
UNHOLY MELEE PALADIN
Introduction
The Unholy Melee Paladin is an unique melee caster build, with its damage scaling off Vitality. The class mechanics let us stack Vitality to boost our damage and sustain to great levels. All but the hardest uber quests can be done wearing set -
Malthael's Sanctuary
. Tiered uniques will carry you up to some 125 ubers easily without even farming for signets. This includes all Rifts.Malthael's Sanctuary
(Paladin Ritualist Set)
Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath
Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%
(Paladin Ritualist Set)
Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath
Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%
STRENGTHS AND WEAKNESSES
For:
- 20k+ hp easily reachable in set.
- Good sustain - ~1000 life on attack with 5 attacks per second (Superbeast) - in tiered uniques. Percentage based health regen from Vindicate.
- Innate fire + cold pierce from skill tree, tied to max hp. Can cap pierce (170 for bosses) in TU's.
- Great single target damage potential (Lemures) or good clear with still respectable singe target damage (Blood Thorns).
- Built in teleport, full screen freeze on a 3 second timer (Divine Apparition)
- Has to recast buffs often.
- Need to beat boss defense for sustain.
LEMURES OR BLOOD THORNS
► Show Spoiler
While Lemures boast slightly higher single target damage over Blood Thorns they are very awkward to clear packs with. Blood Thorns is very consistent with its damage, and might stack even better on a target with a big hitbox. For example Act bosses and many uber bosses. Before the mid season nerf to Divine Apparition damage (Still strong, just not strong enough to one shot Harpylisk packs without building just for it) I was going to build solely around it, but alas its not happening.
For the moment I believe Blood Thorns build will do its job more consistently, with Lemures not far behind. Remember there's nothing stopping you from trying both as respec methods are cheap and plenty.
For the moment I believe Blood Thorns build will do its job more consistently, with Lemures not far behind. Remember there's nothing stopping you from trying both as respec methods are cheap and plenty.
HOW TO PLAY
Buff up. Preferably starting with Superbeast, because it has much better FCR frames. Kill with either Blood Thorns or Lemures. Later on use Divine Apparition to reposition/clear screens depending on your skill build choice.
My keybinds with an added explanation below
► Show Spoiler
- LEFT CLICK: Sanguine Covenant - Duration is one minute. Activates your pierce. Needs 100% uptime
RIGHT SIDE:
D: Divine Apparition - Travel, Crowd Control and damage all in one.
E: Bloodthorns OR Lemures - your main kill button.
Q: Vindicate - Duration is 30 seconds. minor damage and % hp regen per second. Important.
S: Rapture - Duration with base level 1 is 30 seconds. Becomes 10 minutes when MAX'ed.
F1: Superbeast - Cast this before all other long duration buffs for better casting frames.
F2: Vessel of Retribution - Surprisingly Quite good single target damage if Sanguine Covenant is maxed.
F3: Grim Presence - Allows you to cast Sanguine Covenant
F4: Sacred Armour - Might save your hide with additional defense and regen. Long cooldown
ATTRIBUTES
Str: Enough for gear early on. Later on Stormlord will cover your your Str/Dex needs.
Dex: 0
Vita: Max
Energy: 0
SKILLS
There are many possible skill builds. Some choices are tied to your current combat speeds which are tied to breakpoints. Uber quest progression build also calls for different choice than farming build.
Below a general purpose build focused on progressing uber quests in Tiered Uniques:
► Show Spoiler
- Superbeast: 1
Divine Apparition: 1
Blessed Life: As much as you need to hit 50% Physical Damage Reduction. This is important, because you rely on regeneration more than you rely on defense.
Grim presence: 1
Bloodthorns OR Lemures (pick one): MAX
Possession:26 for 35% dodge.
Sanguine Covenant: MAX
Stormlord: MAX early on, with most max skill charms i keep it around 25
Vessel of Retribution: 1
Rapture: Leftover points is okay. I keep it around 10.
Sacred Armor: 1. Worth it for the additional regen. It might save your hide, but mind the cooldown
You'll find more info on Untwinked Progression in second post.
BREAKPOINTS
Before 90 try to keep your attack speed (IAS) as high as possible without sacrificing much damage. Below are Superbeast breakpoints:
FCR & FHR:
► Show Spoiler

Whatever FCR you get will be enough. Buff with superbeast before casting rest of the buffs, as the frames are much better than on Paladin. 5 fpa hit recovery recommended, 4 is possible in TU's with some points in Rapture
IAS:
► Show Spoiler
This one depends on three factors:
Below a sample calculation using only the stats of
Attack Speed Modifier: 10
Bonus IAS: 75%

- Your base weapon speed - consult https://docs.median-xl.com/doc/items/baseitems look for Attack Speed Modifier
- IAS on your gear
- IAS from buffs (Rapture, A5 merc Gift of The Wild for another example)
Below a sample calculation using only the stats of
Malthael's Wrath
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Wrath
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 80
Required Strength: 514
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+(3 to 6) to Paladin Skill Levels
75% Attack Speed
10% Movement Speed
+(21 to 40)% to Fire Spell Damage
+(21 to 40)% to Cold Spell Damage
+(76 to 125) to Vitality
Socketed (6)
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 80
Required Strength: 514
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+(3 to 6) to Paladin Skill Levels
75% Attack Speed
10% Movement Speed
+(21 to 40)% to Fire Spell Damage
+(21 to 40)% to Cold Spell Damage
+(76 to 125) to Vitality
Socketed (6)
Malthael's Sanctuary
(Paladin Ritualist Set)
Attack Speed Modifier: 10
Bonus IAS: 75%

EARLY GAME GEAR
► Show Spoiler
Weapon:
Gnarled Root
- 0 WSM, great IAS, Whopping 30% All Attributes and Physical Resist 8%. Amazing weapon for this build.
Gnarled Root
Club (4)
One-Hand Damage: 2 to 4
Required Level: 1
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+50% Damage to Undead
10% to All Attributes
+10 Life Regenerated per Second
Physical Resist 2%
Socketed (1)
One-Hand Damage: 7 to 8
Required Level: 18
Required Strength: 18
Item Level: 20
Strength Damage Bonus: (0.11 per Strength)%
45% Attack Speed
+50% Damage to Undead
16% to All Attributes
+20 Life Regenerated per Second
Physical Resist 4%
Socketed (2)
One-Hand Damage: 14 to 17
Required Level: 37
Required Strength: 49
Item Level: 41
Strength Damage Bonus: (0.11 per Strength)%
65% Attack Speed
+50% Damage to Undead
23% to All Attributes
+30 Life Regenerated per Second
Physical Resist 6%
Socketed (3)
One-Hand Damage: 17 to 21
Required Level: 46
Required Strength: 104
Item Level: 73
Strength Damage Bonus: (0.11 per Strength)%
75% Attack Speed
+50% Damage to Undead
30% to All Attributes
+40 Life Regenerated per Second
Physical Resist 8%
Socketed (3)
Club (4)
One-Hand Damage: 2 to 4
Required Level: 1
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+50% Damage to Undead
10% to All Attributes
+10 Life Regenerated per Second
Physical Resist 2%
Socketed (1)
One-Hand Damage: 7 to 8
Required Level: 18
Required Strength: 18
Item Level: 20
Strength Damage Bonus: (0.11 per Strength)%
45% Attack Speed
+50% Damage to Undead
16% to All Attributes
+20 Life Regenerated per Second
Physical Resist 4%
Socketed (2)
One-Hand Damage: 14 to 17
Required Level: 37
Required Strength: 49
Item Level: 41
Strength Damage Bonus: (0.11 per Strength)%
65% Attack Speed
+50% Damage to Undead
23% to All Attributes
+30 Life Regenerated per Second
Physical Resist 6%
Socketed (3)
One-Hand Damage: 17 to 21
Required Level: 46
Required Strength: 104
Item Level: 73
Strength Damage Bonus: (0.11 per Strength)%
75% Attack Speed
+50% Damage to Undead
30% to All Attributes
+40 Life Regenerated per Second
Physical Resist 8%
Socketed (3)
Dies Metus
Alternative choice if you want to focus on lemures.
