INTRODUCTIONHello everyone. This guide is a 4 hands work between
Mortimer_85 and me. We are avid Caster Druid players and so it was natural at one point to join forces and start to work on a guide about what we believe is a really fun and a perfect starter character to play, who can do most ubers and can face up to endgame with different specs, all using different main skills. Also, one of the things that unifies the different specs is an all around accessibility and easiness in terms of playstyle, that's really well suited for new players or for anyone who doesn't like skill switching a lot, since most of the times you'll be simply spamming your main skill after one or two little self buffs. The fact that there wasn't already a Caster Druid guide updated to Sigma made us also realize that we really wanted to fill this void, expecially after the Seer tree buffs in 1.2, the sweet gifts to the char given by 1.3 patch and the poison avatar damage buff in latest 1.4.
PROS AND CONSPros:- Easy to play, newbie friendly
- Little to none skill switching
- Doesn't require expensive gear to farm
- Easy life farming places until level 120 even in T4 gear
- Good boss killer
Cons:- Pretty squishy early game. Can be easily solved by practicing playstyle
- Can have some mana problems early
- Boring playstyle if you don't like spamming the same skill over and over
BUILD AND GENERAL PLAYSTYLECaster Druid is a newbie friendly build that requires no skill switching, has pretty intuitive stats placement, demands no expensive gear to clear most farming areas, and has an easy farming life expecially in usually annoying places like Teganze and Toraja. It is also a pretty safe build, since in the end game you will benefit from a nice amount of defense for a caster, some cheeky meat shields in acid fiends, a good amount of life from Lifeshield, outstanding life after kill courtesy of Feed The Pack/Circle of Life, and some nice life regen and avoid thanks to Symbiosis skill synergies and Faerie Fire uberskill. Also, the recent Sigma change on monsters immunities made one-element builds possible, so now you can effectively specialize in one type of element without spending much more skill points in a secondary one, since with enough elemental pierce and damage output you can just annihilate everything on screen.
SKILL POINTSDepending on progression, spec and preferred play style, the distribution of skill points can differ. However, since all builds are Caster specs, only the Seer and the Corruption Tree will be of use for us, with the exception of the devotion passive from Bear or Wolf tree.
► SKILL UTILIZATION
Mark of the WildBuff that increases All elemental Spell Damages by 10%. The base duration is 120 sec.The little extra damage is nice to have al the time. When progressing or for special encounters we can increase both, sd% Bonus and duration up to 60% and 300 sec.
SEER TREEElementalSpell: Running fire spirits that leave a fiery trail, can go through enemies. We will use this skill as a support while doing early levels and as main farming skill in an fire oriented endgame spec. The recent changes to actually piercing enemies, needing less base levels for additional missiles and doing damage over time are making it more viable than before.
Hunting BansheeSpell: Spirit chases random enemies and unleashes a frost nova. As it only gains one additional missile per 13 base levels, we will use it from midgame (reaching base level 26 on this skill) on towards a cold oriented mid/endgame spec. The Novas multihit at the center and therefore HB is really good for both, farming and bossing, the autoaiming can be annoying on some encounters, though.
Pagan RitesSpell: Sacrifices corpses in flames, restoring lost life. This skill will be our main source of life sustain together with Feed the Pack/Circle of Life. It only needs corpses around you and works as instant heal in most areas of the game. To provide a good amount of life gain we will put some points into it while leveling. Later on it wil be our one point heal wonder.
Rain of FireSpell: Rain of fire bombards target, then expands over a small area. Great single target skill for early game and early non teleporting Ubers. Will be skilled in early game but left as a one pointer or even unskilled in late game, depending on spec.
CORRUPTION TREEPoison FlashSpell: Short ranged poison splash around caster. Will be used for early lvls (2-12) as support skill and will be smaxed for the HP Synergy to our Summons in early game and depending on spec even in late game.
ElvensongSpell: Spirit of nature converts enemies to fight for you. The summoned static Elv will charm enemies in a small area and convert them to fight with you for a few seconds. Great CC skill for dangerous encounters of ranged mobs. Together with our Black Road Skill Symbiosis we will put up to 26 points in here to cap the Bonus on 20% Avoid later on. Cooldown is prohibitive, but the skill can result quite useful in annoying sections of the game like Duncraig teleporting areas.
Plague AvatarSpell: Floating avatar surrounded by poison clouds. This will be our main damage dealing skill for early game and early rifts, and will carry us until midgame. For damage synergy on our Acid Fiends we will smax this skill in early game anyways. Later, it will be either a prerequisite or still get maxed. The AoE is rather small but we can simply use it in open areas and passing mobs will die quite fast. Try not to spam it mindlessly cause your mana orb will empty pretty fast.
