Pros
- Chill playstyle
Super tanky
Can do most ubers
Decent p1 farmer
Druid has many viable builds
Cons
- Gear transition phases can feel a little rough
No movement speed passive.. Slug owl early on

Not the highest damage in the game
Patch 2.2 Major Update Info
► Show Spoiler
- Egg trap should be viable for aoe clear
- New SSU blade should be strong
- WIP
- New SSU blade should be strong
- WIP
Early-Game
Lvl 1-100
► Show Spoiler
Skill Plan Early Game:
Max Barkskin
1 Earth Talon
1 Meditation
6 Charged Talon
10 Birdstorm
10 Ferocity
10 Owlbeast Form
1 Steel Wings
1 Egg Trap
7 Progeny's Blessing
Skill usage: Buff yourself with mark of the wild. Birdstorm for most trash mobs and earth talon+mythal for bosses/tougher elites. When you get progeny's blessing add egg trap into your rotation for single target and aoe clear.
Stats: As much str as needed to wear gear rest in dex. EARLY on this is gonna consist of you basically putting 1/3 your points in str and 2/3 in dex.
When you start gamble/buy a dagger off gheed/charsi. Make sure you put a point into meditation asap it helps early mana regen drastically. If you find an eld/el runes early on make shark/enlightenment for a decent power boost while leveling. Once you reach meph farm him until you can at least make your TU blade + helm + shield. If you desire you can make the full gearset but usually I farm the remaining arcane crystals in act 5 nith.
Gear Plan Early Game:
Swap (IMPORTANT)
Any shield or
How koth's swap works on a trap. Fire off a birdstorm or 2 and then press your weapon swap once koth is equipped birds will continue to kill and give you the bloodlust buff. Early on this is pretty massive because you have little to no enhanced weapon damage percent.
Ring + Amulet ( not necessary but look for these )
2x
Gems + MO's(Mystic Orbs) : Early on just use any resistance gems you find to get res capped. Amethyst in other slots and skulls in your weapon for more dmg. Mo's are going be to expensive at this point.
Once some gear is made progress to act 5 and kill baal. Make sure you complete the barbarian quest and pick him up. Time to head to halls of pain and farm the rest of the AC's for our Tu's and our Mercs TU's if you desire.
Act 5 Merc Setup:
Amulet - Whatever you find
Socket gear with ko runes or diamonds, weapon with jah or skulls.
Why barb merc: For me this is my preferred merc even though we already have mark of the wild buff. He simply does the most damage and is the easiest for me to keep alive. The other option I would consider is act 2 exemplar for insane colosseum if you need single target.
Max Barkskin
1 Earth Talon
1 Meditation
6 Charged Talon
10 Birdstorm
10 Ferocity
10 Owlbeast Form
1 Steel Wings
1 Egg Trap
7 Progeny's Blessing
Skill usage: Buff yourself with mark of the wild. Birdstorm for most trash mobs and earth talon+mythal for bosses/tougher elites. When you get progeny's blessing add egg trap into your rotation for single target and aoe clear.
Stats: As much str as needed to wear gear rest in dex. EARLY on this is gonna consist of you basically putting 1/3 your points in str and 2/3 in dex.
When you start gamble/buy a dagger off gheed/charsi. Make sure you put a point into meditation asap it helps early mana regen drastically. If you find an eld/el runes early on make shark/enlightenment for a decent power boost while leveling. Once you reach meph farm him until you can at least make your TU blade + helm + shield. If you desire you can make the full gearset but usually I farm the remaining arcane crystals in act 5 nith.
Gear Plan Early Game:
Jitan's Kamon

Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 10
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 27
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 48
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 82
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 10
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 27
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 48
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 82
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
The War Cloak

The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Albrecht's Revenge

Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 7
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 26
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 46
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 81
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Werecat
- Lots of solid options here jitans got nerfed and is not king anymore imo.
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Toorc's Gift
- Massive cold damage 
Toorc's Gift
Heavy Gloves (4)
Defense: (15 - 18) to (30 - 34)
Required Level: 3
Required Strength: 26
Item Level: 5
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (129 - 143) to (160 - 177)
Required Level: 20
Required Strength: 52
Item Level: 24
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (376 - 409) to (448 - 488)
Required Level: 38
Required Strength: 183
Item Level: 44
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (568 - 614) to (685 - 740)
Required Level: 46
Required Strength: 366
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Heavy Gloves (4)
Defense: (15 - 18) to (30 - 34)
Required Level: 3
Required Strength: 26
Item Level: 5
2% Chance to cast level 1 Glacial Nova on Melee Attack
5% Attack Speed
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (129 - 143) to (160 - 177)
Required Level: 20
Required Strength: 52
Item Level: 24
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Attack Speed
Adds (11 to 15)-(16 to 25) Cold Damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (376 - 409) to (448 - 488)
Required Level: 38
Required Strength: 183
Item Level: 44
4% Chance to cast level 3 Glacial Nova on Melee Attack
25% Attack Speed
Adds (36 to 45)-(46 to 63) Cold Damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)
Defense: (568 - 614) to (685 - 740)
Required Level: 46
Required Strength: 366
Item Level: 77
5% Chance to cast level 3 Glacial Nova on Melee Attack
30% Attack Speed
Adds (81 to 100)-(101 to 125) Cold Damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)
Featherclaw
is good here as well
Featherclaw
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 57
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 28
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 57
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 201
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 402
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Wormtongue
- +Dex and LL% Solid.
Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Auriel's Halo

Auriel's Halo
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 13
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 29
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 50
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 85
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
Tiara (4)
Defense: 31 to 67
Required Level: 8
Required Dexterity: 21
Item Level: 13
+1 to All Skills
Adds (3 to 5)-(6 to 8) Fire Damage
Adds (3 to 5)-(6 to 8) Cold Damage
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (2)
Defense: 86 to 162
Required Level: 25
Required Dexterity: 43
Item Level: 29
+1 to All Skills
Adds (11 to 13)-(13 to 18) Fire Damage
Adds (11 to 13)-(13 to 18) Cold Damage
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: 180 to 322
Required Level: 43
Required Dexterity: 103
Item Level: 50
+(1 to 2) to All Skills
Adds (31 to 45)-(51 to 70) Fire Damage
Adds (31 to 45)-(51 to 70) Cold Damage
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (3)
Defense: 247 to 437
Required Level: 51
Required Dexterity: 220
Item Level: 85
+2 to All Skills
Adds (51 to 70)-(121 to 140) Fire Damage
Adds (51 to 70)-(121 to 140) Cold Damage
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (4)
Natha



Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Haareis

Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 17
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 32
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 53
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 90
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Big Bad