Dies Metus
Goedendag (4)
One-Hand Damage: (5 - 7) to (11 - 16)
(Paladin Only)
Required Level: 6
Required Strength: 46
Item Level: 9
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(18 to 40)% Enhanced Damage
+(3 to 7) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(4 to 6)% to Spell Damage
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Slow Target (3 to 5)%
Socketed (1)
One-Hand Damage: (18 - 20) to (37 - 43)
(Paladin Only)
Required Level: 24
Required Strength: 81
Item Level: 27
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(64 to 86)% Enhanced Damage
+(11 to 14) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(7 to 9)% to Spell Damage
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Slow Target (9 to 11)%
Socketed (2)
One-Hand Damage: (50 - 55) to (84 - 96)
(Paladin Only)
Required Level: 43
Required Strength: 169
Item Level: 47
Strength Damage Bonus: (0.11 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(109 to 132)% Enhanced Damage
+(18 to 22) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(10 to 12)% to Spell Damage
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Slow Target (15 to 17)%
Socketed (3)
One-Hand Damage: (67 - 73) to (112 - 124)
(Paladin Only)
Required Level: 52
Required Strength: 339
Item Level: 82
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(132 to 154)% Enhanced Damage
+(22 to 25) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(13 to 15)% to Spell Damage
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Slow Target (18 to 20)%
Socketed (3)
Goedendag (4)
One-Hand Damage: (5 - 7) to (11 - 16)
(Paladin Only)
Required Level: 6
Required Strength: 46
Item Level: 9
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 1 Ice Elementals on Death Blow
5% Attack Speed
+(18 to 40)% Enhanced Damage
+(3 to 7) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(4 to 6)% to Spell Damage
+(11 to 20)% to Summoned Minion Life
+10% to Summoned Minion Resistances
Slow Target (3 to 5)%
Socketed (1)
One-Hand Damage: (18 - 20) to (37 - 43)
(Paladin Only)
Required Level: 24
Required Strength: 81
Item Level: 27
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 5 Ice Elementals on Death Blow
15% Attack Speed
+(64 to 86)% Enhanced Damage
+(11 to 14) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(7 to 9)% to Spell Damage
+(21 to 30)% to Summoned Minion Life
+15% to Summoned Minion Resistances
Slow Target (9 to 11)%
Socketed (2)
One-Hand Damage: (50 - 55) to (84 - 96)
(Paladin Only)
Required Level: 43
Required Strength: 169
Item Level: 47
Strength Damage Bonus: (0.11 per Strength)%
6% Chance to cast level 10 Ice Elementals on Death Blow
25% Attack Speed
+(109 to 132)% Enhanced Damage
+(18 to 22) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(10 to 12)% to Spell Damage
+(31 to 40)% to Summoned Minion Life
+20% to Summoned Minion Resistances
Slow Target (15 to 17)%
Socketed (3)
One-Hand Damage: (67 - 73) to (112 - 124)
(Paladin Only)
Required Level: 52
Required Strength: 339
Item Level: 82
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 16 Ice Elementals on Death Blow
30% Attack Speed
+(132 to 154)% Enhanced Damage
+(22 to 25) to Maximum Damage
+50% Damage to Undead
Stun Attack
+(13 to 15)% to Spell Damage
+(41 to 50)% to Summoned Minion Life
+30% to Summoned Minion Resistances
Slow Target (18 to 20)%
Socketed (3)
Werecat
- IAS, All Attributes, Physical Resist. Low str req - My choice
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 55
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 81
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 170
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 353
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 55
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 81
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 170
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 353
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Queen of Glass
- Pierce, Resists,
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
Iceshell
- nice for lemures build, cute proc.
Iceshell
Plate Mail (4)
Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 67
Item Level: 10
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 10-15 cold damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 99
Item Level: 27
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 33-38 cold damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 207
Item Level: 49
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 65-75 cold damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 429
Item Level: 84
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 130-150 cold damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
Plate Mail (4)
Defense: (253 - 285) to (518 - 581)
Required Level: 6
Required Strength: 67
Item Level: 10
5% Chance to cast level 7 Ice Bolt Nova on Melee Attack
2% Chance to cast level 5 Glacial Nova when Attacked
15% Hit Recovery
Adds 10-15 cold damage
+(11 to 15)% to Cold Spell Damage
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
Maximum Cold Resist +1%
Socketed (2)
Defense: (802 - 880) to (1511 - 1657)
Required Level: 23
Required Strength: 99
Item Level: 27
6% Chance to cast level 14 Ice Bolt Nova on Melee Attack
3% Chance to cast level 15 Glacial Nova when Attacked
25% Hit Recovery
Adds 33-38 cold damage
+(16 to 20)% to Cold Spell Damage
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
Maximum Cold Resist +(1 to 2)%
Socketed (4)
Defense: (1867 - 2024) to (3345 - 3633)
Required Level: 42
Required Strength: 207
Item Level: 49
7% Chance to cast level 21 Ice Bolt Nova on Melee Attack
4% Chance to cast level 25 Glacial Nova when Attacked
35% Hit Recovery
Adds 65-75 cold damage
+(21 to 25)% to Cold Spell Damage
+(101 to 120)% Enhanced Defense
+(201 to 300) Defense
Maximum Cold Resist +2%
Socketed (5)
Defense: (3017 - 3231) to (5347 - 5737)
Required Level: 50
Required Strength: 429
Item Level: 84
8% Chance to cast level 28 Ice Bolt Nova on Melee Attack
4% Chance to cast level 30 Glacial Nova when Attacked
45% Hit Recovery
Adds 130-150 cold damage
+(26 to 30)% to Cold Spell Damage
+(141 to 160)% Enhanced Defense
+(301 to 400) Defense
Maximum Cold Resist +3%
Socketed (6)
Dragon's Blood
- okay for bloodthorns build, fire/phys proc
Dragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 79
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Physical/Magic Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 116
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 244
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 506
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Physical/Magic Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 79
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Physical/Magic Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 116
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 244
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 506
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Physical/Magic Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
Catechumen
- Great proc, resistances, life on attack, only req str. - My choice
Catechumen
Aerin Shield (4)
Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 36
Item Level: 12
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Cold Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Fire Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Attack
2% Reanimate as: Crimson Templar
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 53
Item Level: 29
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Cold Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Fire Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Attack
3% Reanimate as: Crimson Templar
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 112
Item Level: 50
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Cold Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Fire Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Attack
4% Reanimate as: Crimson Templar
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 232
Item Level: 85
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Cold Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Attack
5% Reanimate as: Crimson Templar
Socketed (4)
Aerin Shield (4)
Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 36
Item Level: 12
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Cold Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Fire Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Attack
2% Reanimate as: Crimson Templar
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 53
Item Level: 29
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Cold Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Fire Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Attack
3% Reanimate as: Crimson Templar
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 112
Item Level: 50
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Cold Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Fire Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Attack
4% Reanimate as: Crimson Templar
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 232
Item Level: 85
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Cold Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Attack
5% Reanimate as: Crimson Templar
Socketed (4)
Sangreal
- Aura will give you a lot of life, but the extra life gained from it won't give you more pierce. Either bug or intended behaviour.