MythalDebuff: Creates a field that breaks enemy resistances. Will be used especially on static/slow moving bosses to further reduce their elemental resistances. In early game left as a one pointer it will be smaxed for cold and lightning specs later on for the spell damage Bonus together with Symbiosis.
Acid FiendsSummon: Frenzied creatures with a poison splash attack which inherit the player's poison spell damage stats. These summon's aura increases our Elemental Spell Damages and increases our Movement Speed by 30%. Together with the HP and damage synergies from Corruption Tree, they actually deal good damage when they cast Poison Flash. Besides that they are really great meatshields. Smaxed in early game, we will put at least 20 points into them in late game to cap the regen bonus to 20 sec full heal from Symbiosis
REWARD AND OTHER UTILITY SKILLSLifeshieldPassive: Provides a bonus to maximum life and defense. This skill will be smaxed since we gain 100 base HP and 15% Total Character Defense per slvl. This scales very well with base defense and the modifier % to max life later on.
SymbiosisBuff: Adds bonuses to life regeneration, avoidance and cold & lightning spell damage depending on base levels in certain skills in Corruption Tree. Elvensong for Avoid %, Mythal for cold/light spell damage and Acid Fiends for life regen. As soon as we unlock this skill we put 4 points into it to enable it's full effectiveness, and will become our second main buff after Mark of the Wild.
Force of NaturePassive: Adds flat elemental damage to weapons and adds Strenth Factor to Spell damage. The Uber skill choice for slightly higher damage/ easier capping of Spell damage Synergy.
Faerie FireBuff:Rainbow trail damages enemies and causes attacks to miss. Great Bonus from this skill is the Avoid Bonus. We can reach 20% + Avoid in endgame. Depending on progression we supermax it or leave it as a 1 pointer. We prefer this Uber skill, since it is not worth trading this defensive boost for a slight damage increase.
Vine CompanionSpell: Underground and untargetable companion that grants %max life and free bonus %spell damage to fire and poison spells the more points you put onto them in the respective Seer/Corruption trees. One of patch 1.3's greatest gifts to Caster Druid, expecially in early game, this kind big worm will freely buff the damage of your spells. Thus, we are smaxing it in early game.
Feed the PackPassive: second best gift for this build in patch 1.3: devotion passives from other trees can now be used by casters too. This is a bless since it will give us tons of life after kill and on top of that useful reanimates. We gonna smax it early game and then later allocate enough points to reach at least a comfortable 500 laek amount. End game you can switch to Circle of Life since tons of fhr will help a lot in places like Fauztinville.
Circle Of LifeOur passive of choice for endgame. Tons of laek and fhr that will help you farming faster and not get stunlocked by stuff like Necrobots.
O-SKILLSGlacial NovaSpell: Useful CC-skill, that spawns on Druid Helms. Together with
Absolute Zero
Absolute Zero
Battle Staff (Sacred)
Two-Hand Damage: 61 to 66
Required Level: 100
Required Dexterity: 234
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Glacial Nova: +150% Total Damage
Fire Spell Damage Reduces Cold Spell Damage
Fire Pierce Reduces Cold Pierce
Glacial Nova Cooldown Reduced by 4 seconds
+50% Damage to Undead
-40% to Enemy Cold Resistance
+(20 to 30) to Glacial Nova
Maximum Fire Resist -5%
Maximum Cold Resist +10%
(50 to 100)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
we can build a really nice farmer with great AoE in endgame.
AvalancheSpell: Awkward to aim but good damaging cold spell. Used properly, especially together with
Eyes of Septumos
Eyes of Septumos
Circlet (Sacred)
Defense: 505 to 571
Required Level: 80
Required Dexterity: 262
Item Level: 105
1% Chance to cast level 10 Cold Fear on Death Blow
+(80 to 150) Spell Focus
-(15 to 20)% to Enemy Cold Resistance
+(14 to 22) to Avalanche
(10 to 20)% to Energy
Elemental Resists +(15 to 25)%
Socketed (4)
we can build a nice o-skill build around it in late game.
StormclashSpell: Shoots bolts that explode on impact. Works as an support skill for some bosses as well as a main skill for farming and bossing when gearing heavily towards this skill.
BREAKPOINTSFCR:24/46/86/174 (6 fpa) - Stave
11/24/78/142 (7 fpa) - 1 Hand Swing (Swords, Daggers, Sceptres,...)
