Trap Assassin

Find a handful of guides and walkthroughs here!
Rusev
Balrog
132 | 6
Great Popularity Badge
Has a thread with over 50.000 views
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Image
TRAP ASSASSIN





Introduction
Not much changed in the upcoming patch just a small nerf on NCINERATION TRAP all else works pretty well.



PROS



Trap sin is tankier than most other (non-sin) builds. You get a TON of free defensive stats:
-max res
-50% vit
-free healing when you are hit (with weapon physical damage)
-claw block which can block spells too and needs no investment
-decent amound of flat damage reduction

Combine these with 60% avoid and the fact that you dont need to invest any points in energy to do damage, like every other caster..

The main skill you will use are:
ImageEffect: plants a device that continuously burns enemies within a radius
ImageEffect: lightning sentry that explodes into a nova pattern
ImageEffect: plants a device that, when activated, slows nearby enemies in a radius around it
ImageEffect: periodically targets a nuclear strike at a random nearby location, catalyst trap synergy







EARLY GAME




Gear
Weapon:
Spellgrip
Spellgrip
Wrist Blade (4)

(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
Adds 7-10 lightning damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
Adds 20-30 lightning damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
Adds 60-90 lightning damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
Adds 240-360 lightning damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)

Shield/Offhand:
Black Sheep Wall
Black Sheep Wall
Totem Shield (4)

Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 magic damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 magic damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 magic damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 magic damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
or rare with +1-2 skills
[b]Armor:
Akara Robe from act 1 quest
Mirage
Mirage
Body Armors

'Zod'
Runeword Level: 69
+1 to All Skills
30% Cast Speed
30% Attack Speed
5% Movement Speed
Elemental Resists +(51 to 60)%
Physical Damage Reduced by (31 to 40)
Slows Attacker by (13 to 17)%

Helm:
Ra
Ra
Helms

'Lum'
Runeword Level: 37
+1 to All Skills
25% Cast Speed
-(6 to 10)% to Enemy Fire Resistance
-(6 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
(7 to 13)% Gold Find
7% Magic Find
Stillwater
Stillwater
Bone Helm (4)

Defense: (73 - 85) to (106 - 123)
Required Level: 10
Required Strength: 61
Item Level: 17
+(11 to 15) Spell Focus
1% Chance to cast level 8 Mana Sweep when Attacked
+(21 to 40)% Enhanced Defense
+(76 to 100) to Mana
Regenerate Mana +(5 to 7)%
+10 Mana after each Kill
Socketed (1)
Defense: (277 - 312) to (371 - 418)
Required Level: 27
Required Strength: 90
Item Level: 32
+(21 to 25) Spell Focus
1% Chance to cast level 12 Mana Sweep when Attacked
+(51 to 70)% Enhanced Defense
+(126 to 150) to Mana
Regenerate Mana +(10 to 12)%
+20 Mana after each Kill
Socketed (3)
Defense: (716 - 831) to (933 - 1083)
Required Level: 45
Required Strength: 189
Item Level: 53
+(31 to 35) Spell Focus
1% Chance to cast level 20 Mana Sweep when Attacked
+(81 to 110)% Enhanced Defense
+(176 to 225) to Mana
Regenerate Mana +(14 to 16)%
+28 Mana after each Kill
Socketed (4)
Defense: (1195 - 1352) to (1553 - 1757)
Required Level: 54
Required Strength: 391
Item Level: 90
+(36 to 40) Spell Focus
2% Chance to cast level 28 Mana Sweep when Attacked
+(121 to 150)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(18 to 20)%
+35 Mana after each Kill
Socketed (4)
Lily
Lily
Circlets

'Jah'
Runeword Level: 65
+(1 to 2) to All Skills
+(19 to 30)% Enhanced Defense
(11 to 15)% to Vitality
+3 Life Regenerated per Second
+1 Life on Striking
+(11 to 20) Life after each Kill
Level 5 Elvensong (20/20 Charges)
Eulenspiegel
Eulenspiegel
Circlets

'Thur'
Runeword Level: 84
+(31 to 50) Spell Focus
1% Chance to cast level 1 Teleport when Struck
+2 to All Skills
20% Cast Speed
+50% to Summoned Minion Attack Rating
(21 to 25)% to Dexterity
(21 to 25)% to Energy

Gloves:
Iblis
Iblis
Gloves

'Nef'
Runeword Level: 13
+(11 to 13)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% to Energy
Fire Absorb 2%
+5 to Light Radius
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Prodigy
Prodigy
Belts