Sangreal
Paladin Shields
'Lo'
Runeword Level: 59
Level 1 Demon Blood Aura
25% Attack Speed
25% Hit Recovery
-10% Base Block Chance
+33 Defense
Lightning Resist +25%
Paladin Shields
'Lo'
Runeword Level: 59
Level 1 Demon Blood Aura
25% Attack Speed
25% Hit Recovery
-10% Base Block Chance
+33 Defense
Lightning Resist +25%
The Ivory Tower
- Okay for bloodthorns build, low req.
The Ivory Tower
Tower Shield (4)
Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength: 22
Required Dexterity: 43
Item Level: 12
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana (3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength: 30
Required Dexterity: 58
Item Level: 29
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana (9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength: 59
Required Dexterity: 113
Item Level: 50
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana (15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength: 109
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana (18 to 20)%
Requirements -55%
Socketed (4)
Tower Shield (4)
Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength: 22
Required Dexterity: 43
Item Level: 12
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana (3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength: 30
Required Dexterity: 58
Item Level: 29
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana (9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength: 59
Required Dexterity: 113
Item Level: 50
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana (15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength: 109
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana (18 to 20)%
Requirements -55%
Socketed (4)
Wheel of Fortune
- Best elemental protection, vitality, mf.
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Lavadome
- Absolutely massive boost to vitality and life. Best all around choice
Lavadome
Helm (4)
Defense: (78 - 89) to (115 - 131)
Required Level: 4
Required Strength: 39
Item Level: 7
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
(3 to 5)% to Vitality
+15 to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)
Defense: (300 - 334) to (391 - 435)
Required Level: 22
Required Strength: 57
Item Level: 25
+1 to All Skills
+(71 to 90)% Enhanced Defense
(6 to 10)% to Vitality
+30 to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)
Defense: (753 - 825) to (970 - 1062)
Required Level: 39
Required Strength: 120
Item Level: 46
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
(11 to 15)% to Vitality
+45 to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)
Defense: (1191 - 1290) to (1519 - 1645)
Required Level: 48
Required Strength: 250
Item Level: 81
+2 to All Skills
+(131 to 150)% Enhanced Defense
(16 to 20)% to Vitality
+60 to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)
Helm (4)
Defense: (78 - 89) to (115 - 131)
Required Level: 4
Required Strength: 39
Item Level: 7
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
(3 to 5)% to Vitality
+15 to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)
Defense: (300 - 334) to (391 - 435)
Required Level: 22
Required Strength: 57
Item Level: 25
+1 to All Skills
+(71 to 90)% Enhanced Defense
(6 to 10)% to Vitality
+30 to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)
Defense: (753 - 825) to (970 - 1062)
Required Level: 39
Required Strength: 120
Item Level: 46
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
(11 to 15)% to Vitality
+45 to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)
Defense: (1191 - 1290) to (1519 - 1645)
Required Level: 48
Required Strength: 250
Item Level: 81
+2 to All Skills
+(131 to 150)% Enhanced Defense
(16 to 20)% to Vitality
+60 to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)
Lanterne Rouge
- Pick this if you enjoy going all out with offense. With
Lanterne Rouge
Great Helm (4)
Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 67
Item Level: 13
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 99
Item Level: 29
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 207
Item Level: 50
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 429
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
Great Helm (4)
Defense: (109 - 126) to (161 - 185)
Required Level: 8
Required Strength: 67
Item Level: 13
4% Chance to cast level 10 Flamefront on Melee Attack
10% Attack Speed
-3% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
+15 Life Regenerated per Second
Socketed (1)
Defense: (388 - 430) to (536 - 594)
Required Level: 25
Required Strength: 99
Item Level: 29
6% Chance to cast level 16 Flamefront on Melee Attack
20% Attack Speed
-6% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (3)
Defense: (990 - 1077) to (1343 - 1461)
Required Level: 43
Required Strength: 207
Item Level: 50
8% Chance to cast level 22 Flamefront on Melee Attack
30% Attack Speed
-9% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
+25 Life Regenerated per Second
Socketed (4)
Defense: (1481 - 1600) to (1999 - 2161)
Required Level: 51
Required Strength: 429
Item Level: 85
10% Chance to cast level 28 Flamefront on Melee Attack
40% Attack Speed
-12% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
+30 Life Regenerated per Second
Socketed (4)
Gnarled Root
and
Gnarled Root
Club (4)
One-Hand Damage: 2 to 4
Required Level: 1
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+50% Damage to Undead
10% to All Attributes
+10 Life Regenerated per Second
Physical Resist 2%
Socketed (1)
One-Hand Damage: 7 to 8
Required Level: 18
Required Strength: 18
Item Level: 20
Strength Damage Bonus: (0.11 per Strength)%
45% Attack Speed
+50% Damage to Undead
16% to All Attributes
+20 Life Regenerated per Second
Physical Resist 4%
Socketed (2)
One-Hand Damage: 14 to 17
Required Level: 37
Required Strength: 49
Item Level: 41
Strength Damage Bonus: (0.11 per Strength)%
65% Attack Speed
+50% Damage to Undead
23% to All Attributes
+30 Life Regenerated per Second
Physical Resist 6%
Socketed (3)
One-Hand Damage: 17 to 21
Required Level: 46
Required Strength: 104
Item Level: 73
Strength Damage Bonus: (0.11 per Strength)%
75% Attack Speed
+50% Damage to Undead
30% to All Attributes
+40 Life Regenerated per Second
Physical Resist 8%
Socketed (3)
Club (4)
One-Hand Damage: 2 to 4
Required Level: 1
Item Level: 1
Strength Damage Bonus: (0.11 per Strength)%
25% Attack Speed
+50% Damage to Undead
10% to All Attributes
+10 Life Regenerated per Second
Physical Resist 2%
Socketed (1)
One-Hand Damage: 7 to 8
Required Level: 18
Required Strength: 18
Item Level: 20
Strength Damage Bonus: (0.11 per Strength)%
45% Attack Speed
+50% Damage to Undead
16% to All Attributes
+20 Life Regenerated per Second
Physical Resist 4%
Socketed (2)
One-Hand Damage: 14 to 17
Required Level: 37
Required Strength: 49
Item Level: 41
Strength Damage Bonus: (0.11 per Strength)%
65% Attack Speed
+50% Damage to Undead
23% to All Attributes
+30 Life Regenerated per Second
Physical Resist 6%
Socketed (3)
One-Hand Damage: 17 to 21
Required Level: 46
Required Strength: 104
Item Level: 73
Strength Damage Bonus: (0.11 per Strength)%
75% Attack Speed
+50% Damage to Undead
30% to All Attributes
+40 Life Regenerated per Second
Physical Resist 8%
Socketed (3)
Catechumen
you will go over IAS breakpoint for Paladin. High str req.
Catechumen
Aerin Shield (4)
Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 36
Item Level: 12
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Cold Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Fire Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Attack
2% Reanimate as: Crimson Templar
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 53
Item Level: 29
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Cold Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Fire Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Attack
3% Reanimate as: Crimson Templar
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 112
Item Level: 50
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Cold Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Fire Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Attack
4% Reanimate as: Crimson Templar
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 232
Item Level: 85
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Cold Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Attack
5% Reanimate as: Crimson Templar
Socketed (4)
Aerin Shield (4)
Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 36
Item Level: 12
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Cold Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Fire Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Attack
2% Reanimate as: Crimson Templar
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 53
Item Level: 29
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Cold Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Fire Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Attack
3% Reanimate as: Crimson Templar
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 112
Item Level: 50
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Cold Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Fire Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Attack
4% Reanimate as: Crimson Templar
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 232
Item Level: 85
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Cold Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Attack
5% Reanimate as: Crimson Templar
Socketed (4)
The Celestial Crown
- Another choice for Lemures build.
The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Aerin Orbiter
- Spell damage, resists. All around good choice.
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Rainbow
- Suprisingly good. Plenty of MO space.
Rainbow
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
Pollice Verso
- Great sustain, somewhat low req and +str for heavier gear. All around best choice.
Pollice Verso
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 60
Item Level: 16
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 81
Item Level: 32
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 155
Item Level: 52
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 287
Item Level: 86
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 60
Item Level: 16
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 81
Item Level: 32
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 155
Item Level: 52
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 287
Item Level: 86
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
Featherclaw
- If you feel you miss a lot against bosses.
Featherclaw
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Chain Gloves (4)
Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
Lionpaw
- All attributes, defense, life, mana. Pretty self-explanatory.
Lionpaw
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 44
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 65
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 137
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 282
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)
Chain Boots (4)
Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 44
Item Level: 7
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 65
Item Level: 25
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 137
Item Level: 46
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 282
Item Level: 79
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)
Rabbit's Foot
- Offensive choice with a uninterruptible attack and dash of mf.
Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
Wake of Destruction
- Valid choice for blood thorns build. Pairs nicely with
Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Dragon's Blood
.
Dragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 79
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Physical/Magic Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 116
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 244
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 506
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Physical/Magic Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 79
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Physical/Magic Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 116
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 244
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 506
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Physical/Magic Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
- Rare with +Skills, Vitality, Life, Fire/Cold/Spell damage.
Angel Heart
will work too. Not the most important slot early on
Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius
Empyrean Band
, 
Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 7 Singularity on Kill
(3 to 5)% to All Attributes
Increase Maximum Life and Mana 10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 7 Singularity on Kill
(3 to 5)% to All Attributes
Increase Maximum Life and Mana 10%
(5 to 15)% Gold Find
Ring of Regha
(lots of MO space), Rare with +skill, cold/fire/spell damage and stats
Ring of Regha
Ring
Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Ring
Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Pax Mystica
- for blink. Often underestimated and forgotten it really does make your leveling faster and easier
Pax Mystica
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
- Ral/Thul runes for Fire/Cold dmg, later on Ohm runes for 5% vita - this also gives more dmg.
MIDGAME GEAR
► Show Spoiler
Malthael's Sanctuary
The set is absolutely amazing. It only requires level 80 to wear. Try to get good rolls on +skill and fire/cold damage. Fill the sockets with Ohm's then Zod crafted jewels. Aim for +spell damage, energy factor, all attributes, vitality. I MO'ed mine with +fire spell damage and +mf. It absolutely destroys fautz and duncraig.
As I said earlier, the set should be easily available to anyone playing on the realm, and probably not all that hard to get yourself from K3K. There are only few quests in 120-130 range that will give you trouble
QUIET CRAFTS
Another option is to go with Quiet crafts. Be aware it might take well over hundred shrines spent to beat the set and even thats not guaranteed
JEWERLY
Early game choices stay valid as ever.
Malthael's Sanctuary
Malthael's Sanctuary
(Paladin Ritualist Set)
Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath
Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%
(Paladin Ritualist Set)
Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath
Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%
Malthael's Crown
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Crown
Blackguard Helm (Sacred)
Defense: (2347 - 2640) to (2474 - 2783)
(Paladin Only)
Required Level: 80
Required Dexterity: 387
Item Level: 1
+(1 to 3) to Paladin Skill Levels
(201 to 250)% Bonus to Attack Rating
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Cold Spell Damage
+(140 to 170)% Enhanced Defense
(16 to 20)% to Strength
(16 to 20)% to Vitality
+(21 to 40) Life on Attack
Socketed (4)
Blackguard Helm (Sacred)
Defense: (2347 - 2640) to (2474 - 2783)
(Paladin Only)
Required Level: 80
Required Dexterity: 387
Item Level: 1
+(1 to 3) to Paladin Skill Levels
(201 to 250)% Bonus to Attack Rating
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Cold Spell Damage
+(140 to 170)% Enhanced Defense
(16 to 20)% to Strength
(16 to 20)% to Vitality
+(21 to 40) Life on Attack
Socketed (4)
Malthael's Sanctuary
(Paladin Ritualist Set)
Malthael's Halo
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Halo
Field Plate (Sacred)
Defense: (6477 - 7287) to (7694 - 8656)
Required Level: 80
Required Strength: 353
Item Level: 1
+(2 to 3) to Paladin Skill Levels
+(11 to 20)% to Fire Spell Damage
+(11 to 20)% to Cold Spell Damage
+(140 to 170)% Enhanced Defense
Cold Resist +(31 to 50)%
Fire Resist +(31 to 50)%
Requirements -40%
Socketed (6)
Field Plate (Sacred)
Defense: (6477 - 7287) to (7694 - 8656)
Required Level: 80
Required Strength: 353
Item Level: 1
+(2 to 3) to Paladin Skill Levels
+(11 to 20)% to Fire Spell Damage
+(11 to 20)% to Cold Spell Damage
+(140 to 170)% Enhanced Defense
Cold Resist +(31 to 50)%
Fire Resist +(31 to 50)%
Requirements -40%
Socketed (6)
Malthael's Sanctuary
(Paladin Ritualist Set)
Malthael's Sanctuary
Malthael's Sanctuary
(Paladin Ritualist Set)
Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath
Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%
(Paladin Ritualist Set)
Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath
Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack
Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality
Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%
Malthael's Ward
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Ward
Sash (Sacred)
Defense: 1013 to 1027
Required Level: 80
Required Strength: 361
Item Level: 1
+1 to Paladin Skill Levels
+(11 to 15)% to Cold Spell Damage
+(26 to 38)% to Summoned Minion Damage
+(21 to 40) to Vitality
Total Character Defense (11 to 20)%
Requirements -20%
Socketed (2)
Sash (Sacred)
Defense: 1013 to 1027
Required Level: 80
Required Strength: 361
Item Level: 1
+1 to Paladin Skill Levels
+(11 to 15)% to Cold Spell Damage
+(26 to 38)% to Summoned Minion Damage
+(21 to 40) to Vitality
Total Character Defense (11 to 20)%
Requirements -20%
Socketed (2)
Malthael's Sanctuary
(Paladin Ritualist Set)
Malthael's Wrath
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Wrath
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 80
Required Strength: 514
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+(3 to 6) to Paladin Skill Levels
75% Attack Speed
10% Movement Speed
+(21 to 40)% to Fire Spell Damage
+(21 to 40)% to Cold Spell Damage
+(76 to 125) to Vitality
Socketed (6)
Holy Lance (Sacred)
Two-Hand Damage: 49 to 85
(Paladin Only)
Required Level: 80
Required Strength: 514
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+(3 to 6) to Paladin Skill Levels
75% Attack Speed
10% Movement Speed
+(21 to 40)% to Fire Spell Damage
+(21 to 40)% to Cold Spell Damage
+(76 to 125) to Vitality
Socketed (6)
Malthael's Sanctuary
(Paladin Ritualist Set)
The set is absolutely amazing. It only requires level 80 to wear. Try to get good rolls on +skill and fire/cold damage. Fill the sockets with Ohm's then Zod crafted jewels. Aim for +spell damage, energy factor, all attributes, vitality. I MO'ed mine with +fire spell damage and +mf. It absolutely destroys fautz and duncraig.