FHR:24/40/70/133/360 (4 fpa) - Stave
39/56/86/152/377 (4 fpa) - 1 Hand Swing (Swords, Daggers, Sceptres,...)
FBR:32/42/52/68/86/120/174/280/600 (7 fpa)
Source: Speed Calculator v. 1.2 by Terryys.Pierce► Pierce Stats
Depending on the purpose there are 3 pierce caps that we are aiming for in endgame.
- 135 pierce for general mobs in Hell difficulty
- 170 pierce for most Act Bosses, Uber Bosses
- 199 pierce for Anomalie, Phoboss and Samael
Stave vs 1 Hand + ShieldWe are aware of the fact that a 1 Hand + Shield setup can have it's uses for a caster Druid:
- more available sockets
- easier access to PR% with Crafted Shields
- easier access to max res due to items like
Dreamflange
Dreamflange
Mace (Sacred)
One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
or Wheel of Fortune
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
- presence of actual good ele caster Endgame Shields like
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
But the downsides of worse hit recovery frames and 7 fpa maximum cast speed are enough for us to only cover Stave setups in this guide.
However we encourage you to experiment and come up with nice setups, especially in encounters were max res and phys res is very important.
MERCENARY Taken from: Melee Sorceress Guide by Solfege.Personally both of us prefer playing without a merc, however a good support Merc can be helpful in many situations.
If you are going to use a merc we suggest an A2 Fighter Mage. He is tanky, has good crowd control skills. On a second choice, a Shapeshifter is also tanky and can buff us and our Acid fiends with Bloodlust.
Note:Mercs have an innate +100% Elemental res. They still suffer from the res penalties in later difficulties.Tip:Mercs inherit both your GF and MF, on top of any they get from gear, as long as they get the kill. They also benefit from the + all skills modifier. Mercs cannot use oskills.SUMMONS Taken from: Melee Sorceress Guide by Solfege.Summons gain 15% Elemental resistances per Skill Point up to a maximum of 75%. They can gain more res with the Summoned Minion Resistances mod from gear/skills/Charms, but they cannot utilize more than +75% from these sources. They suffer the same res penalties you do in later difficulties.
Summoned Minion Resistance Penalties per Difficulty (assuming at least 5 Skill Points in a summon skill):
Normal (+/-0% Res Penalty)75% innate resistances. An additional +25% Minion Res will make them immune.
Nightmare (-50% Res Penalty)25% innate resistances. An additional +75% Minion Res will make them immune.
Hell (-100% Res Penalty)-25% innate resistances. An additional +75% Minion Res will give them 50% resistances.
Tip:Summoned Minions (and Reanimates) inherit your MF, as long as they get the kill.EARLY GAMEOur playstyle in early game is really simple: we will use Plague Avatar as our main damage dealer skill, while using Rain of Fire for dealing with bosses, "immunes", and in general for immobile non-resistant monsters. Prebuff with Mark of The Wild, summon your Acid Fiends and kill every monster in sight with your Poison Avatar when they approach your summons. In early game, we will be really squishy, so try to play safe behind your minions and to not rush or overxtend, healing yourself with Pagan Rites when needed. Your fiends are pretty tanky early game, but try to always keep an eye on their number so you can avoid to get suddenly swarmed. Also, try to not spam constantly your Poison Avatar, since its high mana cost will empty your mana pool really fast.
ATTRIBUTE POINTS► expand
Caster Druid main Stat is Energy, since in Median XL spells receive a % of bonus damage the more points you put into it.
