SSF Bowzon

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berry117
Dark Wanderer
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Should I bless this with Intimidating or abandon shrine?
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Wulf
Mangler
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berry117 wrote:Should I bless this with Intimidating or abandon shrine?

that answer was already in the guide

intim if not 200ed. aban if 200ed.
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Wotan
Shadowgate Totem
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Btw, crafted abandoned boots are better than wind runner RW - damage wise. The only thing that is good about that rw is the %LL and %IAS, but if your damage is high enough and you dont need the IAS, I'd suggest a craft cause you lose 200-300 damage on your wyrmshot and about 1k life if you use the RW instead of craft.
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Wulf
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Wotan wrote:Btw, crafted abandoned boots are better than wind runner RW - damage wise. The only thing that is good about that rw is the %LL and %IAS, but if your damage is high enough and you dont need the IAS, I'd suggest a craft cause you lose 200-300 damage on your wyrmshot and about 1k life if you use the RW instead of craft.


ye lategame all options end up being very similar, but the gem route gives you an extra 1.8k life.

avg dmg for each boots option (lategame with 40 highrolled charms): d2stats pics
  • 10186 - windrunners (lose 2k hp, but gain 10ms, ll and ias)
  • 10055 - tu heavy boots (str)
  • 10047 - craft (usually a ms loss)
  • 9958 - tu light plated boots (reanimate, ias)

but you might get different results because I opt for 22speeds on my wormhole charm to maintain 117fcr without sacrificing an armor slot (you can skip this in 1.8 due to the 30fcr enchant on amulet). maybe the extra dex cycle slots from wormhole pushes the craft slightly higher in dmg. but all in all, theyre all virtually identical in dmg output (sub 2-3% diff).

another piece i want to test is akarat's (ssu light plated boots) but theyre very rare and didnt get to test them yet. ill update the guide in the future for itemization order and to condense some of the text.
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kortt
Rust Claw
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Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 561
Item Level: 120
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
for bowzon? Image
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Wulf
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sure, why not? 10%aa and 75ewd. worth trying out.
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kortt
Rust Claw
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Wulf wrote:sure, why not? 10%aa and 75ewd. worth trying out.

Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
714
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Knight's Grace is better compare yourself! 2% Chance to cast level 35 Knife Throw on Striking (!), +1 to All Skills, Adds 10-20 damage, Physical Resist 5%
One minus - requires a lot of strength :cry:
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Wulf
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dmg too low to even beat TU's.
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kortt
Rust Claw
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Wulf wrote:dmg too low to even beat TU's.

you tried?
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Wulf
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kortt wrote:
Wulf wrote:dmg too low to even beat TU's.

you tried?

boots are super rare, so i never found them.

but you dont need to try them ingame to know that 30 dmg and 25aa with a 3% 0.5wdm proc isnt enough to compete with the massive dmg other boots give you.