As I said earlier, the set should be easily available to anyone playing on the realm, and probably not all that hard to get yourself from K3K. There are only few quests in 120-130 range that will give you trouble
QUIET CRAFTS
Another option is to go with Quiet crafts. Be aware it might take well over hundred shrines spent to beat the set and even thats not guaranteed
JEWERLY
Early game choices stay valid as ever.
Teganze Pendant
, 
Teganze Pendant
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Amulet
Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Witchmoon
become amulet options
Witchmoon
Amulet
Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
Amulet
Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
LATE GAME GEAR
Radiance setup
► Show Spoiler
Weapon:
Amulet:
Rings:
Dux Infernum
- Skills, Fire Spell Damage, Life on Attack - First choice.
Dux Infernum
War Axe (Sacred)
One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Jinns Directly
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 500-1000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
War Axe (Sacred)
One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Jinns Directly
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 500-1000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
Adjudicator
- Highest possible Blood Thorns damage is possible with this weapon. It just doesnt bring anything else to the table.
Adjudicator
Goedendag (Sacred)
One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
Holy: Plague Deals 150% More Total Damage
Unholy: Blood Thorns Deal 40% More Total Damage
Neutrality: +50% Total Vessel Damage Bonus from Passives
+50% Damage to Undead
Adds 175-325 fire damage
Adds 1-600 lightning damage
Adds 200-250 cold damage
+800 poison damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
Goedendag (Sacred)
One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
Holy: Plague Deals 150% More Total Damage
Unholy: Blood Thorns Deal 40% More Total Damage
Neutrality: +50% Total Vessel Damage Bonus from Passives
+50% Damage to Undead
Adds 175-325 fire damage
Adds 1-600 lightning damage
Adds 200-250 cold damage
+800 poison damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
Ensi (Xis)
- A powerful farming weapon
Ensi
Paladin Spears
'SoXis'
Runeword Level: 120
40% Chance to cast level 60 Cataclysm on Melee Attack
100% Attack Speed
+(172 to 200)% Enhanced Damage
Adds 125-188 fire damage
+3% to Poison Spell Damage
Hit Blinds Target +(2 to 3)
Cannot be Unsocketed
Paladin Spears
'SoXis'
Runeword Level: 120
40% Chance to cast level 60 Cataclysm on Melee Attack
100% Attack Speed
+(172 to 200)% Enhanced Damage
Adds 125-188 fire damage
+3% to Poison Spell Damage
Hit Blinds Target +(2 to 3)
Cannot be Unsocketed
Aurumvorax
- A close to perfect roll will do adequate if you don't have
Aurumvorax
War Sword (Sacred)
One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(15 to 25)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(50 to 100) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+(5 to 10) to Light Radius
Socketed (3)
War Sword (Sacred)
One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 581
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
30% Cast Speed
+(15 to 25)% to Fire Spell Damage
-(15 to 25)% to Enemy Fire Resistance
+(10 to 19) to Pentagram
+20% to Summoned Minion Resistances
+(50 to 100) Life Regenerated per Second
Maximum Fire Resist +(1 to 2)%
Elemental Resists +20%
-10% Gold Find
+(5 to 10) to Light Radius
Socketed (3)
Dux Infernum
yet.
Dux Infernum
War Axe (Sacred)
One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Jinns Directly
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 500-1000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
War Axe (Sacred)
One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Jinns Directly
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 500-1000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
Eternal Vigil
- Interesting farming weapon. Beware the str req!
Eternal Vigil
War Sword (Sacred)
One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 1162
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+200 Spell Focus
3% Chance to cast level 53 Supernova on Death Blow
3% Chance to cast level 53 Glacial Nova on Death Blow
3% Chance to cast level 53 Cataclysm on Death Blow
+(3 to 4) to All Skills
+(31 to 40)% to Spell Damage
-(28 to 35)% to Enemy Poison Resistance
+(200 to 250) to Mana
Requirements +100%
Socketed (3)
War Sword (Sacred)
One-Hand Damage: 46 to 50
Required Level: 100
Required Strength: 1162
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+200 Spell Focus
3% Chance to cast level 53 Supernova on Death Blow
3% Chance to cast level 53 Glacial Nova on Death Blow
3% Chance to cast level 53 Cataclysm on Death Blow
+(3 to 4) to All Skills
+(31 to 40)% to Spell Damage
-(28 to 35)% to Enemy Poison Resistance
+(200 to 250) to Mana
Requirements +100%
Socketed (3)
Astral Blade
- Good all around stats. Potent, very flashy procs.
Astral Blade
Long Sword (Sacred)
One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1 Hunting Banshee/Ember Spirit Projectile
+(100 to 125) Spell Focus
15% Chance to cast level 60 Hunting Banshee on Melee Attack
15% Chance to cast level 60 Ember Spirit on Melee Attack
5% Chance to cast level 13 Mythal on Kill
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Fire Resistance
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
Long Sword (Sacred)
One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1 Hunting Banshee/Ember Spirit Projectile
+(100 to 125) Spell Focus
15% Chance to cast level 60 Hunting Banshee on Melee Attack
15% Chance to cast level 60 Ember Spirit on Melee Attack
5% Chance to cast level 13 Mythal on Kill
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Fire Resistance
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
Vizjerei Fury
- Interesting choice for single target damage. Beware the dex req!
Vizjerei Fury
Short Spear (Sacred)
Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity: 1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
Short Spear (Sacred)
Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity: 1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
Quiet Crafted War Scepter with Cata proc, +5 pala skill, vita and other good stuff.