Big Bad
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 4
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 23
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 43
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 78
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Wolf Head (4)
Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 4
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 23
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 43
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 78
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
Razordisk
- Flat damage is huge in this build as daggers have very low base damage.
Razordisk
Buckler (4)
Defense: (29 - 31) to (47 - 50)
Chance to Block: Class%
Required Level: 1
Required Strength: 10
Required Dexterity: 17
Item Level: 1
+0.3125 to Maximum Damage (Based on Character Level)
+(21 to 30)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (149 - 169) to (188 - 214)
Chance to Block: Class%
Required Level: 17
Required Strength: 50
Required Dexterity: 25
Item Level: 20
+0.375 to Maximum Damage (Based on Character Level)
+(41 to 60)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (3)
Defense: (386 - 432) to (481 - 538)
Chance to Block: Class%
Required Level: 35
Required Strength: 175
Required Dexterity: 53
Item Level: 41
+0.4375 to Maximum Damage (Based on Character Level)
+(61 to 80)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (4)
Defense: (600 - 664) to (747 - 826)
Chance to Block: Class%
Required Level: 43
Required Strength: 350
Required Dexterity: 109
Item Level: 72
+0.5 to Maximum Damage (Based on Character Level)
+(81 to 100)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (4)
Buckler (4)
Defense: (29 - 31) to (47 - 50)
Chance to Block: Class%
Required Level: 1
Required Strength: 10
Required Dexterity: 17
Item Level: 1
+0.3125 to Maximum Damage (Based on Character Level)
+(21 to 30)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (149 - 169) to (188 - 214)
Chance to Block: Class%
Required Level: 17
Required Strength: 50
Required Dexterity: 25
Item Level: 20
+0.375 to Maximum Damage (Based on Character Level)
+(41 to 60)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (3)
Defense: (386 - 432) to (481 - 538)
Chance to Block: Class%
Required Level: 35
Required Strength: 175
Required Dexterity: 53
Item Level: 41
+0.4375 to Maximum Damage (Based on Character Level)
+(61 to 80)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (4)
Defense: (600 - 664) to (747 - 826)
Chance to Block: Class%
Required Level: 43
Required Strength: 350
Required Dexterity: 109
Item Level: 72
+0.5 to Maximum Damage (Based on Character Level)
+(81 to 100)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (4)
Death Spur
- Flat damage same as above. Great stats.
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Clawscratch
- Great stats + mark of the wild buff.
Clawscratch
Blade (4)
One-Hand Damage: (6 - 7) to (18 - 28)
Required Level: 10
Required Dexterity: 61
Item Level: 15
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(11 to 20) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (16 - 19) to (51 - 63)
Required Level: 28
Required Dexterity: 95
Item Level: 32
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (96 - 109)
Required Level: 47
Required Dexterity: 188
Item Level: 52
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(51 to 60) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (122 - 137)
Required Level: 54
Required Dexterity: 373
Item Level: 86
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(61 to 70) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
Blade (4)
One-Hand Damage: (6 - 7) to (18 - 28)
Required Level: 10
Required Dexterity: 61
Item Level: 15
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(11 to 20) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (16 - 19) to (51 - 63)
Required Level: 28
Required Dexterity: 95
Item Level: 32
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (96 - 109)
Required Level: 47
Required Dexterity: 188
Item Level: 52
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(51 to 60) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (122 - 137)
Required Level: 54
Required Dexterity: 373
Item Level: 86
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(61 to 70) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
Swap (IMPORTANT)
Koth's Lesson

Koth's Lesson
Mace (4)
One-Hand Damage: (5 - 6) to (7 - 9)
Required Level: 5
Required Strength: 36
Item Level: 8
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (17 - 19) to (23 - 26)
Required Level: 23
Required Strength: 62
Item Level: 26
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 46
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 81
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
Mace (4)
One-Hand Damage: (5 - 6) to (7 - 9)
Required Level: 5
Required Strength: 36
Item Level: 8
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (17 - 19) to (23 - 26)
Required Level: 23
Required Strength: 62
Item Level: 26
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 46
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 81
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
Any shield or
Cloudladder

Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
How koth's swap works on a trap. Fire off a birdstorm or 2 and then press your weapon swap once koth is equipped birds will continue to kill and give you the bloodlust buff. Early on this is pretty massive because you have little to no enhanced weapon damage percent.
Ring + Amulet ( not necessary but look for these )
2x
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Angel Heart

Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Gems + MO's(Mystic Orbs) : Early on just use any resistance gems you find to get res capped. Amethyst in other slots and skulls in your weapon for more dmg. Mo's are going be to expensive at this point.
Once some gear is made progress to act 5 and kill baal. Make sure you complete the barbarian quest and pick him up. Time to head to halls of pain and farm the rest of the AC's for our Tu's and our Mercs TU's if you desire.

Act 5 Merc Setup:
The Dao of Xiansai
- DPS
The Dao of Xiansai
Great Sword (4)
One-Hand Damage: (8 - 9) to (25 - 37)
Two-Hand Damage: (15 - 17) to (31 - 43)
Required Level: 11
Required Strength: 105
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (24 - 27) to (61 - 73)
Two-Hand Damage: (45 - 50) to (79 - 94)
Required Level: 29
Required Strength: 151
Item Level: 33
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 54
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 90
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Great Sword (4)
One-Hand Damage: (8 - 9) to (25 - 37)
Two-Hand Damage: (15 - 17) to (31 - 43)
Required Level: 11
Required Strength: 105
Item Level: 17
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (24 - 27) to (61 - 73)
Two-Hand Damage: (45 - 50) to (79 - 94)
Required Level: 29
Required Strength: 151
Item Level: 33
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 54
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 90
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
Werecat
- Life leech + attack speed to hit BPs later on other option 
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Jitan's Kamon

Jitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 10
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 27
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 48
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 82
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 10
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 27
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 48
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 82
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Visegrip
- DPS
Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Deadfall
- Insane proc + DPS
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 11
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 28
1% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 48
1% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 84
1% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 11
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 28
1% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 48
1% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 84
1% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Death Spur
- DPS other option 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Lionpaw

Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)
Thunderdome
- DPS other option 
Thunderdome
Assault Helmet (4)
Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 13
5% Chance to cast level 10 Flash on Melee Attack
Adds 1-(3 to 5) Lightning Damage
-3% to Enemy Lightning Resistance
+12 to Lightning Shield
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 29
10% Chance to cast level 20 Flash on Melee Attack
Adds 1-(9 to 18) Lightning Damage
-6% to Enemy Lightning Resistance
+18 to Lightning Shield
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 50
15% Chance to cast level 30 Flash on Melee Attack
Adds 1-(43 to 50) Lightning Damage
-9% to Enemy Lightning Resistance
+24 to Lightning Shield
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
20% Chance to cast level 40 Flash on Melee Attack
Adds 1-(131 to 150) Lightning Damage
-12% to Enemy Lightning Resistance
+30 to Lightning Shield
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
Assault Helmet (4)
Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 13
5% Chance to cast level 10 Flash on Melee Attack
Adds 1-(3 to 5) Lightning Damage
-3% to Enemy Lightning Resistance
+12 to Lightning Shield
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 29
10% Chance to cast level 20 Flash on Melee Attack
Adds 1-(9 to 18) Lightning Damage
-6% to Enemy Lightning Resistance
+18 to Lightning Shield
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 50
15% Chance to cast level 30 Flash on Melee Attack
Adds 1-(43 to 50) Lightning Damage
-9% to Enemy Lightning Resistance
+24 to Lightning Shield
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
20% Chance to cast level 40 Flash on Melee Attack
Adds 1-(131 to 150) Lightning Damage
-12% to Enemy Lightning Resistance
+30 to Lightning Shield
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
Bonechewer

Bonechewer
Fanged Helm (4)
Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 25
Item Level: 7
10% Attack Speed
(10 to 25)% Bonus to Attack Rating
Enhanced Weapon Damage +(5 to 10)%
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 1%
2% Reanimate as: Random Monster
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 50
Item Level: 25
15% Attack Speed
(35 to 50)% Bonus to Attack Rating
Enhanced Weapon Damage +(20 to 30)%
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 2%
4% Reanimate as: Random Monster
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 175
Item Level: 46
20% Attack Speed
(60 to 75)% Bonus to Attack Rating
Enhanced Weapon Damage +(40 to 50)%
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 3%
6% Reanimate as: Random Monster
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 350
Item Level: 81
25% Attack Speed
(85 to 100)% Bonus to Attack Rating
Enhanced Weapon Damage +(60 to 70)%
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 4%
8% Reanimate as: Random Monster
Socketed (4)
Fanged Helm (4)
Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 25
Item Level: 7
10% Attack Speed
(10 to 25)% Bonus to Attack Rating
Enhanced Weapon Damage +(5 to 10)%
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 1%
2% Reanimate as: Random Monster
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 50
Item Level: 25
15% Attack Speed
(35 to 50)% Bonus to Attack Rating
Enhanced Weapon Damage +(20 to 30)%
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 2%
4% Reanimate as: Random Monster
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 175
Item Level: 46
20% Attack Speed
(60 to 75)% Bonus to Attack Rating
Enhanced Weapon Damage +(40 to 50)%
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 3%
6% Reanimate as: Random Monster
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 350
Item Level: 81
25% Attack Speed
(85 to 100)% Bonus to Attack Rating
Enhanced Weapon Damage +(60 to 70)%
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 4%
8% Reanimate as: Random Monster
Socketed (4)
Amulet - Whatever you find
Socket gear with ko runes or diamonds, weapon with jah or skulls.
Why barb merc: For me this is my preferred merc even though we already have mark of the wild buff. He simply does the most damage and is the easiest for me to keep alive. The other option I would consider is act 2 exemplar for insane colosseum if you need single target.
Mid-Game
100-120
► Show Spoiler
Skill Plan Mid-Game:
Max Barkskin
Max Faerie Fire
1 Earth Talon
1 Mythal
1 Meditation
6 Charged Talon
20 Birdstorm
20 Ferocity
20 Owlbeast Form
1-5 Steel Wings ( add more points if you have enough dex to reach the block breakpoints. )
1 Egg Trap
7 Progeny's Blessing
Stats: Same as early game until you get the 100-120 ubers done and then respec to balance your stats out accordingly.
What to MO your gear with: By this point you should have some gold to mo your tiered uniques. What you need is faster hit recovery up to 172%, all res to the point that your capped in hell, magic find and the remainder to 2 max damage. For jewelry reduce physical damage taken and magic find or mana regen if you have mana problems. Mana leech is another option on your weapon if mana problems persist.
If you need more AC's and your decently strong you can farm hell meph. He drops 2 arcane shards per and an extra tiered/sacred/set item. This should be your goto for making jewels as well.
What to do, how to level: Personally at this part of the game I straight up farm hell Nihlathak until I have 400 signets and about level 115. This can be done in the full TU setup but you may die some here and there. 400 signets is gonna take away a lot of the sting from equipping high STR requirement gear until you get nice charms. After that move onto k3k and farm there until 120. Along the way update your charms they should be fairly easy to do. Magic find is going to greatly enhance this processes so trading for a lilth belt should be prio number 1.
Gear Plan :
Full craft setup
Chest - Abandon craft Mage Plate - Enhanced defensive(ED) + 15%dex or all ( or
Gloves - Abandon craft Gauntlets - ED + high dex
Boots - Abandon craft Greaves - 30+% MS + ED + high dex ( or
Belt - Abandon craft Plated Belt - ED + high dex ( or
Helm - Abandon craft Spirt Mask - ED + high dex( or
Shield - Abandon craft Spiked Shield - 1-2% block, ED, Physical Resist 5-10% - Ideally 2% block and some physical resist in the earlier stages of the build. (this will be the hardest and most important thing you craft)
New Shield Option -
Weapon - Intimidating/Weird/Abandon Craft High flat physical damage and enough ED that you can mo it to 200% example https://i.imgur.com/BhNU0ue.png
New Weapon Option -
Rings+Amulet still the same ripstar scales with your level so it never falls off and angelheart is great until end game.
Swap: Can stay the same as above or if you find
Gems/Jewels : Just use perfect amethyst / res gems or fal runes. If you need help reaching the 172% FHR break point you can craft ohm jewels.
A5 Merc : 2 things to change at this point in the game. Find a sacred barb helm base and a sacred flameberge or greatsword. Creepy craft the helm for high str% + ED and the sword with intimidating/weird/creepy for high flat dmg. Mo his gear to 86% FHR after that mf, str, total char defense, 1-2 flat dmg are all good choices. Mo the sword to 200% ED and then deadly strike or MF. If you have extra creepy shrines crafting nice belt/boot can be potential end game pieces.
Max Barkskin
Max Faerie Fire
1 Earth Talon
1 Mythal
1 Meditation
6 Charged Talon
20 Birdstorm
20 Ferocity
20 Owlbeast Form
1-5 Steel Wings ( add more points if you have enough dex to reach the block breakpoints. )
1 Egg Trap
7 Progeny's Blessing
Stats: Same as early game until you get the 100-120 ubers done and then respec to balance your stats out accordingly.
What to MO your gear with: By this point you should have some gold to mo your tiered uniques. What you need is faster hit recovery up to 172%, all res to the point that your capped in hell, magic find and the remainder to 2 max damage. For jewelry reduce physical damage taken and magic find or mana regen if you have mana problems. Mana leech is another option on your weapon if mana problems persist.
If you need more AC's and your decently strong you can farm hell meph. He drops 2 arcane shards per and an extra tiered/sacred/set item. This should be your goto for making jewels as well.
What to do, how to level: Personally at this part of the game I straight up farm hell Nihlathak until I have 400 signets and about level 115. This can be done in the full TU setup but you may die some here and there. 400 signets is gonna take away a lot of the sting from equipping high STR requirement gear until you get nice charms. After that move onto k3k and farm there until 120. Along the way update your charms they should be fairly easy to do. Magic find is going to greatly enhance this processes so trading for a lilth belt should be prio number 1.
Gear Plan :
Rainbow Warrior
+ abandon belt + abandon boots. This set was buffed in 2.0 and is actually much stronger. I'm not sure it beats the traditional abandon setup but I will test and report back. Rainbow Warrior
(Druid Wereowl Set)
Emerald Cloud
Emerald Earth
Emerald Flower
Emerald Sky
Set Bonus with 2 or more set items:
+2 to Druid Skill Levels
10% Chance of Crushing Blow
Set Bonus with 3 or more set items:
+50 to all Attributes
+1 Life on Striking
Set Bonus with complete set:
-40% to Enemy Elemental Resistances
10% Chance of Crushing Blow
+100 to all Attributes
Elemental Resists +30%
+1 Life on Striking
30% Reanimate as: Night Hawk
(Druid Wereowl Set)
Emerald Cloud
Emerald Earth
Emerald Flower
Emerald Sky
Set Bonus with 2 or more set items:
+2 to Druid Skill Levels
10% Chance of Crushing Blow
Set Bonus with 3 or more set items:
+50 to all Attributes
+1 Life on Striking
Set Bonus with complete set:
-40% to Enemy Elemental Resistances
10% Chance of Crushing Blow
+100 to all Attributes
Elemental Resists +30%
+1 Life on Striking
30% Reanimate as: Night Hawk
Full craft setup
Chest - Abandon craft Mage Plate - Enhanced defensive(ED) + 15%dex or all ( or
Hratli's Craft
)
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Repairs 1 Durability in 25 Seconds
Socketed (6)
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Repairs 1 Durability in 25 Seconds
Socketed (6)
Gloves - Abandon craft Gauntlets - ED + high dex
Hammerfist

Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Boots - Abandon craft Greaves - 30+% MS + ED + high dex ( or
Wind Runner



)



Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Belt - Abandon craft Plated Belt - ED + high dex ( or
Lilith's Temptation
or 
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
The Endless Loop
)
The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Helm - Abandon craft Spirt Mask - ED + high dex( or
Coldhunger
) 
Coldhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Natha



Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
Shield - Abandon craft Spiked Shield - 1-2% block, ED, Physical Resist 5-10% - Ideally 2% block and some physical resist in the earlier stages of the build. (this will be the hardest and most important thing you craft)
New Shield Option -
The Flying Saucer

The Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Emerald Earth
Rainbow Warrior
(Druid Wereowl Set)
- Both solid options emerald earth having 2% block is huge early on.
Emerald Earth
Bone Shield (Sacred)
Defense: (1930 - 2412) to (2238 - 2797)
Chance to Block: 1 to 2% + Class%
Required Level: 100
Required Dexterity: 527
Item Level: 1
(1 to 2)% Base Block Chance
40% Block Speed
Adds 100-200 Lightning Damage
-(11 to 15)% to Enemy Lightning Resistance
+(100 to 150)% Enhanced Defense
+(51 to 75) to Dexterity
5% Reanimate as: Night Hawk
Socketed (6)
Bone Shield (Sacred)
Defense: (1930 - 2412) to (2238 - 2797)
Chance to Block: 1 to 2% + Class%
Required Level: 100
Required Dexterity: 527
Item Level: 1
(1 to 2)% Base Block Chance
40% Block Speed
Adds 100-200 Lightning Damage
-(11 to 15)% to Enemy Lightning Resistance
+(100 to 150)% Enhanced Defense
+(51 to 75) to Dexterity
5% Reanimate as: Night Hawk
Socketed (6)
Rainbow Warrior
(Druid Wereowl Set)
Weapon - Intimidating/Weird/Abandon Craft High flat physical damage and enough ED that you can mo it to 200% example https://i.imgur.com/BhNU0ue.png
New Weapon Option -
Storm Quill

- Low flat physical damage but has -lightning resistance which favors our single target skill greatly. This is a cheap easy to make option that can bridge the gap until you craft a nice dagger or move onto a stronger runeword in the lategame section.

