Happy Thanksgiving! I respecced out of Ways for TF and managed to invest 0str with some gear modifications.
Istaryu wrote: I'm curious what your stats are with that build compared to mine
Istaryu wrote: Not that important, but for boots, you do want ilvl90, because thats when 2 assa skills can roll on boots. You should also go above 85, because there are some affixes that can roll on ilvl85 items, but cant on higher, lowering your chances of hitting the better ones. All loot found in hell will be at least ilvl 99 anyways.
I didn't think to check Max alvl, excellent feedback. Also forgot to look at +skills, was just searching +/% to Attributes/Dex. Speaking of which, Affix documentation says Circlets can roll +Skills but not Dex/Attributes, while generic Helms are the opposite. Are Circlets technically a subset of Helms? Can Abandoned Shrine crafting/blessing still work if Circlets don't naturally roll stats?
Oddly, the Gem Shatter recipe appears to be missing from the Cube Recipe Documentation? magic item + gem + rune ⇒ reroll item as rare (loses 15% item level)
This would make ilvl85 rares very easy to prepare for shrine crafting.
Istaryu wrote: You want to boost the base dmg of the weapon, and you want survivability from the life after kill.
Is the +1-2 dmg MO on armors similarly useful?
Istaryu wrote:Rings and mulets should be MO'd with: mana regen, resists, magic find
There's no way to remove Mystic Orbs from an item, correct? I forgot MF can be worthwhile unlike in Path of Exile.
BTW I typed up a loot filter for searching for generic rare sacred armors: