Unholy Melee Paladin [105-120/125 content in TU's]

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bapcja
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"..A Beast I am, lest a Beast I become.."
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UNHOLY MELEE PALADIN


Introduction
The Unholy Melee Paladin is an unique melee caster build, with its damage scaling off Vitality. The class mechanics let us stack Vitality to boost our damage and sustain to great levels. All but the hardest uber quests can be done wearing set -
Malthael's Sanctuary
Malthael's Sanctuary
(Paladin Ritualist Set)

Malthael's Ward
Malthael's Crown
Malthael's Halo
Malthael's Wrath

Set Bonus with 2 or more set items:
10% Chance to cast level 34 Flamestrike on Melee Attack
+150 Life on Attack

Set Bonus with 3 or more set items:
10% Chance to cast level 34 Hailstorm on Melee Attack
20% to Vitality

Set Bonus with complete set:
+3 to Paladin Skill Levels
+12 to Warp Armor
20% to Vitality
Increase Maximum Life and Mana 15%
Elemental Resists +50%

. Tiered uniques will carry you up to some 125 ubers easily without even farming for signets. This includes all Rifts.



STRENGTHS AND WEAKNESSES
For:
  • 20k+ hp easily reachable in set.
  • Good sustain - ~1000 life on attack with 5 attacks per second (Superbeast) - in tiered uniques. Percentage based health regen from Vindicate.
  • Innate fire + cold pierce from skill tree, tied to max hp. Can cap pierce (170 for bosses) in TU's.
  • Great single target damage potential (Lemures) or good clear with still respectable singe target damage (Blood Thorns).
  • Built in teleport, full screen freeze on a 3 second timer (Divine Apparition)
Against:
  • Has to recast buffs often.
  • Need to beat boss defense for sustain.




LEMURES OR BLOOD THORNS
► Show Spoiler






HOW TO PLAY
Buff up. Preferably starting with Superbeast, because it has much better FCR frames. Kill with either Blood Thorns or Lemures. Later on use Divine Apparition to reposition/clear screens depending on your skill build choice.
My keybinds with an added explanation below

► Show Spoiler





ATTRIBUTES
Str: Enough for gear early on. Later on Stormlord will cover your your Str/Dex needs.
Dex: 0
Vita: Max
Energy: 0




SKILLS
There are many possible skill builds. Some choices are tied to your current combat speeds which are tied to breakpoints. Uber quest progression build also calls for different choice than farming build.

Below a general purpose build focused on progressing uber quests in Tiered Uniques:

► Show Spoiler


You'll find more info on Untwinked Progression in second post.



BREAKPOINTS
Before 90 try to keep your attack speed (IAS) as high as possible without sacrificing much damage. Below are Superbeast breakpoints:
FCR & FHR:
► Show Spoiler

IAS:
► Show Spoiler




EARLY GAME GEAR
► Show Spoiler




MIDGAME GEAR
► Show Spoiler




LATE GAME GEAR
Radiance setup
► Show Spoiler


Lemures setup
► Show Spoiler
Edited by bapcja 7 months.
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bapcja
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UNTWINKED PROGRESSION [1.4]
Its possible to go quite far using just tiered uniques and without farming signets.

Tiered uniques setup
► Show Spoiler


Tips
► Show Spoiler


The 105-125 ubers I didn't mention above are the ones I found pretty straight forward.
Edited by bapcja 7 months.
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ChuckNoRis
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bapcja wrote:Reserved. Guide is Work-in-Progress and will be updated with more endgame item setups and maybe a leveling / uber walkthrough.
good job so far . but it will need "a leveling / uber walkthrough" , else it's not more than a miniguide . you may also consider including one more skillplan for before level 90 (early game) when maxing the grim presence does not help at all and may stay as 1-pointer while maxing another skill . it may be usefull for those who start to play as unholy melee from level 1
TheError
Bone Archer
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Very nice to see another UHM guide. Let me go through a few things in the endgame item guide:

Weapon:
Wow, I need to get the
Ensi (Xis)
Ensi
Paladin Spears

'SoXis'
Runeword Level: 120
40% Chance to cast level 60 Cataclysm on Melee Attack
100% Attack Speed
+(172 to 200)% Enhanced Damage
Adds 125-188 fire damage
+3% to Poison Spell Damage
Hit Blinds Target +(2 to 3)
Cannot be Unsocketed
choice you mentioned. That one looks perfect for farming. Other than that, is the fire damage from Dux Infernum really that strong so it becomes BIS for bosses? Will try it since I have it.