Storm Quill
Daggers
Except Necromancer Daggers
'ZodDol'
Runeword Level: 85
(Druid Only)
Indestructible
25% Combat Speeds
Adds (10 to 20)-50 Damage
Adds 100-150 Lightning Damage
-(15 to 20)% to Enemy Lightning Resistance
+(120 to 150)% Enhanced Damage
+10% to Summoned Minion Life
2% Reanimate as: Random Monster
Daggers
Except Necromancer Daggers
'ZodDol'
Runeword Level: 85
(Druid Only)
Indestructible
25% Combat Speeds
Adds (10 to 20)-50 Damage
Adds 100-150 Lightning Damage
-(15 to 20)% to Enemy Lightning Resistance
+(120 to 150)% Enhanced Damage
+10% to Summoned Minion Life
2% Reanimate as: Random Monster
Rings+Amulet still the same ripstar scales with your level so it never falls off and angelheart is great until end game.
Swap: Can stay the same as above or if you find
Qarak's Will
its a fine replacement.
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Gems/Jewels : Just use perfect amethyst / res gems or fal runes. If you need help reaching the 172% FHR break point you can craft ohm jewels.
A5 Merc : 2 things to change at this point in the game. Find a sacred barb helm base and a sacred flameberge or greatsword. Creepy craft the helm for high str% + ED and the sword with intimidating/weird/creepy for high flat dmg. Mo his gear to 86% FHR after that mf, str, total char defense, 1-2 flat dmg are all good choices. Mo the sword to 200% ED and then deadly strike or MF. If you have extra creepy shrines crafting nice belt/boot can be potential end game pieces.
Late-Game
120-140
► Show Spoiler
Skill Plan Late Game
Max Barkskin
Max Faerie Fire ( Can switch to survival instinct's if you start an ele setup with black razor. )
Max Ferocity
Max Symbiosis
Rest of points here Earth Talon
1 Mythal
1 Meditation
6 Charged Talon
20 Birdstorm
20 Owlbeast Form
1-5 Steel Wings ( add more points if you have enough dex to reach the block breakpoints. )
1 Egg Trap
7 Progeny's Blessing
*There are some options here I'm uncertain on what the very best setup is.. You can max out specialization and actually get birdstorm up to 30 for an extra projectile which might be very worthwhile for farming. Hard to say.*
Stats: At some point when you get nicely rolled charms + trophies you will be able to put very minimal amounts in str and go full dex.
At this point with full craft setup you should be able to farm most zones comfortably in players 1. You should be able to get most of your charms if you have to skip some its fine. Eventually you will be able to do almost all charms.
How to level, what to do : Join Duncraig farming games and get up to 125 or do it solo. After that join Bremmtown group games to get to 140. Hopefully by this point you've found some solid gear that you can trade with. If not go back to dunc/teganze/fautz and keep farming until you get the gear listed below.
Late Game Gear Setup / Ultimate Hybrid Setup
Desired Break Points : 172% FHR and 100%+ Movement Speed
Note on FHR you can get most of this rating from your body armor + adrenaline rush + triune charm.
Chest -
Helm -
Gloves -
Boots -
Belt -
Amulet -
Rings -
Shield - Abandon Craft Spiked Shield( https://i.imgur.com/wm3d8h8.png )
Weapon -
SWAP:
MO's and Jewels : On armor 1-2 flat damage and then dex/fhr. For amulet + ring marksman UMO + physical damage reduced. For Jewels craft them with ohm rune and look for 2% dex(ultimate jewels will have min+max damage, 2%dex). For most sockets the most damage will come from perfect amethyst or ultimately fel runes (7% dex per).
A5 Ultimate Merc Setup
Chest : Erawan Runeword
Helm :
Gloves :
Boots :
Belt :
Amulet :
Weapon :
Gems + Mo's : Get 87% FHR with mo's and then STR + MF. Socket 4 Ber rune crafted life leech jewels with 2%str and the rest ko runes/pdiamonds.
A1 Priestess Merc Setup
Socket p ametheyst or fal runes. Mo attack speed on weapon + damage + life leech. Mo armor with total char d/hit recovery/dex. This merc is nice for survivability buff.
BONUS
Late Game Ele Rat Setup - Alive and well check lab setups
Max Barkskin
Max Faerie Fire ( Can switch to survival instinct's if you start an ele setup with black razor. )
Max Ferocity
Max Symbiosis
Rest of points here Earth Talon
1 Mythal
1 Meditation
6 Charged Talon
20 Birdstorm
20 Owlbeast Form
1-5 Steel Wings ( add more points if you have enough dex to reach the block breakpoints. )
1 Egg Trap
7 Progeny's Blessing
*There are some options here I'm uncertain on what the very best setup is.. You can max out specialization and actually get birdstorm up to 30 for an extra projectile which might be very worthwhile for farming. Hard to say.*
Stats: At some point when you get nicely rolled charms + trophies you will be able to put very minimal amounts in str and go full dex.
At this point with full craft setup you should be able to farm most zones comfortably in players 1. You should be able to get most of your charms if you have to skip some its fine. Eventually you will be able to do almost all charms.
How to level, what to do : Join Duncraig farming games and get up to 125 or do it solo. After that join Bremmtown group games to get to 140. Hopefully by this point you've found some solid gear that you can trade with. If not go back to dunc/teganze/fautz and keep farming until you get the gear listed below.
Late Game Gear Setup / Ultimate Hybrid Setup
Desired Break Points : 172% FHR and 100%+ Movement Speed
Note on FHR you can get most of this rating from your body armor + adrenaline rush + triune charm.
Chest -
Auriel's Robe

Auriel's Robe
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 650
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 650
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
Arrogance

Arrogance
Gothic Plate (Sacred)
Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength: 1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
Gothic Plate (Sacred)
Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength: 1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
The Petulant

The Petulant
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
Hellfire Plate



- All solid options here with arrogance being the strongest by far for a physical setup. Hellfire plate is cheap to make and is best in slot for the elemental build in labs and farming.



Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Helm -
Apeskull
Testament of the Apes
(Ape Set)

Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
Sky Spirit

Sky Spirit
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
Falcon Mask (Sacred)
Defense: (2390 - 2689) to (2642 - 2972)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 120
2% Chance to cast level 32 Tempest on Striking
150% Bonus to Attack Rating
Adds 42-84 Lightning Damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
10% Chance of Crushing Blow
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
Coldhunger

Coldhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Nezha

- All solid options depending on your choice of weapon. In a high end gear situation nezha is a very nice helm for magic finding. 

Nezha
Druid Helms
'FelIst'
Runeword Level: 110
While in Wereowl Form: Adds 10-15 Damage
While in Werewolf Form: -10% Enemy Cold Resistance
+2 to Druid Skill Levels
25% Attack Speed
+(172 to 200)% Enhanced Defense
(40 to 45)% to Dexterity
Maximum Mana +(11 to 20)%
(50 to 80)% Magic Find
Druid Helms
'FelIst'
Runeword Level: 110
While in Wereowl Form: Adds 10-15 Damage
While in Werewolf Form: -10% Enemy Cold Resistance
+2 to Druid Skill Levels
25% Attack Speed
+(172 to 200)% Enhanced Defense
(40 to 45)% to Dexterity
Maximum Mana +(11 to 20)%
(50 to 80)% Magic Find
Gloves -
Rogue Foresight

Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Savage





Savage
Gloves
'YstFelKa'
Runeword Level: 110
+1% Enhanced Weapon Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
Gloves
'YstFelKa'
Runeword Level: 110
+1% Enhanced Weapon Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
Water
Pantheon
(Amazon Bow Set)
Trinity Craft - Both solid choices I'm not exactly sure what the best choice is yet but I'm leaning towards savage. Water + Frost is a nice combo for a big dex boost I prefer this for a budget elemental setup.
Water
Leather Gloves (Sacred)
Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength: 335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)
Leather Gloves (Sacred)
Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength: 335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)
Pantheon
(Amazon Bow Set)
Boots -
Wind Runner







Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Frost
Pantheon
(Amazon Bow Set)
Trinity Craft - Windrunner is goat for physical setups and frost/trinity are interesting options for tri elemental.
Frost
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength: 335
Item Level: 1
(0 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength: 335
Item Level: 1
(0 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)
Pantheon
(Amazon Bow Set)
Belt -
Black Void

Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Lilith's Temptation

Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Dementia
- Blackvoid for physical, Lilith for mfing, and dementia for labs / elemental setup.
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Amulet -
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Beads of the Snake Queen

Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
In For The Kill

In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Quov Tsin's Talisman
- All good options. I personally prefer beads of the snake queen for bossing and in for the kill for farming. Quov's mandatory for elemental setup.
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Rings -
Giant's Knuckle

Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Adrenaline Rush

Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Bad Mood
- 1 Arush makes farming feel much smoother. Bad moods are mandatory for the elemental setup.
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Shield - Abandon Craft Spiked Shield( https://i.imgur.com/wm3d8h8.png )
The Flying Saucer

The Flying Saucer
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Small Shield (Sacred)
Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
1% Base Block Chance
30% Movement Speed
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
Svalinn





