
Lore
The Zann Esu covens have always been regarded with suspicion by the other mage clans of Sanctuary. Although their mastery of elemental magic was undeniable, the witch covens keep away from society and adhere to strict ethical rules and their own religion of nature worship.
Their secluded lifestyle and mysterious powers gave rise to rumours among the common folk about hexcraft and a pact with the devil. Members of the covens were hunted down as witches and prosecuted by the Church until the witches finally fled deep into the forests to the underground city of Zann Rok, never to be seen again.
Now more myth than history, folk tales of the Zann Esu tell of haunting chants and dances to the full moon deep in the forest and unearthly spirits hunting down and slaying any witnesses to the spectacle...
Quick Links
Walkthrough - Breakpoints - Pierce - SF & ISPD - Jewel Crafting - Stat Points - Early Game - Mid Game - End Game - Mercenary - Ubers




Walkthrough
► Show Spoiler
Normal
Level 1 - 20 : Kill all monsters throughout Act 1. You should reach level 20 by the time you get to Andy.
Level 20 - 25 : Act 2 Sewers *(Don't forget to grab an Act 2 Merc, or wait til act 3.)
Level 25 - 35 : Act 2 Ancient Tunnels
Level 35 - 45 : Act 5 Elite Zones
Level 45 : Farm Nihlathak for Tiered Uniques, you can destroy them using Catalyst of Learning and turning them into Arcane Crystals. You can use the Arcane Crystals to make Tiered Uniques
[ Oil of Enhancement + 2x Arcane Crystal + (Base item) of the Tiered Uniqued = Tiered Unique ]
Level 50 Challenge
1. Destroy the Infernal Contraption in Normal difficulty (Throne of Destruction → 5th Wave)
2. Enter the red portal created upon its destruction
3. Kill all three Priestesses to get the three shards
4. Transmute the shards to create the Sunstone of the Twin Seas charm
Nightmare
Level 45 - 60 : Walk through Act 1-5
Level 60 - 90 : Act 5 Elite Zones
Level 80 Challenge
Go to the Kurast 3000 BA rifts (after having killed Mephisto on Nightmare difficulty) and kill the Ennead Necromancer bosses until the Heroic Torch drops. Put the torch in your Horadric Cube and transmute it. It will become your Class Charm.
Map of the zone → https://median-xl.fandom.com/wiki/Kuras ... BA_Map.png
Hell
Level 90 - 105 : Walk through Act 1-5 to get to Act 5 Elite Zones
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Torajan Jungles
Level 115 - 120 : K3K
Level 120 - 130 : Duncraig / Teganze
Level 130 - 140 : Fauztinville
Level 140+: RIfts
Level 1 - 20 : Kill all monsters throughout Act 1. You should reach level 20 by the time you get to Andy.
Level 20 - 25 : Act 2 Sewers *(Don't forget to grab an Act 2 Merc, or wait til act 3.)
Level 25 - 35 : Act 2 Ancient Tunnels
Level 35 - 45 : Act 5 Elite Zones
Level 45 : Farm Nihlathak for Tiered Uniques, you can destroy them using Catalyst of Learning and turning them into Arcane Crystals. You can use the Arcane Crystals to make Tiered Uniques
[ Oil of Enhancement + 2x Arcane Crystal + (Base item) of the Tiered Uniqued = Tiered Unique ]
Level 50 Challenge
1. Destroy the Infernal Contraption in Normal difficulty (Throne of Destruction → 5th Wave)
2. Enter the red portal created upon its destruction
3. Kill all three Priestesses to get the three shards
4. Transmute the shards to create the Sunstone of the Twin Seas charm
Nightmare
Level 45 - 60 : Walk through Act 1-5
Level 60 - 90 : Act 5 Elite Zones
Level 80 Challenge
Go to the Kurast 3000 BA rifts (after having killed Mephisto on Nightmare difficulty) and kill the Ennead Necromancer bosses until the Heroic Torch drops. Put the torch in your Horadric Cube and transmute it. It will become your Class Charm.
Map of the zone → https://median-xl.fandom.com/wiki/Kuras ... BA_Map.png
Hell
Level 90 - 105 : Walk through Act 1-5 to get to Act 5 Elite Zones
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Torajan Jungles
Level 115 - 120 : K3K
Level 120 - 130 : Duncraig / Teganze
Level 130 - 140 : Fauztinville
Level 140+: RIfts
Jewel Crafting
► Show Spoiler
Jewel (ilvl 99) + Zod Rune + Oil of Craft + 1x Arcane Crystal/Shard --→ Crafted Jewel with added bonuses.
- You wanna craft Jewels with (EF / 4% Cold Spell Damage / Energy % / FHR | FBR | FCR)
- You wanna craft Jewels with (EF / 4% Cold Spell Damage / Energy % / FHR | FBR | FCR)
Pro Tip!
* Make sure you farm Hell Torajan Jungles for your 400 Signets of Learning!
* When Mystic Orb'ing gear, beware of level increasements. Each Mystic Orb adds 4 Levels to an item per use. And can only be used 5 times each orb.
* Make sure you finish Anya Quests Normal - Hell for the free 10% Elemental Resist on your Sunstone.
Spell Focus & Increased Spell Damage
* The New
ISPD
Formula is : TSD = (Spell Focus Bonus + Energy Bonus) x Spell Damage Bonus x Base Damage
* The New
Spell Focus Bonus
formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
- Every 10 points of Spell Focus will increase your total spell damage by 1%
* The New
Energy Bonus
formula is: 130*(Energy + 20)/500+Energy

Early Game : (Level 1-90)
► Show Spoiler
GearArmor :
Belt :
Boots :
Gloves : Honorifics - Honorifics are really easy to make. Kill Shenk in Act 5 and use the mark of infusion on a pair of T4 Magic Gloves.
Helmet :
Weapon :
Shield :
Rings :
Amulet :
Mystic OrbsArmor : Cold Spell % / Energy / ED
Belt : Cold Spell % / SF or FHR %
Boots : Cold Spell % / SF or FHR %
Gloves : Cold Spell % / Resist / SF/ Energy / FHR %
Helmet : Cold Spell % / SF
Weapon : Cold Spell % / Innate Elemental Damage
Shield : Cold Spell % / SF or FBR
Rings : Regen Mana % / Cold Spell %
Amulet : Regen Mana % / Cold Spell %
Socket FillersArmor : Perfect Gems / Thul Runes
Belt :Perfect Gems
Boots :Perfect Gems
Gloves : Perfect Gems
Helmet : Thul Runes
Weapon : Thul Runes
Shield : Perfect Gems
Skills
⦁ MAX Frigid Sphere - Maxing Frigid Sphere Boosts your Elemental Summons HP / Its a great Clear Speed Skill as well.
⦁ MAX Witch Blood - Gives you Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Maxing Familiars for its max potential spell focus.
⦁ MAX Symbol of Esu - Maxing Symbols of Esu for 5% Absorb to Fire/Light/Cold.
⦁ Dump w.e. you have left into here Abyss - Boss Killer Skill.
⦁ Enough Points for Max Synergy in Snow Queen - Just enough points to gain access to the Synergies.
⦁ 10pts Vengeful Power - 10 points into Vengeful Power for the Spell Damage % , Life, and 20% Physical Resist.
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 1pt Lorenado - Useless for this build.
⦁ 1pt Shatter the Flesh - Not that important.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear speed/Boss Skill.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

