WereBear Grillz- New Player Friendly Build

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toxen
Vampiress
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Pros:
You are a Bear
Easy(ish) to play
Tanky Druid build
One of the simplest Melee builds to play
Fun to play
Can attack INSANELY fast (I have seen 4 frame attacks)


Cons:
Melee Character
Can feel stale to play for more experienced players
"Expensive" Midgame Gear
If you are partied with an assassin, and they are using the Phase Bomb skill, your attacks can instantly kill you.


Breakpoints and Acronyms
► Show Spoiler


Early Game (Level 1-89)
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Midgame (Level 90-120)
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End Game (121+)
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BIS Endgame Gear
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Mercenary Gear
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Special Thanks

Thank you to Raigntk, TgTalcon, Ekital and IncognitoManGames for helping me come up with gearing options, editing, and giving some general advice.

Editor Note: I will continue to update and improve this guide.
Edited by toxen 2 weeks.
majinvegito123
Vampiress
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Overall, you think that using the Scosglen set is Superior to Crafts? Abandoned Craft Giant Axe with Creepy Shrine bless has been extremely effective and Erawan and Nephilim as well. At this point, I am level 118 and have had little to no trouble steamrolling a lot of mobs with just that gear. In your opinion, are the set pieces more effective than Crafting or is Crafting the superior gig here? Also, thank you for bringing light to this powerful, POWERFUL character
toxen
Vampiress
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majinvegito123 wrote:Overall, you think that using the Scosglen set is Superior to Crafts? Abandoned Craft Giant Axe with Creepy Shrine bless has been extremely effective and Erawan and Nephilim as well. At this point, I am level 118 and have had little to no trouble steamrolling a lot of mobs with just that gear. In your opinion, are the set pieces more effective than Crafting or is Crafting the superior gig here? Also, thank you for bringing light to this powerful, POWERFUL character

My personal philosophy is that if it ain't broke, don't fix it. Stick with what is working. I prefer the set over crafts, but that is not to say that you can't get some crazy good crafted gear. I debated heavily on adding Nephilim boots but I thought the other boot options may be superior. And thanks for reading the guide!
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Crash
Lion Skull the Bent
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thumbs up for the neutraldin and tgtalcon comment
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Seekers
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My 5 cents.
For breakpoints you can use this viewtopic.php?f=40&t=42367&p=335077#p335077
HR breakpoints on speedcalc should be accurate.

Good roll hammerfist is probably way better than facebreaker or blind anger.
Khazra is way better than Candlewake or SBS.
Nephlim (NIH boots) are better than apefoot or hono greaves in midgame.
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength:
0
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
is also a really good midgame option.
Nature's Grace

Nature's Grace
Druid Helms

'PoPoPoPo'
Runeword Level: 100
+(0 to 2) to Druid Skill Levels
1% Base Block Chance
Adds 100-200 poison damage over 1 seconds
Adds 100-200 poison damage over 1 seconds
+25% to Poison Spell Damage
+(171 to 200)% Enhanced Defense
40% to Strength
+100 to Strength
Requirements -50%
is also a really good endgame option.

I think wildfire and rend are completely different builds and shouldnt be mixed, as one gears WDM while the other is a melee caster.
Also I think an alternative gear setup for midgame should be added, as the set wont ever be assembled by midgame unless you're twinking the character.

Edit: get rekt crash slowpoke
Edited by Seekers 3 weeks.
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Crash
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this is rather painful as a guide overall cause it doent pick a clear skill path for phys wdm vs fire spell.

tu military pick early game is far superior to giant axe.
no mention of windrunner boots anywhere either.

i still like the tgtalcon comment tho. just needs some straightening out in the write up

edit: ninja seekers
toxen
Vampiress
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Seekers wrote:My 5 cents.
For breakpoints you can use this viewtopic.php?f=40&t=42367&p=335077#p335077
HR breakpoints on speedcalc should be accurate.

Good roll hammerfist is probably way better than facebreaker or blind anger.
Khazra is way better than Candlewake or SBS.
Nephlim (NIH boots) are better than apefoot or hono greaves in midgame.
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength:
0
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
is also a really good midgame option.
Nature's Grace

Nature's Grace
Druid Helms

'PoPoPoPo'
Runeword Level: 100
+(0 to 2) to Druid Skill Levels
1% Base Block Chance
Adds 100-200 poison damage over 1 seconds
Adds 100-200 poison damage over 1 seconds
+25% to Poison Spell Damage
+(171 to 200)% Enhanced Defense
40% to Strength
+100 to Strength
Requirements -50%
is also a really good endgame option.

I think wildfire and rend are completely different builds and shouldnt be mixed, as one gears WDM while the other is a melee caster.
Also I think an alternative gear setup for midgame should be added, as the set wont ever be assembled by midgame unless you're twinking the character.

