Mana Sorceress

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Scalewinged
Void Archon
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EST-Commander wrote:Quick note:
Snake's Battle Chant
Snake's Battle Chant
Gathering of the Tribes Set
Sash (Sacred)

Defense: 1013 to 1027
Required Level: 80
Required Strength: 452
+(120 to 200)% Enhanced Defense
(11 to 15)% to Energy
+(500 to 1000) Defense
+(31 to 50) to Strength
+333 to Mana
+(31 to 40) Life on Attack
+(31 to 40) Mana on Attack
Slows Attacker by 5%
Socketed (2)
seems to be a potent belt. Some nice def and nice %ene and flat mana. while being lvl 80 (means some MO space) and a set item its relatively cheap to get i think


Nolo31 wrote:check out
Quantum Bevel
Quantum Bevel
Universal Law Set
Gauntlets (Sacred)

Defense: 558 to 653
Required Level: 80
Required Strength:
574
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana (11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)
too!


Ofc every sorc have around 500 spare points to put in str.. esp in early/mid.. esp sorc that purely based on mana and NRG
Now for real... even blessed honorific (with -req) will easily beat these i guess.
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Hrishi
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Updated guide for 1.5, please let me know if you find any errors and I'll try to correct them asap. I have now also added a patch history section in order to list the changes this build has had since it's release in sigma.

I still plan to rework the uber section one day, but I keep putting it off. Maybe during the pandemic is as good a time as any...
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NotCube
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Have you tested a max vit mana sorc using the
Vizjerei Dominion
Vizjerei Dominion
Sorceress Arcane Set

The Presence
The Darkness
The Hunger
The Catalyst
The Judgment

Set Bonus with 2 or more set items:
15% to Energy
Maximum Mana 15%

Set Bonus with 3 or more set items:
+4 to Sorceress Skill Levels

set (specifically the
The Presence
The Presence
Vizjerei Dominion Set
Ring (Sacred)

Required Level: 100
Hive Duration Reduced to 30 Seconds
Regenerate Mana +(40 to 60)%
-20% Gold Find
With The Catalyst and The Judgement Equipped:
Hive adds 1.5% of Vitality to Energy per Base Level in the Arcane Tree (Max 70%)
)? You'll lose out on about 300 points in energy, but gains a few thousands more life. Recasting Hive every 30s on top of the normal skill switching will really suck but I'm still curious if that could work.
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suchbalance
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That set works off of total vitality, not base (same as any other item that doesn't explicitly reference "base atribute").

Nice guide by the way :)
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Crosby4HyG
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Really enjoying this build, seems like it has a lot of end game potential.
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Hrishi
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NotCube wrote:Have you tested a max vit mana sorc using the
Vizjerei Dominion
Vizjerei Dominion
Sorceress Arcane Set

The Presence
The Darkness
The Hunger
The Catalyst
The Judgment

Set Bonus with 2 or more set items:
15% to Energy
Maximum Mana 15%

Set Bonus with 3 or more set items:
+4 to Sorceress Skill Levels

set (specifically the
The Presence
The Presence
Vizjerei Dominion Set
Ring (Sacred)

Required Level: 100
Hive Duration Reduced to 30 Seconds
Regenerate Mana +(40 to 60)%
-20% Gold Find
With The Catalyst and The Judgement Equipped:
Hive adds 1.5% of Vitality to Energy per Base Level in the Arcane Tree (Max 70%)
)? You'll lose out on about 300 points in energy, but gains a few thousands more life. Recasting Hive every 30s on top of the normal skill switching will really suck but I'm still curious if that could work.


This was actually my plan starting out this season but I.. diverged due to the o-skill madness we got. When mathing it out, it seemed really powerful, especially for a heavy bossing/lab setup because I thought it worked off total Vitality (which SB confirmed above!). As you say, the micro-management does go up a fair bit but I'd really like to add an additional section to explore this alternate spec when I get to try it out in practice.

suchbalance wrote:That set works off of total vitality, not base (same as any other item that doesn't explicitly reference "base atribute").

Nice guide by the way :)


Thanks, that means a lot! This ring set actually adds a very interesting twist to the possibilities of building a mana sorc as the stat build has always been a very "solved" path, which makes me really happy. :D
aVenger
Jungle Hunter
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anyone tried samael on a mana sorc?
All ubers are easy for me and right now in labs t12. (Also not tried to push further)

He's the only one i'm missing and never tried before
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Crosby4HyG
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aVenger wrote:anyone tried samael on a mana sorc?
All ubers are easy for me and right now in labs t12. (Also not tried to push further)

He's the only one i'm missing and never tried before


The farthest I've been able to push this build was Lab13.

Sam is probably doable with the right gear and maximized immersion damage. Only one way to find out.