Early game we will need to dump some points in Strenght for gear requirements and a little amount in Dexterity if we're going for a normal Stave like
Dubhdroiacht
. As we progress further into mid-end game, charms from ubers and signets of learning will give us more breathing space to freely dump most or all our points into Energy and benefit from more damage/clearspeed
STR - Enough for gear
DEX - Enough for gear
VIT - None
NRG - All the rest
GEARVarious gear choices are possible early game. We selected different and best possibilities for each slot so you can then try them and personalize it yourself:
► expand
WeaponPax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
->
Dubhdroiacht
->
Elverfolk
Elverfolk
Staves
'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
in a T4 War Staff
ArmorGriswold's Heart
->
Lumen Arcana
Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
->
Queen of Glass
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
/
Robe of Leaves
Robe of Leaves
Scale Mail (4)
Defense: (127 - 147) to (254 - 293)
Required Level: 4
Required Strength: 27 to 28
Item Level: 10
+5% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
+10 Life Regenerated per Second
Maximum Life +(2 to 3)%
Poison Resist +(21 to 25)%
Requirements -(3 to 5)%
Socketed (2)
Defense: (452 - 505) to (816 - 911)
Required Level: 21
Required Strength: 52 to 54
Item Level: 31
+10% Bonus Elemental Damage to Mark of the Wild
-(5 to 8)% to Enemy Fire Resistance
-(5 to 8)% to Enemy Cold Resistance
-(5 to 8)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
+20 Life Regenerated per Second
Maximum Life +(3 to 4)%
Poison Resist +(31 to 35)%
Requirements -(6 to 10)%
Socketed (4)
Defense: (1166 - 1275) to (2031 - 2221)
Required Level: 39
Required Strength: 171 to 179
Item Level: 51
+15% Bonus Elemental Damage to Mark of the Wild
-(10 to 13)% to Enemy Fire Resistance
-(10 to 13)% to Enemy Cold Resistance
-(10 to 13)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
+35 Life Regenerated per Second
Maximum Life +(4 to 5)%
Poison Resist +(41 to 45)%
Requirements -(11 to 15)%
Socketed (5)
Defense: (1738 - 1885) to (3030 - 3287)
Required Level: 47
Required Strength: 322 to 338
Item Level: 77
+20% Bonus Elemental Damage to Mark of the Wild
-(15 to 18)% to Enemy Fire Resistance
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Life +(5 to 6)%
Poison Resist +(46 to 50)%
Requirements -(16 to 20)%
Socketed (6)
HelmRa
Ra
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
(1 skill, fire-poison pierce, fcr)/
Earth Song
Earth Song
Hawk Helm (4)
Defense: (54 - 63) to (79 - 92)
(Druid Only)
Required Level: 4
Required Strength: 25
Item Level: 10
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Cold Spell Damage
+(11 to 15)% to Poison Spell Damage
+(21 to 40)% Enhanced Defense
Fire Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(8 to 13) Mana after each Kill
Socketed (2)
Defense: (211 - 238) to (276 - 311)
(Druid Only)
Required Level: 22
Required Strength: 50
Item Level: 31
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Poison Spell Damage
+(51 to 70)% Enhanced Defense
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(18 to 23) Mana after each Kill
Socketed (2)
Defense: (513 - 570) to (658 - 731)
(Druid Only)
Required Level: 39
Required Strength: 175
Item Level: 51
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(28 to 33) Mana after each Kill
Socketed (3)
Defense: (788 - 908) to (1004 - 1157)
(Druid Only)
Required Level: 48
Required Strength: 350
Item Level: 77
20% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Cold Spell Damage
+(26 to 30)% to Poison Spell Damage
+(91 to 120)% Enhanced Defense
Fire Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(33 to 38) Mana after each Kill
Socketed (4)
(fcr, spell damage, mana after kill)/
Glowskull
Glowskull
Crown (4)
Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength: 26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength: 50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength: 165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength: 306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
(psd, poison pierce, spell damage, more def)
BeltRainbow
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
->
Moonwrap
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
/
Aerin Orbiter
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
/
T4 Honorific Belt (fcr, sd, flat energy)
GlovesIblis
Iblis
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
->
Vilehand
Vilehand
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
/
Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
(+skills, max res)
BootsEpicenter
Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
->
Rabbit's Foot
Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
/
T4 Honorific BootsAmuletRare with +Skills, spell damage (all or poison/fire), poison pierce (fcr, all stats, res are nice too)/
The Dreamcatcher
The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
RingsRare with +Skills, spell damage (all or poison/fire), poison pierce (fcr, all stats, res are nice too)
On SwitchPax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
(Blink oskill) ->
Laadan
Laadan
Druid Staves
'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
(Mana Sweep oskill) /
Sagespirit
Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
(nice MotW Buff)
Socket FillersWeapon - Perfect Diamonds -> Zod-crafted Jewels
Armor - Perfect Res Gems as needed (Amber, Bloodstone, Onyx, Turquoise) -> Sol Runes -> Zod-crafted Jewels
All RWs - Any Jewels -> Zod-crafted Jewels
Mystic OrbsWeapon (TU) - 5 x psd, Laek, fcr/EF
Weapon (Elverfolk) - 5 x psd, Laek/fcr/EF as needed
Armor (Honorific) - dex/str to wear high req gear, psd, ene/fhr/all res/MF
Armor (TU) - psd, ene, ED on Body Armor and Belt/ fhr + all res as needed
Jewelry - psd, Mana regen, flat DR
SKILLPLAN► expand
Max:
-Acid Fiends (meatshields)
-Poison Flash (more life for your fiends synergy)
-Poison Avatar (main early game aoe damage skill and more damage for your fiends)
-Feed the Pack (life after kill, and reanimates)
-Lifeshield (more def and life)
-1 point into Vine Companion (we're not smaxing this as skill's most beneficial effects actually come from its synergies)
Spare points into Rain of Fire and Pagan Rites to reach at least 10% heal until you get some +skill charms and gear and then leave it to 1-point wonder
MID GAMEStarting from lvl 115 we can start farming with our current t4 gear Kurast 3000 KBA for sets/SUs, and consequentially work up to find some better pieces in order to boost our damage and increase our general killspeed. You can actually farm even 120 uberlevels like Duncraig and Teganze quite comfortably with t4 stuff. From now on, we'll list two different specs for skills and gears you can start working toward.
ATTRIBUTE POINTS► expand
If you started to collect your first ubercharms at level 105 and 110 you should now have some more points added in all stats. For mid game we will have higher strenght requirements for gear and next to none for dex:
STR - Enough for gear
DEX -None
VIT - None
NRG - All the rest
SPEC.1: ICEFor this particular spec we opt for easy to find gear and go with full Lone Wolf set coupled with some basic SUs, using Hunting Banshee as our main damage dealer skill. Full Lone Wolf bonus gives you a delicious +1 projectile to your Hunting Banshee skill and will be your transitioning gear before going for SSU Flamen Staff Biting Frost in endgame.
GEAR► expand
WeaponLone Wolf's Maul
Lone Wolf's Maul
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+(8 to 10) to Druid Skill Levels
+(101 to 150) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Cold Spell Damage
+66 to Energy
Physical Damage Reduced by (51 to 60)
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
ArmorLone Wolf's Fur
Lone Wolf's Fur
Studded Leather (Sacred)
Defense: (4784 - 5980) to (5186 - 6482)
Required Level: 100
Required Strength: 330
Item Level: 1
20% Hit Recovery
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+(31 to 50) to Vitality
Attacker Takes Fire Damage of 150
Requirements -40%
Socketed (6)
Lone Wolf's Path
(Druid Seer Set)
HelmColdhunger
Coldhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 Damage
Adds 30-35 Cold Damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
-> Eerie crafted Druid Helm (up to +4 druid skills, 35% cold pierce, cold spell dmg), blessed with Sacred shrine
BeltAerin Orbiter
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
->
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
(%spell dmg,%dr)
GlovesLone Wolf's Claws
Lone Wolf's Claws
Heavy Gloves (Sacred)
Defense: (984 - 1230) to (1044 - 1305)
Required Level: 100
Required Strength: 420
Item Level: 1
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -20%
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
BootsLone Wolf's Track
Lone Wolf's Track
Chain Boots (Sacred)
Defense: (1478 - 1847) to (1602 - 2002)
Required Level: 100
Required Strength: 460
Item Level: 1
20% Cast Speed
(10 to 40)% Movement Speed
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
Fire Resist +(31 to 50)%
Cold Resist +(31 to 50)%
Requirements -20%
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
AmuletRare with +skills and cold pierce ->
The Tesseract
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
or
Black Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
with a good cold pierce roll /
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
for bosses
RingsRare with +Skills, spell damage (all or cold), cold pierce (fcr, all stats, res are nice too)
On SwitchLaadan
Laadan
Druid Staves
'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
(Mana Sweep oskill)/
Sagespirit
Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
(nice MotW Buff)/
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
with 4 Nih socketed (Bloodlust oskill buff)
Socket FillersWeapon - Thai runes for more pierce if needed, Zod-crafted Jewels for more spell damage, Ix runes if fcr needed
Armor - Thai runes, Perfect Res Gems as needed (Amber, Bloodstone, Onyx, Turquoise) / Zod-crafted Jewels
Mystic OrbsWeapon - 5 x cold sp, fcr
Armor (TU) - 5 x cold spell damage
Jewelry - cold spell damage, Mana regen, flat DR
This other one is an alternate setup more suited for self found progression or at least less trading.
We recommend doing Athulua Uber in Early Game setup because the additional + max slvl on the charm will let us hit the BP of baselevel 26 on Hunting Banshee. With the unlocking of the third projectile we increase our damage by 50%.
► expand
WeaponElverfolk
Elverfolk
Staves
'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
in a T4 War Staff ->
Hand of Frost
Hand of Frost
Sorceress Orbs
'GlaGhalXeth'
Runeword Level: 100
5% Chance to cast level 44 Frigid Nova when Struck
+(4 to 5) to All Skills
+(40 to 50) Spell Focus
20% Combat Speeds
Wintertide Cooldown Reduced by 1 seconds
+(20 to 25)% to Cold Spell Damage
-25% to Enemy Cold Resistance
Cold Resist +50%
Cold Absorb (3 to 5)%
Physical Resist 5%
+(75 to 100) Life when Struck by an Enemy
/
Eerie or
Sacred crafted Flamen Staff with >= 9 Druid skills.