Queen of Glass
- A really decent TU armor for a cold spec sorceress to reach your pierce breaking points. Provides resist that you desperately need and some FCR %.
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
Belt :
Aerin Orbiter
- This belt provides some more FCR % and well enough cold spell % to help out with damage. Not to mention the item has Energy and Elemental Resist %. Resist is going to be really important later on.
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Boots :
Rabbit's Foot
- Honorific Boots could be better to be honest.
Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
Gloves : Honorifics - Honorifics are really easy to make. Kill Shenk in Act 5 and use the mark of infusion on a pair of T4 Magic Gloves.
Helmet :
The Celestial Crown
- Celestial Crown is Hands down a great overall circlet. This circlet provides a great amount of Energy Factor , Cold Spell Damage %, Pierce, Energy, and even Resist. 
The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Weapon :
Lunarsong
- Hands-down the best choice of weapon possible for this build. The weapon gives you an insane amount of stats such as; + All Skills , a high amount of Cold Spell Damage % , Pierce, Cold Resist , and last and not least Mana Regeneration %. 
Lunarsong
Sacred Globe (4)
One-Hand Damage: 2 to 3
(Sorceress Only)
Required Level: 3
Required Dexterity: 8
Item Level: 4
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(11 to 25) Spell Focus
+1 to Sorceress Skill Levels
+(11 to 15)% to Cold Spell Damage
-3% to Enemy Cold Resistance
Regenerate Mana +(11 to 15)%
Cold Resist +(11 to 15)%
+3 to Light Radius
Socketed (1)
One-Hand Damage: 6 to 7
(Sorceress Only)
Required Level: 21
Required Dexterity: 19
Item Level: 23
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(41 to 55) Spell Focus
+2 to Sorceress Skill Levels
+(16 to 20)% to Cold Spell Damage
-6% to Enemy Cold Resistance
Regenerate Mana +(21 to 25)%
Cold Resist +(21 to 25)%
+4 to Light Radius
Socketed (2)
One-Hand Damage: 13 to 14
(Sorceress Only)
Required Level: 40
Required Dexterity: 43
Item Level: 44
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(71 to 85) Spell Focus
+3 to Sorceress Skill Levels
+(21 to 25)% to Cold Spell Damage
-9% to Enemy Cold Resistance
Regenerate Mana +(31 to 35)%
Cold Resist +(31 to 35)%
+5 to Light Radius
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(86 to 100) Spell Focus
+4 to Sorceress Skill Levels
+(26 to 30)% to Cold Spell Damage
-12% to Enemy Cold Resistance
Regenerate Mana +(36 to 40)%
Cold Resist +(36 to 40)%
+6 to Light Radius
Socketed (2)
Sacred Globe (4)
One-Hand Damage: 2 to 3
(Sorceress Only)
Required Level: 3
Required Dexterity: 8
Item Level: 4
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(11 to 25) Spell Focus
+1 to Sorceress Skill Levels
+(11 to 15)% to Cold Spell Damage
-3% to Enemy Cold Resistance
Regenerate Mana +(11 to 15)%
Cold Resist +(11 to 15)%
+3 to Light Radius
Socketed (1)
One-Hand Damage: 6 to 7
(Sorceress Only)
Required Level: 21
Required Dexterity: 19
Item Level: 23
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(41 to 55) Spell Focus
+2 to Sorceress Skill Levels
+(16 to 20)% to Cold Spell Damage
-6% to Enemy Cold Resistance
Regenerate Mana +(21 to 25)%
Cold Resist +(21 to 25)%
+4 to Light Radius
Socketed (2)
One-Hand Damage: 13 to 14
(Sorceress Only)
Required Level: 40
Required Dexterity: 43
Item Level: 44
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(71 to 85) Spell Focus
+3 to Sorceress Skill Levels
+(21 to 25)% to Cold Spell Damage
-9% to Enemy Cold Resistance
Regenerate Mana +(31 to 35)%
Cold Resist +(31 to 35)%
+5 to Light Radius
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(86 to 100) Spell Focus
+4 to Sorceress Skill Levels
+(26 to 30)% to Cold Spell Damage
-12% to Enemy Cold Resistance
Regenerate Mana +(36 to 40)%
Cold Resist +(36 to 40)%
+6 to Light Radius
Socketed (2)
Shield :
Wheel of Fortune
- Wheel of Fortune is probably not the best choice but it helped alot with resist and boosting your survivability. Another great option is 
Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 22
Required Dexterity: 45
Item Level: 6
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 32
Required Dexterity: 67
Item Level: 25
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 68
Required Dexterity: 139
Item Level: 46
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 141
Required Dexterity: 288
Item Level: 80
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Cloudladder
.
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Rings :
Ring of Regha
- These rings are somewhat hard to obtain early game. They are great for adding a ton of Mystic Orbs onto them. Other options are just regular old magic rings or rare rings with stats that include ; EF / Cold Spell Damage % / Pierce / + All Skills.
Ring of Regha
Ring
Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Ring
Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Amulet :
The Dreamcatcher
- The old Dreamcatcher Amulet is by far a great amulet for early game. It gives you + All Skills / FCR / Pierce / Resist % / And MaeK which helps alot sustaining a mana pool.
The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Mystic OrbsArmor : Cold Spell % / Energy / ED
Belt : Cold Spell % / SF or FHR %
Boots : Cold Spell % / SF or FHR %
Gloves : Cold Spell % / Resist / SF/ Energy / FHR %
Helmet : Cold Spell % / SF
Weapon : Cold Spell % / Innate Elemental Damage
Shield : Cold Spell % / SF or FBR
Rings : Regen Mana % / Cold Spell %
Amulet : Regen Mana % / Cold Spell %
Socket FillersArmor : Perfect Gems / Thul Runes
Belt :Perfect Gems
Boots :Perfect Gems
Gloves : Perfect Gems
Helmet : Thul Runes
Weapon : Thul Runes
Shield : Perfect Gems
Skills
⦁ MAX Frigid Sphere - Maxing Frigid Sphere Boosts your Elemental Summons HP / Its a great Clear Speed Skill as well.
⦁ MAX Witch Blood - Gives you Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Maxing Familiars for its max potential spell focus.
⦁ MAX Symbol of Esu - Maxing Symbols of Esu for 5% Absorb to Fire/Light/Cold.
⦁ Dump w.e. you have left into here Abyss - Boss Killer Skill.
⦁ Enough Points for Max Synergy in Snow Queen - Just enough points to gain access to the Synergies.
⦁ 10pts Vengeful Power - 10 points into Vengeful Power for the Spell Damage % , Life, and 20% Physical Resist.
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 1pt Lorenado - Useless for this build.
⦁ 1pt Shatter the Flesh - Not that important.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear speed/Boss Skill.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

Mid Game : (Level 90-120)
► Show Spoiler
GearArmor :
Belt :
Boots :
Gloves :
Helmet :
Weapon :
Shield :
Rings : Rare(EF / +All Skills / Cold Spell %/ Cold Pierce %) - Using Rare Rings with atleast 3/4 of the stats listed should do the job. You Generally wanna get all 4 mods to help boost out your damage output.
Amulet : Rare (+All Skills / Cold Spell %/ Cold Pierce % etc...) - Just like the Rings you generally wanna get all the stats listed but having more is better.
Second Weapon :
Mystic OrbsArmor : Cold Spell % / Energy / FHR
Belt : Cold Spell % / SF / Energy
Boots : Cold Spell % / SF / Energy
Gloves : Cold Spell % / SF / FHR
Helmet : Cold Spell % / SF
Weapon : Cold Spell % / SF
Shield : Cold Spell % / SF / FBR
Rings : Regen Mana % / Cold Spell %
Amulet : Regen Mana % / Cold Spell %
Socket FillersArmor : Thai Runes / Crafted Jewels
Belt :Thai Runes / Crafted Jewels
Boots RW :Crafted Jewels
Gloves RW : Crafted Jewels
Helmet : Thai Runes / Crafted Jewels
Weapon : Thai Runes / Crafted Jewels
Shield : Thai Runes
Tank
⦁ MAX Frigid Sphere - Main Spell you use to Clear regular mobs.
⦁ MAX Symbol of Esu - Gives you 5% Absorb to Fire/Light/Cold.
⦁ MAX Warp Armor - Max Avoid % and Tons of Defense
⦁ MAX Witch Blood - Gives you a small chunk of Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Max potential Spell Focus.
⦁ Enough Points for Max Synergy in Snow Queen
⦁ Dump the rest of your points into here Abyss - Boss Killing Skill
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 6pt Nova Charge - 50% Dexterity is Transferred over to Energy.
⦁ 1pt Forked Lightning - Useless for this build.
⦁ 1pt Thunderstone - Useless for this build.
⦁ 1pt Tempest - Useless for this build.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear Speed / Boss Skill.
⦁ 1pt Force Blast - Helps a lot by decreasing the enemies Cast Speed and Damage % (since you don't have Attana's Key yet).
⦁ 1pt Shatter the Flesh - Not that important.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

