Unholy Caster Paladin

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NotCube
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Cheno wrote:Wasn't the physical part removed like 2-3 patches ago? Seems weird that they would reintroduce it again. Not saying you're incorrect, just surprised it wasn't mentioned in the patch notes.


It was briefly removed, then quickly added back either that same patch or the patch after, not recently. And no, it wasn't mentioned anywhere.
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suchbalance
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Mind flay debuff reduction was due to

Changelog wrote:Reduced the effectiveness of physical and magic resistance debuffing skills. Reduced the physical and magic resistances of endgame bosses to compensate. These debuffs were creating a very large damage output difference between builds with and without them. Now the debuffs are less effective and the base monster resistance is lower, evening out the playing field a bit better.
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suchbalance wrote:Mind flay debuff reduction was due to

Changelog wrote:Reduced the effectiveness of physical and magic resistance debuffing skills. Reduced the physical and magic resistances of endgame bosses to compensate. These debuffs were creating a very large damage output difference between builds with and without them. Now the debuffs are less effective and the base monster resistance is lower, evening out the playing field a bit better.


Thank you. Updated the log with more accurate info.
OverSky
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Hi Cube I have a qn for a3 Merc - Necrolyte gear section.

It mentions
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
273
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana (10 to 20)%
+100 Life on Attack
Requirements -50%
Socketed (4)
. Won't that disable all the merc cold damage spells, leave him with only miasma & force blast?
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NotCube
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OverSky wrote:Hi Cube I have a qn for a3 Merc - Necrolyte gear section.

It mentions
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
273
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana (10 to 20)%
+100 Life on Attack
Requirements -50%
Socketed (4)
. Won't that disable all the merc cold damage spells, leave him with only miasma & force blast?


Don't worry. Necrolyte isn't affected by that at all.
OverSky
Thunder Beetle
50 | -1
NotCube wrote:
OverSky wrote:Hi Cube I have a qn for a3 Merc - Necrolyte gear section.

It mentions
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
273
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana (10 to 20)%
+100 Life on Attack
Requirements -50%
Socketed (4)
. Won't that disable all the merc cold damage spells, leave him with only miasma & force blast?


Don't worry. Necrolyte isn't affected by that at all.


Oh sweet. Then I think Blood Mage can use
Rodeo's Tramplers
Rodeo's Tramplers
Greaves (Sacred)

Defense: (1819 - 2315) to (2052 - 2612)
Required Level: 100
Required Strength: 595
Item Level: 105
You may Only use Melee, Summon and Support Skills
+1 to All Skills
(20 to 60)% Movement Speed
+(10 to 25)% to Fire Spell Damage
-(5 to 20)% to Enemy Fire Resistance
+(15 to 25) to Death Blossom
+(120 to 180)% Enhanced Defense
+(200 to 250) to Mana
Maximum Fire Resist +1%
Physical Resist 5%
Socketed (4)
haha
DraX
Skeleton
3 | 0
Spirit Walker not mentioned in late game gear? I think it has really juicy stats for UHC :}
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DraX wrote:Spirit Walker not mentioned in late game gear? I think it has really juicy stats for UHC :}

Sure if you happen to have a pair then feel free to use, but buying them is a terrible investment. They're not that great for elemental builds. If you need pierce, Ornate craft can give you 10. If you need spell focus, Eerie rolls higher than Spirit Walker's max roll. +2 is nice but won't help you kill Samael. If you need all of the above, time to fix the rest of your gear. :)
DraX
Skeleton
3 | 0
They also give PR, so less point in blessed life :) So why they're not that great? What is better in crafted boots?
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DraX wrote:They also give PR, so less point in blessed life :) So why they're not that great? What is better in crafted boots?

With regen MOs on rings and amulet, the orange text gives 4-5 pr at best. That's insignificant on this build. With Hide and TA trophy you will cap pr without maxing Blessed Life anyway. Crafts or even sacred honorifics will sit nicely in the boots slot. But again, if you have Spirit Walker, by all means use them. I simply don't think they are worth a recommendation and I certainly can't, in good faith, tell people to go buy them.