Maelstrom Assassin miniguide

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Istaryu
Djinn
542 | -3
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Created a complete character guide

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Maelstrom assassin


Introduction

Welcome to my Maelstrom sin miniguide. I have seen many people asking for tips on how to play this buid, so here I go. It is a safe ranged build that can do every single uber (other than high tier dimensional labs and Samael) untwinked, sniping enemies from across the screen. Most of the damage on maelstrom comes from the dex scaling on the skill, so dexterity is the only thing you want to stack on this build. This sin utilizes Tiefling Form, which means we have 0 defense, but it also has many other defensive layers: very easy max block because of huge dex stacking, lots of flat dmg reduction from Prismatic Cloak, lots of free physical resist from Shadow Refuge, tons of avoid from Perfect Being, and lots of movement speed from Beacon to kite and outrun bosses and enemies that get close to you.

Playstyle

During the leveling process in normal, nightmare, and early ubers in hell, the build is very squishy, one must learn to kite and kill efficiently, before enemies can reach melee range and slap the poor assassin into an other dimension. This playstyle can be also kept when the gear is much better, and could facetank enemies, but it is just much better to not risk it, and keep kiting and dodging. To achieve that, there is a mechanic in diablo 2 (and many other hack and slash games): holding shift, and then using a skill will make the character stop in its current position, and use the skill in the targeted direction. Utilizing this, you can run, press hold, throw an attack, release shift, and keep running. Mastering this playstyle is very crucial to not die every other minute, on this, and many other squishy builds.



Pros
-Very newbie friendly, uses only 1 skill actively for both aoe clear and single target dps
-Can do most of the content untwinked
-No jewelcrafting needed, as the builds stacks dex with amethysts/io runes
-Deceptively tanky, as it was mentioned earlier
-Has the only source of magic resistance debuff in the game from Doom

Cons
-Low life pool, which makes the build very reliant on manual dodging, and avoid for tanking big hits
-Can feel squishy during the leveling process, when block chance is not that high
-No leech, because almost all the damage of maelstrom is magic, so this build is very reliant on chugging pots (and life after kill)
-Extreme mana problems before making a Void runeword for weapon
-Can feel boring, because virtually no skill switching is required




Utilized Skills and Descriptions



Maelstrom
The build's bread and butter skill.
A wdm based missile, that throws a knife, which emits damaging novas as it travels. It does 80% weapon damage with 90% conversion to magic, and it adds a % of your dexterity as flat magic damage. This skill massively multihits, and most of the damage on it comes from the flat damage.

Doom
The other most important skill. It reduces the magic resistance of enemies, and any time an enemy takes physical, doom causes the enemy to take additional physical damage.

Tiefling form
A buff, that gives massive amounts of flat dexterity, and stamina, some all skills (and sone energy factor, which doesnt concern this build), at the cost of reducing our defense to 0, and disabling the flat elemental damage of ways. The drawbacks are not a big deal, we want that juicy dex and stamina.

Shadow Refuge
A melee skill, that we utilize for its buff. When slapping an enemy with it, it grans the assassin a buff, that increases physical resist and movement speed.

Beacon
The only viable uberskill choice for this build, as the other 2 are unusable. We take this for the nice movespeed bonus.

Blink
A teleport skill, that stuns enemies around you when you arrive. 'Nuff said.

Perfect Being
Grants us avoid, which allows us to ignore any type of damage, even spells.

Prismatic Cloak
Nice free flat damage reduction, 'nuff said






Breakpoints

► Show Spoiler






Early Game




Gear
Weapon:
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slow Target 33%
Cold Resist +40%
Lightning Resist +30%
Physical Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
2% Reanimate as: Banshee
(It has low damage, but the mana on striking is a must have)
Shield/Offhand:
Black Sheep Wall
Black Sheep Wall
Totem Shield (4)

Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 11-15 magic damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 27
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 36-45 magic damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 48
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 121-135 magic damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 82
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 300-400 magic damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)

Armor: Akara's Robe ->
Leather of Aut
Leather of Aut
Hard Leather Armor (4)

Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 25
Item Level: 4
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 15)% Chance of Uninterruptable Attack
Total Character Defense (11 to 20)%
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 37
Item Level: 22
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 25)% Chance of Uninterruptable Attack
Total Character Defense (21 to 30)%
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 78
Item Level: 43
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 35)% Chance of Uninterruptable Attack
Total Character Defense (31 to 40)%
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 160
Item Level: 75
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(36 to 40)% Chance of Uninterruptable Attack
Total Character Defense (41 to 50)%
Socketed (6)

