Trap Assassin

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Rusev
Stygian Watcher
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Created a complete character guide
TRAP ASSASSIN




Introduction
After patch i saw they remake the traps again wanted to see how far can it go.Its really strong early midgame.Traps works diffrent now you just need alot of points in them to make more damage.



Pros

-High -enemy fire/light resist
-Alot of slow target
-45% block with no points in dex

Cons


-PHASE BOMB still have cooldown for some reason
-not the best build for multiplayer unless all are casters

The main skill you will use are:
ImageEffect: plants a device that continuously burns enemies within a radius
ImageEffect: lightning sentry that explodes into a nova pattern
ImageEffect: plants a device that, when activated, slows nearby enemies in a radius around it
ImageEffect: lowers enemy resistances, but disintegrates physical attackers









Early Game




Gear
Weapon:
Spellgrip
Spellgrip
Wrist Blade (4)

One-Hand Damage: 5 to 6
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Dexterity Damage Bonus: (0.21 per Dexterity)%
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
One-Hand Damage: 9 to 11
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Dexterity Damage Bonus: (0.21 per Dexterity)%
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
One-Hand Damage: 15 to 17
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Dexterity Damage Bonus: (0.21 per Dexterity)%
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
One-Hand Damage: 18 to 20
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Dexterity Damage Bonus: (0.21 per Dexterity)%
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)

Shield/Offhand:
Spellgrip
Spellgrip
Wrist Blade (4)

One-Hand Damage: 5 to 6
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Dexterity Damage Bonus: (0.21 per Dexterity)%
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
One-Hand Damage: 9 to 11
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Dexterity Damage Bonus: (0.21 per Dexterity)%
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
One-Hand Damage: 15 to 17
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Dexterity Damage Bonus: (0.21 per Dexterity)%
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
One-Hand Damage: 18 to 20
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Dexterity Damage Bonus: (0.21 per Dexterity)%
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)

Armor:
Dragon's Blood
Dragon's Blood
Light Plate (4)

Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 79
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(31 to 50)% Damage to Demons
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Physical/Magic Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 116
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(71 to 90)% Damage to Demons
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Physical/Magic Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 244
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(111 to 130)% Damage to Demons
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Physical/Magic Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 506
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(131 to 150)% Damage to Demons
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Physical/Magic Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)

Helm:
Ra
Ra
Helms

'Lum'
Runeword Level: 37
+1 to All Skills
25% Cast Speed
-(6 to 10)% to Enemy Fire Resistance
-(6 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
(7 to 13)% Gold Find
7% Magic Find

Gloves:
Iblis
Iblis
Gloves

'Nef'
Runeword Level: 13
+(11 to 13)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% to Energy
Fire Absorb 2%
+5 to Light Radius

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(6 to 8)% Chance of Uninterruptable Attack
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(10 to 12)% Chance of Uninterruptable Attack
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(14 to 16)% Chance of Uninterruptable Attack
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(18 to 20)% Chance of Uninterruptable Attack
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)

Rings:rare with +1 skill
Amulet:rare with +2-3 skill





Stats
Strength:-for gear
Dexterity:-for gear
Vitality:-half
Energy:-the rest



Skillplan


Max:SUBTERFUGE NCINERATION TRAP SHOCKWAVE TRAP CATALYST TRAP
1-Point: PERFECT BEING SHADOW REFUGE




Gameplay
Early game NCINERATION TRAP SHOCKWAVE TRAP will destroy all in your way.Later when you get CATALYST TRAP you become real traper.So you gather big packs place the catalyst and Ncineration trap inside then just stay around and spam shockwave trap.






Mid-Game




Well the more you leveling up the more stronger the traps are becoming.TU items shoud get you to a5 normal.Lv up to 50 then get charm from Tran and kill Ball.As long as you have +60 resist you are fine.get all items to tier 3.Then continue a1 nightmare to a2 you can get to lv 70.If not sewers is best to lv up to 75 then last wp in a2 to hit 80.In a3 bigest exp is travincal.At lv 80 kill Mephisto and lv up to 90 in Kurast 3000 some set item may drop.You want lv 90 before a4 so you get your uber skill :) PHASE BOMB



Gear
Weapon:
Spellgrip
Spellgrip
Wrist Blade (4)