Robe of Steel
- Propably the best all around choice. Helps with otherwise hard to get EF.
Robe of Steel
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 428
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
Full Plate Mail (Sacred)
Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength: 428
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
Victory (Xis)
- Decent proc. Huge spell damage boost possible, skills, mf. Probably the best choice for farming.
Victory
(Median XL - 6 years)
Body Armors
'ShXis'
Runeword Level: 120
10% Chance to cast level 63 Countdown on Melee Attack
250% Bonus to Attack Rating
+(26 to 38)% to Spell Damage
+(51 to 70) to Strength
+(41 to 60) to Dexterity
+(41 to 60) to Vitality
+(41 to 60) to Energy
(41 to 60)% Magic Find
+3 to Light Radius
Cannot be Unsocketed
(Median XL - 6 years)
Body Armors
'ShXis'
Runeword Level: 120
10% Chance to cast level 63 Countdown on Melee Attack
250% Bonus to Attack Rating
+(26 to 38)% to Spell Damage
+(51 to 70) to Strength
+(41 to 60) to Dexterity
+(41 to 60) to Vitality
+(41 to 60) to Energy
(41 to 60)% Magic Find
+3 to Light Radius
Cannot be Unsocketed
Elemental Disciple
- A godly rolled one will do.
Elemental Disciple
Light Plate (Sacred)
Defense: (6034 - 7131) to (7246 - 8564)
Required Level: 80
Required Strength: 602
Item Level: 105
+(1 to 4) to Druid Skill Levels
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Paladin Skill Levels
1% Base Block Chance
+(15 to 35)% to Fire Spell Damage
+(15 to 35)% to Lightning Spell Damage
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
+(120 to 160)% Enhanced Defense
Regenerate Mana +30%
20% Gold Find
Socketed (6)
Light Plate (Sacred)
Defense: (6034 - 7131) to (7246 - 8564)
Required Level: 80
Required Strength: 602
Item Level: 105
+(1 to 4) to Druid Skill Levels
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Paladin Skill Levels
1% Base Block Chance
+(15 to 35)% to Fire Spell Damage
+(15 to 35)% to Lightning Spell Damage
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
+(120 to 160)% Enhanced Defense
Regenerate Mana +30%
20% Gold Find
Socketed (6)
- Quiet Aerin/Heraldic Shield - This can roll really nice with +5 Paladin skills. Energy factor, spell damage, vitality and so on. Most likely the best choice if you go 1h.
Ignis Demonia
- A decent shield to farm with. Decent proc.
Ignis Demonia
Crown Shield (Sacred)
Defense: (4319 - 5070) to (5198 - 6102)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 782
Item Level: 105
6% Chance to cast level 40 Dragon Wyrms on Death Blow
+(2 to 3) to Paladin Skill Levels
-(15 to 25)% to Enemy Fire Resistance
+(30 to 40)% to Physical/Magic Spell Damage
+(130 to 170)% Enhanced Defense
(5 to 15)% to Energy
Maximum Mana (5 to 15)%
Requirements +75%
Socketed (4)
Crown Shield (Sacred)
Defense: (4319 - 5070) to (5198 - 6102)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 782
Item Level: 105
6% Chance to cast level 40 Dragon Wyrms on Death Blow
+(2 to 3) to Paladin Skill Levels
-(15 to 25)% to Enemy Fire Resistance
+(30 to 40)% to Physical/Magic Spell Damage
+(130 to 170)% Enhanced Defense
(5 to 15)% to Energy
Maximum Mana (5 to 15)%
Requirements +75%
Socketed (4)
Orationis Tenebris
- Might be interesting to toy around with.
Orationis Tenebris
Rondache (Sacred)
Defense: (3669 - 4503) to (4048 - 4968)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 440
Item Level: 105
Sanguine Covenant Regenerates 3.5% of Maximum Life per Second
+(2 to 3) to Paladin Skill Levels
40% Hit Recovery
+(120 to 170)% Enhanced Defense
Cannot Be Frozen
Socketed (4)
Rondache (Sacred)
Defense: (3669 - 4503) to (4048 - 4968)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 440
Item Level: 105
Sanguine Covenant Regenerates 3.5% of Maximum Life per Second
+(2 to 3) to Paladin Skill Levels
40% Hit Recovery
+(120 to 170)% Enhanced Defense
Cannot Be Frozen
Socketed (4)
Myrrhbearer
- Decent.
Myrrhbearer
Paladin Shields
'Auhe'
Runeword Level: 100
+2 to Paladin Skill Levels
1% Base Block Chance
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
2% Deadly Strike
+20 to Body of the Savior
+25% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
Paladin Shields
'Auhe'
Runeword Level: 100
+2 to Paladin Skill Levels
1% Base Block Chance
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
2% Deadly Strike
+20 to Body of the Savior
+25% to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
Derweze
- Cheap, with decent eye candy proc.
Derweze
Shields
'Shaad'
Runeword Level: 100
20% Chance to cast level 27 Lava Pit on Melee Attack
15% Chance to cast level 27 Pentagram when Attacked
1% Base Block Chance
+150% Damage to Demons
+(118 to 146)% Enhanced Defense
Maximum Fire Resist +6%
Fire Resist +150%
Shields
'Shaad'
Runeword Level: 100
20% Chance to cast level 27 Lava Pit on Melee Attack
15% Chance to cast level 27 Pentagram when Attacked
1% Base Block Chance
+150% Damage to Demons
+(118 to 146)% Enhanced Defense
Maximum Fire Resist +6%
Fire Resist +150%
Radiance
- The glue that keeps the setup together. Key item.
Radiance
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Lunar Eclipse
- First choice.
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Rainbow (Xis)
- Good farming choice.
Rainbow
Belts
'EtXis'
Runeword Level: 120
+3 to Maximum Damage
+13% to Spell Damage
+(41 to 50)% to Summoned Minion Resistances
Elemental Resists +(31 to 40)%
50% Magic Find
+7 to Light Radius
Cannot be Unsocketed
Belts
'EtXis'
Runeword Level: 120
+3 to Maximum Damage
+13% to Spell Damage
+(41 to 50)% to Summoned Minion Resistances
Elemental Resists +(31 to 40)%
50% Magic Find
+7 to Light Radius
Cannot be Unsocketed
Ashaera's Armor
- Will do in a pinch. Free's skill points from blessed life.
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
Iblis (Xis)
- First choice
Iblis
Gloves
'NeXis'
Runeword Level: 120
+(31 to 35)% Bonus to Poison Skill Duration
+(33 to 38)% to Fire Spell Damage
(25 to 35)% to Energy
Fire Absorb 4%
+10 to Light Radius
Cannot be Unsocketed
Gloves
'NeXis'
Runeword Level: 120
+(31 to 35)% Bonus to Poison Skill Duration
+(33 to 38)% to Fire Spell Damage
(25 to 35)% to Energy
Fire Absorb 4%
+10 to Light Radius
Cannot be Unsocketed
Quiet Crafted Light Gauntlets - +2 Pala, Fire spell damage
Lorekeeper
- Fire dance provides massive boost to spell damage, but its clunky to use.
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Lamha Na Draoithe
- We don't scale str. 
Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Retribution



- Will do in a pinch



Retribution
Gloves
'FiFiFiFi'
Runeword Level: 100
1% Chance to cast level 3 Pagan Ritual on Death Blow
+(0 to 1) to All Skills
Adds 28-52 fire damage
+(20 to 25)% to Fire Spell Damage
+(171 to 200)% Enhanced Defense
Maximum Fire Resist +4%
Fire Resist +50%
Physical Resist 5%
Gloves
'FiFiFiFi'
Runeword Level: 100
1% Chance to cast level 3 Pagan Ritual on Death Blow
+(0 to 1) to All Skills
Adds 28-52 fire damage
+(20 to 25)% to Fire Spell Damage
+(171 to 200)% Enhanced Defense
Maximum Fire Resist +4%
Fire Resist +50%
Physical Resist 5%
Rodeo's Tramplers
- Default choice.
Rodeo's Tramplers
Greaves (Sacred)
Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
Greaves (Sacred)
Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
Binding Treads
- A close to max roll will push them over 
Binding Treads
Light Plated Boots (Sacred)
Defense: (2224 - 2538) to (3909 - 4256)
Required Level: 100
Required Strength: 561
Item Level: 105
+150% Duration to Dragon's Oath
+(1 to 2) to Paladin Skill Levels
(10 to 50)% Movement Speed
25% Hit Recovery
5% Life stolen per Hit
+(5 to 20)% to Spell Damage
+(120 to 160)% Enhanced Defense
+(500 to 2000) Defense
Socketed (4)
Light Plated Boots (Sacred)
Defense: (2224 - 2538) to (3909 - 4256)
Required Level: 100
Required Strength: 561
Item Level: 105
+150% Duration to Dragon's Oath
+(1 to 2) to Paladin Skill Levels
(10 to 50)% Movement Speed
25% Hit Recovery
5% Life stolen per Hit
+(5 to 20)% to Spell Damage
+(120 to 160)% Enhanced Defense
+(500 to 2000) Defense
Socketed (4)
Rodeo's Tramplers
.
Rodeo's Tramplers
Greaves (Sacred)
Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
Greaves (Sacred)
Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
Akarat's Trek
- Unorthodox choice for spell damage build that will work with 
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Radiance
. 3 flashy procs to entertain you during the grind.
Radiance
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Spirit Walker
- Not that spectacular for this build.
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Quiet Greaves - possible +2 pala, Spell/Fire spell damage, Energy factor, vita, life. Light Gauntlets over Gauntlets, because they have fingers.
Amulet:
Locket of Dreams
- Another key item in 
Locket of Dreams
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(40 to 50)% Increased Healing Rate from Apples
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(40 to 50)% Increased Healing Rate from Apples
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
Radiance
setup.
Radiance
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Rings:
- Sigil of 7 Deadly Sins - Void Quest item. They roll with up to 50 all attributes, 200 mana, 200 life and up to 15 light radius. Best in slot for
Radiance
setup. Farming them will probably make you question the existence of a merciful God.
Radiance
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Tiara (Sacred)
Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)
Ras Algethi
- If you would rather keep your sanity try these. They only really shine with lottery roll though.
Ras Algethi
Ring
Required Level: 100
Item Level: 105
+(40 to 50) Spell Focus
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
+(15 to 20)% to Physical/Magic Spell Damage
Physical Resist -2%
Ring
Required Level: 100
Item Level: 105
+(40 to 50) Spell Focus
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
+(15 to 20)% to Physical/Magic Spell Damage
Physical Resist -2%
Pax Mystica (Xis)
- +all skills for prebuff.
Pax Mystica
Staves
'NeXis'
Runeword Level: 120
+13 to All Skills
+15% Bonus to Poison Skill Duration
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
Staves
'NeXis'
Runeword Level: 120
+13 to All Skills
+15% Bonus to Poison Skill Duration
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
Staff of Shadows
- +all skills for prebuff.
Staff of Shadows
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(150 to 200) Spell Focus
5% Chance to cast level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(21 to 25)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+100 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(150 to 200) Spell Focus
5% Chance to cast level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(21 to 25)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+100 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
Shamanka
- but its better to just keep 
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
Qarak's Will
on mercenary.
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
- Godly Rolled Zod jewels.
Lemures setup
► Show Spoiler
Weapon:
Helm:
Darkfeast
- The 
Darkfeast
Goedendag (Sacred)
One-Hand Damage: 53 to 54
Required Strength: 574
Required Level: 100
Item Level: 105
(Paladin Only)
Strength Damage Bonus: (0.18 per Strength)%
+(0 to 2) Projectile to Hunting Banshee
+(50 to 200) Energy Factor to Spell Damage
+50% Damage to Undead
+(30 to 50)% to Cold Spell Damage
-(10 to 25)% to Enemy Cold Resistance
+(18 to 30) to Hunting Banshee
+50 Life Regenerated per Second
Total Character Defense (30 to 60)%
+50 Life after each Kill
Socketed (3)
Goedendag (Sacred)
One-Hand Damage: 53 to 54
Required Strength: 574
Required Level: 100
Item Level: 105
(Paladin Only)
Strength Damage Bonus: (0.18 per Strength)%
+(0 to 2) Projectile to Hunting Banshee
+(50 to 200) Energy Factor to Spell Damage
+50% Damage to Undead
+(30 to 50)% to Cold Spell Damage
-(10 to 25)% to Enemy Cold Resistance
+(18 to 30) to Hunting Banshee
+50 Life Regenerated per Second
Total Character Defense (30 to 60)%
+50 Life after each Kill
Socketed (3)
Dux Infernum
of Lemures build. It can roll up to 200 EF (Hard to get otherwise) and up to 50% cold damage
Dux Infernum
War Axe (Sacred)
One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Jinns Directly
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 500-1000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
War Axe (Sacred)
One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Jinns Directly
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 500-1000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
Astral Blade
- Stats speak for themselves, also mentioned in Radiance Setup
Astral Blade
Long Sword (Sacred)
One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1 Hunting Banshee/Ember Spirit Projectile
+(100 to 125) Spell Focus
15% Chance to cast level 60 Hunting Banshee on Melee Attack
15% Chance to cast level 60 Ember Spirit on Melee Attack
5% Chance to cast level 13 Mythal on Kill
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Fire Resistance
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
Long Sword (Sacred)
One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1 Hunting Banshee/Ember Spirit Projectile
+(100 to 125) Spell Focus
15% Chance to cast level 60 Hunting Banshee on Melee Attack
15% Chance to cast level 60 Ember Spirit on Melee Attack
5% Chance to cast level 13 Mythal on Kill
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Fire Resistance
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
Endor (Xis)
- Interesting item for farming. Only requires 208 total ias to reach 5fpa. On paper it should proc at least once per second.