ArmorQueen of Glass
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
->
Sacred crafted Body Armor with good shrine modifiers (>= 17 pierce and >= 20% csd) and 2 all skill, ED and flat or % aa
HelmThe Celestial Crown
The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
->
Eerie or
Sacred crafted Druid Helm
BeltMoonwrap
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
->
Eerie or
Sacred crafted Belt
GlovesEerie or
Sacred crafted Gloves
BootsSacred blessed
Sacred Honorific Boots/
Megalith
Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
->
Sacred crafted Boots
AmuletRare with +Skills, cold pierce, cold spell damage , Energy Factor (fcr, all stats, res are nice too)
RingsRare with +Skill,cold pierce, cold spell damage, Energy Factor (fcr, all stats, res are nice too)
On SwitchLaadan
Laadan
Druid Staves
'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
(Mana Sweep oskill) /
Sagespirit
Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
(nice MotW Buff)/
Augur
(nice Cold Buff with Raven Heart)
Socket FillersWeapon - Perfect Diamonds -> Zod-crafted Jewels/Thai Runes as needed
Armor - Perfect Res Gems as needed (Amber, Bloodstone, Onyx, Turquoise) -> Zod-crafted Jewels/Thai Runes as needed
All RWs - Any Jewels -> Zod-crafted Jewels
Mystic OrbsWeapon - 5 x csd, Laek/fcr/EF as needed
Armor (Honorific) - str to wear high req gear, csd, ene/fhr/all res/MF as needed
Armor - ED on Body Armor,Belt and Druid Helm , csd, ene / fhr + all res as needed
Jewelry - csd, Mana regen/flat DR/flat defense as needed
SKILLPLAN► expand
Max:
-Hunting Banshee: Banshee gets an extra projectile every 13 hard points put into the skill. Coupled with full set we'll reach a nice amount of 4 banshees spammed at 6 fpa/s.
-Mythal (more %cold spell damage thanks to sinergy with Symbiosis)
-Lifeshield (more def and life)
-Feed the Pack (laek, reanimates)
26 pts into Elvensong to cap the 20% avoid offered by Symbiosis synergy
4 pts into Symbiosis: your Black Road skill will enable some really good synergies by smaxing other various skills
1 pt Pagan Rites (only 1 point since we will benefit from the +skills for more healing rate)
1 pt Rain of Fire
1 pt Force of Nature (more spell dmg)
Rest into Acid Fiends ((meatshields AND life regeneration thanks to Symbiosis) and Feed the Pack (try to reach at least 500 laek)
SPEC.2: STORMIf you feel more fancy, you can start building toward this powerful spec, based on the Stormclash oskill found on several SUs we will use as our core gear of choice. Rest of gear will be mostly craft to easily reach 135 light pierce and start melting everything. This build is pretty strong and will develop even stronger in endgame when we will get our hands on our Hide of The Basilisk SSU Chain Mail. Overall Storm>Ice, but the latter is easier and faster to assemble. If you can, try to max the Stormclash rolls up to 20 on every gear piece, so we can reach level 75 and get 4 bolts per cast.
