Im at mid game now. Well im not fun recordings so fast 1try recrds and short explain.
- Summons at least with axes needs min 30k attack rating at this step.
- Bear stance 1point much for all rest points into wolf stance. I keep 7 points Spirit guide for some add def (+100k) and dmg
- Target put in ancient blood until you get 28 shamanic trance= 7 summons. +1 from set armor. 8 its just Must for mid game.
- Mostly all for summons dmg. Pounce pounce..)
- Manna regen Megalith rw bots and i MO at least 1 ring.. but need mo ring at least +20% manna regen.- Merc A5 = get barb rare sword or great sword, craft if with HIdden shrine for additional reanimates, main target
its get % ctc level 11 Magic Missiles 5 on attack. Really good helps at begin vs akarat, jitan, forest defenders. KS up.
- Merc A5 = Yul Rune in Barb helm = Rw gives 20% ctc level 11 Miasma on Melee Attack. +KS +safe.
Bear stance 1pt only need when you going to duncraing- on black road and in cave. Also when you doing Jitan, while jumping from 1 guard to other and tham spam tons of guard towers. Other time- wolf wolf wolf.TA,Jungles, Kurast, Tengaze- Magic button is holding Shift while you jumps. So u cannt run if manna ends - so u in safe.
- Tengaze jump after spirits make shots so u and your merc in safe.Toraja- Toraja am getting hits only when enemies from 2 sides. Keep enemis from front of u, summon edyrems at near enemies.Duncr
- Trick jump on 1 mob, not in pack. Corners to 1 mob at step back.
Well ok bear stance with 1pt need here...
Rodeo and Athulua
- Well posible do rodeo without even death, if make 2nd red tp to rodeo at 1st tp that go in town.
Enter with summons they start dmg, and when rodeo start hit with mass attack - back in tp. Wait back, him start dmg - back.
Im try to show var2. Its possible do also if run from 1 side to other. Takes 3-5min.
- Athulua easy.. Melee summons tank.. taking damage, and axe spirits somewhere around do their jub.)