'Hel'
Runeword Level: 33
20% Cast Speed
100% Bonus to Attack Rating
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Lightning Spell Damage
+3% to Physical/Magic Spell Damage
Regenerate Mana +(11 to 20)%
+(16 to 23) Mana after each Kill

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%

Rings:rare with +1 skill
Amulet:rare with +2-3 skill




Stats
Strength:-for gear
Dexterity:-for gear
Vitality:-all
Energy:-none



Skillplan


Max: NCINERATION TRAP SHOCKWAVE TRAP CATALYST TRAP PERFECT BEING SHADOW REFUGE
8 points in SUBTERFUGE





Gameplay
Start with 1 point to crucifyImage to get to lv6.After that start using the traps and keep shadow refugeImage up all time.Use catalyst trap on big packs and bosses.






Mid-Game




Well the more you leveling up the more stronger the traps are becoming.TU items shoud get you to a5 normal.Lv up to 50 then get charm from Tran and kill Ball.As long as you have +60 resist you are fine.get all items to tier 3.Then continue a1 nightmare to a2 you can get to lv 70.If not sewers is best to lv up to 75 then last wp in a2 to hit 80.In a3 bigest exp is travincal.At lv 80 kill Mephisto and lv up to 90 in Kurast 3000 some set item may drop.You want lv 90 before a4 so you get your uber skill.



Gear
Weapon:
Spellgrip
Spellgrip
Wrist Blade (4)

(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
Adds 7-10 lightning damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
Adds 20-30 lightning damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
Adds 60-90 lightning damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
Adds 240-360 lightning damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Vizjun's Science
Vizjun's Science
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 80
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage:
(40.0% of Dexterity)
+4 to Assassin Skill Levels
40% Cast Speed
20% Block Speed
Adds 300-450 lightning damage
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(31 to 50) to Vitality
+(31 to 50) to Energy
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
30% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 15%
+(26 to 30) Mana after each Kill

Shield/Offhand:
Spellgrip
Spellgrip
Wrist Blade (4)

(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 4
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Cast Speed
5% Attack Speed
Adds 7-10 lightning damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 22
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Cast Speed
15% Attack Speed
Adds 20-30 lightning damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 43
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Cast Speed
25% Attack Speed
Adds 60-90 lightning damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 76
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Cast Speed
30% Attack Speed
Adds 240-360 lightning damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
30% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 15%
+(26 to 30) Mana after each Kill

Armor:
Mirage
Mirage
Body Armors

'Zod'
Runeword Level: 69
+1 to All Skills
30% Cast Speed
30% Attack Speed
5% Movement Speed
Elemental Resists +(51 to 60)%
Physical Damage Reduced by (31 to 40)
Slows Attacker by (13 to 17)%
Vizjun's Engine
Vizjun's Engine
Hard Leather Armor (Sacred)

Defense: (4702 - 5877) to (5014 - 6267)
Required Level: 80
Required Strength:
291
Item Level: 1
+(1 to 2) to Assassin Skill Levels
30% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -40%
Socketed (6)

Vizjun's Devices
(Assassin Trap Set)

Helm:
Lily
Lily
Circlets

'Jah'
Runeword Level: 65
+(1 to 2) to All Skills
+(19 to 30)% Enhanced Defense
(11 to 15)% to Vitality
+3 Life Regenerated per Second
+1 Life on Striking
+(11 to 20) Life after each Kill
Level 5 Elvensong (20/20 Charges)
Vizjun's Foresight
Vizjun's Foresight
Great Helm (Sacred)

Defense: (2840 - 3550) to (3102 - 3877)
Required Level: 80
Required Strength:
345
Item Level: 1
20% Cast Speed
25% Hit Recovery
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Requirements -40%
Socketed (4)

Vizjun's Devices
(Assassin Trap Set)

Gloves:
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)

Boots:
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)

Rings:rare with +1 skill
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%

Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%


I recommend you to keep using shield until lv96-100 when you can get claw block.





Stats

Strength:for gear
Dexterity:for gear
Vitality:all
Energy:none



Skillplan


Max:SUBTERFUGE NCINERATION TRAP SHOCKWAVE TRAP CATALYST TRAP PERFECT BEING
10-Point:at level 96 you ge this skillImageyou need 10 points for 50% block
10-Point:SHADOW REFUGE










End Game







Gear
Weapon:
Implement V.II
Implement V.II
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 120
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
Lightning Absorb 1%
Fire Absorb 1%
+(300 to 400) Life on Attack
Socketed (3)
Sagittarius
Sagittarius
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
+3 Targets to Vessel of Justice
1.4% Singularity Damage Leeched as Life
+7 to Assassin Skill Levels
+100% Damage to Vessel of Justice
+100% Damage to Vessel of Retribution
+(50 to 60) to Vessel of Justice
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana (20 to 25)%
Physical Resist 5%
Socketed (3)
Joker
Joker
Assassin Claws