GEAR► expand
WeaponAerin Nexus
Aerin Nexus
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Level: 100
Required Dexterity: 218
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(6 to 8) to All Skills
+(25 to 40)% Bonus to Spell Focus
+50% Damage to Undead
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+225 Life Regenerated per Second
Physical Resist (5 to 10)%
5% Reanimate as: Random Monster
Socketed (4)
(Stormclash Oskill, %dr, +skills)
CORE ITEMArmorCrafted/Blessed Ornate Armor with +2 skills, light pierce, light spell damage -->
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
HelmForest Defender
Forest Defender
Antlers (Sacred)
Defense: (2277 - 2562) to (2474 - 2783)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Spiritual Alignment Adds 5% Lightning Spell Damage per Base Level
Spiritual Alignment No Longer Adds Fire/Cold Spell Damage
+2 to Druid Skill Levels
20% Cast Speed
20% Movement Speed
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+(140 to 170)% Enhanced Defense
Maximum Lightning Resist +1%
(35 to 50)% Bonus to Defense
Socketed (4)
((Stormclash Oskill, light pierce,+ skills, tcd)
CORE ITEMBeltNor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)
Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength: 687 to 937
Item Level: 105
+100 Spell Focus
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Lightning Shield
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
Maximum Mana +10%
(10 to 50)% Bonus to Defense
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
((Stormclash Oskill, great stats)
CORE ITEMGlovesCrafted Eerie Gloves Blessed with Ornate with +2 druid skills, Innate pierce, innate light sd, ed, flat stats, EF
BootsCrafted Eerie Boots Blessed with Ornate with light pierce, light spell damage or
Megalith
Megalith
Boots
'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
(+1 skill for Stormclash, %dr)
AmuletRare with +skills and light pierce ->
The Tesseract
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
or
Black Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
with a good light pierce roll /
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
for bosses
RingsRare with +Skills, spell damage (all or light), light pierce (fcr, all stats, res are nice too)
On SwitchLaadan
Laadan
Druid Staves
'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
(Mana Sweep oskill)/
Sagespirit
Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
(nice MotW Buff)/
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
with 4 Nih socketed (Bloodlust oskill buff)
Socket FillersWeapon - Yul runes for more pierce if needed, Zod-crafted Jewels for more spell damage, Ix runes if fcr needed
Armor - Yul runes, Perfect Res Gems as needed (Amber, Bloodstone, Onyx, Turquoise) / Zod-crafted Jewels
Mystic OrbsWeapon - 5 x light sp, fcr
Armor (TU) - 5 x light spell damage
Jewelry - light spell damage, Mana regen, flat DR
SKILLPLAN► expand
Light skill points allocation is more comfy than cold since we get our main damage skill from gear and so we are free to place more points into the other skills listed below.
Max:
-Mythal (more %cold spell damage thanks to sinergy with Symbiosis)
-Lifeshield (more def and life)
-Acid Fiends ((meatshields AND life regeneration thanks to Symbiosis)
26 pts into Elvensong to cap the 20% avoid offered by Symbiosis synergy
4 pts into Symbiosis: your Black Road skill will enable some really good synergies by smaxing other various skills
1 pt Pagan Rites (only 1 point since we will benefit from the +skills for more healing rate)
1 pt Force of Nature (more spell dmg)
Rest of points into Circle of Life / Feed the Pack to reach at least 500 laek.
MID GAME PLAYSTYLEHonestly there is not much difference in playstyle between early and mid game, and it is still pretty basic and simple. You have overall more safety thanks to added defense from items, more life from Lifeshield, tons of life regeneration and 20%+ avoid thanks to Symbiosis and Elvensong. Of course enemies hit harder so try as always to not overextend and never go in melee with anything. Buff yourself with Mark of the Wild and Symbiosis, summon your Fiends and then spam Hunting Banshees to your enemies face. Lone Wolf set gives you also Firedance oskill, a small circle of fire that buffs your spell damage when you're inside it. Has a little cooldown, so if you want a little bit of damage added, alternate the use with your main damage skill. Heal with Pagan Rites when needed.
On Storm side, your main damage skill will be Stormclash. While Banshee has autoaim, Stormclash bolts need to explode on impact with target in order to do damage, so you actually have to aim. Mechanically it works sorta like Elemental: the more bolts you have, the easier it is to hit.
END GAMEOnce you have done 120 ubers, have collected your 400 signets of learning and have farmed Duncraig/Teganze till level 125 you are ready to move through end game. In this section we'll list the natural evolution of our two mid game specs of choice in terms of gear. For skillplan and gameplay, nothing changes from the mid game lists above. Just for the smaxing skills, abuse all of +1 to maximum skill level you get from uber charms.
We think that Ice and expecially Storm spec are the most effective available at our disposal in terms of damage and efficiency, despite Fire and Poison getting a great damage buff in patch 1.3 thanks to Vine Companion uberskill. Moreover,
The Searing Heat
The Searing Heat
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
now adds +3 (!) elementals, which can lead to a crazy total amount of them.
Also, you can check out the next Mortimer post in this same thread that covers some extremely interesting endgame builds based on oskills, including: 1) Mana Druid using Arcane Torrent on
Lincos (Xis)
.
2) Ice Druid using Glacial Nova, found on
Absolute Zero
Absolute Zero
Battle Staff (Sacred)
Two-Hand Damage: 61 to 66
Required Level: 100
Required Dexterity: 234
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Glacial Nova: +150% Total Damage
Fire Spell Damage Reduces Cold Spell Damage
Fire Pierce Reduces Cold Pierce
Glacial Nova Cooldown Reduced by 4 seconds
+50% Damage to Undead
-40% to Enemy Cold Resistance
+(20 to 30) to Glacial Nova
Maximum Fire Resist -5%
Maximum Cold Resist +10%
(50 to 100)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
, crafted Flamen Staves and crafted Druid Helms.