Offensive / Lorekeeperless
⦁ MAX Frigid Sphere - Main Spell you use to Clear regular mobs.
⦁ MAX Symbol of Esu - Gives you 5% Absorb to Fire/Light/Cold upon usage.
⦁ MAX Witch Blood - Gives you tons of Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Max potential Spell Focus.
⦁ MAX Living Flame- insane amount of life and life regen.
⦁ Enough Points for Max Synergy in Snow Queen - Defense / Life
⦁ Dump the rest of your points into here Abyss - Boss Killing Skill
⦁ 10pts Fire Dance - 2 Second Cooldown
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 1pt Flamestrike - Useless for this build.
⦁ 1pt Pyroblast - Useless for this build.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear Speed / Boss Skill.
⦁ 1pt Shatter the Flesh - Not that important.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

Zann Esu's Robes
Zann Esu's Secrets
(Sorceress Cold Set)
- Let's talk about the armor. Providing + All Skills / FCR % / Cold Spell Damage % (Based on Character Level ) / Cold Absorb; not that necessary as your minions give you 5% max cold resist as well.
Zann Esu's Robes
Lamellar Armor (Sacred)
Defense: (5164 - 6455) to (5600 - 7000)
(Sorceress Only)
Required Level: 80
Required Dexterity: 499
Item Level: 1
+2 to Sorceress Skill Levels
50% Cast Speed
0.375% to Cold Spell Damage (Based on Character Level)
Freezes attacker +2
+(100 to 150)% Enhanced Defense
Cold Absorb 5%
Physical Damage Reduced by (41 to 50)
Socketed (6)
Lamellar Armor (Sacred)
Defense: (5164 - 6455) to (5600 - 7000)
(Sorceress Only)
Required Level: 80
Required Dexterity: 499
Item Level: 1
+2 to Sorceress Skill Levels
50% Cast Speed
0.375% to Cold Spell Damage (Based on Character Level)
Freezes attacker +2
+(100 to 150)% Enhanced Defense
Cold Absorb 5%
Physical Damage Reduced by (41 to 50)
Socketed (6)
Zann Esu's Secrets
(Sorceress Cold Set)
Belt :
Zann Esu's Rune Loop
Zann Esu's Secrets
(Sorceress Cold Set)
- This Belt is perfect, it gives you minion resist which is gonna be useful for Mid/End Game. You need minion resist later on which is explained above topics.
Zann Esu's Rune Loop
Belt (Sacred)
Defense: (2674 - 3267) to (2820 - 3450)
Required Level: 80
Required Strength: 264
Item Level: 1
+(1 to 2) to Sorceress Skill Levels
+(6 to 10)% to Summoned Minion Resistances
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
+300 Defense
+75 Mana when Struck by an Enemy
Requirements -50%
Socketed (2)
Belt (Sacred)
Defense: (2674 - 3267) to (2820 - 3450)
Required Level: 80
Required Strength: 264
Item Level: 1
+(1 to 2) to Sorceress Skill Levels
+(6 to 10)% to Summoned Minion Resistances
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
+300 Defense
+75 Mana when Struck by an Enemy
Requirements -50%
Socketed (2)
Zann Esu's Secrets
(Sorceress Cold Set)
Boots :
Megalith
- Honorifics or Sacred Crafted Boots are most likely better.
Megalith
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
Gloves :
Memory

- Still need Pierce? Memory gives you 10% Cold Spell Pierce and one of the more important stats is the fact that it gives Energy Factor. 

Memory
Gloves
'XarGhal'
Runeword Level: 100
+(35 to 55) Spell Focus
+1 to All Skills
+5% to Spell Damage
-10% to Enemy Elemental Resistances
+100 Life Regenerated per Second
Gloves
'XarGhal'
Runeword Level: 100
+(35 to 55) Spell Focus
+1 to All Skills
+5% to Spell Damage
-10% to Enemy Elemental Resistances
+100 Life Regenerated per Second
Helmet :
The Celestial Crown
- This Helmet is still being used through Mid-Game as it is probably one of the best Cold Spec Circlets out there. It gives insane amounts of Energy Factor, Cold Spell Damage % and even Pierce. 
The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 7
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 25
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 46
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 81
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Weapon :
Zann Esu's Charm
Zann Esu's Secrets
(Sorceress Cold Set)
- Coming across strength is pretty tough on an Elemental Sorceress. This weapon gives you 30-40 Strength , which will help you out so you can wear all your gear properly. Not to mention the Weapon gives you + All skills / FCR % / Cold Spell Pierce / and Max Cold Resist + 2. Reaching FCR % Breaking Points is not hard when using this Weapon.
Zann Esu's Charm
Jared's Stone (Sacred)
One-Hand Damage: 40 to 43
(Sorceress Only)
Required Level: 80
Required Dexterity: 242
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(3 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 24)% to Enemy Cold Resistance
+(41 to 60)% to Summoned Minion Life
+(31 to 40) to Strength
+158 to Mana
Maximum Cold Resist +2%
Socketed (3)
Jared's Stone (Sacred)
One-Hand Damage: 40 to 43
(Sorceress Only)
Required Level: 80
Required Dexterity: 242
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(3 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 24)% to Enemy Cold Resistance
+(41 to 60)% to Summoned Minion Life
+(31 to 40) to Strength
+158 to Mana
Maximum Cold Resist +2%
Socketed (3)
Zann Esu's Secrets
(Sorceress Cold Set)
Shield :
Zann Esu's Binding Circle
Zann Esu's Secrets
(Sorceress Cold Set)
- Still need FCR %? Well this shield gives you 10% FCR. Reaching Near 200% FCR is not impossible using this set piece.
Zann Esu's Binding Circle
Buckler (Sacred)
Defense: (3122 - 3902) to (3202 - 4002)
Chance to Block: Class%
Required Level: 80
Required Strength: 223
Required Dexterity: 234
Item Level: 1
1% Chance to cast level 12 Rune of Ice when Struck
+(1 to 2) to Sorceress Skill Levels
15% Cast Speed
+(6 to 10)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
(21 to 30)% to Dexterity
Requirements -50%
Socketed (4)
Buckler (Sacred)
Defense: (3122 - 3902) to (3202 - 4002)
Chance to Block: Class%
Required Level: 80
Required Strength: 223
Required Dexterity: 234
Item Level: 1
1% Chance to cast level 12 Rune of Ice when Struck
+(1 to 2) to Sorceress Skill Levels
15% Cast Speed
+(6 to 10)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
(21 to 30)% to Dexterity
Requirements -50%
Socketed (4)
Zann Esu's Secrets
(Sorceress Cold Set)
Rings : Rare(EF / +All Skills / Cold Spell %/ Cold Pierce %) - Using Rare Rings with atleast 3/4 of the stats listed should do the job. You Generally wanna get all 4 mods to help boost out your damage output.
Amulet : Rare (+All Skills / Cold Spell %/ Cold Pierce % etc...) - Just like the Rings you generally wanna get all the stats listed but having more is better.
Second Weapon :
Kabbalah
in a Sacred Globe or T4 Globe for the (Divine Apparition Teleport oskill)
Kabbalah
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained
Sorceress Orbs
'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Base Block Chance
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Mana 3%
+(2 to 4)% to Experience Gained
Mystic OrbsArmor : Cold Spell % / Energy / FHR
Belt : Cold Spell % / SF / Energy
Boots : Cold Spell % / SF / Energy
Gloves : Cold Spell % / SF / FHR
Helmet : Cold Spell % / SF
Weapon : Cold Spell % / SF
Shield : Cold Spell % / SF / FBR
Rings : Regen Mana % / Cold Spell %
Amulet : Regen Mana % / Cold Spell %
Socket FillersArmor : Thai Runes / Crafted Jewels
Belt :Thai Runes / Crafted Jewels
Boots RW :Crafted Jewels
Gloves RW : Crafted Jewels
Helmet : Thai Runes / Crafted Jewels
Weapon : Thai Runes / Crafted Jewels
Shield : Thai Runes
Tank
⦁ MAX Frigid Sphere - Main Spell you use to Clear regular mobs.
⦁ MAX Symbol of Esu - Gives you 5% Absorb to Fire/Light/Cold.
⦁ MAX Warp Armor - Max Avoid % and Tons of Defense
⦁ MAX Witch Blood - Gives you a small chunk of Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Max potential Spell Focus.
⦁ Enough Points for Max Synergy in Snow Queen
⦁ Dump the rest of your points into here Abyss - Boss Killing Skill
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 6pt Nova Charge - 50% Dexterity is Transferred over to Energy.
⦁ 1pt Forked Lightning - Useless for this build.
⦁ 1pt Thunderstone - Useless for this build.
⦁ 1pt Tempest - Useless for this build.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear Speed / Boss Skill.
⦁ 1pt Force Blast - Helps a lot by decreasing the enemies Cast Speed and Damage % (since you don't have Attana's Key yet).
⦁ 1pt Shatter the Flesh - Not that important.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

