2h Melee Necro

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Seikun
Cultist
20 | 0
Now I have a question about
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Cube Reagent
Cube with Any Weapon to Add Bonus
+15% Enhanced Damage
+20 to Strength
Adds Strength Bonus to Damage
2% Chance of Crushing Blow
+10 Required Level
and its Adds Strength Bonus to Damage. Is it cumulative, i.e. if I happen to find two UMOs, would it be rational to apply them to the same weapon? And what about similar bonus on
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.26 per Strength)%
Mega Impact
1% Chance to cast level 15 Quill Storm on Melee Attack
Additional Strength Damage Bonus: 0.0625%
+(130 to 200)% Enhanced Damage
Adds (50 to 90)-(180 to 250) damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
Freezes Target +1
Socketed (6)
, can it combine with Larzuk UMO?
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Giu
Grubber
346 | 24
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Seikun wrote:Now I have a question about
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Cube Reagent
Cube with Any Weapon to Add Bonus
+15% Enhanced Damage
+20 to Strength
Adds Strength Bonus to Damage
2% Chance of Crushing Blow
+10 Required Level
and its Adds Strength Bonus to Damage. Is it cumulative, i.e. if I happen to find two UMOs, would it be rational to apply them to the same weapon? And what about similar bonus on
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.26 per Strength)%
Mega Impact
1% Chance to cast level 15 Quill Storm on Melee Attack
Additional Strength Damage Bonus: 0.0625%
+(130 to 200)% Enhanced Damage
Adds (50 to 90)-(180 to 250) damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
Freezes Target +1
Socketed (6)
, can it combine with Larzuk UMO?

Yes
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neklp
Cog
206 | 1
The guide is very helpful I am doing melee necro this season he's 130 atm and can do most ubers easily haven't tired laz and Rathma yet.Only problem I have is tsin and that's mostly because of my play style.If you wanna hunt trophies I highly recommend this build.
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Anonymous:
Memelistas
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At what point is it good to switch from carnage to parasite ? Using melee set and carnage as main skill. Can rape bosses, can do most of content at my level. How ever fauzt is is a hard at the moment since damage reduction is low (no TA trophy yet) and mobs hurt. But if i get to Bremm town after few deaths - it's a cake walk there. Super easy farming and fast too, carnage owns there.
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Jampula
Edyrem
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Anonymous: wrote:At what point is it good to switch from carnage to parasite ? Using melee set and carnage as main skill. Can rape bosses, can do most of content at my level. How ever fauzt is is a hard at the moment since damage reduction is low (no TA trophy yet) and mobs hurt. But if i get to Bremm town after few deaths - it's a cake walk there. Super easy farming and fast too, carnage owns there.

The moment you find Reaper's Hand or can make Tzeentch / Xis Chthon. Then just ditch the set and get Erawan, Megalith and Truce to boost your phys res.
OrphineM
Sasquatch
68 | 2
So I recently found
Shadowfang
Shadowfang
Bastard Sword (Sacred)

One-Hand Damage: (164 - 207) to (272 - 341)
Two-Hand Damage: (232 - 285) to (337 - 416)
(Necromancer Only)
Required Level: 100
Required Strength: 535
Item Level: 120
Strength Damage Bonus: (0.26 per Strength)%
Area Effect Attack
20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack
+(160 to 200)% Enhanced Damage
Adds (50 to 75)-(150 to 200) damage
Ignore Target's Defense
+60 to Stormlord
5% Reanimate as: Veil Terror
Socketed (4)
as a random drop, and I'm wondering if it's actually usable or not? Mostly, I'm not sure if it's usable with carnage/parasite or if you have to have a scythe/dagger for those.

If not, what build would actually want this SSU?
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Anonymous:
Memelistas
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OrphineM wrote:So I recently found
Shadowfang
Shadowfang
Bastard Sword (Sacred)

One-Hand Damage: (164 - 207) to (272 - 341)
Two-Hand Damage: (232 - 285) to (337 - 416)
(Necromancer Only)
Required Level: 100
Required Strength: 535
Item Level: 120
Strength Damage Bonus: (0.26 per Strength)%
Area Effect Attack
20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack
+(160 to 200)% Enhanced Damage
Adds (50 to 75)-(150 to 200) damage
Ignore Target's Defense
+60 to Stormlord
5% Reanimate as: Veil Terror
Socketed (4)
as a random drop, and I'm wondering if it's actually usable or not? Mostly, I'm not sure if it's usable with carnage/parasite or if you have to have a scythe/dagger for those.

If not, what build would actually want this SSU?


Well only necro can use it. And by the looks of it only melee should. Then you need to brainstorm and look through all those oskills and discover what suits your playstyle. Maybe charged strike or gorefest or something else.
igilmus
Invader
9 | 0
Where do you regain the 15% physical resist you lose when swapping
Rebel (Xis)
Rebel
Body Armors

'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +200%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
with
Erawan
Erawan
Body Armors

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
?
Maazias
Imp
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I just want to say how thankful I'm about the crafting section of your guide along with the loot filter lines. They've helped me enjoy this build like no other. Keep up the good work!