Helm:
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 25
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 37
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 78
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 160
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)

Gloves: Honorfic Leather glove
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius
->
Honorfic Sash

Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 60
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 88
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 186
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 385
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)

Rings:
Empyrean Band
Empyrean Band
Ring

Empyrean Band
Required Level: 40
Item Level: 40
1% Chance to cast level 7 Singularity on Kill
(3 to 5)% to All Attributes
Increase Maximum Life and Mana 10%
(5 to 15)% Gold Find

Amulet:
Angel Heart
Angel Heart
Amulet

Angel Heart
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius


► Notes for items


► Notes, Sockets, and MOs


Be sure to use Oil of Luck on items planned to be used for a longer time to try for:
Amulet: +1 Skills
Armor/Helm/Gloves/Belt/Boots/Shield: 20%ED and/or 1% Phys Res
Weapon: 20%ED and/or 100%AR



Stats
Strength: enough for items
Dexterity: ALL
Vitality: 0
Energy: 0



Skillplan

Max: Maelstrom, Doom, Tiefling, Perfect being, Prismatic cloak
Optional: 6 or so points in blink for cd reduction, shadow refuge for more duration and more phys resist
1-Point: Beacon
► Notes for skills




Gameplay
Be careful with shooting thin air with maelstrom without void rw, it costs a lot of mana, usually 1 or 2 maelstroms are enough to kill a pack. Use doom on bosses, and remember to kite. If something gets near, slap it with shadow refuge for the buff.





Mid-Game





This build can do all 115 ubers without any modification to early game gear, and players should not modify gear until getting (almost) all 115 charms, because sacred items require quite some str, which is not worth getting without charms.



Gear
Weapon:
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slow Target 33%
Cold Resist +40%
Lightning Resist +30%
Physical Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
2% Reanimate as: Banshee
->
Void (Xis)
Void
Weapons

'LoXis'
Runeword Level: 120
+(172 to 200)% Enhanced Damage
Adds 63-88 damage
Slow Target 40%
Cold Resist +(100 to 208)%
Lightning Resist +30%
Physical Damage Reduced by (101 to 150)
+(16 to 40) Mana on Striking
3% Reanimate as: Banshee
Cannot be Unsocketed
/
Dawn (Xis)
Dawn
Weapons

'ElXis'
Runeword Level: 120
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
+(172 to 200)% Enhanced Damage
(301 to 500)% Bonus to Attack Rating
75% to All Attributes
60% Gold Find
+(3 to 5) to Light Radius
Cannot be Unsocketed
in a sacred balanced knife
Shield/Offhand:
Hexward
Hexward
Totem Shield (Sacred)

Defense: (1668 - 2085) to (1932 - 2415)
Chance to Block: 4%
(Assassin Only)
Required Level: 100
Required Dexterity: 527
Item Level: 105
+25% Bonus Magic Damage to Maelstrom MkI
2% Chance to cast level 1 Knife Throw on Striking
Adds (20 to 40)-(60 to 100) damage
(15 to 20)% Life stolen per Hit
+(140 to 200)% Enhanced Defense
(20 to 30)% to Dexterity
Physical Resist 5%
20% Curse Length Reduction
Socketed (6)

Armor:
Leather of Aut
Leather of Aut
Hard Leather Armor (4)

Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 25
Item Level: 4
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 15)% Chance of Uninterruptable Attack
Total Character Defense (11 to 20)%
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 37
Item Level: 22
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 25)% Chance of Uninterruptable Attack
Total Character Defense (21 to 30)%
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 78
Item Level: 43
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 35)% Chance of Uninterruptable Attack
Total Character Defense (31 to 40)%
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 160
Item Level: 75
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(36 to 40)% Chance of Uninterruptable Attack
Total Character Defense (41 to 50)%
Socketed (6)
-> Abandoned craft

Helm:
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
228
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)

Gloves: Sacred honorfic with abandoned bless -> Abandoned craft
Belt: Sacred honorfic with abandoned bless ->
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 490
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

Boots:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 60
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 88
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 186
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 385
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)
-> Abandoned craft

Rings:
Empyrean Band
Empyrean Band
Ring

Empyrean Band
Required Level: 40
Item Level: 40
1% Chance to cast level 7 Singularity on Kill
(3 to 5)% to All Attributes
Increase Maximum Life and Mana 10%
(5 to 15)% Gold Find
->
Empyrean Glory
Empyrean Glory
Ring (Sacred)