SPEC.1: ICEGEAR► expand
WeaponThe Biting Frost
The Biting Frost
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Ember Spirit Nullified
+2 Hunting Banshee Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
(+2 banshee projectiles!, cold pierce, spell damage, sf)
ArmorIcetomb
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
HelmEerie crafted Druid Helm (up to +4 druid skills, 35% cold pierce, cold spell dmg), blessed with Sacred shrine
BeltAshaera's Armor
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
(%spell dmg,%dr)
GlovesEerie Crafted Gloves Blessed with Sacred with +2 druid skills, Innate cold pierce, innate sd, ed, flat stats, EF -->
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
BootsSteppe Sleeper
Steppe Sleeper
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Windcarver Set)
-->
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
AmuletBlack Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
or
The Tesseract
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
with a good cold pierce roll /
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
for bosses
RingsWitchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
x 2
On SwitchLaadan
Laadan
Druid Staves
'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
(Mana Sweep oskill)/
Sagespirit
Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
(nice MotW Buff)/
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
with 4 Nih socketed (Bloodlust oskill buff)
Socket FillersWeapon - Thai runes for more pierce if needed, Zod-crafted Jewels for more spell damage, Ix runes if fcr needed
Armor - Thai runes, Perfect Res Gems as needed (Amber, Bloodstone, Onyx, Turquoise) / Zod-crafted Jewels
Mystic OrbsWeapon - 5 x cold sp, fcr
Armor (TU) - 5 x cold spell damage
Jewelry - cold spell damage, Mana regen, flat DR
SPEC.2: STORMGEAR► expand
WeaponAerin Nexus
Aerin Nexus
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Level: 100
Required Dexterity: 218
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(6 to 8) to All Skills
+(25 to 40)% Bonus to Spell Focus
+50% Damage to Undead
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+225 Life Regenerated per Second
Physical Resist (5 to 10)%
5% Reanimate as: Random Monster
Socketed (4)
(Stormclash Oskill, %dr, +skills)
CORE ITEMArmorHide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
HelmForest Defender
Forest Defender
Antlers (Sacred)
Defense: (2277 - 2562) to (2474 - 2783)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Spiritual Alignment Adds 5% Lightning Spell Damage per Base Level
Spiritual Alignment No Longer Adds Fire/Cold Spell Damage
+2 to Druid Skill Levels
20% Cast Speed
20% Movement Speed
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+(140 to 170)% Enhanced Defense
Maximum Lightning Resist +1%
(35 to 50)% Bonus to Defense
Socketed (4)
(Stormclash Oskill, light pierce,+ skills, tcd)
CORE ITEMBeltNor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)
Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength: 687 to 937
Item Level: 105
+100 Spell Focus
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Lightning Shield
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
Maximum Mana +10%
(10 to 50)% Bonus to Defense
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
(Stormclash Oskill, great stats)
CORE ITEMGlovesCrafted Eerie Gloves Blessed with Ornate with +2 druid skills, Innate pierce, innate light sd, ed, flat stats, EF
BootsSpirit Walker
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
AmuletBlack Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
or
The Tesseract
The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
with a good light pierce roll /
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
for bosses
RingsWitchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
x 2
On SwitchLaadan
Laadan
Druid Staves
'VexCham'
Runeword Level: 83
+(6 to 7) to Druid Skill Levels
100% Cast Speed
Mana Sweep Cooldown Reduced by 6 seconds
+(26 to 29) to Mana Sweep
Slows Attacker by (16 to 20)%
Maximum Life +5%
+250 to Mana
Maximum Mana +(3 to 6)%
Requirements -10%
(Mana Sweep oskill)/
Sagespirit
Sagespirit
Compound Bow (4)
Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
(nice MotW Buff)/
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
with 4 Nih socketed (Bloodlust oskill buff)
Socket FillersWeapon - Yul runes for more pierce if needed, Zod-crafted Jewels for more spell damage, Ix runes if fcr needed
Armor - Yul runes, Perfect Res Gems as needed (Amber, Bloodstone, Onyx, Turquoise) / Zod-crafted Jewels
Mystic OrbsWeapon - 5 x light sp, fcr
Armor (TU) - 5 x light spell damage
Jewelry - light spell damage, Mana regen, flat DR
We would like to thank:
Brother Laz,
Marco and the awesome Sigma team for the never ending, amazing effort they all make in gifting us with tons of hours of pure fun.
Ben-, for his time, politeness, quality checks and quality gear suggestions.
Solfege for letting us use his amazing guide layout.
The Median XL discord
friendly community for the quality memes.