fr0gbug wrote:Gelgsus wrote:OnlyForFun wrote:
I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.
You're reading too much into the 50/50 str vitality split. There's simply nothing else worth putting stat points into after you get max benefit from shamanic trance. Unless they are HC i'm sure all these players maxed out the benefit from shamanic trance by pumping base pts into str before they started putting into vitality.
Even in HC.
The bonus is so good, since it is Total damage to spirits per point.
And 33% of 600 is 200%
And 66% of 600 is 400%
Which really is a lot.
And relatedly is the interesting tradeoff of jewels/gems vs runes for barb.
Some of the runewords (the 100% minion damage chest slot) are really strong, but they LIMIT the number of runes you can have. Furthermore you need quite a few gems to get max res which is really important, so it's a lot of balancing.
Also runewords mean you can only have jewels, not gems in the relevant slots, so it's even more balancing.
However the STR points and the scaling with shamanic trance makes it a lot more fun + interesting.