Empyrean Glory
Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find

Amulet:
Angel Heart
Angel Heart
Amulet

Angel Heart
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius
->
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Beads of the Snake Queen
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill


On Switch:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
or 2 crafted claws with bloodlust


► Notes for items


► Notes, Sockets, and MOs



Stats

Strength: enough for gear, possibly 0
Dexterity: ALL
Vitality: 0
Energy: 0



Skillplan


Max: Maelstrom, Doom, Perfect Being, Prismatic cloak
21-Point: Tiefling
6-Point: Blink
1-Point, optinally more: Shadow refuge

► Notes for skills




Gameplay
Nothing changes in playstyle. Kiting and manual dodging is your best friend, as avoid is rng and not reliable. Use bloodlust from claws or shamanka on weapon switch for some free damage.

That's it for now folks, endgame section and some more tidying will come very soon. I just wanted to get this out as soon as possible, so people can read it.
Edited by Istaryu 1 week.
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Bardamu
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HurtSmash404
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Can this build do Inarius and Bartuc as a Fresh 115 or do you need to level up first?
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Jampula
Edyrem
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HurtSmash404 wrote:Can this build do Inarius and Bartuc as a Fresh 115 or do you need to level up first?

Yes it can.


Good job on the miniguide. Although I wouldn't recommend using WotP instead of Tiefling, you really need to learn that kiting/dodging playstyle and better to start early and not respec to Tiefling in late NM or early Hell and wonder why you die a lot.
Also mana in early game isn't that big of a problem and Void is not a must until Hell. You can easily get by with Sapphires on weapon and/or sacrifice a little and use TU Gauntlets/Bone Helm. As you said in the guide packs die with few Maelstroms so your bulb is always full and normal/nm bosses are so weak that regen from jewelry and pots are enough.
Istaryu
Djinn
542 | -3
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HurtSmash404 wrote:Can this build do Inarius and Bartuc as a Fresh 115 or do you need to level up first?


Inarius was not really a problem. Make sure you have shadow refuge up when you go in, and you should be able to facetank those few nuns that swarm you. If not, you can just kite a little bit inside the place you are stuck in between the lightning. The crystal ball should fall really quickly, and then its really easy.
As for Bartuc, you can use wychwind to cheese it, or the easier method is to wait for lvl120, get judgement day charm, summon edyrems before you go in, enter, quickly blink into the corner above bartuc, which causes your summons to sorround you, and then blow the sucker up before your summons die. And they will die fast, but you only need that 2 seconds for them to tank. Pick the charm up quickly before the traps explode and kill you.

Jampula wrote:Also mana in early game isn't that big of a problem and Void is not a must until Hell. You can easily get by with Sapphires on weapon and/or sacrifice a little and use TU Gauntlets/Bone Helm. As you said in the guide packs die with few Maelstroms so your bulb is always full and normal/nm bosses are so weak that regen from jewelry and pots are enough.


It was like a month or maybe more when I started this sin, but i remember being constantly out of mana before void, especially on bosses. Bosses in nightmare take some time to fall, unlike in normal, and you dont want to be oom all the time. Most runewords before void are really bad in terms of dmg, and you will not make tu balanced knife, because you do want to use void, it makes a huge difference, especially with mana. I know the dmg on void is not awesome, but it also has slow, and it is just too good to not make asap. Also it is really easy to get a rune for it, becaue countess will pretty much always drop a rune for it. Making tu gloves or bone helm would be just a waste of acs, and the glove wouldnt help on single target fights anyway. As for mana regen mos, you cant really afford them untwinked, because you do want to throw all your gold on honorfics.
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Artas28
Acid Prince
47 | 0
why no max way of spider and phoenix? this passive skill no add additional damage with tiefling? why max doom?
Istaryu
Djinn
542 | -3
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Artas28 wrote:why no max way of spider and phoenix? this passive skill no add additional damage with tiefling? why max doom?


I did explain why ways are useless for this build.
1, Most bosses in hell have 70% elemental resists, and you have no pierce, so they would do close to 0 dmg
2, Tiefling form disables the flat elemental damage of ways.

