datdudejay wrote:blithe wrote:Having some problem killing the bosses in labs, even on lower tiers like 4-5 (but in 3-4p games). Especially the assassin.
I do kill them, but it takes very long time even with 21k damage. Am I missing something?
assassin has massive avoid damage, your damage is good for sure but dont underestimate how much life boss mobs get with additional players.. Its alot regardless if t4-5 ect.
generally speaking assassin is just rough for this build, because you have to sit there and hold warcry and then the assassin will drop a trap underneath your character and it does alot of dmg if you are not moving around.
Id also imagine your max res is not that high yet aswell, rifts imo require 87+ max res, Idealy 90 max res. The elemental damage just keeps scaling insanely high and it will make everything crazy.
i saw you mention a spirit walker with eagle variant, it is true that you will get a decent chunk of pdr from eagle stance this way. I think its around 20% PDR with this setup but you actually will want the total defense in higher tier rifts. Necrobots are completely crazy and you probably want the defense from bear stance. The life regen you get from eagle stance has always felt really bad to me but feel free to try it out yourself.
Once this ladder goes to NL ill be mass updating my Rift section with brand new information / tips/tricks/ and video content, I just got burnt out this season rushing to update this guide for everyone since there was so many changes.
Well I barely take any damage from the assassin even if i tank everything. Problem is it takes a long time taking her down. I read somewhere that skipping the assassin is kinda standard in rifts?
Im at 90 res already with a 2mr viz amu and a lucky 4mr nats, didnt know defense worked vs necrobots? i thought it was melee only. And do u get -30 pr in the higher tiers? does that mean you need 80 in total?