Finally someone made a nagi guide, great job!
I've mained nagi mostly since sigma 1.0 and it has become my favorite build as well. Good to see there are a few of us out there
I feel like ways could be explored more for this build, as they are about half of what this spec has to offer. I also want to mention wots/poison setup probably outshines every other nagi spec if we're talking about fast farming (especially fauzt). Two other things I felt were missed a bit is how good Snake Pit set is, and how nagi is in the top 2-3 best and cheapest Laz farmer builds.
Maybe a higher involvement of the merc in this guide would be nice too, chars that teleport as primary attack tend to benefit from mercs the most. They will absorb tons of hits and rarely die because you can micro. The proper transition IMO is a5 merc until lab, then shapeshifter, no point wasting time with bloodmage gear when u have wots.
Two-Hand Damage: 71 to 100
Required Level: 70
Required Dexterity: 558
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Innate Cold Damage: (45.0% of )
Area Effect Attack
Orb Effects Applied to this Item are Doubled
+(10 to 15) to Assassin Skill Levels
-30% to Enemy Cold Resistance
+(3 to 9) to Whirlpool
30% to All Attributes
Maximum Elemental Resists +(1 to 2)%
+(11 to 20) Life on Striking
, this is a pretty great item and I feel it's being undervalued.
I did say a lot of part of Nagi come to personnal preference, but to see my exact opposite xD Dude here I am, wanting more options to put points into because I don't like having my remaining in way of the Gryphon, and a dev come and say ways should be more explored and are half the build... To me ways litteraly just are a "get ez fauzt" option
Nothing more. Also my experience with spider is very limited, as I only used it to level until 120 before 1.6. After that it seemed really not enough without pierce, and since I always were SSF... I did not try it. I mentionned poison spec thanks to you when you talked about it, but I really, really am not convinced myself. Fauzt farming feel super good with just gryphon, phoenix, and ZKT. Fryst + poison seem so far for me, but I'd really like to see how it do when properly setted up.
My goal with this guide was more to share my experiences, so merc section for exemple is not extremely detailled because I only talked about what I used and why, not every possibilities. In that regard the vietnamese guide is better, I'll put a link to it. Also again you go the opposite way, saying "who need bloodmage when we have spider" when I use bloodmage exactly because I don't use it xD I did mentionned it so it should be fine, probably. As for lab mercs, I have not tried them for now, when I do I'll sure add it if I found that bear useful.
That black ice lore is pretty cool, I kinda wondered why cold when it had nothing to do with anything in the kit, look like it's exactly why it was chosen this way !
I do think and mentionned it's a cool defensive option, the life on striking is pretty sick and more consistant than it initially look like, and all stats are good, seeing someone kill samael with it surprised me but I kinda understand. I'll probably put a mention about super end game defensive option for labs and sam. I only talked about damage in my reply because it's what were asked, but do not underestimate the defensive aspect, don't worry.
I just don't have lots of experience in labs in general so please don't hesistate to add more about that. I'll then add my conclusion after playing enough
I do have a mention about how Nagi is one of the best classes for Laz (only pala is better from what I heard, is it that?), As for snake pit... as you can imagine with my affiliation with spider it's kinda weird. I see the good stats, but in the end I only consider the fact that you lose whirlpool for Hyena Strike, and am not exactly sure when it end up useful. Maybe sam but that's loosing so much gear space I'm not even sure.