Offensive / Lorekeeperless
⦁ MAX Frigid Sphere - Main Spell you use to Clear regular mobs.
⦁ MAX Symbol of Esu - Gives you 5% Absorb to Fire/Light/Cold upon usage.
⦁ MAX Witch Blood - Gives you tons of Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Max potential Spell Focus.
⦁ MAX Living Flame- insane amount of life and life regen.
⦁ Enough Points for Max Synergy in Snow Queen - Defense / Life
⦁ Dump the rest of your points into here Abyss - Boss Killing Skill
⦁ 10pts Fire Dance - 2 Second Cooldown
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 1pt Flamestrike - Useless for this build.
⦁ 1pt Pyroblast - Useless for this build.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear Speed / Boss Skill.
⦁ 1pt Shatter the Flesh - Not that important.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

End Game : (Level 120-140+)
► Show Spoiler
GearArmor :
Belt :
Boots :
Gloves :
Helmet :
Weapon :
" Force Blast is the Sorceress Black Road Challenge skill which sends out a sonic blast that knocks back and weakens enemies' damage and cast rate. " -MXL Wiki
Shield :
Rings :
Amulet :
Mystic OrbsArmor : Cold Spell % /
Belt : Cold Spell % / FHR / SF
Boots :
Gloves : Moon Crystal UMO / Cold Spell %
Helmet : Cold Spell % / SF / Auriels Focus UMO
Weapon : *Oil of Conjuration | 5x Life Leach A.K.A (Life Stolen Per Hit %) / Arcane Hunger Effigy (Make sure it's socketed with Zan Esu Jewels before using Arcane Hunger Effigy) / 2x Sigil of Absolution / SF
Shield : Cold Spell % / SF
Rings : Mana Regen % / Cold Spell % / MF
Amulet : Cold Spell % / Mana Regen %
Socket FillersArmor : Thai Runes / Crafted Jewels
Belt :Thai Runes / Crafted Jewels
Boots :Crafted Jewels / Thai Runes
Gloves : Crafted Jewels
Helmet : Thai Runes / Crafted Jewels
Weapon : Zan Esu Jewel +1 Max Fire Resist x2
Shield : Crafted Jewels / Thai Runes
Skills
⦁ MAX Frigid Sphere - Maxing Frigid Sphere Boosts your Elemental Summons HP / Its a great Clear Speed Skill as well.
⦁ MAX Witch Blood - Gives you Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Maxing Familiars for max potential Spell Focus.
⦁ MAX Symbol of Esu - Maxing Symbols of Esu for 5% Absorb to Fire/Light/Cold.
⦁ Dump w.e. you have left into here Abyss - Boss Killer Skill.
⦁ Enough Points for Max Synergy in Snow Queen - Just enough points to gain access to the Synergies.
⦁ 10pts Vengeful Power - 10 points into Vengeful Power for the Spell Damage % , Life, and 20% Physical Resist.
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 1pt Lorenado - Useless for this build.
⦁ 1pt Shatter the Flesh - Not that important.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear speed/Boss Skill.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

Icetomb
or 
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 589
Item Level: 105
+50 Spell Focus
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
Maximum Fire Resist -1%
Cannot Be Frozen
Total Character Defense 30%
5% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 1000
Socketed (6)
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 589
Item Level: 105
+50 Spell Focus
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
Maximum Fire Resist -1%
Cannot Be Frozen
Total Character Defense 30%
5% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 1000
Socketed (6)
Armor of the Old Religion
- Lets begin with Icetomb. Despite the fact that it gives -1 to Max Fire Resist. The Armor still benefits from other sources such as +2 skills / Cold Spell Damage % / Cold Spell Pierce / Defense. It helps reach your Pierce Cap. As for Armor of the Old Religion, it's probably BIS (Best in Slot). It gives you like 200 Spell Factor to Spell Damage; which is an insane amount of SF. Cold Spell Damage % is always nice but the big damage boost comes from the +5 skills. 
Armor of the Old Religion
Ceremonial Armor (Sacred)
Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+200 Spell Focus
+(4 to 5) to Sorceress Skill Levels
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
Ceremonial Armor (Sacred)
Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+200 Spell Focus
+(4 to 5) to Sorceress Skill Levels
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
Belt :
Ashaera's Armor
or 
Ashaera's Armor
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
Belt (Sacred)
Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
Dementia
- Both Belts are amazing. You can choose one or the other and still be satisfied with results. However, using Dementia is a little better because it adds +1 to max resist, and more Cold Spell Pierce. 
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Boots :
Spirit Walker
- These boots are gonna help make the build. You gain some more Pierce, and best of all, you gain a passive; which is 1% Physical Resist per 18% Mana Regen. This is why adding Mana Regen on most items are gonna be incredibly useful. For Alternatives you could use 
Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Steppe Sleeper
Tundra Walker
(Barbarian Warrior Set)
or Crafted boots.
Steppe Sleeper
Boots (Sacred)
Defense: 651 to 671
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
-(11 to 15)% to Enemy Cold Resistance
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
Boots (Sacred)
Defense: 651 to 671
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
-(11 to 15)% to Enemy Cold Resistance
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Warrior Set)
Gloves :
Lorekeeper
- Paired with Spirit Walkers, these gloves are amazing! You can gain up to 60% Mana Regen (3.3% Physical Resist) or 
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
Stareye's Claws
Henchmen Trophies
(Legendary Set)
alongside 
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Lamha Na Draoithe

Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Helmet :
Eyes of Septumos
or 
Eyes of Septumos
Circlet (Sacred)
Defense: 505 to 571
Required Level: 80
Required Dexterity: 262
Item Level: 105
+(80 to 150) Spell Focus
1% Chance to cast level 10 Cold Fear on Death Blow
-(15 to 20)% to Enemy Cold Resistance
+(14 to 22) to Avalanche
(10 to 20)% to Energy
Elemental Resists +(15 to 25)%
Socketed (4)
Circlet (Sacred)
Defense: 505 to 571
Required Level: 80
Required Dexterity: 262
Item Level: 105
+(80 to 150) Spell Focus
1% Chance to cast level 10 Cold Fear on Death Blow
-(15 to 20)% to Enemy Cold Resistance
+(14 to 22) to Avalanche
(10 to 20)% to Energy
Elemental Resists +(15 to 25)%
Socketed (4)
Indigo
- Both are great options. However, you will find yourself with more survivability in rifts using 
Indigo
Circlets
'Shaad'
Runeword Level: 100
+100 Spell Focus
+2 to All Skills
50% Cast Speed
-(13 to 15)% to Enemy Elemental Resistances
+20% Enhanced Defense
-500 Defense
Maximum Elemental Resists +2%
Requirements -100%
Circlets
'Shaad'
Runeword Level: 100
+100 Spell Focus
+2 to All Skills
50% Cast Speed
-(13 to 15)% to Enemy Elemental Resistances
+20% Enhanced Defense
-500 Defense
Maximum Elemental Resists +2%
Requirements -100%
Indigo
. You can choose either or, as long as you meet the Pierce Cap. Indigo is more for End Game Rifting. 
Indigo
Circlets
'Shaad'
Runeword Level: 100
+100 Spell Focus
+2 to All Skills
50% Cast Speed
-(13 to 15)% to Enemy Elemental Resistances
+20% Enhanced Defense
-500 Defense
Maximum Elemental Resists +2%
Requirements -100%
Circlets
'Shaad'
Runeword Level: 100
+100 Spell Focus
+2 to All Skills
50% Cast Speed
-(13 to 15)% to Enemy Elemental Resistances
+20% Enhanced Defense
-500 Defense
Maximum Elemental Resists +2%
Requirements -100%
Weapon :
Atanna's Key
- Best in Slot Weapon. It Provides huge damage boosts from + All Skills / Cold Spell Damage % / Cold Spell Pierce / Max Cold Resist / Defense / Proc. The Proc on this item is what you are really after. 
Atanna's Key
Clasped Orb (Sacred)
One-Hand Damage: 39 to 41
(Sorceress Only)
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 1 Force Blast on Death Blow
+(6 to 7) to Sorceress Skill Levels
+(30 to 40)% to Cold Spell Damage
-(25 to 30)% to Enemy Cold Resistance
Maximum Life 10%
Maximum Cold Resist +5%
Total Character Defense (100 to 200)%
Socketed (2)
Clasped Orb (Sacred)
One-Hand Damage: 39 to 41
(Sorceress Only)
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 1 Force Blast on Death Blow
+(6 to 7) to Sorceress Skill Levels
+(30 to 40)% to Cold Spell Damage
-(25 to 30)% to Enemy Cold Resistance
Maximum Life 10%
Maximum Cold Resist +5%
Total Character Defense (100 to 200)%
Socketed (2)
" Force Blast is the Sorceress Black Road Challenge skill which sends out a sonic blast that knocks back and weakens enemies' damage and cast rate. " -MXL Wiki
Shield :
Celestial Barrier
or 
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
30% Cast Speed
-50% Attack Speed
1% Base Block Chance
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
Total Character Defense 50%
(0 to 2)% Reanimate as: Burning Titan
(0 to 2)% Reanimate as: Cruel Titan
(0 to 2)% Reanimate as: Frostborn Titan
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
30% Cast Speed
-50% Attack Speed
1% Base Block Chance
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
Total Character Defense 50%
(0 to 2)% Reanimate as: Burning Titan
(0 to 2)% Reanimate as: Cruel Titan
(0 to 2)% Reanimate as: Frostborn Titan
Socketed (6)
Vaetia's Wall
- I recommend Vaetia's Wall over Celestial Barrier, but some may argue that Celestial Barrier is better. The difference is, Vaetia's Wall gives you insane amount of defense, as for Celestial Barrier gives you more damage. Vaetia's Wall also gives +1 to max resist, which is needed for later rifting.
Vaetia's Wall
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Rings :
Witchcraft
- If you are still lacking FCR and Defense, these rings can help out a bit. However, I believe I found myself with more damage using Rare Rings with EF / + All Skills / Cold Spell Damage % / Cold Spell Pierce.
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
Total Character Defense 20%
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
Total Character Defense 20%
Amulet :
Black Dwarf
- Best in Slot Amulet. Gives you + All Skills / FCR % / FHR % / Cold Spell Damage % / Cold Spell Pierce. All is necessary to reach Breaking Points. 
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
Mystic OrbsArmor : Cold Spell % /
Belt : Cold Spell % / FHR / SF
Boots :
Gloves : Moon Crystal UMO / Cold Spell %
Helmet : Cold Spell % / SF / Auriels Focus UMO
Weapon : *Oil of Conjuration | 5x Life Leach A.K.A (Life Stolen Per Hit %) / Arcane Hunger Effigy (Make sure it's socketed with Zan Esu Jewels before using Arcane Hunger Effigy) / 2x Sigil of Absolution / SF
Shield : Cold Spell % / SF
Rings : Mana Regen % / Cold Spell % / MF
Amulet : Cold Spell % / Mana Regen %
Socket FillersArmor : Thai Runes / Crafted Jewels
Belt :Thai Runes / Crafted Jewels
Boots :Crafted Jewels / Thai Runes
Gloves : Crafted Jewels
Helmet : Thai Runes / Crafted Jewels
Weapon : Zan Esu Jewel +1 Max Fire Resist x2
Shield : Crafted Jewels / Thai Runes
Skills
⦁ MAX Frigid Sphere - Maxing Frigid Sphere Boosts your Elemental Summons HP / Its a great Clear Speed Skill as well.
⦁ MAX Witch Blood - Gives you Life after each Kill and Total Elemental Spell Damage % above 80% health
⦁ MAX Familiar - Maxing Familiars for max potential Spell Focus.
⦁ MAX Symbol of Esu - Maxing Symbols of Esu for 5% Absorb to Fire/Light/Cold.
⦁ Dump w.e. you have left into here Abyss - Boss Killer Skill.
⦁ Enough Points for Max Synergy in Snow Queen - Just enough points to gain access to the Synergies.
⦁ 10pts Vengeful Power - 10 points into Vengeful Power for the Spell Damage % , Life, and 20% Physical Resist.
⦁ 8pts Ice Elementals - Able to Summon 5 Elementals.
⦁ 1pt Lorenado - Useless for this build.
⦁ 1pt Shatter the Flesh - Not that important.
⦁ 1pt Immersion - Not that important.
⦁ 1pt Twilight Havoc - Clear speed/Boss Skill.
⦁ Innate Mana Shield : Default damage absorption now 25% of direct damage is taken from Mana before Life

https://tsw.vn.cz/acc/char.php?name=SorcGOD
Mercenary
► Show Spoiler
Shape Shifter
Armor :
Helmet :
Gloves :
Boots :
Belt :
Weapon :
Amulet :
Abjurer
Armor :
Helmet :
Gloves :
Boots :
Belt :
Weapon :
Shield :
Amulet :
Armor :
Werecat
→ crafted gear using Creepy Shrines → 
Werecat
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 55
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 81
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 170
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 353
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Breast Plate (4)
Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 55
Item Level: 8
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 81
Item Level: 27
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 170
Item Level: 47
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 353
Item Level: 83
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
Khazra Plate

Khazra Plate
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2160
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
Ancient Armor (Sacred)
Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 2160
Item Level: 120
Level 1 Demon Blood Aura
+60% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)
Helmet :
Topspin
→ crafted gear using Creepy Shrines → 
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 25
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 37
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 78
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 160
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 25
Item Level: 4
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 37
Item Level: 23
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 78
Item Level: 43
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 160
Item Level: 78
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)
Veil of Steel

Veil of Steel
Great Helm (Sacred)
Defense: 9260 to 9653
Required Level: 130
Required Strength: 576
Item Level: 120
Enhanced Weapon Damage +150%
Hit Causes Monster to Flee +15%
+200% Enhanced Defense
+5000 Defense
Maximum Mana -50%
Socketed (4)
Great Helm (Sacred)
Defense: 9260 to 9653
Required Level: 130
Required Strength: 576
Item Level: 120
Enhanced Weapon Damage +150%
Hit Causes Monster to Flee +15%
+200% Enhanced Defense
+5000 Defense
Maximum Mana -50%
Socketed (4)
Gloves :
Visegrip
→ crafted gear using Creepy Shrines → 
Visegrip
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 52
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 76
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 161
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 333
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Light Gauntlets (4)
Defense: 29 to 56
Required Level: 6
Required Strength: 52
Item Level: 11
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 76
Item Level: 28
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 161
Item Level: 48
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 333
Item Level: 83
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
Demonic Touch

Demonic Touch
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 908
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
Leather Gloves (Sacred)
Defense: 1136 to 1143
Required Level: 100
Required Strength: 908
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
Boots :
Zealot Rush
→ crafted gear using Creepy Shrines → 
Zealot Rush
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 60
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 88
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 186
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 385
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)
Light Plated Boots (4)
Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 60
Item Level: 10
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 88
Item Level: 27
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 186
Item Level: 48
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 385
Item Level: 83
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)
Akarat's Trek

Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Belt :
Dragon Tail
→ crafted gear using Creepy Shrines → 
Dragon Tail
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 81
Item Level: 16
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) fire damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 119
Item Level: 32
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) fire damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 251
Item Level: 52
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) fire damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 519
Item Level: 87
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) fire damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
Plated Belt (4)
Defense: (206 - 232) to (277 - 312)
Required Level: 10
Required Strength: 81
Item Level: 16
5% Chance to cast level 6 Seal of Fire on Melee Attack
15% Attack Speed
Adds (3 to 5)-(6 to 8) fire damage
Stun Attack
+(51 to 70)% Enhanced Defense
Fire Resist +(16 to 25)%
Socketed (1)
Defense: (640 - 708) to (828 - 916)
Required Level: 27
Required Strength: 119
Item Level: 32
6% Chance to cast level 14 Seal of Fire on Melee Attack
25% Attack Speed
Adds (8 to 13)-(13 to 20) fire damage
Stun Attack
+(81 to 100)% Enhanced Defense
Fire Resist +(36 to 45)%
Socketed (2)
Defense: (1519 - 1656) to (1928 - 2102)
Required Level: 44
Required Strength: 251
Item Level: 52
7% Chance to cast level 20 Seal of Fire on Melee Attack
35% Attack Speed
Adds (25 to 35)-(40 to 55) fire damage
Stun Attack
+(111 to 130)% Enhanced Defense
Fire Resist +(56 to 65)%
Socketed (2)
Defense: (2366 - 2553) to (2993 - 3229)
Required Level: 52
Required Strength: 519
Item Level: 87
8% Chance to cast level 24 Seal of Fire on Melee Attack
40% Attack Speed
Adds (81 to 100)-(121 to 160) fire damage
Stun Attack
+(141 to 160)% Enhanced Defense
Fire Resist +(66 to 75)%
Socketed (2)
Champion of the Triune
or 
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 596
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 596
Item Level: 120
Ethereal (Cannot be Repaired)
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -20%
Physical Resist 5%
Socketed (2)
Black Void

Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 568
Item Level: 120
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Weapon :
Fangspear
→ crafted gear using Creepy Shrines → 
Fangspear
Spetum (4)
Two-Hand Damage: (13 - 15) to (35 - 46)
Required Level: 24
Required Strength: 42
Required Dexterity: 63
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
+(30 to 46)% Enhanced Damage
Adds (8 to 10)-(21 to 30) damage
(61 to 100)% Bonus to Miasma Haunt Duration
+(1 to 3) to Daedalus (Barbarian Only)
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (29 - 34) to (73 - 86)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 28
Dexterity Damage Bonus: (0.15 per Dexterity)%
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
+(64 to 80)% Enhanced Damage
Adds (11 to 15)-(31 to 40) damage
(141 to 180)% Bonus to Miasma Haunt Duration
+(4 to 8) to Daedalus (Barbarian Only)
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 48
Dexterity Damage Bonus: (0.15 per Dexterity)%
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
+(98 to 114)% Enhanced Damage
Adds (16 to 20)-(41 to 50) damage
(221 to 260)% Bonus to Miasma Haunt Duration
+(9 to 13) to Daedalus (Barbarian Only)
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 83
Dexterity Damage Bonus: (0.15 per Dexterity)%
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
+(115 to 132)% Enhanced Damage
Adds (21 to 30)-(51 to 60) damage
(261 to 300)% Bonus to Miasma Haunt Duration
+(14 to 18) to Daedalus (Barbarian Only)
+(36 to 40) Life after each Kill
Socketed (6)
Spetum (4)
Two-Hand Damage: (13 - 15) to (35 - 46)
Required Level: 24
Required Strength: 42
Required Dexterity: 63
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
+(30 to 46)% Enhanced Damage
Adds (8 to 10)-(21 to 30) damage
(61 to 100)% Bonus to Miasma Haunt Duration
+(1 to 3) to Daedalus (Barbarian Only)
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (29 - 34) to (73 - 86)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 28
Dexterity Damage Bonus: (0.15 per Dexterity)%
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
+(64 to 80)% Enhanced Damage
Adds (11 to 15)-(31 to 40) damage
(141 to 180)% Bonus to Miasma Haunt Duration
+(4 to 8) to Daedalus (Barbarian Only)
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 48
Dexterity Damage Bonus: (0.15 per Dexterity)%
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
+(98 to 114)% Enhanced Damage
Adds (16 to 20)-(41 to 50) damage
(221 to 260)% Bonus to Miasma Haunt Duration
+(9 to 13) to Daedalus (Barbarian Only)
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 83
Dexterity Damage Bonus: (0.15 per Dexterity)%
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
+(115 to 132)% Enhanced Damage
Adds (21 to 30)-(51 to 60) damage
(261 to 300)% Bonus to Miasma Haunt Duration
+(14 to 18) to Daedalus (Barbarian Only)
+(36 to 40) Life after each Kill
Socketed (6)
Stormchaser

Stormchaser
Pike (Sacred)
Two-Hand Damage: (144 - 159) to (225 - 249)
Required Level: 100
Required Strength: 712 to 950
Required Dexterity: 786 to 1048
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Movement Speed
50% Hit Recovery
+(172 to 200)% Enhanced Damage
Adds 1000-2000 lightning damage
+(6 to 16) to Great Hunt
+50 to Nova Charge
Maximum Elemental Resists +2%
Cannot Be Frozen
Requirements +(50 to 100)%
Socketed (6)
Pike (Sacred)
Two-Hand Damage: (144 - 159) to (225 - 249)
Required Level: 100
Required Strength: 712 to 950
Required Dexterity: 786 to 1048
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Movement Speed
50% Hit Recovery
+(172 to 200)% Enhanced Damage
Adds 1000-2000 lightning damage
+(6 to 16) to Great Hunt
+50 to Nova Charge
Maximum Elemental Resists +2%
Cannot Be Frozen
Requirements +(50 to 100)%
Socketed (6)
Amulet :
Athulua's Oracle
→ crafted gear using Creepy Shrines → 
Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Klaatu Barada Nikto
or 
Klaatu Barada Nikto
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Amulet
Required Level: 110
Item Level: 105
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 lightning damage
+650 poison damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
30% Enhanced Damage vs. Necrobots
Beads of the Snake Queen

Beads of the Snake Queen
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Amulet
Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill
Abjurer
Armor :
Queen of Glass
→ crafted gear using Ornate Shrines → 
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 82 to 86
Item Level: 19
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Durability -90%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 107 to 112
Item Level: 34
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Durability -90%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 195 to 207
Item Level: 55
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Durability -90%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 373 to 398
Item Level: 90
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Durability -90%
Requirements -(36 to 40)%
Socketed (6)
Hide of the Basilisk

Hide of the Basilisk
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 538
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
2% Reanimate as: Silverbolt
Socketed (6)
Chain Mail (Sacred)
Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 538
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
2% Reanimate as: Silverbolt
Socketed (6)
Helmet :
The Jester
→ crafted gear using Ornate Shrines → 
The Jester
Cap (4)
Defense: 14 to 17
Required Level: 1
Required Strength: 10
Item Level: 1
+(4 to 5)% to Spell Damage
+(51 to 100) to Life
Physical Resist 2%
Random Movement Speed Bonus
Socketed (1)
Defense: 85 to 93
Required Level: 17
Required Strength: 16
Item Level: 20
+(6 to 10)% to Spell Damage
+(101 to 150) to Life
Physical Resist 3%
Random Movement Speed Bonus
Socketed (3)
Defense: 202 to 226
Required Level: 35
Required Strength: 34
Item Level: 41
+(11 to 15)% to Spell Damage
+(151 to 200) to Life
Physical Resist 4%
Random Movement Speed Bonus
Socketed (4)
Defense: 282 to 310
Required Level: 44
Required Strength: 71
Item Level: 73
+(18 to 20)% to Spell Damage
+(201 to 250) to Life
Physical Resist 5%
Random Movement Speed Bonus
Socketed (4)
Cap (4)
Defense: 14 to 17
Required Level: 1
Required Strength: 10
Item Level: 1
+(4 to 5)% to Spell Damage
+(51 to 100) to Life
Physical Resist 2%
Random Movement Speed Bonus
Socketed (1)
Defense: 85 to 93
Required Level: 17
Required Strength: 16
Item Level: 20
+(6 to 10)% to Spell Damage
+(101 to 150) to Life
Physical Resist 3%
Random Movement Speed Bonus
Socketed (3)
Defense: 202 to 226
Required Level: 35
Required Strength: 34
Item Level: 41
+(11 to 15)% to Spell Damage
+(151 to 200) to Life
Physical Resist 4%
Random Movement Speed Bonus
Socketed (4)
Defense: 282 to 310
Required Level: 44
Required Strength: 71
Item Level: 73
+(18 to 20)% to Spell Damage
+(201 to 250) to Life
Physical Resist 5%
Random Movement Speed Bonus
Socketed (4)
Griffon's Eye

