I tried shrine crafting but nothing came out as good as these semi-set pieces. Especially because they require so much more strength to equip. I drafted a table of relevant craftable affixes, but am having a hard time evaluating the outcomes. Advice would be appreciated. Especially advice how to weigh the value of +skills.
I have screenshoots of decent crafted items in the original post. + skills are nice to have, since its more scaling for maelstrom, but its not as important as a high dex roll, in my opinion.
AKwasp wrote:Also where did you find the throwing/balanced knife IAS breakpoints? Do they cap out as you listed?
Speed calculator, obviously.
AKwasp wrote:I'm looking forward to playing through Triune and Teganze when I next get a chance. Never gotten that far in MXL before. Hopefully my gear is good enough!
Both pretty easy with this build. You just have to drink potions without the laek from beads of the snake queen.
Conquest wrote:It's a decent character to play, even post-nerf. Fast farmer in areas that matter the most for farming gear.
For armor solitude UMO + Natalya deception is also good but that's an endgame item, with 5x solitude + 1x the orb that trades -10 lvl for +50% req you will have 40% all stats + 200% buff duration on level 82 armor. Slapped two more UMOs with 10% mf and ended up with 80/80 MF GF and level req 102. Still about three UMO spaces on it. I think i'll just stack MF, that will give me 200% which solves any MF problems with one item. With MF corrupted wormhole it'll be about 300 in total, you can get additional MF from aba crafted pieces. Going beyond 400% isn't very effective anyway. This buff duration nicely goes with shadow refugee which will be about 60 seconds duration.
I think umos are a waste on this build, because it can do everything but sam and labs very easily without umos, but cant do high labs/sam even with omgwtf gear, so it is kind of pointless.