'Auhe'
Runeword Level: 100
+4 to Assassin Skill Levels
40% Cast Speed
40% Attack Speed
+(21 to 30)% to Fire Spell Damage
+(21 to 30)% to Lightning Spell Damage
+(21 to 30)% to Poison Spell Damage
3% Deadly Strike
Random Elemental Resistance Bonus
Mind Rake
Mind Rake
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 60 Doom on Death Blow
+(3 to 5) to Assassin Skill Levels
-50% Cast Speed
+(51 to 70)% to Physical/Magic Spell Damage
Regenerate Mana +33%
Physical Damage Reduced by 50
1% Reanimate as: Death Projector
+100 Life after each Kill
Socketed (3)
Vizjun's Monitor
Vizjun's Monitor
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Vizjun's Science
Vizjun's Science
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 80
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage:
(40.0% of Dexterity)
+4 to Assassin Skill Levels
40% Cast Speed
20% Block Speed
Adds 300-450 lightning damage
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(31 to 50) to Vitality
+(31 to 50) to Energy
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
30% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 15%
+(26 to 30) Mana after each Kill

Armor:
Mirage (Xis)
Mirage
Body Armors

'ZoXis'
Runeword Level: 120
+2 to All Skills
50% Cast Speed
50% Attack Speed
10% Movement Speed
Elemental Resists +77%
Physical Damage Reduced by (80 to 100)
Slows Attacker by (23 to 32)%
Cannot be Unsocketed
Vizjun's Engine
Vizjun's Engine
Hard Leather Armor (Sacred)

Defense: (4702 - 5877) to (5014 - 6267)
Required Level: 80
Required Strength:
291
Item Level: 1
+(1 to 2) to Assassin Skill Levels
30% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -40%
Socketed (6)

Vizjun's Devices
(Assassin Trap Set)

[b]Helm:
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 456
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Hit Recovery
25% Block Speed
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
Wintermute
Wintermute
Circlets

'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+375 to Mana
Elemental Resists +(31 to 40)%
Total Character Defense (21 to 30)%
Requirements -40%
Vizjun's Foresight
Vizjun's Foresight
Great Helm (Sacred)

Defense: (2840 - 3550) to (3102 - 3877)
Required Level: 80
Required Strength:
345
Item Level: 1
20% Cast Speed
25% Hit Recovery
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Requirements -40%
Socketed (4)

Vizjun's Devices
(Assassin Trap Set)

Gloves:
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

Belt:
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)

Boots:
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Clockwork Slippers
Clockwork Slippers
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength: 458
Item Level: 105
Incineration Trap Radius Reduced by 50%
Catalyst Trap Cooldown Reduced by 10 seconds
+1 to Assassin Skill Levels
20% Cast Speed
(10 to 50)% Movement Speed
+(5 to 30)% to Spell Damage
Socketed (4)
Hibagon
Hibagon
Boots

'Qor'
Runeword Level: 100
+1 to All Skills
+(172 to 200)% Enhanced Defense
Elemental Resists +(31 to 40)%
3% Reanimate as: Burning Titan
3% Reanimate as: Cruel Titan
3% Reanimate as: Frostborn Titan
Requirements -15%

Rings:
Witchcraft
Witchcraft
Ring

Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
Total Character Defense 20%
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Hive
+1 to Lightning Arena
+1 to Nova Charge
+1 to Path of Flames
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%

Amulet:
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill


On Switch:
Weapon:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)




Use Oil of Luck to try for:
Amulet: +1 Skills
Rings: 5% Spell Damage
Armor/Helm/Gloves/Belt/Boots/Shield: 20%ED and/or 1% Phys Res

Magical Bonus

In some of the more powerful areas, you might find the Oil of Conjuration, which is a concoction highly sought after by many mages. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.

Any weapon + Oil of Conjuration → returns item, may add bonus

This recipe has 40% chance to add the following bonus:

Weapon: +10% to Spell Damage

Adventurers say they have heard of powerful evil monsters creating these in locations such as the Icy Cellar, Abaddon, Pit of Acheron and Infernal Pit.