Svalinn
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Emerald Earth
Rainbow Warrior
(Druid Wereowl Set)
- Hard to say what the best is here if you are having trouble reaching block cap you may have to use the abandon shield/emerald earth for quite some time. Flying saucer is great for speed farming with the elemental setup but Svalinn is the ultimate shield for damage once you can reach block cap with only 1% on the shield. 
Emerald Earth
Bone Shield (Sacred)
Defense: (1930 - 2412) to (2238 - 2797)
Chance to Block: 1 to 2% + Class%
Required Level: 100
Required Dexterity: 527
Item Level: 1
(1 to 2)% Base Block Chance
40% Block Speed
Adds 100-200 Lightning Damage
-(11 to 15)% to Enemy Lightning Resistance
+(100 to 150)% Enhanced Defense
+(51 to 75) to Dexterity
5% Reanimate as: Night Hawk
Socketed (6)
Bone Shield (Sacred)
Defense: (1930 - 2412) to (2238 - 2797)
Chance to Block: 1 to 2% + Class%
Required Level: 100
Required Dexterity: 527
Item Level: 1
(1 to 2)% Base Block Chance
40% Block Speed
Adds 100-200 Lightning Damage
-(11 to 15)% to Enemy Lightning Resistance
+(100 to 150)% Enhanced Defense
+(51 to 75) to Dexterity
5% Reanimate as: Night Hawk
Socketed (6)
Rainbow Warrior
(Druid Wereowl Set)
Weapon -
Thunder Talons

- Decent dagger that is less effective then the old xisShark but a nice bridge item until a full black razor/undead crown setup. Craft in an eth base with an indestructible jewel. "When you craft Pre-mo with ED before you make the runeword to break the ED cap."

Thunder Talons
Daggers
Except Necromancer Daggers
'FulPhul'
Runeword Level: 110
(Druid Only)
+100 Lightning Damage per Character Level Above 130
50% Hit Recovery
Adds 100-(140 to 160) Damage
-(25 to 30)% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
7% to Energy
Maximum Lightning Resist +2%
Physical Resist 5%
+1 Life on Striking
Daggers
Except Necromancer Daggers
'FulPhul'
Runeword Level: 110
(Druid Only)
+100 Lightning Damage per Character Level Above 130
50% Hit Recovery
Adds 100-(140 to 160) Damage
-(25 to 30)% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
7% to Energy
Maximum Lightning Resist +2%
Physical Resist 5%
+1 Life on Striking
Black Razor
- Huge tri elemental damage now that this has innate. Probably the best paired with quov + double bad mood ring.
Black Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
SWAP:
Instinct (Xis)
Or Qarak's Will

Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Azgar's Mark

Azgar's Mark
Viper Bow (Sacred)
Two-Hand Damage: (244 - 267) to (299 - 324)
(Druid Only)
Required Level: 100
Required Dexterity: 660
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
1% Chance to cast level 60 Meteor Shower on Kill
20% Chance to cast level 4 Arrow on Striking
+(2 to 4) to Druid Skill Levels
+(12 to 24)% Bonus Damage to Mark of the Wild
(51 to 100)% Duration Bonus to Mark of the Wild
Adds 60-100 Damage
(6 to 10)% Life stolen per Hit
+(140 to 170)% Enhanced Damage
+50 Life Regenerated per Second
Socketed (6)
Viper Bow (Sacred)
Two-Hand Damage: (244 - 267) to (299 - 324)
(Druid Only)
Required Level: 100
Required Dexterity: 660
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
1% Chance to cast level 60 Meteor Shower on Kill
20% Chance to cast level 4 Arrow on Striking
+(2 to 4) to Druid Skill Levels
+(12 to 24)% Bonus Damage to Mark of the Wild
(51 to 100)% Duration Bonus to Mark of the Wild
Adds 60-100 Damage
(6 to 10)% Life stolen per Hit
+(140 to 170)% Enhanced Damage
+50 Life Regenerated per Second
Socketed (6)
MO's and Jewels : On armor 1-2 flat damage and then dex/fhr. For amulet + ring marksman UMO + physical damage reduced. For Jewels craft them with ohm rune and look for 2% dex(ultimate jewels will have min+max damage, 2%dex). For most sockets the most damage will come from perfect amethyst or ultimately fel runes (7% dex per).
A5 Ultimate Merc Setup
Chest : Erawan Runeword
Khazra Plate
- Erawen for budget.
Khazra Plate
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2310
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
Helm :
Lilith's Legion

Lilith's Legion
Avenger Guard (Sacred)
Defense: (3691 - 4041) to (4067 - 4455)
(Barbarian Only)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to Barbarian Skill Levels
150% Bonus to Attack Rating
+(172 to 200)% Enhanced Defense
+300 Defense
20% to Strength
10% to Vitality
Physical Resist 10%
2% Reanimate as: Random Monster
(30 to 60)% Gold Find
50% Magic Find
Socketed (4)
Avenger Guard (Sacred)
Defense: (3691 - 4041) to (4067 - 4455)
(Barbarian Only)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to Barbarian Skill Levels
150% Bonus to Attack Rating
+(172 to 200)% Enhanced Defense
+300 Defense
20% to Strength
10% to Vitality
Physical Resist 10%
2% Reanimate as: Random Monster
(30 to 60)% Gold Find
50% Magic Find
Socketed (4)
Boarfrost
- Liliths for mfing and boar for more CC
Boarfrost
Assault Helmet (Sacred)
Defense: (2238 - 2561) to (2449 - 2803)
(Barbarian Only)
Required Level: 100
Required Strength: 600
Item Level: 120
25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
20% Attack Speed
Adds 63-125 Cold Damage
+(21 to 25)% to Cold Spell Damage
-50% to Enemy Cold Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +90%
+(87 to 114)% Enhanced Defense
(21 to 25)% to Strength
Socketed (4)
Assault Helmet (Sacred)
Defense: (2238 - 2561) to (2449 - 2803)
(Barbarian Only)
Required Level: 100
Required Strength: 600
Item Level: 120
25% Chance to cast level 40 Ice Bolt Nova on Melee Attack
20% Attack Speed
Adds 63-125 Cold Damage
+(21 to 25)% to Cold Spell Damage
-50% to Enemy Cold Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +90%
+(87 to 114)% Enhanced Defense
(21 to 25)% to Strength
Socketed (4)
Gloves :
Facebreaker
- This 1 item will make the merc hit his 2nd to last attack frame. Very useful and great stats
Facebreaker
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
Boots :
Angel's Wrath

