Pros
- Chill playstyle
Super tanky
Can do most ubers
Decent p1 farmer
Druid has many viable builds
Cons
- Gear transition phases can feel a little rough
No movement speed passive.. Slug rat early on

Not the highest damage in the game
Patch 1.7 Update Info
► Show Spoiler
-Faster hit recovery frame to shoot for looks like 83 or possibly 142. Should be a big boost to how the build plays and feels.
-Honest opinion is the build is decent but if you are mainly farming player 1 games wolf is far superior for that. The build doesn't really take off until you get undead crown and its incredibly rare.
-Honest opinion is the build is decent but if you are mainly farming player 1 games wolf is far superior for that. The build doesn't really take off until you get undead crown and its incredibly rare.
Patch 1.6 Update Info
► Show Spoiler
- Nezha avoid removal from helm changes it's functionality to a pure MF helm. It's still good but not worth rushing out now. I would probably just run a coldhunger until UD crown.
- Traprat/rapture/beacon/barb stance relics all seem good but if the relics are as rare as cornerstones its going to be costly to obtain them.
- Traprat/rapture/beacon/barb stance relics all seem good but if the relics are as rare as cornerstones its going to be costly to obtain them.
Patch 1.4 Update Info
► Show Spoiler
- Black razor got a hefty buff
- Henchman set got a slight nerf
- UD crown setup / henchmen setup will the be the top end game build for trap
- Henchman set got a slight nerf
- UD crown setup / henchmen setup will the be the top end game build for trap
Patch 1.3 Update Info
► Show Spoiler
- Ferocity was hit overall damage is gonna feel worse especially leveling. Endgame setups should still feel good.
- Vine Companion will be good for leveling to make up for the damage loss on ferocity. But I think late-endgame faerie fire is still going to be superior.
- Might be a better idea overall to start as bear druid and respec into trap.
- Unfortunately no elemental base dagger.
- Arrogance, demonic touch, endless pride, and khazra pouch all seem like potentially good items
- Undead crown setup is still the best configuration and is one of the top builds endgame.
- Vine Companion will be good for leveling to make up for the damage loss on ferocity. But I think late-endgame faerie fire is still going to be superior.
- Might be a better idea overall to start as bear druid and respec into trap.
- Unfortunately no elemental base dagger.
- Arrogance, demonic touch, endless pride, and khazra pouch all seem like potentially good items
- Undead crown setup is still the best configuration and is one of the top builds endgame.
Patch 1.2 Update Info
► Show Spoiler
- Set bonus overhaul could contain some interesting combos or perhaps make the rainbow warrior set very good.
- Ranger Mercenary is looking juicy and might take over as the best merc for the Dark Power buff.
- Mark of the wild duration buff is nice quality of life change and slightly more damage.
- Force of nature 50% buff to elemental weapons is interesting might be worth taking over faerie fire in the elemental rat build.
- Changes to enhanced weapon damage conversion is a slight nerf.
- Rare rings can now roll flat physical damage. If the flat damage range is significant enough a well rolled unseelie curse ring could be a nice addition to the build.
- MF(tir) crafted jewel's got nerfed early-mid season in patch 1.1. I think it might be more ideal to just socket 4-8 lum runes and then make min/max damage jewels instead.
-
-Undead crown + plunderbird setup is still probably the most ideal for farming will actually update the guide at some point this patch.
Overall the build should still run about the same and possibly shine more in the lategame.
- Ranger Mercenary is looking juicy and might take over as the best merc for the Dark Power buff.
- Mark of the wild duration buff is nice quality of life change and slightly more damage.
- Force of nature 50% buff to elemental weapons is interesting might be worth taking over faerie fire in the elemental rat build.
- Changes to enhanced weapon damage conversion is a slight nerf.
- Rare rings can now roll flat physical damage. If the flat damage range is significant enough a well rolled unseelie curse ring could be a nice addition to the build.
- MF(tir) crafted jewel's got nerfed early-mid season in patch 1.1. I think it might be more ideal to just socket 4-8 lum runes and then make min/max damage jewels instead.
-
The Petulant
Got nerfed no longer viable for the build imo.
The Petulant
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 486
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 486
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
-Undead crown + plunderbird setup is still probably the most ideal for farming will actually update the guide at some point this patch.
Overall the build should still run about the same and possibly shine more in the lategame.
Patch 1.1 Update Info
► Show Spoiler
- Mana costs increased so early and mid game might feel a bit more challenging until our leech takes off.
- Undead crown + plunderbird bug made into a real mechanic with a cap of +250% EWD. This setup should be the best for farming and I will rework the late game section after testing it some.
- Ele rat got better with the new elemental dominion effigy.
- Quite a few effigys are interesting for min maxing.
- Undead crown + plunderbird bug made into a real mechanic with a cap of +250% EWD. This setup should be the best for farming and I will rework the late game section after testing it some.
- Ele rat got better with the new elemental dominion effigy.
- Quite a few effigys are interesting for min maxing.
Early-Game
Lvl 1-100
► Show Spoiler
Skill Plan Early Game:
Max Trap Rat
Max Quill Storm
Max Thorn Wall
1pt Acid Fiend
Max Barkskin
Remaining in ferocity
Skill usage: Buff yourself with mark of the wild. Summon fiends for speed boost. Kill trash mobs with quill storm. Thorn wall for bosses or tough trash mobs.
Stats:
As much str as needed to wear gear rest in dex. EARLY on this is gonna consist of you basically putting 1/3 your points in str and 2/3 in dex.
Early game is gonna feel pretty bad unless you find a good rare(yellow) dagger. Gamble from gheed when you can for blades or kriss. Once you make it to act 3 struggle through meph until you can finally make a tiered unique(2) blade. From here the gameplay gets much smoother you will notice most of your damage is dependent on your weapon. Which means as you level up make sure you uptier the weapon as much as possible ( 1 arcane crystal + 1 random rune + the desired item to uptier).
Gear Plan Early Game:
Swap (IMPORTANT)
Any shield or
How koth's swap works on a trap. Fire off a quillstorm or 2 and then press your weapon swap once koth is equipped quill will continue to kill and give you the bloodlust buff. Early on this is pretty massive because you have little to no enhanced weapon damage percent.
Ring + Amulet ( not necessary but look for these )
2x
Gems + MO's(Mystic Orbs) : Early on just use any resistance gems you find to get res capped. Tal runes in other slots and skulls in your weapon for more dmg. Mo's are going be to expensive at this point.
Once all gear is made progress to act 5. Once you complete the quest to recruit the barbarian merc its time to farm arcane crystals again
Act 5 Merc Setup:
Amulet - Whatever you find
Socket gear with ko runes or diamonds, weapon with jah or skulls.
Why barb merc: For me this is my preferred merc even though we already have mark of the wild buff. He simply does the most damage and is the easiest for me to keep alive. The other option I would consider is act 2 exemplar for insane colosseum if you need single target.
Max Trap Rat
Max Quill Storm
Max Thorn Wall
1pt Acid Fiend
Max Barkskin
Remaining in ferocity
Skill usage: Buff yourself with mark of the wild. Summon fiends for speed boost. Kill trash mobs with quill storm. Thorn wall for bosses or tough trash mobs.
Stats:
As much str as needed to wear gear rest in dex. EARLY on this is gonna consist of you basically putting 1/3 your points in str and 2/3 in dex.
Early game is gonna feel pretty bad unless you find a good rare(yellow) dagger. Gamble from gheed when you can for blades or kriss. Once you make it to act 3 struggle through meph until you can finally make a tiered unique(2) blade. From here the gameplay gets much smoother you will notice most of your damage is dependent on your weapon. Which means as you level up make sure you uptier the weapon as much as possible ( 1 arcane crystal + 1 random rune + the desired item to uptier).
Gear Plan Early Game:
Jitan's Kamon
- Phys Reduction + Solid rainbow damage 
Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 61
Item Level: 10
2% Chance to cast level 4 Guard Tower on Kill
Adds 2-4 fire damage
Adds 2-4 lightning damage
Adds 2-4 cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 90
Item Level: 27
4% Chance to cast level 10 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 189
Item Level: 48
6% Chance to cast level 16 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) fire damage
Adds (16 to 30)-(31 to 45) lightning damage
Adds (16 to 30)-(31 to 45) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 391
Item Level: 82
8% Chance to cast level 19 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) fire damage
Adds (31 to 60)-(81 to 120) lightning damage
Adds (31 to 60)-(81 to 120) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 61
Item Level: 10
2% Chance to cast level 4 Guard Tower on Kill
Adds 2-4 fire damage
Adds 2-4 lightning damage
Adds 2-4 cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 90
Item Level: 27
4% Chance to cast level 10 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 189
Item Level: 48
6% Chance to cast level 16 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) fire damage
Adds (16 to 30)-(31 to 45) lightning damage
Adds (16 to 30)-(31 to 45) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 391
Item Level: 82
8% Chance to cast level 19 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) fire damage
Adds (31 to 60)-(81 to 120) lightning damage
Adds (31 to 60)-(81 to 120) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
The War Cloak
Solid as well but less defensive
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 19
Item Level: 20
Adds 10-14 damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 40
Item Level: 41
Adds 15-18 damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 83
Item Level: 73
Adds 20-25 damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 19
Item Level: 20
Adds 10-14 damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 40
Item Level: 41
Adds 15-18 damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 83
Item Level: 73
Adds 20-25 damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Toorc's Gift
- Massive cold damage 
Toorc's Gift
Heavy Gloves (4)
Defense: (15 - 18) to (30 - 34)
Required Level: 3
Required Strength: 24
Item Level: 5
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (129 - 143) to (160 - 177)
Required Level: 20
Required Strength: 35
Item Level: 24
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (376 - 409) to (448 - 488)
Required Level: 38
Required Strength: 74
Item Level: 44
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (568 - 614) to (685 - 740)
Required Level: 46
Required Strength: 154
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Heavy Gloves (4)
Defense: (15 - 18) to (30 - 34)
Required Level: 3
Required Strength: 24
Item Level: 5
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (129 - 143) to (160 - 177)
Required Level: 20
Required Strength: 35
Item Level: 24
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (376 - 409) to (448 - 488)
Required Level: 38
Required Strength: 74
Item Level: 44
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (568 - 614) to (685 - 740)
Required Level: 46
Required Strength: 154
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Featherclaw
is good here as well
Featherclaw
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Wormtongue
- +Dex and LL% Solid.
Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Auriel's Halo

Auriel's Halo
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 13
+1 to All Skills
Adds (3 to 5)-(6 to 8) fire damage
Adds (3 to 5)-(6 to 8) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 29
+1 to All Skills
Adds (11 to 13)-(13 to 18) fire damage
Adds (11 to 13)-(13 to 18) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 50
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) fire damage
Adds (31 to 45)-(51 to 70) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 85
+2 to All Skills
Adds (51 to 70)-(121 to 140) fire damage
Adds (51 to 70)-(121 to 140) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Socketed (4)
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 13
+1 to All Skills
Adds (3 to 5)-(6 to 8) fire damage
Adds (3 to 5)-(6 to 8) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 29
+1 to All Skills
Adds (11 to 13)-(13 to 18) fire damage
Adds (11 to 13)-(13 to 18) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 50
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) fire damage
Adds (31 to 45)-(51 to 70) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 85
+2 to All Skills
Adds (51 to 70)-(121 to 140) fire damage
Adds (51 to 70)-(121 to 140) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Socketed (4)
Natha

Natha
Druid Helms
'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist +25%
Physical Resist 10%
Druid Helms
'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist +25%
Physical Resist 10%
Haareis

Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
(4 to 5)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 5-7 cold damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
(8 to 9)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 18-20 cold damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
(12 to 13)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 55-65 cold damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
(14 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 175-190 cold damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
(4 to 5)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 5-7 cold damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
(8 to 9)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 18-20 cold damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
(12 to 13)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 55-65 cold damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
(14 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 175-190 cold damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Big Bad

Big Bad
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 23
Item Level: 4
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
Total Character Defense (11 to 15)%
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 35
Item Level: 23
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
Total Character Defense (16 to 20)%
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 74
Item Level: 43
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
Total Character Defense (21 to 25)%
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 152
Item Level: 78
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
Total Character Defense (26 to 30)%
+3% to Experience Gained
Socketed (4)
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 23
Item Level: 4
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
Total Character Defense (11 to 15)%
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 35
Item Level: 23
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
Total Character Defense (16 to 20)%
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 74
Item Level: 43
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
Total Character Defense (21 to 25)%
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 152
Item Level: 78
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
Total Character Defense (26 to 30)%
+3% to Experience Gained
Socketed (4)
Razordisk
- Flat damage is huge in this build as daggers have very low base damage.
Razordisk
Buckler (4)
Defense: (29 - 31) to (47 - 50)
Chance to Block: Class%
Required Level: 1
Required Strength: 6
Required Dexterity: 17
Item Level: 1
+0.3125 to Maximum Damage (Based on Character Level)
+(21 to 30)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (149 - 169) to (188 - 214)
Chance to Block: Class%
Required Level: 17
Required Strength: 9
Required Dexterity: 25
Item Level: 20
+0.375 to Maximum Damage (Based on Character Level)
+(41 to 60)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (3)
Defense: (386 - 432) to (481 - 538)
Chance to Block: Class%
Required Level: 35
Required Strength: 19
Required Dexterity: 53
Item Level: 41
+0.4375 to Maximum Damage (Based on Character Level)
+(61 to 80)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (4)
Defense: (600 - 664) to (747 - 826)
Chance to Block: Class%
Required Level: 43
Required Strength: 38
Required Dexterity: 109
Item Level: 72
+0.5 to Maximum Damage (Based on Character Level)
+(81 to 100)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (4)
Buckler (4)
Defense: (29 - 31) to (47 - 50)
Chance to Block: Class%
Required Level: 1
Required Strength: 6
Required Dexterity: 17
Item Level: 1
+0.3125 to Maximum Damage (Based on Character Level)
+(21 to 30)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (149 - 169) to (188 - 214)
Chance to Block: Class%
Required Level: 17
Required Strength: 9
Required Dexterity: 25
Item Level: 20
+0.375 to Maximum Damage (Based on Character Level)
+(41 to 60)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (3)
Defense: (386 - 432) to (481 - 538)
Chance to Block: Class%
Required Level: 35
Required Strength: 19
Required Dexterity: 53
Item Level: 41
+0.4375 to Maximum Damage (Based on Character Level)
+(61 to 80)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (4)
Defense: (600 - 664) to (747 - 826)
Chance to Block: Class%
Required Level: 43
Required Strength: 38
Required Dexterity: 109
Item Level: 72
+0.5 to Maximum Damage (Based on Character Level)
+(81 to 100)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (4)
Death Spur
- Flat damage same as above. Great stats.
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Clawscratch
- Great stats + mark of the wild buff.
Clawscratch
Blade (4)
One-Hand Damage: (3 - 4) to (15 - 25)
Required Level: 10
Required Dexterity: 61
Item Level: 15
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(24 to 46)% Enhanced Damage
+(11 to 20) to Maximum Damage
(11 to 25)% Duration Bonus to Mark of the Wild
+(7 to 10) to Vitality
Socketed (1)
One-Hand Damage: (15 - 17) to (49 - 61)
Required Level: 28
Required Dexterity: 95
Item Level: 32
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(69 to 92)% Enhanced Damage
+(31 to 40) to Maximum Damage
(41 to 55)% Duration Bonus to Mark of the Wild
+(15 to 18) to Vitality
Socketed (2)
One-Hand Damage: (40 - 45) to (96 - 109)
Required Level: 47
Required Dexterity: 188
Item Level: 52
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(115 to 137)% Enhanced Damage
+(51 to 60) to Maximum Damage
(71 to 85)% Duration Bonus to Mark of the Wild
+(23 to 26) to Vitality
Socketed (3)
One-Hand Damage: (52 - 57) to (122 - 137)
Required Level: 54
Required Dexterity: 373
Item Level: 86
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(138 to 160)% Enhanced Damage
+(61 to 70) to Maximum Damage
(86 to 100)% Duration Bonus to Mark of the Wild
+(27 to 30) to Vitality
Socketed (3)
Blade (4)
One-Hand Damage: (3 - 4) to (15 - 25)
Required Level: 10
Required Dexterity: 61
Item Level: 15
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(24 to 46)% Enhanced Damage
+(11 to 20) to Maximum Damage
(11 to 25)% Duration Bonus to Mark of the Wild
+(7 to 10) to Vitality
Socketed (1)
One-Hand Damage: (15 - 17) to (49 - 61)
Required Level: 28
Required Dexterity: 95
Item Level: 32
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(69 to 92)% Enhanced Damage
+(31 to 40) to Maximum Damage
(41 to 55)% Duration Bonus to Mark of the Wild
+(15 to 18) to Vitality
Socketed (2)
One-Hand Damage: (40 - 45) to (96 - 109)
Required Level: 47
Required Dexterity: 188
Item Level: 52
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(115 to 137)% Enhanced Damage
+(51 to 60) to Maximum Damage
(71 to 85)% Duration Bonus to Mark of the Wild
+(23 to 26) to Vitality
Socketed (3)
One-Hand Damage: (52 - 57) to (122 - 137)
Required Level: 54
Required Dexterity: 373
Item Level: 86
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(138 to 160)% Enhanced Damage
+(61 to 70) to Maximum Damage
(86 to 100)% Duration Bonus to Mark of the Wild
+(27 to 30) to Vitality
Socketed (3)
Swap (IMPORTANT)
Koth's Lesson

Koth's Lesson
Mace (4)
One-Hand Damage: (5 - 6) to (7 - 9)
Required Level: 5
Required Strength: 36
Item Level: 8
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(31 to 50)% Enhanced Damage
+(87 to 122)% Damage to Undead
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life (3 to 5)%
Socketed (1)
One-Hand Damage: (17 - 19) to (23 - 26)
Required Level: 23
Required Strength: 62
Item Level: 26
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(71 to 90)% Enhanced Damage
+(159 to 194)% Damage to Undead
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life (9 to 11)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 46
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(101 to 120)% Enhanced Damage
+(231 to 266)% Damage to Undead
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life (15 to 17)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 81
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(131 to 150)% Enhanced Damage
+(267 to 302)% Damage to Undead
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life (18 to 20)%
Socketed (3)
Mace (4)
One-Hand Damage: (5 - 6) to (7 - 9)
Required Level: 5
Required Strength: 36
Item Level: 8
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(31 to 50)% Enhanced Damage
+(87 to 122)% Damage to Undead
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life (3 to 5)%
Socketed (1)
One-Hand Damage: (17 - 19) to (23 - 26)
Required Level: 23
Required Strength: 62
Item Level: 26
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(71 to 90)% Enhanced Damage
+(159 to 194)% Damage to Undead
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life (9 to 11)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 46
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(101 to 120)% Enhanced Damage
+(231 to 266)% Damage to Undead
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life (15 to 17)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 81
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(131 to 150)% Enhanced Damage
+(267 to 302)% Damage to Undead
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life (18 to 20)%
Socketed (3)
Any shield or
Cloudladder

Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
How koth's swap works on a trap. Fire off a quillstorm or 2 and then press your weapon swap once koth is equipped quill will continue to kill and give you the bloodlust buff. Early on this is pretty massive because you have little to no enhanced weapon damage percent.
Ring + Amulet ( not necessary but look for these )
2x
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Angel Heart

Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius
Gems + MO's(Mystic Orbs) : Early on just use any resistance gems you find to get res capped. Tal runes in other slots and skulls in your weapon for more dmg. Mo's are going be to expensive at this point.
Once all gear is made progress to act 5. Once you complete the quest to recruit the barbarian merc its time to farm arcane crystals again

Act 5 Merc Setup:
The Dao of Xiansai
- DPS
The Dao of Xiansai
Great Sword (4)
One-Hand Damage: (8 - 9) to (25 - 37)
Two-Hand Damage: (15 - 17) to (31 - 43)
Required Level: 11
Required Strength: 105
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(18 to 35)% Enhanced Damage
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (24 - 27) to (61 - 73)
Two-Hand Damage: (45 - 50) to (79 - 94)
Required Level: 29
Required Strength: 151
Item Level: 33
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(52 to 69)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 54
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(87 to 103)% Enhanced Damage
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 90
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(104 to 120)% Enhanced Damage
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Great Sword (4)
One-Hand Damage: (8 - 9) to (25 - 37)
Two-Hand Damage: (15 - 17) to (31 - 43)
Required Level: 11
Required Strength: 105
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(18 to 35)% Enhanced Damage
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (24 - 27) to (61 - 73)
Two-Hand Damage: (45 - 50) to (79 - 94)
Required Level: 29
Required Strength: 151
Item Level: 33
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(52 to 69)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 54
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(87 to 103)% Enhanced Damage
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 90
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(104 to 120)% Enhanced Damage
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Werecat
- Life leech + attack speed to hit BPs later on other option 
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 55
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 81
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 170
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 353
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 55
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 81
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 170
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 353
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Jitan's Kamon

Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 61
Item Level: 10
2% Chance to cast level 4 Guard Tower on Kill
Adds 2-4 fire damage
Adds 2-4 lightning damage
Adds 2-4 cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 90
Item Level: 27
4% Chance to cast level 10 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 189
Item Level: 48
6% Chance to cast level 16 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) fire damage
Adds (16 to 30)-(31 to 45) lightning damage
Adds (16 to 30)-(31 to 45) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 391
Item Level: 82
8% Chance to cast level 19 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) fire damage
Adds (31 to 60)-(81 to 120) lightning damage
Adds (31 to 60)-(81 to 120) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 61
Item Level: 10
2% Chance to cast level 4 Guard Tower on Kill
Adds 2-4 fire damage
Adds 2-4 lightning damage
Adds 2-4 cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 90
Item Level: 27
4% Chance to cast level 10 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 189
Item Level: 48
6% Chance to cast level 16 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) fire damage
Adds (16 to 30)-(31 to 45) lightning damage
Adds (16 to 30)-(31 to 45) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 391
Item Level: 82
8% Chance to cast level 19 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) fire damage
Adds (31 to 60)-(81 to 120) lightning damage
Adds (31 to 60)-(81 to 120) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Visegrip
- DPS
Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 52
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 76
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 161
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 333
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 52
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 76
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 161
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 333
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Deadfall
- Insane proc + DPS
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 63
Item Level: 11
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 92
Item Level: 28
1% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 195
Item Level: 48
1% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 404
Item Level: 84
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 63
Item Level: 11
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 92
Item Level: 28
1% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 195
Item Level: 48
1% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 404
Item Level: 84
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Death Spur
- DPS other option 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Lionpaw

Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 44
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 65
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 137
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 282
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 44
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 65
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 137
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 282
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)
Thunderdome
- DPS other option 
Thunderdome
Assault Helmet (4)
Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 70
Item Level: 13
5% Chance to cast level 10 Flash on Melee Attack
Adds 1-(3 to 5) lightning damage
-3% to Enemy Lightning Resistance
+12 to Lightning Shield
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 104
Item Level: 29
10% Chance to cast level 20 Flash on Melee Attack
Adds 1-(9 to 18) lightning damage
-6% to Enemy Lightning Resistance
+18 to Lightning Shield
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 217
Item Level: 50
15% Chance to cast level 30 Flash on Melee Attack
Adds 1-(43 to 50) lightning damage
-9% to Enemy Lightning Resistance
+24 to Lightning Shield
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 450
Item Level: 85
20% Chance to cast level 40 Flash on Melee Attack
Adds 1-(131 to 150) lightning damage
-12% to Enemy Lightning Resistance
+30 to Lightning Shield
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
Assault Helmet (4)
Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 70
Item Level: 13
5% Chance to cast level 10 Flash on Melee Attack
Adds 1-(3 to 5) lightning damage
-3% to Enemy Lightning Resistance
+12 to Lightning Shield
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 104
Item Level: 29
10% Chance to cast level 20 Flash on Melee Attack
Adds 1-(9 to 18) lightning damage
-6% to Enemy Lightning Resistance
+18 to Lightning Shield
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 217
Item Level: 50
15% Chance to cast level 30 Flash on Melee Attack
Adds 1-(43 to 50) lightning damage
-9% to Enemy Lightning Resistance
+24 to Lightning Shield
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 450
Item Level: 85
20% Chance to cast level 40 Flash on Melee Attack
Adds 1-(131 to 150) lightning damage
-12% to Enemy Lightning Resistance
+30 to Lightning Shield
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
Bonechewer

