Mana Sorceress

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Scalewinged
Sand Maggot
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EST-Commander wrote:Quick note:
Snake's Battle Chant
Snake's Battle Chant
Sash (Sacred)

Defense: (2728 - 3539) to (3259 - 4081)
Required Level: 80
Required Strength: 500
Item Level: 1
Slows Attacker by 5%
+(120 to 200)% Enhanced Defense
+(500 to 1000) Defense
+(31 to 50) to Strength
(11 to 15)% to Energy
+200 to Mana
+(31 to 40) Life on Melee Attack
+(16 to 20) Mana on Melee Attack
Socketed (2)

Gathering of the Tribes
(Barbarian Elementalist Set)
seems to be a potent belt. Some nice def and nice %ene and flat mana. while being lvl 80 (means some MO space) and a set item its relatively cheap to get i think


Nolo31 wrote:check out
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength:
375
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana +(11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)

Universal Law
(Assassin Psionic Set)
too!


Ofc every sorc have around 500 spare points to put in str.. esp in early/mid.. esp sorc that purely based on mana and NRG
Now for real... even blessed honorific (with -req) will easily beat these i guess.
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Hrishi
Bone Archer
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Updated guide for 1.5, please let me know if you find any errors and I'll try to correct them asap. I have now also added a patch history section in order to list the changes this build has had since it's release in sigma.

I still plan to rework the uber section one day, but I keep putting it off. Maybe during the pandemic is as good a time as any...
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NotCube
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Have you tested a max vit mana sorc using the
Vizjerei Dominion
Vizjerei Dominion
(Sorceress Arcane Set)

Vizjerei Judgment
Vizjerei Brilliance
Vizjerei Grip
Vizjerei Cloak

Set Bonus with 2 or more set items:
15% to Energy
Maximum Mana +15%

Set Bonus with 3 or more set items:
+4 to Sorceress Skill Levels

Set Bonus with complete set:
25% Movement Speed
Arcane Fury Cooldown Reduced by 5 seconds
+100 Life Regenerated per Second
Physical Resist 10%
10% Chance to Avoid Damage
100% Bonus to Defense

set (specifically the
The Presence
)? You'll lose out on about 300 points in energy, but gains a few thousands more life. Recasting Hive every 30s on top of the normal skill switching will really suck but I'm still curious if that could work.
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suchbalance
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That set works off of total vitality, not base (same as any other item that doesn't explicitly reference "base atribute").

Nice guide by the way :)
Crosby4HyG
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Really enjoying this build, seems like it has a lot of end game potential.
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Hrishi
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NotCube wrote:Have you tested a max vit mana sorc using the
Vizjerei Dominion
Vizjerei Dominion
(Sorceress Arcane Set)

Vizjerei Judgment
Vizjerei Brilliance
Vizjerei Grip
Vizjerei Cloak

Set Bonus with 2 or more set items:
15% to Energy
Maximum Mana +15%

Set Bonus with 3 or more set items:
+4 to Sorceress Skill Levels

Set Bonus with complete set:
25% Movement Speed
Arcane Fury Cooldown Reduced by 5 seconds
+100 Life Regenerated per Second
Physical Resist 10%
10% Chance to Avoid Damage
100% Bonus to Defense

set (specifically the
The Presence
)? You'll lose out on about 300 points in energy, but gains a few thousands more life. Recasting Hive every 30s on top of the normal skill switching will really suck but I'm still curious if that could work.


This was actually my plan starting out this season but I.. diverged due to the o-skill madness we got. When mathing it out, it seemed really powerful, especially for a heavy bossing/lab setup because I thought it worked off total Vitality (which SB confirmed above!). As you say, the micro-management does go up a fair bit but I'd really like to add an additional section to explore this alternate spec when I get to try it out in practice.

suchbalance wrote:That set works off of total vitality, not base (same as any other item that doesn't explicitly reference "base atribute").

Nice guide by the way :)


Thanks, that means a lot! This ring set actually adds a very interesting twist to the possibilities of building a mana sorc as the stat build has always been a very "solved" path, which makes me really happy. :D
aVenger
Fallen
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anyone tried samael on a mana sorc?
All ubers are easy for me and right now in labs t12. (Also not tried to push further)

He's the only one i'm missing and never tried before
Crosby4HyG
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aVenger wrote:anyone tried samael on a mana sorc?
All ubers are easy for me and right now in labs t12. (Also not tried to push further)

He's the only one i'm missing and never tried before


The farthest I've been able to push this build was Lab13.

Sam is probably doable with the right gear and maximized immersion damage. Only one way to find out.
terrynix
Dark Huntress
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Im new to median and so far ive managed to do almost all ubers till 120 with this build. Some took like 30 tries like banisher of light and legacy of blood (probably a player skill issue) but shes such a good farmer. Straightforward to gear too. Thanks for the nice guide!
adrift
Fallen
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Just some 1.6 info for people:

I think knave is a bait, the 25% sweep damage reduction is just too much. You are most likely better off sticking with Torrent until you get Valthek. I have 44k mana, +31 skills and damage is not that good for Faust+ level zones. Much better as fire with similar gear level.