Caster Sorceress

Find a handful of guides and walkthroughs here!
paolo12
Thunder Beetle
54 | 4
https://docs.median-xl.com/doc/items/cube search for "shrine crafting". You basically need to put sacred rare or crafted (not honorific)Jared's stone and one shrine in the cube. Click transmute. If item modifiers are good enough- stop. If not -repeat (probably shitload of times).
PureBlunt
Pit Knight
103 | 0
How much fire spell dmg and pirce can u get by blessing an circlet for example? is it only 8% dmg and 5 pirce? im still trying to craft some good eerie crafts with decent rolls on pirce on the gloves but its hard :D ty all
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NotCube
Core Lord
360 | 79
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PureBlunt wrote:How much fire spell dmg and pirce can u get by blessing an circlet for example? is it only 8% dmg and 5 pirce? im still trying to craft some good eerie crafts with decent rolls on pirce on the gloves but its hard :D ty all

Circlets are under the "Helms" category, so they can roll up to 10 pierce before shrine. Shrine is 5 pierce so with bless that's 20 pierce possible on circlet.
Same for fsd, 15 max before shrine + 8% craft + 8% bless = 31% fsd possible. You likely won't ever reach these numbers so just take the best roll you can get.


Heads-up:
This guide needs a little overhaul with patch 1.7 as the bits about synergy aren't accurate anymore. Same for the skill Familiar. See this page for updated info: https://docs.median-xl.com/doc/concepts/spellfocus

Energy and Spell Focus are NOT linked anymore (unlike energy & energy factor before), so you can't get away with lower SF by pumping 5-6k energy. In short: you should get Spell Focus as close to 1000 as you can. Put points in energy until you reach 2000, then check with your mana hungry spells to see if you still need more to sustain and raise energy accordingly. When you feel comfortable enough, put the rest in vitality.
PureBlunt
Pit Knight
103 | 0
Thanks a lot again m8
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enanoakd
Thunder Beetle
56 | 2
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NotCube wrote:
Heads-up:
This guide needs a little overhaul with patch 1.7 as the bits about synergy aren't accurate anymore. Same for the skill Familiar. See this page for updated info: https://docs.median-xl.com/doc/concepts/spellfocus

Energy and Spell Focus are NOT linked anymore (unlike energy & energy factor before), so you can't get away with lower SF by pumping 5-6k energy. In short: you should get Spell Focus as close to 1000 as you can. Put points in energy until you reach 2000, then check with your mana hungry spells to see if you still need more to sustain and raise energy accordingly. When you feel comfortable enough, put the rest in vitality.


I came to ask about this and how this new Spell Focus affects to the guide. Thanks for that.

However, I'm playing fire sorceress, easy killer, but without minions and no familiars I'm in 3 or 4 hits KO. I die too easily. Is there any way to keep using the fire skills but also summon some minions to tank?
Istaryu
Mahasattva
906 | 12
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enanoakd wrote:
NotCube wrote:
Heads-up:
This guide needs a little overhaul with patch 1.7 as the bits about synergy aren't accurate anymore. Same for the skill Familiar. See this page for updated info: https://docs.median-xl.com/doc/concepts/spellfocus

Energy and Spell Focus are NOT linked anymore (unlike energy & energy factor before), so you can't get away with lower SF by pumping 5-6k energy. In short: you should get Spell Focus as close to 1000 as you can. Put points in energy until you reach 2000, then check with your mana hungry spells to see if you still need more to sustain and raise energy accordingly. When you feel comfortable enough, put the rest in vitality.


I came to ask about this and how this new Spell Focus affects to the guide. Thanks for that.

However, I'm playing fire sorceress, easy killer, but without minions and no familiars I'm in 3 or 4 hits KO. I die too easily. Is there any way to keep using the fire skills but also summon some minions to tank?


Go fire and cold, maybe :roll: