest of the equipment, and both are important. Both are needed to lower the FPA, or Frames per Action.

Here link to the original thread by SuchBalance mentioning Wolf attack speed and how it works : https://forum.median-xl.com/viewtopic.php?t=1700

This a table That shows how much Weapon attack speed and Gear attack speed is required to reach certain breakpoints, using different Weapon Speed Modifiers.

► Werewolf Attack speed


The speed modifier values shown on these weapons are either a bonus (negative value) or malus (positive value) to your speed modifier. This is the reason why a 15WSM malus requires more attack speed to cap than a -20WSM bonus.


Capped Speed Modifier is recommended to make sure to hit these breakpoints accurately, although some leeway exists between each value. Many breakpoints don't require reaching this cap, but keeping it at 75 guarantees the breakpoint.

Thanks to Deafwave who provided me with a list of breakpoints for -10WSM swords.
► Long or Broad Sword FPA per Breakpoint

wIAS = Weapon %Attack Speed
tIAS = Total %Attack Speed



It is more noticeable at higher wsm values like 15wsm from a Flamberge or Great Sword. For example only a speed modifier of 45 (120% tIAS) is required to reach 6 FPA using 121% attack speed on the weapon. Since the tIAS is already at 121% from the weapon, no additional %attack speed is required on the gear. But it is possible to reach 5 FPA with 121% attack speed on this same weapon, but reach 280% attack speed in total for a speed modifier of 69.


I would recommend using the wolfspeed.xlsx with your own % attack speed values to make sure you reach the breakpoints with your current gear. There are too many possibilities to list them all here.

______________________________________________________

Disclaimer



This is a representation of how I play Wolf Druid. I do not claim it to be the best, nor are my recommendations in any ways perfect. These are my recommendations on how to gear up or distribute skill points for the way I played, and still play Werewolf Druid. Someone else might have a different opinion, or idea, and work better than mine.

It is how I do it, and I decided to share it with you. The reader isn't required to follow everything to the letter to have a functional build. Improve on it, try different items, variations, see what you like and dislike and build your character how you want it. There are certainly better ways to play a Wolf I have no doubts. I haven't expanded on 2 handed swords much in this build, but it is a powerful weapons in the hands of a Druid. 1 handed swords are the way I prefer to play, so I made it work. Some players might have never equipped a shield on their Wolf.

As I mentioned in the introduction, this build isn't a natural boss killer. It isn't the easiest of leveling experience either.
Werewolf Druid most likely cannot complete all of the uber bosses with a single static build. There is no shame in respec'ing your character to help you complete a challenge. The game doesn't require the player to 100% dedicate themselves to a single build yet, and we should use this to our advantage.
Edited by rumblealex 6 days.
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Please post some videos of this build at work
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Cool guide. Glad that finally there is an update for Werewolf guide.

As gear section for high-end game I would suggest some items:
- Belt:
Black Void
Black Void
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3060-3442) to (3304-3717)
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)

as all its stats are great.
- Helm:
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)

(Druid Only)
Required Level: 100
Required Strength: 2700
Defense: (2372-2657) to (2577-2886)
Idol of Scosglen has no Cooldown
+(1 to 3) to Druid Skill Levels
Adds 40-100 damage
10% Chance of Crushing Blow
+(11 to 20) to Thorn Strike (Druid Only)
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Attack
Requirements +500%
Socketed (4)

with massive flat damage, %cb
- Gloves:
Brawl (Xis)
Brawl
Gloves

'IoXis'
Runeword Level: 120
60% Attack Speed
Adds 19-25 damage
+(13 to 19) to Clobber
+230% Enhanced Defense
5% to Dexterity
+(135 to 170) to Strength
Cannot be Unsocketed
for massive flat strength and some flat damage.
- Boots:
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Required Level: 100
Defense: (651 to 671)
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
with 40% more strength or
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
for flat damage.
- Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill

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Very nice work! :) Very clear guide! One thing i would want to mention is that mana pulse dont need to be your only source of mana. you can use jewels or teganze amulet for mana per kill to harbinger longer. :)
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Well Teganze amulet sucks.