Armor:
Another Xis choice I didn't realize,
Victory (Xis)
Victory
(Median XL - 6 years)
Body Armors

'ShXis'
Runeword Level: 120
10% Chance to cast level 63 Countdown on Melee Attack
250% Bonus to Attack Rating
+(26 to 38)% to Spell Damage
+(51 to 70) to Strength
+(41 to 60) to Dexterity
+(41 to 60) to Vitality
+(41 to 60) to Energy
(41 to 60)% Magic Find
+3 to Light Radius
Cannot be Unsocketed
looks really nice for farming, even more so than shrine crafts.

Gloves:
Wouldn't a +2 pala craft with EF, spell damage, vitality be the 2nd or 3rd best choice? I realize with Radiance the Xis one is superior.

Switch:
I'd recommend
Pax Mystica (Xis)
Pax Mystica
Staves

'NeXis'
Runeword Level: 120
+13 to All Skills
+15% Bonus to Poison Skill Duration
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
or if you don't wanna farm another Xis
Staff of Shadows
Staff of Shadows
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 120
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(150 to 200) Spell Focus
5% Chance to cast level 50 Slayer on Death Blow
+(9 to 10) to All Skills
+(10 to 20)% Bonus to Spell Focus
50% Cast Speed
+50% Damage to Undead
+(21 to 25)% to Spell Damage
15% to Energy
+2.5 to Energy (Based on Character Level)
+100 Life Regenerated per Second
+(15 to 25) Mana after each Kill
Socketed (4)
with +12 can work too.

Personally I'm using a macro for the short buffs and another one with weapon swap for the long buffs, makes it more enjoyble. Else it's a bit too much skill switching imo.
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Gzeno
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Nice guide!
Jovoman
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so in endgame its better to go full fire dmg so as main attack blood thorns or can i also still go lemure?

thx anyway^^ im atm with full malthael and the set is too op lol
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bapcja
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Jovoman wrote:so in endgame its better to go full fire dmg so as main attack blood thorns or can i also still go lemure?

thx anyway^^ im atm with full malthael and the set is too op lol


The general consensus is that blood thorns beat lemures overall. perhaps they could even match its single target damage on bigger hitbox bosses
TheError
Bone Archer
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What do you think, Holy Lance (10 attack speed modifier, 3 range) vs. Tepoztopilli (20 attack speed modifier, 5 range) for the Ensi RW? How notable is the melee range? Because getting 5 frame would need some investment with Tepoztopilli.
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Orr
Monkey King
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are u recomend
Demhe (Xis)
Demhe
Maces, Scepters
Except Hammers

'ZoXis'
Runeword Level: 120
25% Chance to cast level 55 Infected Roots on Melee Attack
+(172 to 200)% Enhanced Damage
+(126 to 250) to Maximum Damage
Stun Attack
+(39 to 45)% to Cold Spell Damage
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Cold Resistance
-(39 to 45)% to Enemy Poison Resistance
Slow Target 2%
+(51 to 125) Mana on Striking
Cannot be Unsocketed
for this build ? seems decent for pierce
TheError
Bone Archer
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Orr wrote:are u recomend
Demhe (Xis)
Demhe
Maces, Scepters
Except Hammers

'ZoXis'
Runeword Level: 120
25% Chance to cast level 55 Infected Roots on Melee Attack
+(172 to 200)% Enhanced Damage
+(126 to 250) to Maximum Damage
Stun Attack
+(39 to 45)% to Cold Spell Damage
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Cold Resistance
-(39 to 45)% to Enemy Poison Resistance
Slow Target 2%
+(51 to 125) Mana on Striking
Cannot be Unsocketed
for this build ? seems decent for pierce

It gives pierce, but the pierce cap is 200 afaik. And that isn't hard to get like the guide says.