akbugger wrote:Cupelix14 wrote:How much spell focus is needed? When should you switch Ohms to crafted jewels?
I'm not quite finding dealing damage to be an issue. But I can't even make it part way through Duncraig or Teganze without getting destroyed in 3 seconds.
From changelog:
The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
So every 10 points of Spell Focus will increase your total spell damage by 1%
Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgameDid u reach speed (faster recovery is very important) breakpoints on your UHM? Mobs in Dunc hurt in melee. Teganze u should be stomping however....just use equipment that raises max elemental resists (
Topspin

Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 25
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 37
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 78
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 160
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)
,
Wheel of Fortune

Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
).
Btw, I think UHM is the most overrated build in the game.
Still working on gear. I'm at 6 FPA attack and 5 FPA recovery. It's funny. I did some messing around and replaced some Ohms with +max res gems to get each res up to 81% with the set equipped and I was able to clear Teganze without much trouble. Maybe died once or twice. Duncraig was rougher but doable.
What's really messing me up is attack rating. I got lucky and got +100% AR on my weapon but it's not even close to enough on bosses or elite mobs. I know Bloodthorns goes by regular AR for bosses, so checking on Kabraxis I still only have like 75% chance to hit with around 20k AR. The guide doesn't mention with the set weapon...are you supposed to MO +AR%? Checking with another weapon that gives me near 30k AR is still not enough to reach the 95% level. Seems like that will be hard to reach without incredibly rolled jewels.
Fire absorb mobs are also annoying. Is there a point that having more pierce helps? Anything not fire absorb melts. Or does the fire damage eventually ramp to the point that monster absorb doesn't matter?
Build may be overrated but it has already taken me much farther than I got with fire sorc, cold sorc, or summon pally.