The only reason ppl did used it because of mana regen MO bug. Now its gone so I would rather use Mana Pulse every 3 secs than using an useless amulet (you can find a better skills bonus in other amulets and spell damage bonus is meh...). Its better to use Dyer Eve or Beads Queen or just rare amulet with Doom/Banish procs.
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With how badly mana on striking was purged from this game it's a lot harder to compensate for 100% of the mana spent for Harbinger with leech and MaeK. Every little bit helps but in no cases will it compensate for the mana cost, especially at the fpa we're going at. I kept Teganze amulet until pretty late into this list because even if it isn't the ideal choice it is still easily accessible to someone with little trading and somewhat easy to obtain by playing solo. It can be kept until a better option is found.
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rumblealex wrote:With how badly mana on striking was purged from this game it's a lot harder to compensate for 100% of the mana spent for Harbinger with leech and MaeK. Every little bit helps but in no cases will it compensate for the mana cost, especially at the fpa we're going at. I kept Teganze amulet until pretty late into this list because even if it isn't the ideal choice it is still easily accessible to someone with little trading and somewhat easy to obtain by playing solo. It can be kept until a better option is found.


Exactly :) also i found that in some areas with lower gear you pretty much need this amulet / other source of MAEK to be able to run efficiently without dying as you cant stop in middle of the pack to mana pulse.
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what's the best base for a 1 hand
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
?
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pugadon wrote:what's the best base for a 1 hand
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
?


Sacred Long sword is the best base one handed sword. Broad sword can work as well but it has 2-3 lower base damage. Making the RW in an Eth sword makes a world of difference in terms of damage.
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Good to see someone posted a wolf guide, if no one did I was going to.

I tested virtually every combination of gear for end game farming (dunc/fautz/viz ect) areas in players 8 games where min maxing the raw dmg and/or procs are everything and here is the setup I have come up with (with explanations for each).

Keep in mind this is for maxing out the dmg output for specifically farming p8 zones, though it breezes though p1 areas at record speed in comparison to the tons of other builds/classes i have lvl'd this ladder.

Main Hand : Carsomyr . Shark Great sword just doesnt give us good enough frames anymore to be worth it. The scaling of raw flat on gear when things like greenwalker and giant knuckle ect exist help us make up for a lot of lost flat, thus scaling it better with 4 frame attacks. The highest damage setup would actually be a crafted sword with a good proc, but its pretty difficult since you need 40% or more attack speed on the base, to achieve 150% total after jewels to hit 4fpa, as well as losing 10% dr over caromyr which you noticed in p8 fautz and dunc.

Helm : Greenwalkers. I have tested sky spirit and coldhunger, neither really cleared faster then the amount of added raw that green gave.

Chest : Candlewake. This chest is just insane dmg. People underestimate str dmg bonus and how strong it is when paired with high str and high ewd% multi

Belt : Lilith's temptation. Now since I aim for 320% mf minimum while sacrificing as little dmg as possibly on all my builds, this belt is just mandatory on most. If you want to go for more damage you can use Cinadide's Anvil or black void, but i don't recommend it unless you have mf cycle + triune trophy and TA sleep and can hit 320 mf without losing out on damage. Important to note that I run all pdiamonds in my gear as well. I believe without mf cycle and triune trophy i needed 4 jewels with 10% mf

Gloves : Facebreakers. if you consider how many jewels saved to gain 5% dr and 3% str for each socket, this is our best option. If you have combat speed cycles and want to use more jewels for whatever reason, the highest dmg gloves are crafted with 65+ str 16% str and burning viel on kill.

Boots : Steppe sleepers will eventually be highest dps boots once you have all charms/gear, windrunner coming in right behind them

Amulet : 10% DR Dyres eve. This gives us the much needed DR for running p8 content deathless, and the proc is a huge dmg boost as well.

Rings : 2 Giants knuckles. There isnt really anything more to be said here.

Swap : I use a qarak's will with tu4 ringmail in my invo for total of 10 nih runes to keep the buff up entire game (you can get even nerdier but we will leave it at that). The reason I don't use ohm xis mark of wild axe for prebuff is simply because i feel the durandal sword on mercenary is too strong. 2% reanimate void archon which gives screen wide slow is amazing. You can give your merc a qarak's and use mark of the wild prebuff instead though with set shield Marchosias' Deception.