Sockets:
Jewel +Zod Rune + Oil of Craft + Arcane Crystal/Shards-crafted jewel with spell damage


Strength:none
Dexterity:none
Vitality:ALL here
Energy:None



Skillplan

Max:CATALYST TRAP NCINERATION TRAP SHOCKWAVE TRAP
8 Point: SUBTERFUGE
10-Point:ARTIFACE MASTERY PRISMATIC CLOAK SHADOW REFUGE
rest of points go in PERFECT BEING



UBERS
105LV
► Show Spoiler

110LV
► Show Spoiler

115 LV
► Show Spoiler

120LV
► Show Spoiler

125LV
► Show Spoiler
Edited by Rusev 8 months.
User avatar
Gresh
Stygian Watcher
43 | 5
Common Auction Badge
Won 50 auctions
Weapon: 20%ED and/or 100%AR Not true :shock:
Any weapon + Oil of Conjuration → returns item, may add bonus, for caster
why all the attributes in energy? Vitality must have
FB? End of teamplay :mrgreen: Beacon synergies subtefuge, catalyst trap.
User avatar
Johnny Impak
Onyx Knight
641 | 22
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
There are a couple things that feel wrong to me here. Make sure you understand the concepts before making a guide

1- Use oil of conjuration to get 40% chance to get 10% to spell damage.

2- Except for Laz, Fire set’s Wolf Stance is not very useful. Beacon does the job better, without sacrificing slots.

3- Statwise, maxing energy is useless since traps do NOT get damage from enery factor. Enough for gear ( Next to none) in strength and dexterity, everything else in vitality to synergize with trap mastery.

4- Subterfuge is not so useful past 8 points. Early game max it because the increment is substantial, later on it is only 1% per soft/hard point. Investing in a 2 seconds blink is way more reliable.

5- Catalyst trap must be maxed in order to deal enough damage in the 125-130 range. On the other hand, around 10 hard points in Prismatic Cloak and 50% dodge via Perfect Being feels enough to me.

6- Beacon is more suitable than Phase Bomb if you have any type of external tanking. Barb merc is very useful, and with proper gear, can take you down pretty far within the labyrinth.

7- Some of the gear recommendations do not take in consideration the trapsin’s particular way of increasing her damage. IE: Best in slot for gloves is Lorekeepers, the firedance skill raises damage significantly. Set is extremely hard to best, requiring all BiS pieces together with UMO/Occult effigies fitting accordingly. Do some research on this, you will find better options. BTW Rabbit’s Foot T4 is better than Crafts for spell damage. Very endgame, %spell damage is superior to + skills to increase damage.

8-Shadow Refuge. 1 point, 40-50% physical damage reduction depending on skill level. Must have.
Edited by Johnny Impak 1 year.
User avatar
Crash
Talic
6648 | 296
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
Gresh wrote:Weapon: 20%ED and/or 100%AR Not true :shock:


well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage
User avatar
Johnny Impak
Onyx Knight
641 | 22
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Crash wrote:well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage


It increases damage by 33% of fire, lightning, cold and physical/magical spell damage. So more around 12% total damage. Hence why % spell damage is so much better on this build.
Edited by Johnny Impak 1 year.
chibichobi
Prowler
15 | 0
Johnny my Hero ,you saved this guide.
User avatar
Johnny Impak
Onyx Knight
641 | 22
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
chibichobi wrote:Johnny my Hero ,you saved this guide.


OP tried at least. Even though there are many mistakes, he made a guide, which I don’t have the knowledge to do beautifully myself. Guides are rare these days. I will help if I can
User avatar
Crash
Talic
6648 | 296
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Common Auction Badge
Won 50 auctions
Johnny Impak wrote:
Crash wrote:well it is true, just not useful to the build, is what you mean I assume. I agree. definitely oil of conjuration, even though it would only add like 3% trap damage


It increases damage by 33% of fire, lightning, cold and physical/magical spell damage. So more around 12% total damage. Hence why % spell damage is so much better on this build.


my apology, i misinterpreted my own logic when I wrote it, you're correct
cnlnjzfjb
Monkey King
258 | 0
Common Auction Badge
Won 50 auctions
Nice work!Finally here comes a trap sin guide!Appreciate it a lot!
Just one stuff in doubt:
I heard that the - enemy res in gears didn't work with traps, did it?
Rusev
Balrog
132 | 6
Great Popularity Badge
Has a thread with over 50.000 views
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
I addet that oil there in the middle as option :)If you want to use beacon and catalyst trap and wait the 20 sec delay between detonations feel free to try.I however remember that at patch 1.1.0 sigma this happen
Phase Bomb:
Removed Next Delay, damage increased by 200%
Fuse duration decreased by 50%
Added a 5 second cooldown
Increased mana cost

and thats why points goes to energy.I need mana to cast alot from far :)No time for shadow refuge with Phase bomb.mele dont work very well with it.
Not sure if - enemy res in gears dont work.