Bonechewer
Fanged Helm (4)
Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 40
Item Level: 7
10% Attack Speed
(101 to 125)% Bonus to Attack Rating
Enhanced Weapon Damage +(5 to 20)%
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 1%
(2 to 3)% Reanimate as: Desecrator
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 60
Item Level: 25
15% Attack Speed
(126 to 150)% Bonus to Attack Rating
Enhanced Weapon Damage +(40 to 60)%
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 2%
(4 to 5)% Reanimate as: Desecrator
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 126
Item Level: 46
20% Attack Speed
(151 to 175)% Bonus to Attack Rating
Enhanced Weapon Damage +(60 to 80)%
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 3%
(6 to 7)% Reanimate as: Desecrator
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 262
Item Level: 81
25% Attack Speed
(176 to 200)% Bonus to Attack Rating
Enhanced Weapon Damage +(80 to 100)%
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 4%
(7 to 8)% Reanimate as: Desecrator
Socketed (4)
Fanged Helm (4)
Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 40
Item Level: 7
10% Attack Speed
(101 to 125)% Bonus to Attack Rating
Enhanced Weapon Damage +(5 to 20)%
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 1%
(2 to 3)% Reanimate as: Desecrator
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 60
Item Level: 25
15% Attack Speed
(126 to 150)% Bonus to Attack Rating
Enhanced Weapon Damage +(40 to 60)%
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 2%
(4 to 5)% Reanimate as: Desecrator
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 126
Item Level: 46
20% Attack Speed
(151 to 175)% Bonus to Attack Rating
Enhanced Weapon Damage +(60 to 80)%
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 3%
(6 to 7)% Reanimate as: Desecrator
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 262
Item Level: 81
25% Attack Speed
(176 to 200)% Bonus to Attack Rating
Enhanced Weapon Damage +(80 to 100)%
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 4%
(7 to 8)% Reanimate as: Desecrator
Socketed (4)
Amulet - Whatever you find
Socket gear with ko runes or diamonds, weapon with jah or skulls.
Why barb merc: For me this is my preferred merc even though we already have mark of the wild buff. He simply does the most damage and is the easiest for me to keep alive. The other option I would consider is act 2 exemplar for insane colosseum if you need single target.
Mid-Game
100-120
► Show Spoiler
Skill Plan Mid-Game:
Max Trap Rat
Max Quill Storm
Max Thorn Wall
Max Barkskin
1pt Faerie Fire Or Vine creeper if you need more damage
1pt Acid Fiend
Remaining in ferocity
Stats: Same as early game until you reach enough str to wear sacred plated belt. From then on all dex. You will probably respec at some point when you get enough charms with attribute bonuses.
Pets are still necessary for a couple of early ubers. Once you hit 115 and get your black road skill you can look at my late game skill plan.
What to MO your gear with: By this point you should have some gold to mo your tiered uniques. What you need is faster hit recovery up to 133%, all res to the point that your capped in hell, magic find and the remainder to 1-2 flat damage. For jewelry reduce physical damage taken and magic find.
What to do, how to level: Personally at this part of the game I straight up farm Nihlathak until I have 400 signets and about level 115. This can be done in the full TU setup but you may die some here and there. 400 signets is gonna take away a lot of the sting from equipping high STR requirement gear until you get nice charms. After that move onto k3k and farm there until 120. Along the way update your charms they should be fairly easy to do. Magic find is going to greatly enhance this processes. Getting an early lilith belt or some nice crafted tir jewels here will be key.
Gear Plan :
Full craft setup
Chest - Abandon craft Mage Plate - Enhanced defensive(ED) + 15%dex or all ( or
Gloves - Abandon craft Gauntlets - ED + high dex
Boots - Abandon craft Greaves - 30+% MS + ED + high dex ( or
Belt - Abandon craft Plated Belt - ED + high dex ( or
Helm - Abandon craft Spirt Mask - ED + high dex( or
Shield - Abandon craft Spiked Shield - 1-2% block, ED, Physical Resist 5-10% - Ideally 2% block and some physical resist in the earlier stages of the build. (this will be the hardest and most important thing you craft)
Weapon - Intimidating/Weird/Abandon Craft High flat physical damage and enough ED that you can mo it to 200% example https://i.imgur.com/BhNU0ue.png
Rings+Amulet still the same ripstar scales with your level so it never falls off and angelheart is great until end game.
Swap: Can stay the same as above or if you find
Gems/Jewels : You can start crafting some tir jewels at this point look for 2%dex/1%all, and high MF. If you need help reaching the 133% FHR break point you can look for that too. Otherwise perfect amethyst or IO runes work fine at this point.
A5 Merc : 2 things to change at this point in the game. Find a sacred barb helm base and a sacred flameberge or greatsword. Creepy craft the helm for high str% + ED and the sword with intimidating/weird/creepy for high flat dmg. Mo his gear to 86% FHR after that mf, str, total char defense, 1-2 flat dmg are all good choices. Mo the sword to 200% ED and then deadly strike or MF. If you have extra creepy shrines crafting nice belt/boot can be potential end game pieces.
Max Trap Rat
Max Quill Storm
Max Thorn Wall
Max Barkskin
1pt Faerie Fire Or Vine creeper if you need more damage
1pt Acid Fiend
Remaining in ferocity
Stats: Same as early game until you reach enough str to wear sacred plated belt. From then on all dex. You will probably respec at some point when you get enough charms with attribute bonuses.
Pets are still necessary for a couple of early ubers. Once you hit 115 and get your black road skill you can look at my late game skill plan.
What to MO your gear with: By this point you should have some gold to mo your tiered uniques. What you need is faster hit recovery up to 133%, all res to the point that your capped in hell, magic find and the remainder to 1-2 flat damage. For jewelry reduce physical damage taken and magic find.
What to do, how to level: Personally at this part of the game I straight up farm Nihlathak until I have 400 signets and about level 115. This can be done in the full TU setup but you may die some here and there. 400 signets is gonna take away a lot of the sting from equipping high STR requirement gear until you get nice charms. After that move onto k3k and farm there until 120. Along the way update your charms they should be fairly easy to do. Magic find is going to greatly enhance this processes. Getting an early lilith belt or some nice crafted tir jewels here will be key.
Gear Plan :
Rainbow Warrior
+ abandon belt + abandon boots. Personally this is what I used my first time playing traprat as it was hard to get mass abandon shrines early on. If you do use this setup I would still transition into full crafts/SU listed below.Rainbow Warrior
(Druid Trap Rat Set)
Emerald Sky
Emerald Cloud
Emerald Earth
Emerald Flower
Set Bonus with 2 or more set items:
+1 to Druid Skill Levels
+25% to Summoned Minion Life
Set Bonus with 3 or more set items:
10% Life stolen per Hit
Total Character Defense 50%
Set Bonus with complete set:
Adds 188-250 magic damage
10% Chance of Crushing Blow
+50 to all Attributes
Elemental Resists +25%
+1 Life on Striking
13% Reanimate as: Ratfink
(Druid Trap Rat Set)
Emerald Sky
Emerald Cloud
Emerald Earth
Emerald Flower
Set Bonus with 2 or more set items:
+1 to Druid Skill Levels
+25% to Summoned Minion Life
Set Bonus with 3 or more set items:
10% Life stolen per Hit
Total Character Defense 50%
Set Bonus with complete set:
Adds 188-250 magic damage
10% Chance of Crushing Blow
+50 to all Attributes
Elemental Resists +25%
+1 Life on Striking
13% Reanimate as: Ratfink
Full craft setup
Chest - Abandon craft Mage Plate - Enhanced defensive(ED) + 15%dex or all ( or
Hratli's Craft
)
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 307
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Repairs 1 Durability in 25 Seconds
Socketed (6)
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 307
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Repairs 1 Durability in 25 Seconds
Socketed (6)
Gloves - Abandon craft Gauntlets - ED + high dex
Hammerfist

Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 574
Item Level: 105
Adds (1 to 15)-(20 to 30) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 574
Item Level: 105
Adds (1 to 15)-(20 to 30) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Boots - Abandon craft Greaves - 30+% MS + ED + high dex ( or
Wind Runner



)



Wind Runner
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Belt - Abandon craft Plated Belt - ED + high dex ( or
Lilith's Temptation
or 
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Celestia's Ribbon
Celestia's Myth
(Amazon Spear Set)
)
Celestia's Ribbon
Plated Belt (Sacred)
Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 90
Required Strength: 606
Item Level: 1
+1 to Amazon Skill Levels
15% Attack Speed
+(140 to 170)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Dexterity
Physical Resist 5%
Socketed (2)
Plated Belt (Sacred)
Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 90
Required Strength: 606
Item Level: 1
+1 to Amazon Skill Levels
15% Attack Speed
+(140 to 170)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Dexterity
Physical Resist 5%
Socketed (2)
Celestia's Myth
(Amazon Spear Set)
Helm - Abandon craft Spirt Mask - ED + high dex( or
Coldhunger
) 
Coldhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Natha

Natha
Druid Helms
'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist +25%
Physical Resist 10%
Druid Helms
'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist +25%
Physical Resist 10%
Shield - Abandon craft Spiked Shield - 1-2% block, ED, Physical Resist 5-10% - Ideally 2% block and some physical resist in the earlier stages of the build. (this will be the hardest and most important thing you craft)
Weapon - Intimidating/Weird/Abandon Craft High flat physical damage and enough ED that you can mo it to 200% example https://i.imgur.com/BhNU0ue.png
Rings+Amulet still the same ripstar scales with your level so it never falls off and angelheart is great until end game.
Swap: Can stay the same as above or if you find
Qarak's Will
its a fine replacement.
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
Gems/Jewels : You can start crafting some tir jewels at this point look for 2%dex/1%all, and high MF. If you need help reaching the 133% FHR break point you can look for that too. Otherwise perfect amethyst or IO runes work fine at this point.
A5 Merc : 2 things to change at this point in the game. Find a sacred barb helm base and a sacred flameberge or greatsword. Creepy craft the helm for high str% + ED and the sword with intimidating/weird/creepy for high flat dmg. Mo his gear to 86% FHR after that mf, str, total char defense, 1-2 flat dmg are all good choices. Mo the sword to 200% ED and then deadly strike or MF. If you have extra creepy shrines crafting nice belt/boot can be potential end game pieces.
Late-Game
120-140
► Show Spoiler
Skill Plan Late Game
Max Barkskin
Max Symbiosis
26 Pts Elevensong
30 pts Trap
30 pts Quill
10 pts Thornwall
1 pt Faerie Fire
Remaining in ferocity
Stats: At some point when you get nice charms + trophies you will be able to put very minimal amounts in str and go full dex.
Why drop pets, why no elfin weapons, why no pagan rites : Pets get blasted hard in hell and the FCR frame is so low that its not worth to summon. Crushing blow no longer works on bosses so elfin is kinda useless now. Once you get a decent dagger your leech is high enough that there is no need for pagan anymore.
At this point with full craft setup you should be able to farm most zones comfortably in players 1. You should be able to get most of your charms if you have to skip some its fine. Eventually you will be able to do almost all charms.
How to level, what to do : Join Duncraig farming games and get up to 125 or do it solo. After that join Bremmtown group games to get to 140. Hopefully by this point you've found some solid gear that you can trade with. If not go back to dunc/teganze and keep farming until you get the gear listed below.
Late Game Gear Setup / Ultimate Physical Rat Setup
Desired Break Points : 142% FHR and 100%+ Movement Speed
Note on FHR you can get most of this rating from your body armor + adrenaline rush + triune charm.
Chest -
Helm -
Gloves -
Boots -
Belt -
Amulet -
Rings -
Shield - Abandon Craft Spiked Shield - As i said above in the mid game section this is a hard craft. Here's what i ended up with keep in mind this is mo'd https://i.imgur.com/wm3d8h8.png
Weapon -
SWAP:
Another setup for physical is:
MO's and Jewels : On armor 1-2 flat damage and then dex. For amulet + ring marksman UMO + physical damage reduced. For Jewels craft them with Tir rune and look for 2% dex(ultimate jewels will have +min/max damage, 2%dex, 8+% mf).
A5 Ultimate Merc Setup
Chest :
Helm :
Gloves :
Boots :
Belt :
Amulet :
Weapon :
Gems + Mo's : Get 87% FHR with mo's and then STR + MF. Socket 4 Ber rune crafted life leech jewels with 2%str and the rest ko runes/pdiamonds for candlewake.
BONUS
Late Game Ele Rat Setup - Dead until we get an ele dagger.
Max Barkskin
Max Symbiosis
26 Pts Elevensong
30 pts Trap
30 pts Quill
10 pts Thornwall
1 pt Faerie Fire
Remaining in ferocity
Stats: At some point when you get nice charms + trophies you will be able to put very minimal amounts in str and go full dex.
Why drop pets, why no elfin weapons, why no pagan rites : Pets get blasted hard in hell and the FCR frame is so low that its not worth to summon. Crushing blow no longer works on bosses so elfin is kinda useless now. Once you get a decent dagger your leech is high enough that there is no need for pagan anymore.
At this point with full craft setup you should be able to farm most zones comfortably in players 1. You should be able to get most of your charms if you have to skip some its fine. Eventually you will be able to do almost all charms.
How to level, what to do : Join Duncraig farming games and get up to 125 or do it solo. After that join Bremmtown group games to get to 140. Hopefully by this point you've found some solid gear that you can trade with. If not go back to dunc/teganze and keep farming until you get the gear listed below.
Late Game Gear Setup / Ultimate Physical Rat Setup
Desired Break Points : 142% FHR and 100%+ Movement Speed
Note on FHR you can get most of this rating from your body armor + adrenaline rush + triune charm.
Chest -
Auriel's Robe
- Auriel's better movement speed and helps alot towards getting the 142 FHR breakpoint if you go for it.
Auriel's Robe
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 602
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 602
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
Helm -
Nezha (Xis)