Edit: get rekt crash slowpoke


I appreciate the suggestions. I changed a few of the items, which is something I meant to do earlier when I was working with Ekital. Even though this is a Rend heavy build, I still think wildfire can and should be used as the occasion calls for it. As for an alternative midgame set up, I can add that in.
toxen
Vampiress
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Crash wrote:this is rather painful as a guide overall cause it doent pick a clear skill path for phys wdm vs fire spell.

tu military pick early game is far superior to giant axe.
no mention of windrunner boots anywhere either.

i still like the tgtalcon comment tho. just needs some straightening out in the write up

edit: ninja seekers


I thought it was clear that it was heavy leaning on physical damage, but I can clear that up more.
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Anonymous:
Memelistas
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If you lean towards wdm then there is really no need to max wildfire.
As for early game the weapon, body armor and gloves could be better? choice:

Norrec's Topor
Norrec's Topor
Great Axe (4)

Two-Hand Damage: (21 - 24) to (41 - 53)
Required Level: 7
Required Strength: 81
Item Level: 11
Strength Damage Bonus: (0.26 per Strength)%
10% Attack Speed
+(24 to 46)% Enhanced Damage
+(13 to 20) to Maximum Damage
-(6 to 10)% to Enemy Fire Resistance
+(16 to 25) to Strength
+40 Life Regenerated per Second
Physical Damage Reduced by (6 to 10)
(2 to 3)% Reanimate as: Infernal Lord
Target Takes Additional Damage of (31 to 50)
Socketed (2)
Two-Hand Damage: (57 - 65) to (102 - 119)
Required Level: 25
Required Strength: 120
Item Level: 28
Strength Damage Bonus: (0.26 per Strength)%
15% Attack Speed
+(69 to 92)% Enhanced Damage
+(28 to 35) to Maximum Damage
-(11 to 15)% to Enemy Fire Resistance
+(36 to 45) to Strength
+50 Life Regenerated per Second
Physical Damage Reduced by (11 to 20)
(5 to 6)% Reanimate as: Infernal Lord
Target Takes Additional Damage of (61 to 80)
Socketed (4)
Two-Hand Damage: (113 - 125) to (189 - 211)
Required Level: 44
Required Strength: 235
Item Level: 48
Strength Damage Bonus: (0.26 per Strength)%
20% Attack Speed
+(115 to 137)% Enhanced Damage
+(43 to 50) to Maximum Damage
-(16 to 20)% to Enemy Fire Resistance
+(56 to 65) to Strength
+60 Life Regenerated per Second
Physical Damage Reduced by (21 to 30)
(8 to 9)% Reanimate as: Infernal Lord
Target Takes Additional Damage of (91 to 110)
Socketed (5)
Two-Hand Damage: (147 - 161) to (241 - 266)
Required Level: 53
Required Strength: 463
Item Level: 84
Strength Damage Bonus: (0.26 per Strength)%
25% Attack Speed
+(138 to 160)% Enhanced Damage
+(51 to 58) to Maximum Damage
-(21 to 25)% to Enemy Fire Resistance
+(66 to 75) to Strength
+70 Life Regenerated per Second
Physical Damage Reduced by (31 to 40)
(9 to 10)% Reanimate as: Infernal Lord
Target Takes Additional Damage of (121 to 150)
Socketed (6)
- if rend and idol is main skills, plus good stuff like regen and str
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (305 - 354) to (614 - 714)
Required Level: 11
Required Strength: 91
Item Level: 18
Additional Strength Damage Bonus: 0.03125%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (984 - 1104) to (1878 - 2107)
Required Level: 28
Required Strength: 134
Item Level: 33
Additional Strength Damage Bonus: 0.0390625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2461 - 2711) to (4596 - 5064)
Required Level: 46
Required Strength: 281
Item Level: 53
Additional Strength Damage Bonus: 0.046875%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (3675 - 3999) to (6849 - 7455)
Required Level: 54
Required Strength: 543
Item Level: 90
Additional Strength Damage Bonus: 0.0546875%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
- benefits str build a lot, plus other good stuff on it
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 27
Item Level: 5
(31 to 50)% Bonus to Attack Rating
Adds 5-13 poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 40
Item Level: 24
(71 to 90)% Bonus to Attack Rating
Adds 19-50 poison damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 83
Item Level: 45
(111 to 130)% Bonus to Attack Rating
Adds 75-150 poison damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 173
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 poison damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
you need AR if dumping all points into str, plus leach and other goodies
Featherclaw
Featherclaw
Chain Gloves (4)

Defense: (28 - 30) to (49 - 54)
Required Level: 5
Required Strength: 38
Item Level: 8
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Defense: (149 - 161) to (203 - 218)
Required Level: 22
Required Strength: 56
Item Level: 26
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Defense: (393 - 420) to (519 - 554)
Required Level: 40
Required Strength: 118
Item Level: 46
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Defense: (581 - 617) to (759 - 807)
Required Level: 48
Required Strength: 244
Item Level: 80
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
you need AR if dumping all points into str
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Pinball
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Who is tgfalcon ppl keep talking about? I dont see him in this thread. He has great bear build?