One-Hand Damage: 5 to 6
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Dexterity Damage Bonus: (0.21 per Dexterity)%
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
One-Hand Damage: 9 to 11
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Dexterity Damage Bonus: (0.21 per Dexterity)%
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
One-Hand Damage: 15 to 17
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Dexterity Damage Bonus: (0.21 per Dexterity)%
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
One-Hand Damage: 18 to 20
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Dexterity Damage Bonus: (0.21 per Dexterity)%
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Vizjun's Devices Set
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Dexterity Damage Bonus: (0.21 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)
Vizjun's Science
Vizjun's Science
Vizjun's Devices Set
Wrist Blade (Sacred)

One-Hand Damage: 38 to 39
(Assassin Only)
Required Level: 80
Required Dexterity: 341
Dexterity Damage Bonus: (0.21 per Dexterity)%
+4 to Assassin Skill Levels
40% Cast Speed
20% Block Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(31 to 50) to Vitality
+(31 to 50) to Energy
Socketed (3)
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
40% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 25%
+(51 to 60) Mana after each Kill

Shield/Offhand:
Spellgrip
Spellgrip
Wrist Blade (4)

One-Hand Damage: 5 to 6
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
Dexterity Damage Bonus: (0.21 per Dexterity)%
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
One-Hand Damage: 9 to 11
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
Dexterity Damage Bonus: (0.21 per Dexterity)%
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
One-Hand Damage: 15 to 17
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
Dexterity Damage Bonus: (0.21 per Dexterity)%
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
One-Hand Damage: 18 to 20
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
Dexterity Damage Bonus: (0.21 per Dexterity)%
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Vizjun's Devices Set
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Dexterity Damage Bonus: (0.21 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
40% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 25%
+(51 to 60) Mana after each Kill

Armor:
Mirage
Mirage
Body Armors

'Zod'
Runeword Level: 69
+1 to All Skills
30% Cast Speed
30% Attack Speed
5% Movement Speed
Elemental Resists +(51 to 60)%
Physical Damage Reduced by (31 to 40)
Slows Attacker by (16 to 20)%
Vizjun's Engine
Vizjun's Engine
Vizjun's Devices Set
Hard Leather Armor (Sacred)

Defense: (4702 - 5877) to (5014 - 6267)
Required Level: 80
Required Strength:
291
+(1 to 2) to Assassin Skill Levels
30% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -40%
Socketed (6)

Helm:
Lily
Lily
Circlets

'Jah'
Runeword Level: 65
+(1 to 2) to All Skills
+(19 to 30)% Enhanced Defense
(11 to 15)% to Vitality
+3 Life Regenerated per Second
+1 Life on Striking
+(11 to 20) Life after each Kill
Level 5 Elvensong (20/20 Charges)
Vizjun's Foresight
Vizjun's Foresight
Vizjun's Devices Set
Great Helm (Sacred)

Defense: (2840 - 3550) to (3102 - 3877)
Required Level: 80
Required Strength:
345
20% Cast Speed
25% Hit Recovery
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Requirements -40%
Socketed (4)

Gloves:
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +21%
Level 2 Possess (124/124 Charges)

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)

Boots:
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(6 to 8)% Chance of Uninterruptable Attack
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(10 to 12)% Chance of Uninterruptable Attack
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(14 to 16)% Chance of Uninterruptable Attack
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(18 to 20)% Chance of Uninterruptable Attack
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)

Rings:rare with +1 skill
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%

Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(25 to 75) Mana after each Kill
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Energy Factor to Spell Damage
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%






Stats

Strength:for gear
Dexterity:for gear
Vitality:half here
Energy:rest here



Skillplan


Max:SUBTERFUGE NCINERATION TRAP SHOCKWAVE TRAP CATALYST TRAP
10-Point:at level 96 you ge this skillImageyou need 10 points for 50% block
1-Point:PERFECT BEING
SHADOW REFUGE







End Game







Gear
Weapon:
Implement V.II
Implement V.II
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 125
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.21 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
+20% to Spell Damage
Lightning Absorb 1%
Fire Absorb 1%
+(300 to 400) Life on Attack
Socketed (3)
Sagittarius
Sagittarius
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.21 per Dexterity)%
+3 Targets to Vessel of Justice
0.7% Singularity Damage Leeched as Life
+7 to Assassin Skill Levels
+(50 to 60) to Vessel of Justice
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana (20 to 25)%
Physical Resist 5%
Socketed (3)
Joker
Joker
Assassin Claws

'Auhe'
Runeword Level: 100
+4 to Assassin Skill Levels
40% Cast Speed
40% Attack Speed
+(21 to 30)% to Fire Spell Damage
+(21 to 30)% to Lightning Spell Damage
+(21 to 30)% to Poison Spell Damage
3% Deadly Strike
Random Elemental Resistance Bonus
Mind Rake
Mind Rake
Blade Talons (Sacred)

One-Hand Damage: 46 to 49
(Assassin Only)
Required Level: 100
Required Dexterity: 562
Item Level: 120
Dexterity Damage Bonus: (0.21 per Dexterity)%
10% Chance to cast level 60 Doom on Death Blow
+(3 to 5) to Assassin Skill Levels
-50% Cast Speed
+(51 to 70)% to Physical/Magic Spell Damage
Regenerate Mana +33%
Physical Damage Reduced by 50
1% Reanimate as: Death Projector
+100 Life after each Kill
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Vizjun's Devices Set
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Dexterity Damage Bonus: (0.21 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)
Vizjun's Science
Vizjun's Science
Vizjun's Devices Set
Wrist Blade (Sacred)

One-Hand Damage: 38 to 39
(Assassin Only)
Required Level: 80
Required Dexterity: 341
Dexterity Damage Bonus: (0.21 per Dexterity)%
+4 to Assassin Skill Levels
40% Cast Speed
20% Block Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(31 to 50) to Vitality
+(31 to 50) to Energy
Socketed (3)
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
40% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 25%
+(51 to 60) Mana after each Kill

Armor:
Alchemist Apron
Alchemist Apron
Scale Mail (Sacred)

Defense: 4960 to 5538
Required Level: 100
Required Strength: 525
Item Level: 105
1% Chance to cast level 50 Cluster Bomb on Death Blow
+(10 to 30)% to Spell Damage
+(15 to 20) to Powder Keg
+100% Enhanced Defense
Elemental Resists +10%
Physical Resist (1 to 10)%
Cannot Be Frozen
Poison Length Reduced by 75%
Socketed (6)
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6084 - 6876) to (7456 - 8427)
Required Level: 100
Required Strength:
428
Item Level: 105
+(11 to 20)% Bonus to Energy Factor
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 143)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
Total Character Defense 50%
+250 Life after each Demon Kill
Requirements -33%
Socketed (6)
Vizjun's Engine
Vizjun's Engine
Vizjun's Devices Set
Hard Leather Armor (Sacred)

Defense: (4702 - 5877) to (5014 - 6267)
Required Level: 80
Required Strength:
291
+(1 to 2) to Assassin Skill Levels
30% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -40%
Socketed (6)

Helm:
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 456
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Hit Recovery
25% Block Speed
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
Wintermute
Wintermute
Circlets

'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+750 to Mana
Elemental Resists +(31 to 40)%
Total Character Defense (21 to 30)%
Requirements -40%

Gloves:
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

Belt:
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Energy Factor to Spell Damage
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Energy Factor to Spell Damage
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)

Boots:
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Clockwork Slippers
Clockwork Slippers
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength: 458
Item Level: 105
Incineration Trap Radius Reduced by 50%
Catalyst Trap Cooldown Reduced by 10 seconds
+1 to Assassin Skill Levels
20% Cast Speed
(10 to 50)% Movement Speed
+(5 to 30)% to Spell Damage
Socketed (4)

Rings:
Witchcraft
Witchcraft
Ring (Sacred)

Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
Total Character Defense 20%
Elemental Band
Elemental Band
Ring (Sacred)

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Hive
+1 to Lightning Arena
+1 to Nova Charge
+1 to Path of Flames
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%

Amulet:
Vizjerei's Necklace
Vizjerei's Necklace
Amulet (Sacred)

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Energy Factor to Spell Damage
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(25 to 75) Mana after each Kill


On Switch:
Weapon:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)


What you need to look on you gear is + skills and spell damage.Even it gives only 33% damage to traps if you get physical/magic spell damage it increases the damage of PHASE BOMB also.


Be sure to use Oil of Luck to try for:
Amulet: +1 Skills
Rings: 5% Spell Damage
Armor/Helm/Gloves/Belt/Boots/Shield: 20%ED and/or 1% Phys Res
Weapon: 20%ED and/or 100%AR

Magical Bonus

In some of the more powerful areas, you might find the Oil of Conjuration, which is a concoction highly sought after by many mages. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

Any weapon + Oil of Conjuration → returns item, may add bonus

This recipe has 40% chance to add the following bonus:

Weapon: +10% to Spell Damage

Adventurers say they have heard of powerful evil monsters creating these in locations such as the Icy Cellar, Abaddon, Pit of Acheron and Infernal Pit.

Sockets:
Jewel +Zod Rune + Oil of Craft + Arcane Crystal/Shards-crafted jewel with spell damage




Strength:none
Dexterity:none
Vitality:8k life is enough
Energy:rest here



Skillplan

Max:CATALYST TRAP NCINERATION TRAP SHOCKWAVE TRAP PHASE BOMB
8 Point: SUBTERFUGE
10-Point:ARTIFACE MASTERY PRISMATIC CLOAK
rest of points go in PERFECT BEING




Gameplay

140lv with all charms
Edited by Rusev 3 weeks.
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Gresh
Rust Claw
88 | 6
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Weapon: 20%ED and/or 100%AR Not true :shock:
Any weapon + Oil of Conjuration → returns item, may add bonus, for caster
why all the attributes in energy? Vitality must have
FB? End of teamplay :mrgreen: Beacon synergies subtefuge, catalyst trap.
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Johnny Impak
Grubber
343 | 10
There are a couple things that feel wrong to me here. Make sure you understand the concepts before making a guide

1- Use oil of conjuration to get 40% chance to get 10% to spell damage.

2- Except for Laz, Fire set’s Wolf Stance is not very useful. Beacon does the job better, without sacrificing slots.

3- Statwise, maxing energy is useless since traps do NOT get damage from enery factor. Enough for gear ( Next to none) in strength and dexterity, everything else in vitality to synergize with trap mastery.

4- Subterfuge is not so useful past 8 points. Early game max it because the increment is substantial, later on it is only 1% per soft/hard point. Investing in a 2 seconds blink is way more reliable.

5- Catalyst trap must be maxed in order to deal enough damage in the 125-130 range. On the other hand, around 10 hard points in Prismatic Cloak and 50% dodge via Perfect Being feels enough to me.

6- Beacon is more suitable than Phase Bomb if you have any type of external tanking. Barb merc is very useful, and with proper gear, can take you down pretty far within the labyrinth.

7- Some of the gear recommendations do not take in consideration the trapsin’s particular way of increasing her damage. IE: Best in slot for gloves is Lorekeepers, the firedance skill raises damage significantly. Set is extremely hard to best, requiring all BiS pieces together with UMO/Occult effigies fitting accordingly. Do some research on this, you will find better options. BTW Rabbit’s Foot T4 is better than Crafts for spell damage. Very endgame, %spell damage is superior to + skills to increase damage.

8-Shadow Refuge. 1 point, 40-50% physical damage reduction depending on skill level. Must have.
Edited by Johnny Impak 1 month.
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Crash
Lion Skull the Bent
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Gresh wrote:Weapon: 20%ED and/or 100%AR Not true :shock:


well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage
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Johnny Impak
Grubber
343 | 10
Crash wrote:well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage


It increases damage by 33% of fire, lightning, cold and physical/magical spell damage. So more around 12% total damage. Hence why % spell damage is so much better on this build.
Edited by Johnny Impak 1 month.
chibichobi
Skeleton
3 | 0
Johnny my Hero ,you saved this guide.
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Johnny Impak
Grubber
343 | 10
chibichobi wrote:Johnny my Hero ,you saved this guide.


OP tried at least. Even though there are many mistakes, he made a guide, which I don’t have the knowledge to do beautifully myself. Guides are rare these days. I will help if I can
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Crash
Lion Skull the Bent
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Johnny Impak wrote:
Crash wrote:well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage


It increases damage by 33% of fire, lightning, cold and physical/magical spell damage. So more around 12% total damage. Hence why % spell damage is so much better on this build.


my apology, i misinterpreted my own logic when I wrote it, you're correct
cnlnjzfjb
Bone Archer
77 | -2
Nice work!Finally here comes a trap sin guide!Appreciate it a lot!
Just one stuff in doubt:
I heard that the - enemy res in gears didn't work with traps, did it?
Rusev
Stygian Watcher
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I addet that oil there in the middle as option :)If you want to use beacon and catalyst trap and wait the 20 sec delay between detonations feel free to try.I however remember that at patch 1.1.0 sigma this happen
Phase Bomb:
Removed Next Delay, damage increased by 200%
Fuse duration decreased by 50%
Added a 5 second cooldown
Increased mana cost

and thats why points goes to energy.I need mana to cast alot from far :)No time for shadow refuge with Phase bomb.mele dont work very well with it.
Not sure if - enemy res in gears dont work.