Griffon's Eye
Diadem (Sacred)
Defense: 870 to 983
Required Level: 100
Required Dexterity: 524
Item Level: 120
20% of Lightning Resistance Added as Lightning Spell Damage
+(2 to 3) to All Skills
40% Cast Speed
-(20 to 30)% to Enemy Lightning Resistance
Maximum Elemental Resists -1%
Lightning Absorb 10%
Socketed (4)
Diadem (Sacred)
Defense: 870 to 983
Required Level: 100
Required Dexterity: 524
Item Level: 120
20% of Lightning Resistance Added as Lightning Spell Damage
+(2 to 3) to All Skills
40% Cast Speed
-(20 to 30)% to Enemy Lightning Resistance
Maximum Elemental Resists -1%
Lightning Absorb 10%
Socketed (4)
Gloves :
Kali
→ crafted gear using Ornate Shrines
Kali
Gloves
'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
Gloves
'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
Boots :
Wake of Destruction
→ crafted gear using Ornate Shrines → 
Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Spirit Walker

Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)
Belt :
Aerin Orbiter
→ crafted gear using Ornate Shrines → 
Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 45
Item Level: 8
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 67
Item Level: 26
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 139
Item Level: 46
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 288
Item Level: 80
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Dementia

Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Weapon :
Herr Donner
→ crafted gear using Ornate Shrines → 
Herr Donner
Long Sword (4)
One-Hand Damage: 6 to 7
Required Level: 8
Required Strength: 58 to 72
Item Level: 12
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
2% Reanimate as: Dark Templar
-(1 to 20)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 14 to 16
Required Level: 26
Required Strength: 77 to 97
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
3% Reanimate as: Dark Templar
-(11 to 30)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength: 140 to 181
Item Level: 50
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
4% Reanimate as: Dark Templar
-(16 to 35)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength: 256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
5% Reanimate as: Dark Templar
-(21 to 40)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
Long Sword (4)
One-Hand Damage: 6 to 7
Required Level: 8
Required Strength: 58 to 72
Item Level: 12
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
2% Reanimate as: Dark Templar
-(1 to 20)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 14 to 16
Required Level: 26
Required Strength: 77 to 97
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
3% Reanimate as: Dark Templar
-(11 to 30)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength: 140 to 181
Item Level: 50
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
4% Reanimate as: Dark Templar
-(16 to 35)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength: 256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
5% Reanimate as: Dark Templar
-(21 to 40)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
Aeterna

Aeterna
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
+100 Spell Focus
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
(20 to 50)% Cast Speed
+(130 to 170)% Enhanced Damage
+(20 to 40)% to Spell Damage
(10 to 20)% to Strength
Socketed (6)
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
+100 Spell Focus
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
(20 to 50)% Cast Speed
+(130 to 170)% Enhanced Damage
+(20 to 40)% to Spell Damage
(10 to 20)% to Strength
Socketed (6)
Shield :
The Ivory Tower
→ crafted gear using Ornate Shrines → 
The Ivory Tower
Tower Shield (4)
Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength: 22
Required Dexterity: 43
Item Level: 12
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana (3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength: 30
Required Dexterity: 58
Item Level: 29
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana (9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength: 59
Required Dexterity: 113
Item Level: 50
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana (15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength: 109
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana (18 to 20)%
Requirements -55%
Socketed (4)
Tower Shield (4)
Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength: 22
Required Dexterity: 43
Item Level: 12
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana (3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength: 30
Required Dexterity: 58
Item Level: 29
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana (9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength: 59
Required Dexterity: 113
Item Level: 50
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana (15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength: 109
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana (18 to 20)%
Requirements -55%
Socketed (4)
Celestial Barrier

Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
30% Cast Speed
-50% Attack Speed
1% Base Block Chance
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
Total Character Defense 50%
(0 to 2)% Reanimate as: Burning Titan
(0 to 2)% Reanimate as: Cruel Titan
(0 to 2)% Reanimate as: Frostborn Titan
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
30% Cast Speed
-50% Attack Speed
1% Base Block Chance
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
Total Character Defense 50%
(0 to 2)% Reanimate as: Burning Titan
(0 to 2)% Reanimate as: Cruel Titan
(0 to 2)% Reanimate as: Frostborn Titan
Socketed (6)
Amulet :
The Dreamcatcher
→ crafted gear using Ornate Shrines → 
The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Black Dwarf
-Credits @BoneSpirit
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
Ubers
Horror Under Tristram - Level 105, 20 second lockout
► More Info
Infernal Machine - Level 105
► More Info
Death Projector - Level 105, 20 second lockout
► More info
Island of the Sunless Sea - Level 105
► more info


Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
Reward:
Six Angel Bag
, Sunless Crystal Bird
Six Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%
-Defeat one of the Angels on Hell difficulty to get the Angel Bag. Then Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.
- Six Angel Bag + Sunless Crystal Bird = Six Angel Bag with added bonuses.
Assault on Mount Arreat - Level 110, 120 second lockout
► more info
The Binding of Baal - Level 110
► more info
Akarat - Level 110
► more info
Lord Aldric Jitan - Level 110
► more info

Location: Act 3 Town → Torajan Jungles (rift in the east corner of town) → Go north, then west after entering the Jungle
Reward:
Moon of the Spider

Moon of the Spider
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration
Required Level: 110
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration
Horazon's Sanctum - Level 110, 20 second lockout
► more info

Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
Reward:
Horazon's Focus

Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
The Black Road - Level 115
► more info
Legacy of Blood - Level 115, 20 second lockout
► more info
Rathma Square - Level 115
► more info

Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
Reward:
Spirit Trance Herb

Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Cast Speed
10% Attack Speed
(21 to 150)% Bonus to Attack Rating
+(2 to 4) Life Regenerated per Second
Required Level: 115
Keep in Inventory to Gain Bonus
10% Cast Speed
10% Attack Speed
(21 to 150)% Bonus to Attack Rating
+(2 to 4) Life Regenerated per Second
The Veiled Prophet - Level 115, 30 second lockout
► more info

Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
Reward:
Idol of Vanity

Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
15% Combat Speeds
Maximum Skill Level Increased by 1
Required Level: 115
Keep in Inventory to Gain Bonus
15% Combat Speeds
Maximum Skill Level Increased by 1
Heart of Sin - Level 115
► more info
Bull Prince Rodeo - Level 115
► more info

Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
Reward:
Fool's Gold

Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
Total Character Defense (11 to 15)%
-10% Gold Find
(16 to 20)% Magic Find
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
Total Character Defense (11 to 15)%
-10% Gold Find
(16 to 20)% Magic Find
- Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.
Kurast 3000 B.A. - Level 115
► More Info

Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
Reward:
Hammer of the Taan Judges

Hammer of the Taan Judges
Required Level: 115
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to All Skills
+1 to Necromancer Skill Levels
Enhanced Weapon Damage +0.1875% (Based on Character Level)
Required Level: 115
Keep in Inventory to Gain Bonus
+(21 to 25) Spell Focus
+1 to All Skills
+1 to Necromancer Skill Levels
Enhanced Weapon Damage +0.1875% (Based on Character Level)
- Very similar to Ennead Challange, but tougher.
- Each Necromancer has a 1/3 chance to drop the Charm.
Library of Fate - Level 115
► more info
Tran Athulua - Level 115
► more info

Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
Reward:
Sunstone of the Gods

Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life (11 to 15)%
Maximum Mana (11 to 15)%
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life (11 to 15)%
Maximum Mana (11 to 15)%
- Similar to Level 50 Challenge
- Kill all 3 Priestesses to obtain the 3x elemental shards Fire/Light/Cold
Island of Skartara - Level 120
► more info

Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua (kill Kethreys to open a rift) → Island of Skartara (northern part of TA) → Heart of Skartara (small platform in the northern part of the Isle. Use the Askari Scroll there to summon her)
Reward:
Weather Control
, Deity’s Bow (20% chance to drop)
Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
Maximum Skill Level Increased by 1
+10 to all Attributes
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
Maximum Skill Level Increased by 1
+10 to all Attributes
> Requires an Askari Scroll
Eye of Destruction - Level 120, 20 minute lockout
► more info
Quov Tsin - Level 120
► more info

Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
Reward:
Silver Seal of Ureh

Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+(21 to 30) Spell Focus
+1 to All Skills
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
Required Level: 120
Keep in Inventory to Gain Bonus
+(21 to 30) Spell Focus
+1 to All Skills
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
- Quov Tsin: trinity beam now deals 1 physical damage (as complete removal affected blocking)
Banisher of Light - Level 120
► more info

Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
Reward:
Soul of Kabraxis

Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
Teganze - Level 120
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Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
Reward:
Umbaru Treasure

Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+(6 to 10)% to Spell Damage
Essence Slots: 20
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+(6 to 10)% to Spell Damage
Essence Slots: 20
- You need to use Divine Apparition to maneuver around.
- Quickly avoid and dodge incoming damage, they look like small floating orbs flying toward you
The Triune - Level 120
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Judgement Day - Level 120
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Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
Reward:
Crystalline Flame Medallion

Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
- Pools of Wisdom : Malthael
- Halls of Valor : Imperius
* You have like 1 minute and 30 seconds to kill both Imperius and Malthael
- Then cube your Crystalline Flame Medallion to upgrade it.
Kingdom of Shadow - Level 120, 90 second lockout
► more info

Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
Reward:
Eternal Bone Pile

Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Amazon Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Sorceress Skill Levels
10% Movement Speed
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Amazon Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Sorceress Skill Levels
10% Movement Speed
Corrupted Abbey : Duncraig - Level 120
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Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
Reward:
Assur's Bane
, Demonsbane

Demonsbane
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+5 Life Regenerated per Second
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+5 Life Regenerated per Second
- Requires the Purify skill
Lord of Lies - Level 125, 20 second lockout
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Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies
Reward:
The Book of Lies

The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
-Belial will spawn with a number of illusions that all use the same sprite, but Belial himself is distinguishable as a small Rat or Mouse.
Ghosts of Old Bremmtown - Level 125
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Location: Through a rift in the SE corner of Fauztinville
Reward:
Dragon Claw

Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds
Required Level: 125
Keep in Inventory to Gain Bonus
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds
Dragon Claw Upgrade:
- If you manage to kill the Dragon within 1 minute, 30 seconds of entering the level, quickly cube the Charm to upgrade it. You have 30 seconds after killing the Dragon to complete the upgrade.
[align=center][/align]
Yshari Sanctum (Valthek) - Level 125, 12 minute lockout
► more info

Maze
Location: Caldeum → Specter of Hatred
Reward: Bartuc's Blood, Deckard Cain's Gem, Horazon's Guard, Jered Cain's Diamond, Nor Tiraj's Safeguard, Quov Tsin's Crown, Radament's Greaves, Tal Rasha's Talisman, Valthek's Blade, Zoltun's Gauntlets
Zone 1 Map
Zone 2 Map
Zone 3 Map
Zone 4 Map
Zone 5 Map
@NotCube
Valthek

Location: Caldeum → Yshari Sanctum
Reward:
The Ancient Repositories

The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Cold Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Fire Resist +(5 to 20)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Cold Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Fire Resist +(5 to 20)%
Skills
► Show Spoiler

Stat Points
► Show Spoiler
⦁ Strength : None
⦁ Dexterity : None
⦁ Vitality : Dump Everything Into Here!
⦁ Energy : None
⦁ Dexterity : None
⦁ Vitality : Dump Everything Into Here!
⦁ Energy : None
Xazax - Level 125, 4 minute Lockout
► more info

Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
Reward:
Xazax's Illusion
, Ancient Book
Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Astrogha - Level 125
► More Info

Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
Reward:
Astrogha's Venom Stinger

Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(100 to 500) to Life
Poison Length Reduced by 50%
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(100 to 500) to Life
Poison Length Reduced by 50%
Spirit World (Spirit of Giyua) - Level 125, 4 Minute Lockout
► more info

Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
Reward:
Mystic Shard
- Requires the Purify skill on the Nests in order to re-damage Spirit of Giyua
- Don't feel discourage if you feel the need to purchase yourself a Ghost Trance
- Don't expect to get this first try, it's one of the harder ubers.
- You need to rely on maneuvering around the map a lot
Nymyr’s Light (World Nexus) - Level 125, 20 second lockout
► more info


Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum (N/E corner, kill Kentril Dumon to open a rift) → Vizjerei Temple (opposite side) → Ruins of Ureh (through the portcullis in northern part of the map. Touch the Lost Traveler to open a rift) → World Nexus
Reward:
The Sleep

The Sleep
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
- Requires Purify
- You should Also respec out of Poison/Cold Skills and Use Fire/Cold Skills. Max Living Flame and enough points into Snow Queen for the Synergies. The Life Regen from the skill Living Flame is what you are really after. It helps out alot during this Fight. It Also Gives you Max Life.
- you also need atleast 25-30% Physical Resist and 20k Health.
Skills
► Show Spoiler

Toraja - Level 125
► more info

Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
Reward:
Lylia's Curse

Lylia's Curse
Required Level: 125
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
Maximum Skill Level Increased by 1
+10 Life Regenerated per Second
Elemental Resists +10%
Required Level: 125
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
Maximum Skill Level Increased by 1
+10 Life Regenerated per Second
Elemental Resists +10%
- Requires Edyrems to damage Lylia and Mobs before you are able to kill them.
Vizjun - Level 125
► more info


Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
Reward:
Cold Fusion Schematics

Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
- Requires the Purify Skill.
Fauztinville - Level 125
► more info

Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
Reward: None
Getting to Fauztinville:
Around the perimeter of Kabraxis’ chamber there are 5 Seal Totems that summon Elemental Spirits. Destroying a Totem will release the Spirit of a specific Element, which you must kill to obtain a Great Gem. Cubing all 5 with your Black Road Charm will allow you to cube your Charm with any Rune, which will create a scroll that will open a rift to Fauztinville.
Each Spirit spawns with a horde of minions, all are more vulnerable to the damage type they represent. The Spirit itself is immune to all damage as long as its minions are alive and regenerates Life. It will also summon more minions, during which point, it will become invulnerable again and regenerates all its Life. Once the minions are killed, you are free to damage the Spirit with Frigid Sphere or Abyss.
Spirit of Electrum : Vulnerable to Lightning damage. Uses Thunderstone and Static Lance.
Spirit of Stone : Vulnerable to Physical damage. Uses Fortress and Overkill.
Spirit of Wizardry : Vulnerable to Magic damage. Uses Spinning Mind Flay and I believe Magic Missle Bolt???
Spirit of Hell : Vulnerable to Fire damage. Uses Rain of Fire and Fire Bolt Nova.
Spirit of Frost : Vulnerable to Cold damage. Uses Ice Lance and Hailstorm.
The Void - Level 130, 15 Minute Lockout
► more info

Location: Silver City → Inarius (kill him to open a portal) → The Void
Reward:
Rathma's Supremacy
Sigil of the 7 Deadly Sins
Locations
Plane of Sloth : Scroll of Sloth
Plane of Gluttony : Scroll of Gluttony
Plane of Greed : Scroll of Greed
Plane of Lust : Scroll of Lust
Plane of Wrath : Scroll of Wrath
Plane of Envy : Scroll of Envy
Plane of Pride : Ring of Pride (Boss sometimes doesn't spawn)
Nephalem's Sacrifice (Uldyssian) - Level 130
► more info
Archbishop Lazarus - Level 130, 15 Second Lockout
► more info

Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
Reward:
The Glorious Book of Median

The Glorious Book of Median
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
- Requires Purify Skill
I want to Thank the Staff of Median XL for this Amazing Mod!
Marco - Suchbalance - Whist - Aahz - Quirinus - GregMXL - Rishab - Ben - Brother Laz
I want to Thank those I've Credited in this Guide!
- @Solfege - @BoneSpirit - @MXL Wiki
Also Want to Thank those for moral support.
- @OzakiDesu - @Bishop
InfoDiscord : Dru#8077