Unholy Melee Paladin [105-120/125 content in TU's]

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Mournbringer
Destroyer
6 | 0
cowgoesmoo wrote:I just started this build, seems pretty good so far.

However, what do I do next in terms of socketing? I see that you need to put ohms and then zod crafted jewels.

However isn't perfect ruby the same as ohms? How much vit should I be looking at before investing in jewels?



I would switch as soon as you get good enough Zod jewels which are taking me forever to craft. 4% fire damage energy factory plus Vit isn't easy thats Fo Sho

Also the runes may have been nerfed. Such was the case with Zod runes.
Diaco
Grubber
312 | 3
Mournbringer wrote:
cowgoesmoo wrote:I just started this build, seems pretty good so far.

However, what do I do next in terms of socketing? I see that you need to put ohms and then zod crafted jewels.

However isn't perfect ruby the same as ohms? How much vit should I be looking at before investing in jewels?



I would switch as soon as you get good enough Zod jewels which are taking me forever to craft. 4% fire damage energy factory plus Vit isn't easy thats Fo Sho

Also the runes may have been nerfed. Such was the case with Zod runes.


I wouldn't aim for all that on a jewel before getting to endgame. generally, a jewel with 3% fsd and 10-15 EF, or 3% fsd and 2%vit is already better than using Ral runes or Ohms damage wise. by endgame you will start switching the worst ones with ones with all the desired stats
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a321333
Daystar
665 | -3
nazh202 wrote:
a321333 wrote:Have any early and midgame gear Socketables suggests?

Ohm runes will be good, I think the guide mentioned it.


Godly Rolled Zod jewels . whats roll stats is good?/
Diaco
Grubber
312 | 3
a321333 wrote:
nazh202 wrote:
a321333 wrote:Have any early and midgame gear Socketables suggests?

Ohm runes will be good, I think the guide mentioned it.


Godly Rolled Zod jewels . whats roll stats is good?/


4% fire spell dmg + 15 energy factor and 2% vit would be godly. incredibly low chance of getting all that together tho
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a321333
Daystar
665 | -3
[Bloodthorns OR Lemures]

Which one skill is the best for midgame and endgame?
nazh202
Thunder Beetle
56 | 0
cowgoesmoo wrote:I just started this build, seems pretty good so far.

However, what do I do next in terms of socketing? I see that you need to put ohms and then zod crafted jewels.

However isn't perfect ruby the same as ohms? How much vit should I be looking at before investing in jewels?

Yes perfect rubies are fine for mid game too. With the Mathael set and some signets you can reach about 20k HP. End game set up gets the damage up significantly but loses the vitality bonus from the set, but still easily reach 15k +
nazh202
Thunder Beetle
56 | 0
a321333 wrote:[Bloodthorns OR Lemures]

Which one skill is the best for midgame and endgame?


My opinion:
Midgame: bloodthorns
Endgame: it can depend on whether you have items for radiance setup or lemures setup. But clearing dense uber (Dunc, Fauzt) or uber bosses with large hitbox -> bloodthorns. Other bosses: Lemures.
The best choice is try it both yourself if you have some spare Bella extracts.
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Sonicbdwa
Sasquatch
65 | 6
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a321333 wrote:[Bloodthorns OR Lemures]

Which one skill is the best for midgame and endgame?

Go blood thorns. Lemures only good for bosses with low mobility.
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Crash
Talic
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lemures will be better in later fauzt farming because it tracks harpies better, but need proper gear like
Ensi (Xis)
Ensi
Paladin Spears

'SoXis'
Runeword Level: 120
40% Chance to cast level 60 Cataclysm on Melee Attack
100% Attack Speed
+(172 to 200)% Enhanced Damage
Adds 250-375 fire damage
+3% to Poison Spell Damage
Hit Blinds Target +(2 to 3)
Cannot be Unsocketed
or a nice crafted crystal sword with cata proc to manage melee explosions and stray harpies at same time
cowgoesmoo
Bone Archer
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Thanks for the advice guys. Apart from gems, how do I upkeep the mana consumption at middle gearing?