Nezha
Druid Helms
'KoXis'
Runeword Level: 120
+2 to Druid Skill Levels
50% Attack Speed
+(172 to 200)% Enhanced Defense
5% to Strength
(35 to 50)% to Dexterity
Maximum Mana (11 to 20)%
(41 to 80)% Magic Find
Cannot be Unsocketed
Druid Helms
'KoXis'
Runeword Level: 120
+2 to Druid Skill Levels
50% Attack Speed
+(172 to 200)% Enhanced Defense
5% to Strength
(35 to 50)% to Dexterity
Maximum Mana (11 to 20)%
(41 to 80)% Magic Find
Cannot be Unsocketed
Coldhunger
- Both solid helms with coldhunger being much easier to obtain. 
Coldhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Gloves -
Rogue Foresight
- Far and away the best choice at glove slot. Yes you sacrifice some defense but for a well worth cause. 
Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Hammerfist
work here as well.
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 574
Item Level: 105
Adds (1 to 15)-(20 to 30) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 574
Item Level: 105
Adds (1 to 15)-(20 to 30) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Boots -
Wind Runner



- Both solid options with windrunner being much eaiser to obtain imo and has more MS which I personally prefer over knight's.



Wind Runner
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Belt -
Black Void

Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Lilith's Temptation
- Blackvoid is personally what I use but some people like to go overtop on mf.
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Amulet -
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Beads of the Snake Queen

Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
In For The Kill
- All good options. I personally perfer beads of the snake queen.
In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Rings -
Giant's Knuckle

Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Adrenaline Rush

Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ripstar
- Adrenaline rush is needed to make the build feel nice imo. For ubers double ripstar is still great even now but giant's knuckle does outdps it. 
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Shield - Abandon Craft Spiked Shield - As i said above in the mid game section this is a hard craft. Here's what i ended up with keep in mind this is mo'd https://i.imgur.com/wm3d8h8.png
Weapon -
Shark (Xis)
in an Ethereal Blade/Kriss preferably with Enhanced ED https://i.imgur.com/ctK8w7E.png what the damage looks like in the 140s. By far the biggest dps upgrade you can get also frees up your weapon swap for more damage.
Shark
Weapons
'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
Weapons
'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
SWAP:
Instinct (Xis)
+ 
Instinct
One-Handed Axes
'OhXis'
Runeword Level: 120
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
40% Attack Speed
+(172 to 200)% Enhanced Damage
+(80 to 125) to Maximum Damage
+(56 to 70)% to Fire Spell Damage
-50% to Enemy Fire Resistance
5% to Vitality
Cannot be Unsocketed
One-Handed Axes
'OhXis'
Runeword Level: 120
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
40% Attack Speed
+(172 to 200)% Enhanced Damage
+(80 to 125) to Maximum Damage
+(56 to 70)% to Fire Spell Damage
-50% to Enemy Fire Resistance
5% to Vitality
Cannot be Unsocketed
Marchosias' Deception
- Now that we have shark Xis giving us bloodlust we can have a swap that greatly increases the damage provided by mark of the wild. Socket shield with nih runes.Another setup for physical is:
Undead Crown
+ 
Undead Crown
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 110
Required Strength: 606
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 110
Required Strength: 606
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
Plunderbird
(pref ETH) *credits uberelite
Plunderbird
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Enhanced Weapon Damage per 1% Crushing Blow
30% Movement Speed
+200% Enhanced Damage
+(275 to 400) to Maximum Damage
Maximum Life (1 to 10)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Enhanced Weapon Damage per 1% Crushing Blow
30% Movement Speed
+200% Enhanced Damage
+(275 to 400) to Maximum Damage
Maximum Life (1 to 10)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
MO's and Jewels : On armor 1-2 flat damage and then dex. For amulet + ring marksman UMO + physical damage reduced. For Jewels craft them with Tir rune and look for 2% dex(ultimate jewels will have +min/max damage, 2%dex, 8+% mf).
A5 Ultimate Merc Setup
Chest :
Bear's Warding
Gathering of the Tribes
(Barbarian Berserker Set)
- 3 piece for blust bonus damage
Bear's Warding
Full Plate Mail (Sacred)
Defense: (6226 - 7782) to (7630 - 9537)
Required Level: 80
Required Strength: 640
Item Level: 1
+(1 to 3) to Barbarian Skill Levels
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Energy
Total Character Defense (11 to 15)%
Slows Attacker by (11 to 15)%
Socketed (6)
Full Plate Mail (Sacred)
Defense: (6226 - 7782) to (7630 - 9537)
Required Level: 80
Required Strength: 640
Item Level: 1
+(1 to 3) to Barbarian Skill Levels
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Energy
Total Character Defense (11 to 15)%
Slows Attacker by (11 to 15)%
Socketed (6)
Gathering of the Tribes
(Barbarian Berserker Set)
Helm :
Wolf's Fang
Gathering of the Tribes
(Barbarian Berserker Set)
- 3 piece for blust bonus damage
Wolf's Fang
Horned Helm (Sacred)
Defense: (2290 - 2862) to (2470 - 3087)
(Barbarian Only)
Required Level: 80
Required Strength: 451
Item Level: 1
(3 to 6)% Life stolen per Hit
-15% Penalty to Summoned Minion Life
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
+(31 to 50) to Vitality
+333 to Life
Socketed (4)
Horned Helm (Sacred)
Defense: (2290 - 2862) to (2470 - 3087)
(Barbarian Only)
Required Level: 80
Required Strength: 451
Item Level: 1
(3 to 6)% Life stolen per Hit
-15% Penalty to Summoned Minion Life
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
+(31 to 50) to Vitality
+333 to Life
Socketed (4)
Gathering of the Tribes
(Barbarian Berserker Set)
Gloves :
Facebreaker
- This 1 item will make the merc hit his 2nd to last attack frame. Very useful and great stats.
Facebreaker
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 514
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
-15% to Dexterity
+(600 to 1000) Defense
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 514
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
-15% to Dexterity
+(600 to 1000) Defense
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Boots :
Angel's Wrath
- Using the set takes away alot of options for phys res. 
Angel's Wrath
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 527
Item Level: 120
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life 10%
Physical Resist 10%
Socketed (4)
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 527
Item Level: 120
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life 10%
Physical Resist 10%
Socketed (4)
Belt :
Snake's Battle Chant
Gathering of the Tribes
(Barbarian Berserker Set)
- 3 piece for blust bonus damage
Snake's Battle Chant
Sash (Sacred)
Defense: (2728 - 3539) to (3259 - 4081)
Required Level: 80
Required Strength: 452
Item Level: 1
+(120 to 200)% Enhanced Defense
(11 to 15)% to Energy
+(500 to 1000) Defense
+(31 to 50) to Strength
+167 to Mana
+(31 to 40) Life on Attack
+(16 to 20) Mana on Attack
Slows Attacker by 5%
Socketed (2)
Sash (Sacred)
Defense: (2728 - 3539) to (3259 - 4081)
Required Level: 80
Required Strength: 452
Item Level: 1
+(120 to 200)% Enhanced Defense
(11 to 15)% to Energy
+(500 to 1000) Defense
+(31 to 50) to Strength
+167 to Mana
+(31 to 40) Life on Attack
+(16 to 20) Mana on Attack
Slows Attacker by 5%
Socketed (2)
Gathering of the Tribes
(Barbarian Berserker Set)
Amulet :
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Athulua's Oracle
- Dyers is superior for phys res but oracle is suitable until then.
Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Weapon :
Qarak's Will
Best bonus damage and more reliability keeping up blust.
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
Gems + Mo's : Get 87% FHR with mo's and then STR + MF. Socket 4 Ber rune crafted life leech jewels with 2%str and the rest ko runes/pdiamonds for candlewake.
BONUS
Late Game Ele Rat Setup - Dead until we get an ele dagger.
End-Game Gear Setups
► Show Spoiler
Undead Crown Rat - Farming Setup
Chest - Tainted Crafted
Helm -
Gloves -
Boots -
Belt -
Amulet -
Rings -
Shield - Tainted Crafted Spiked Shield
Weapon - Ethereal
Some amount of crafts with tainted shrines might be better here I haven't done much testing with the crown.
Henchman Dimensional Labyrinth / Bossing Setup
Chest -
Helm -
Gloves -
Boots -
Belt -
Amulet -
Rings -
Shield -
Weapon -
*Shoutouts to Vikan for popularizing and creating this setup.
The goal of this set is resistance cap, highest possible absorb, and solid leech. Makes the build borderline unkillable even in the hardest forms of content.
Chest - Tainted Crafted
Helm -
Undead Crown

