Cold Werewolf Druid

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MetalMusicMan
Balrog
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Siosilvar wrote:where
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius


I just put it as an option in the weapons section. I know the Dex is strong on it, but do you think it works out better than a well-rolled sacred rare or Cold Blood? I remember not being super impressed with it a few patches ago, but I haven't tried it recently.
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Listerine
Acid Prince
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Recommend crafting a Crystal Sword and trying for life spark on melee attack. Could be a good alternative to Cold Blood and possibly better with good rolls. Prob gonna take a metric ton of shrines, though.

Also, physical wolf is kinda nutty this season with the 750% EWD from Hunter tree. Prob gonna get nerfed :hammer:
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MetalMusicMan
Balrog
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I agree that it's actually possible for Sacred Rare Shrine Craft Crystal Swords to possibly beat Cold Blood now. I will update that note :)
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MetalMusicMan
Balrog
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Twisted Claw still go burr :D



Legion of the Damned (Whispers of the Damned)


The Sleep (Atanna Khan)


Invasion III, with Bonus (Ascendant Riftwalker)


The Void
Edited by MetalMusicMan 2 years.
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watanuki
Rust Claw
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welcome back
I always liked you wolf druid
jasiunas
Cultist
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Hey guys, what do you recommend socketing Cold Blood with? P Amethysts/ P Rainbow Stones / Jewels?
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MetalMusicMan
Balrog
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jasiunas wrote:Hey guys, what do you recommend socketing Cold Blood with? P Amethysts/ P Rainbow Stones / Jewels?


Fal runes are better than Rainbow or Amethysts imo. Jewels can be better but are a pain to make.
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nikulo
Pit Knight
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whats the main difference to the phys build?

Which one is better for bossing? :D

Thanks so much for that awesome guide!
Deathadvocat
Bone Archer
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What trophys do you cube on the sleep charm for best results?
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MetalMusicMan
Balrog
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Well this really stinks :(

I get that it was janky, but dang. Nerfed damage by 5x in best case scenarios and only an 8% buff to compensate, ouch. :(

Image
Twisting Claw:
- Small tornadoes no longer pierce
-This change was made to prevent an interaction whereby standing just outside of melee range at certain angles could cause the skill to do 4-5x the intended damage per each use