Angel's Wrath
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 575
Item Level: 120
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life +3%
Physical Resist 10%
Socketed (4)
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 575
Item Level: 120
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life +3%
Physical Resist 10%
Socketed (4)
Steppe Sleeper
Tundra Walker
(Barbarian Windcarver Set)
- Phys res for survival or steppe to reach str needed for khaz
Steppe Sleeper
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Windcarver Set)
Belt :
Champion of the Triune
- Insane proc for survival 
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
Amulet :
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Athulua's Oracle
- Dyers is superior for phys res but oracle is suitable until then
Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Weapon :
Qarak's Will
Whole point of using the merc a free very strong blust
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Gems + Mo's : Get 87% FHR with mo's and then STR + MF. Socket 4 Ber rune crafted life leech jewels with 2%str and the rest ko runes/pdiamonds.
A1 Priestess Merc Setup
Pantheon
Pantheon
(Amazon Bow Set)
Earth
Fire
Frost
Water
Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%
Set Bonus with 3 or more set items:
Enhanced Weapon Damage +60%
+150 to Life
Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Enhanced Weapon Damage +60%
+200 to Dexterity
(Amazon Bow Set)
Earth
Fire
Frost
Water
Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%
Set Bonus with 3 or more set items:
Enhanced Weapon Damage +60%
+150 to Life
Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Enhanced Weapon Damage +60%
+200 to Dexterity
Celestia's Ribbon
Celestia's Myth
(Amazon Spear Set)

Celestia's Ribbon
Plated Belt (Sacred)
Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 90
Required Strength: 675
Item Level: 1
+1 to Amazon Skill Levels
15% Attack Speed
+(140 to 170)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Dexterity
Physical Resist 5%
Socketed (2)
Plated Belt (Sacred)
Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 90
Required Strength: 675
Item Level: 1
+1 to Amazon Skill Levels
15% Attack Speed
+(140 to 170)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Dexterity
Physical Resist 5%
Socketed (2)
Celestia's Myth
(Amazon Spear Set)
Helepolis

Helepolis
Spangenhelm (Sacred)
Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 675
Item Level: 105
+38 to Maximum Damage
+(14 to 24) to Guard Tower
10% Chance of Crushing Blow
+(172 to 200)% Enhanced Defense
(21 to 30)% to Strength
Physical Resist 20%
(31 to 50)% Bonus to Defense
Socketed (4)
Spangenhelm (Sacred)
Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 675
Item Level: 105
+38 to Maximum Damage
+(14 to 24) to Guard Tower
10% Chance of Crushing Blow
+(172 to 200)% Enhanced Defense
(21 to 30)% to Strength
Physical Resist 20%
(31 to 50)% Bonus to Defense
Socketed (4)
Athulua's Oracle

Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Socket p ametheyst or fal runes. Mo attack speed on weapon + damage + life leech. Mo armor with total char d/hit recovery/dex. This merc is nice for survivability buff.
BONUS
Late Game Ele Rat Setup - Alive and well check lab setups
End-Game Gear Setups
141-150
► Show Spoiler
Undead Crown Rat - Farming Setup
Chest - Tainted Crafted
Helm -
Gloves -
Boots -
Belt -
Amulet -
Rings -
Shield - Tainted Crafted Spiked Shield
Weapon - Ethereal
Some amount of crafts with tainted shrines might be better here I haven't done much testing with the crown.
Labs Skill Plan
Max Barkskin
Max Specialization
Max Endurance
Max Meditation
Max Progeny's Blessing
Max Steel Wings
Max Birdstorm
20 Harvesters
5 Ferocity
1 Mythal
1 Symbiosis
1 Survival Instinct
Rest of points Owlbeast Form
Henchman Dimensional Labyrinth / Bossing Setup
Chest -
Helm -
Gloves -
Boots -
Belt -
Amulet -
Rings -
Shield -
Weapon -
The goal of this set is resistance cap, highest possible absorb, and solid leech. Makes the build borderline unkillable even in the hardest forms of content.
*Shoutouts to Vikan for popularizing and creating this setup.
Alternate Budget Lab Setup
Nats Armor
*3pc hench for the bonus if possible*
Ultimate Labs Setup
You need
Strong Relics for lab:
Chest - Tainted Crafted
Arrogance

Arrogance
Gothic Plate (Sacred)
Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength: 1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
Gothic Plate (Sacred)
Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength: 1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)
Auriel's Robe

Auriel's Robe
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 650
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
Light Plate (Sacred)
Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 650
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
Helm -
Undead Crown

Undead Crown
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 110
Required Strength: 675
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 110
Required Strength: 675
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
Gloves -
Rogue Foresight

Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
Boots -
Wind Runner







Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Belt -
Black Void

Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Amulet -
Dyers Eve

Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Beads of the Snake Queen

Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
In For The Kill

In For The Kill
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Amulet
Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
Rings -
Giant's Knuckle

Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Shield - Tainted Crafted Spiked Shield
Weapon - Ethereal
Plunderbird
- Ideally with highest stats possible. Another option is you can buy a normal one and convert it eth with the effigy. This weapon + undead crown is a combo that adds +250% EWD by turning the negative crushing blow effect on plunder into damage. This is not intuitively read on the items but it is how it works.
Plunderbird
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Enhanced Weapon Damage per 1% Crushing Blow
30% Movement Speed
+(275 to 400) to Maximum Damage
+200% Enhanced Damage
Maximum Life +(2 to 5)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Blade (Sacred)
One-Hand Damage: 120 to (401 - 526)
(Druid Only)
Required Level: 100
Required Dexterity: 488
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
-6% Enhanced Weapon Damage per 1% Crushing Blow
30% Movement Speed
+(275 to 400) to Maximum Damage
+200% Enhanced Damage
Maximum Life +(2 to 5)%
Elemental Resists +25%
Physical Resist (1 to 10)%
Socketed (3)
Some amount of crafts with tainted shrines might be better here I haven't done much testing with the crown.
Labs Skill Plan
Max Barkskin
Max Specialization
Max Endurance
Max Meditation
Max Progeny's Blessing
Max Steel Wings
Max Birdstorm
20 Harvesters
5 Ferocity
1 Mythal
1 Symbiosis
1 Survival Instinct
Rest of points Owlbeast Form
Henchman Dimensional Labyrinth / Bossing Setup
Chest -
Bilefroth Skin
Henchmen Trophies
(Legendary Set)

Bilefroth Skin
Gothic Plate (Sacred)
Defense: 9198 to 11157
Required Level: 100
Required Strength: 675
Item Level: 120
50% Combat Speeds
10% Movement Speed
Adds 100-150 Magic Damage
5% Deadly Strike
+200% Enhanced Defense
+5 Magic Absorb
Socketed (6)
Gothic Plate (Sacred)
Defense: 9198 to 11157
Required Level: 100
Required Strength: 675
Item Level: 120
50% Combat Speeds
10% Movement Speed
Adds 100-150 Magic Damage
5% Deadly Strike
+200% Enhanced Defense
+5 Magic Absorb
Socketed (6)
Henchmen Trophies
(Legendary Set)
Helm -
Blackskull's Horns
Henchmen Trophies
(Legendary Set)

Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Gloves -
Stareye's Claws
Henchmen Trophies
(Legendary Set)

Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Boots -
Fangskin Scales
Henchmen Trophies
(Legendary Set)

Fangskin Scales
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(0 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Greaves (Sacred)
Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(0 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt -
Doomcloud Spine
Henchmen Trophies
(Legendary Set)

Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Amulet -
Quov Tsin's Talisman

Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Rings -
Bad Mood
x2
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Shield -
Shield of Hakan II
+2 all res
Shield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
Weapon -
Black Razor

Black Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
The goal of this set is resistance cap, highest possible absorb, and solid leech. Makes the build borderline unkillable even in the hardest forms of content.
*Shoutouts to Vikan for popularizing and creating this setup.
Alternate Budget Lab Setup
Apeskull
Testament of the Apes
(Ape Set)

Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)

Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Blackskull's Horns
Henchmen Trophies
(Legendary Set)

Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Nats Armor
Hellfire Plate







Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Water
Pantheon
(Amazon Bow Set)

Water
Leather Gloves (Sacred)
Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength: 335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)
Leather Gloves (Sacred)
Defense: (940 - 1175) to (954 - 1192)
Required Level: 80
Required Strength: 335
Item Level: 1
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Fire Resist +(31 to 50)%
(13 to 19)% Gold Find
Requirements -33%
Socketed (4)
Pantheon
(Amazon Bow Set)
Frost
Pantheon
(Amazon Bow Set)

Frost
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength: 335
Item Level: 1
(0 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Required Strength: 335
Item Level: 1
(0 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)
Pantheon
(Amazon Bow Set)
Stareye's Claws
Henchmen Trophies
(Legendary Set)

Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Dementia

Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Doomcloud Spine
Henchmen Trophies
(Legendary Set)

Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Bad Mood
x2
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Quov Tsin's Talisman

Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Shield of Hakan II

Shield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
Black Razor

Black Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
*3pc hench for the bonus if possible*
Ultimate Labs Setup
Hellfire Plate







Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(14 to 18)% to Enemy Fire Resistance
-(11 to 15)% to Enemy Lightning Resistance
-(11 to 15)% to Enemy Cold Resistance
-(11 to 15)% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Dementia

Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Apeskull
Testament of the Apes
(Ape Set)

Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)

Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Bad Mood
x2
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Quov Tsin's Talisman

Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Shield of Hakan II

Shield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 600
Required Dexterity: 619
Item Level: 105
1% Base Block Chance
-25% Cast Speed
-50% to Spell Damage
Slows Attacker by 25%
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Socketed (4)
Black Razor

Black Razor
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (93 - 117) to (96 - 120)
Required Level: 100
Required Dexterity: 454
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Innate Tri-Elemental Damage: (40.0% of Dexterity)
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Necromancer Skill Levels
+(2 to 3) to Druid Skill Levels
Adds 50-75 Fire Damage
Adds 50-75 Lightning Damage
Adds 50-75 Cold Damage
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
+(140 to 200)% Enhanced Damage
-(10 to 15)% to Enemy Cold Resistance
Socketed (3)
Stareye's Claws
Henchmen Trophies
(Legendary Set)

Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Lifecrusher





Lifecrusher
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
You need
Solitude
UMO's to stay alive and some mana regen thru either MO'ing your jewelry or using 
Solitude
Mystic Orb
Right-Click to Apply
1% Chance to cast level 1 Life Spark on Striking
3% to Strength
+10 Required Level
Mystic Orb
Right-Click to Apply
1% Chance to cast level 1 Life Spark on Striking
3% to Strength
+10 Required Level
The Moon Crystal
UMO's. This setup alone won't quite get us to -199 pierce for that you need 
The Moon Crystal
Mystic Orb
Right-Click to Apply
10% Cast Speed
Regenerate Mana +10%
Lightning Resist +15%
Cold Resist +15%
+10 Required Level
Mystic Orb
Right-Click to Apply
10% Cast Speed
Regenerate Mana +10%
Lightning Resist +15%
Cold Resist +15%
+10 Required Level
The Endless Light
UMO or some nice relics. You only need -199 to kill the final bosses in lab / sam. If you have laz trophy its much easier to use apeskull but witchunters overall should be the best if you have endless/relics because its going to allow you to socket fel runes for massive dex. Socket gear with whatever Pgems you need for 90% res cap and 260 overall res(you most be overcapped for deeper labs). The rest of gear fel runes where you can be mindful it's going to raise the items level. With that being said use MO's sparely at first until you fully figure your setup / breakpoints out. I advise going for at least the 89 FHR frame. 
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Strong Relics for lab:
Relic (Conflux)
- 13 all ele pierce 600 second buff but you lose much of the physical portion from black razor.. use with caution you must be able to sustain stillRelic (Eagle Stance)
- huge innate and important regen.. by far the best relic you can getRelic (Spark of Hope)
- great buff helps with Fhr and movement speed
Relic
Required Level: 75
Spark of Hope Duration Increased by 15 seconds
+(9 to 17) to Spark of Hope
Half Freeze Duration
Required Level: 75
Spark of Hope Duration Increased by 15 seconds
+(9 to 17) to Spark of Hope
Half Freeze Duration
Relic (ATMG Sentry)
- mana on striking is huge for sustain
Relic
Required Level: 75
3% Chance to cast level 30 ATMG Sentry on Kill
+(2 to 5) to ATMG Sentry
+1 Mana on Striking
Required Level: 75
3% Chance to cast level 30 ATMG Sentry on Kill
+(2 to 5) to ATMG Sentry
+1 Mana on Striking
Relic (OHMAN)
mana on strike
Relic
Required Level: 75
(2 to 4)% Mana stolen per Hit
+(3 to 7) to OHMAN
+1 Mana on Striking
Required Level: 75
(2 to 4)% Mana stolen per Hit
+(3 to 7) to OHMAN
+1 Mana on Striking
Relic (Death Coil)
- life on striking same conceptRelic (SMG)
- life on striking Relic (Titan's Fortitude)
- great tank buff
Relic
Required Level: 75
+(2 to 6) to Titan's Fortitude
+(101 to 500) Defense
+5% to Experience Gained
Required Level: 75
+(2 to 6) to Titan's Fortitude
+(101 to 500) Defense
+5% to Experience Gained
Credits
► Show Spoiler
Shoutouts to ControlledAnger for introducing me to this wonderful mod and teaching me mostly everything I know about druid. This guy is the druid GURU.
Marco and the dev team great job on sigma and mod thus far.
Ben- great help in sigma beta for questions and such.
Marco and the dev team great job on sigma and mod thus far.
Ben- great help in sigma beta for questions and such.
WIP