Maelstrom does almost all magic damage, and doom reduces magic resistance, enough said i think. Not to mention the bonus physical damage part of it.
AKwasp
Dark Huntress
10 | 0
I could have really used this guide before I made this character last weekend. I'm less experienced and only 115, but it's my second character and I made a few different decisions. Solo-self-found for what that is worth, very new to MXL. I started this character because the Tracker set was the first complete set that dropped on my melee character so I wanted to switch up my playstyles. My initial reluctance to using Void RW was misguided, I'm definitely glad I switched. However I'm still using the Tracker Body + Belt Combo, which gives +15% Dex and +2 Assassin skills, alongside similar rolls on the items. Additionally, I had a pair of Water Gloves and Frost Boots which each roll 10-15% Dex and combo for 50 IAS and 50 allres. All 5 of these items have 33% reduced Requirements, making 360str the highest req on the Body. Topspin/Lavadone require less strength. TU Totem Shield and Circlets don't require any strength.
Hexward looks like a nice upgrade, but I can't target farm it without trading. Found Rainbow Fury but TU feels better. Never made an honorific, I'll have to look into that. Also realized you can't shrine-craft non-sacred rares, so now I need to find some low-str Caps, Quilted, etc. How important would you say is ilvl99 for the crafted pieces? Would the ilvl85 rare recipe actually be sub-par? If I'm reading the Item Affix documentation correctly, the only relevant stat above alvl 82 is 15% attributes and is exclusive to body armor.
Is Broadside a useful skill to include? Also how do you feel about weapon swapping to Nih Claw + investing into the passive w/ 1pt Noctule like Aerial suggested for a hybrid build on post 86 viewtopic.php?f=4&t=34785&start=80 I was planning to try that out same time I respec this weekend to lower my initial strength investment and cut Ways for TF.
Your suggested MOs on weapon are different from what I guessed might be good. Max damage is better than deadly strike or crushing blow? Also I figured 5x EWD MOs should be worthwhile on non-eth Balanced Blade, since dexterity won't hit the ceiling until after reaching that Xis rune as an intermediate option.
Thanks for the guide and looking forward to feedback!
Istaryu
Djinn
542 | -3
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AKwasp wrote:However I'm still using the Tracker Body + Belt Combo, which gives +15% Dex and +2 Assassin skills, alongside similar rolls on the items. Additionally, I had a pair of Water Gloves and Frost Boots which each roll 10-15% Dex and combo for 50 IAS and 50 allres.


I guess that works too, use whatever you can that synergizes with the build :)
Here is a picture of my sin at 117, im curious what your stats are with that build compared to mine:
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AKwasp wrote:How important would you say is ilvl99 for the crafted pieces? Would the ilvl85 rare recipe actually be sub-par? If I'm reading the Item Affix documentation correctly, the only relevant stat above alvl 82 is 15% attributes and is exclusive to body armor.


Not that important, but for boots, you do want ilvl90, because thats when 2 assa skills can roll on boots. You should also go above 85, because there are some affixes that can roll on ilvl85 items, but cant on higher, lowering your chances of hitting the better ones. All loot found in hell will be at least ilvl 99 anyways.


AKwasp wrote:Is Broadside a useful skill to include?


Broeadside is pretty useless for this build, because your weapon dmg is pretty low, and you would have to max it if you want to use it, and we dont have points for that

AKwasp wrote:Also how do you feel about weapon swapping to Nih Claw + investing into the passive w/ 1pt Noctule like Aerial suggested for a hybrid build on post 86 viewtopic.php?f=4&t=34785&start=80 I was planning to try that out same time I respec this weekend to lower my initial strength investment and cut Ways for TF.Also how do you feel about weapon swapping to Nih Claw + investing into the passive w/ 1pt Noctule like Aerial suggested for a hybrid build on post 86 viewtopic.php?f=4&t=34785&start=80 I was planning to try that out same time I respec this weekend to lower my initial strength investment and cut Ways for TF.


The only places where i could see that being useful, is fauztinville and vizjun. But i am not too sure about survivability like that, becuase this build has pretty much no leech. Killspeed in other places with maelstrom is pretty good, but fauzt and vizjun does butcher it sadly.

AKwasp wrote:Your suggested MOs on weapon are different from what I guessed might be good. Max damage is better than deadly strike or crushing blow? Also I figured 5x EWD MOs should be worthwhile on non-eth Balanced Blade, since dexterity won't hit the ceiling until after reaching that Xis rune as an intermediate option.


Crushing blow is definetly not needed. It doesnt work on bosses, and most enemies get 1shot usually by maelstrom. Deadly strike works only with the weapon dmg part of the skill, not the added magic dmg, so again, useless. EWD also not too good, because you already have lots of ewd from dexterity, you want to boost the base dmg of the weapon, and you want survivability from the life after kill.