Endor
Scythes
'JaXis'
Runeword Level: 120
25% Chance to cast level 60 Hunting Banshee on Melee Attack
5% Chance to cast level 41 Doom on Melee Attack
+205% Enhanced Damage
+(100 to 125) to Maximum Damage
+(31 to 35)% to Cold Spell Damage
+(31 to 35)% to Poison Spell Damage
Cannot be Unsocketed
Scythes
'JaXis'
Runeword Level: 120
25% Chance to cast level 60 Hunting Banshee on Melee Attack
5% Chance to cast level 41 Doom on Melee Attack
+205% Enhanced Damage
+(100 to 125) to Maximum Damage
+(31 to 35)% to Cold Spell Damage
+(31 to 35)% to Poison Spell Damage
Cannot be Unsocketed
Icetomb
- Everything we are looking for.
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 589
Item Level: 105
+50 Spell Focus
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
Maximum Fire Resist -1%
Cannot Be Frozen
Total Character Defense 30%
5% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 1000
Socketed (6)
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 589
Item Level: 105
+50 Spell Focus
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
Maximum Fire Resist -1%
Cannot Be Frozen
Total Character Defense 30%
5% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 1000
Socketed (6)
Victory (Xis)
- Also mentioned in Radiance setup. Good piece all around
Victory
(Median XL - 6 years)
Body Armors
'ShXis'
Runeword Level: 120
10% Chance to cast level 63 Countdown on Melee Attack
250% Bonus to Attack Rating
+(26 to 38)% to Spell Damage
+(51 to 70) to Strength
+(41 to 60) to Dexterity
+(41 to 60) to Vitality
+(41 to 60) to Energy
(41 to 60)% Magic Find
+3 to Light Radius
Cannot be Unsocketed
(Median XL - 6 years)
Body Armors
'ShXis'
Runeword Level: 120
10% Chance to cast level 63 Countdown on Melee Attack
250% Bonus to Attack Rating
+(26 to 38)% to Spell Damage
+(51 to 70) to Strength
+(41 to 60) to Dexterity
+(41 to 60) to Vitality
+(41 to 60) to Energy
(41 to 60)% Magic Find
+3 to Light Radius
Cannot be Unsocketed
- Quiet/Sacred Crafted Paladin Shield - Can roll +5 Paladin, Cold Spell damage and other goodies.
Witch Drum
- Won't hold a handle to a good craft though.
Witch Drum
Small Shield (Sacred)
Defense: (2638 - 3298) to (2841 - 3552)
Chance to Block: Class%
Required Level: 100
Required Strength: 277 to 324
Required Dexterity: 299 to 349
Item Level: 105
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Amazon Skill Levels
+(15 to 30)% to Lightning Spell Damage
+(15 to 30)% to Cold Spell Damage
+(25 to 40)% to Physical/Magic Spell Damage
+(60 to 100)% Enhanced Defense
+1 to Energy (Based on Character Level)
Cannot Be Frozen
Requirements -(30 to 40)%
Socketed (4)
Small Shield (Sacred)
Defense: (2638 - 3298) to (2841 - 3552)
Chance to Block: Class%
Required Level: 100
Required Strength: 277 to 324
Required Dexterity: 299 to 349
Item Level: 105
+(1 to 4) to Assassin Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Amazon Skill Levels
+(15 to 30)% to Lightning Spell Damage
+(15 to 30)% to Cold Spell Damage
+(25 to 40)% to Physical/Magic Spell Damage
+(60 to 100)% Enhanced Defense
+1 to Energy (Based on Character Level)
Cannot Be Frozen
Requirements -(30 to 40)%
Socketed (4)
Helm:
- Quiet/Sacred Crafted Paladin Helmet - Can roll +5 Paladin, Cold spell damage and other goodies.
Shiverhood
- Everything we are looking for and easy to get.
Shiverhood
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 273
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana (10 to 20)%
+100 Life on Attack
Requirements -50%
Socketed (4)
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 273
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana (10 to 20)%
+100 Life on Attack
Requirements -50%
Socketed (4)
Wintermute
- Try for the above, will work in a pinch though.
Wintermute
Circlets
'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+375 to Mana
Elemental Resists +(31 to 40)%
Total Character Defense (21 to 30)%
Requirements -40%
Circlets
'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+375 to Mana
Elemental Resists +(31 to 40)%
Total Character Defense (21 to 30)%
Requirements -40%
- Quiet/Sacred Crafted Paladin Belt - Possible +2 Paladin, Cold spell damage
Lunar Eclipse
- Not as good as in Radiance setup.
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
- Quiet/Sacred Crafted Paladin Gloves - Possible +2 Paladin, Cold spell damage
Lorekeeper
- Firedance provides a massive boost, if you dont mind recasting it every few seconds.
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Lamha Na Draoithe
- Third choice.
Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Binding Treads
- Require a good spell damage roll to shine.
Binding Treads
Light Plated Boots (Sacred)
Defense: (2224 - 2538) to (3909 - 4256)
Required Level: 100
Required Strength: 561
Item Level: 105
+150% Duration to Dragon's Oath
+(1 to 2) to Paladin Skill Levels
(10 to 50)% Movement Speed
25% Hit Recovery
5% Life stolen per Hit
+(5 to 20)% to Spell Damage
+(120 to 160)% Enhanced Defense
+(500 to 2000) Defense
Socketed (4)
Light Plated Boots (Sacred)
Defense: (2224 - 2538) to (3909 - 4256)
Required Level: 100
Required Strength: 561
Item Level: 105
+150% Duration to Dragon's Oath
+(1 to 2) to Paladin Skill Levels
(10 to 50)% Movement Speed
25% Hit Recovery
5% Life stolen per Hit
+(5 to 20)% to Spell Damage
+(120 to 160)% Enhanced Defense
+(500 to 2000) Defense
Socketed (4)
Angel's Wrath
- Possibly one of better choices for this setup. You need the max life and 10% Physical resist free points from Blessed Life
Angel's Wrath
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 527
Item Level: 120
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life 10%
Physical Resist 10%
Socketed (4)
Chain Boots (Sacred)
Defense: (1625 - 2217) to (1762 - 2403)
Required Level: 100
Required Strength: 527
Item Level: 120
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life 10%
Physical Resist 10%
Socketed (4)
Spirit Walker
- Not the best in this setup.
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
- Rare with +Skill, Energy Factor, Cold Spell damage
Black Dwarf
- skills, cold damage
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
The Tesseract
- skills, cold damage
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
- Rare with: Skill, Energy Factor, Cold Spell damage
Ouroboros
- With good Vita and Energy roll (Divine Apparition Damage doesnt scale with Vita, but energy)
Ouroboros
Ring
Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Energy
(-15 to 25)% to Vitality
Ring
Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Energy
(-15 to 25)% to Vitality
Pax Mystica (Xis)
- +all skills for prebuff.
Pax Mystica
Staves
'NeXis'
Runeword Level: 120
+13 to All Skills
+15% Bonus to Poison Skill Duration
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
Staves
'NeXis'
Runeword Level: 120
+13 to All Skills
+15% Bonus to Poison Skill Duration
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
Staff of Shadows
- +all skills for prebuff.
Staff of Shadows
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(150 to 200) Spell Focus
5% Chance to cast level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(21 to 25)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+100 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(150 to 200) Spell Focus
5% Chance to cast level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(21 to 25)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+100 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
Shamanka
- but its better to just keep 
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
Qarak's Will
on mercenary.
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 84-167 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+(100 to 250) Life after each Kill
Socketed (4)