Undead Crown
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 110
Required Strength: 606
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 110
Required Strength: 606
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
Gloves -
Rogue Foresight

Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 484
Item Level: 120
+1 to All Skills
5% Deadly Strike
+(3 to 9) to War Spirit
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Boots -
Wind Runner







Wind Runner
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Belt -
Black Void

Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Amulet -
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Beads of the Snake Queen

Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
In For The Kill

In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
The Buried Hawk
Rings -
Giant's Knuckle

Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Shield - Tainted Crafted Spiked Shield
Weapon - Ethereal
Plunderbird
- Ideally with highest stats possible. Another option is you can buy a normal one and convert it eth with the effigy. This weapon + undead crown is a combo that adds +250% EWD by turning the negative crushing blow effect on plunder into damage. This is not intuitively read on the items but it is how it works.
Plunderbird
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Enhanced Weapon Damage per 1% Crushing Blow
30% Movement Speed
+200% Enhanced Damage
+(275 to 400) to Maximum Damage
Maximum Life (1 to 10)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Enhanced Weapon Damage per 1% Crushing Blow
30% Movement Speed
+200% Enhanced Damage
+(275 to 400) to Maximum Damage
Maximum Life (1 to 10)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Some amount of crafts with tainted shrines might be better here I haven't done much testing with the crown.
Henchman Dimensional Labyrinth / Bossing Setup
Chest -
Bilefroth Skin
Henchmen Trophies
(Legendary Set)

Bilefroth Skin
Gothic Plate (Sacred)
Defense: 9198 to 11157
Required Level: 100
Required Strength: 614
Item Level: 120
50% Combat Speeds
10% Movement Speed
5% Deadly Strike
+200% Enhanced Defense
Socketed (6)
Physical Resist 10% (#s2)
5% Deadly Strike (#s3)
+1500 Defense (#s4)
Gothic Plate (Sacred)
Defense: 9198 to 11157
Required Level: 100
Required Strength: 614
Item Level: 120
50% Combat Speeds
10% Movement Speed
5% Deadly Strike
+200% Enhanced Defense
Socketed (6)
Physical Resist 10% (#s2)
5% Deadly Strike (#s3)
+1500 Defense (#s4)
Henchmen Trophies
(Legendary Set)
Helm -
Blackskull's Horns
Henchmen Trophies
(Legendary Set)

Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
15% to Strength
+50 to Strength
Maximum Fire Resist +2%
Socketed (4)
Fire Resist +30% (#s2)
Adds 100-150 fire damage (#s3)
+5 Fire Absorb (#s4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
15% to Strength
+50 to Strength
Maximum Fire Resist +2%
Socketed (4)
Fire Resist +30% (#s2)
Adds 100-150 fire damage (#s3)
+5 Fire Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Gloves -
Stareye's Claws
Henchmen Trophies
(Legendary Set)

Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Boots -
Fangskin Scales
Henchmen Trophies
(Legendary Set)

Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 595
Item Level: 120
(0 to 40)% Movement Speed
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
Poison Resist +30% (#s2)
Adds 100-150 magic damage (#s3)
+5 Magic Absorb (#s4)
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 595
Item Level: 120
(0 to 40)% Movement Speed
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
Poison Resist +30% (#s2)
Adds 100-150 magic damage (#s3)
+5 Magic Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Belt -
Doomcloud Spine
Henchmen Trophies
(Legendary Set)

Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Amulet -
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Beads of the Snake Queen
* max res lotto *
Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Rings -
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Attack
Giant's Knuckle

Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Shield -
Shield of Hakan II
+2 all res
Shield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
Weapon -
Shark (Xis)
eth blade with ed, premo'd before craft
Shark
Weapons
'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
Weapons
'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
*Shoutouts to Vikan for popularizing and creating this setup.
The goal of this set is resistance cap, highest possible absorb, and solid leech. Makes the build borderline unkillable even in the hardest forms of content.
Credits
► Show Spoiler
Shoutouts to ControlledAnger for introducing me to this wonderful mod and teaching me mostly everything I know about druid. This guy is the druid GURU.
Marco and the dev team great job on sigma and mod thus far.
Ben- great help in sigma beta for questions and such.
Marco and the dev team great job on sigma and mod thus far.
Ben- great help in sigma beta for questions and such.
WIP