SSF Bow Druid

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sunstrider
Destroyer
6 | 0
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Cool thanks for your imputs. How about bloodlust? Just found a Shamanka, will it help or is it just pure buff to phys dmg?
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Wulf
Onyx Knight
643 | 117
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sunstrider wrote:Cool thanks for your imputs. How about bloodlust? Just found a Shamanka, will it help or is it just pure buff to phys dmg?

it wont help fire bow at all. fire dmg doesnt scale off spell dmg (eventhough sheet will say it does, its lying), and ewd doesnt help elemental weapons.
oski89
Rust Claw
80 | 2
is good farm duncariad/ ta, fautz?? and gameplay^^??
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Wulf
Onyx Knight
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oski89 wrote:is good farm duncariad/ ta, fautz?? and gameplay^^??

bow druid can clear dunc/ta/fauzt, but isnt among the faster farmers. for gameplay, you can watch videos at the bottom of the guide.
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vvedjat
Imp
4 | 0
Wulf, ty for your amazing guides, both BowZon and DruiBow, they hepled me so much to return the game after non-Sigma times.
The only thing that I want to ask: can you place screenshot with bad/moderate/good/amazing Maple Bow crafts, as in the way you did it for BowZon reflex ones (if it's possible, of course). Such screenshot was extermely helpful for me as a newbee to understand what I need to craft. Maybe not now but in the future...
Ty so much again.
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Wulf
Onyx Knight
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vvedjat wrote:Wulf, ty for your amazing guides, both BowZon and DruiBow, they hepled me so much to return the game after non-Sigma times.
The only thing that I want to ask: can you place screenshot with bad/moderate/good/amazing Maple Bow crafts, as in the way you did it for BowZon reflex ones (if it's possible, of course). Such screenshot was extermely helpful for me as a newbee to understand what I need to craft. Maybe not now but in the future...
Ty so much again.


Thank you for the kind words.

Unfortunately, I haven't kept pictures of the maple bows I've went through as I played this bow druid and I do not think I'll replay it in the near future. However, I will accept the feedback and do it in my next guide(s) when I craft ♥

I apologize.
oski89
Rust Claw
80 | 2
any upgrade to 2.0 patch ?;p
ckinverse
Thunder Beetle
51 | 3
oski89 wrote:any upgrade to 2.0 patch ?;p

afraid not ,I asked him on dc about that,he said no
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Wulf
Onyx Knight
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oski89 wrote:any upgrade to 2.0 patch ?;p


for now, no plans to update guide.

overall: fire bow druid is nerfed (rha rune gone, barkskin hp reduced by 60-75%, bear companion hp reduced by half, more skill points starved).

however, phys bow druid is buffed due to the rework of xis runes (you no longer need to grind your life away in teganze for enhanced rw's). there's also a bunch of cool new midgame rw's he can use.

I might update guide in the future, but the videos will remain obsolete.
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Crowned
Lava Lord
98 | 2
Played this as league Starter and made it conveniently through normal and nightmare difficulty.

At 105 my damage is now beginning to fall off and I need some guidance into the mid to late -game transition. I've started building the mentioned honorifics, skipping fire MO's since I'm going to try physical aswell.

Started with Survival Instinct, which was fun in nightmare, but felt rather unimpressive going to hell. Especially since vine companion just gives you tons of flat hp. I suppose with Uberskills there's no true winner between Faerie Fire and Vine Companion.

Here are a few questions:

    - Are there some new Runewords that help during the transition phase?
    - Has the physical build changed somehow? (MAX Steady Shot, Pathfinder, Barkskin, Elvensong - Rest Bear, 1pt Vine Companion, 8 pts in Harvesters)?
    - In the terms of gameplay, what is my Steady Aim spender in the physical build? Should I spend hard points in that skill? Or do i just spam Steady Shot?

EDIT:
I am 110 now and I am dying through easy UBERS such as Infernal Machine, DPS lacks a bit. I am planning to increase my Attackspeed to the recommended breakpoints. Livesteal is already pretty strong with my non-optimized build. It feels like I can almost facetank these easy encounters.

I found the recommended Phys Bow build after reading more throroughly, sorry about that.
► Show Spoiler
How do we adress the new skills? You already mentioned that we won't put any pts in our Steady Shot spenders, since we are not really using them nor the added fire damage from Erupting Strike. What about other Nature Skills? I don't see extra movespeed, poison damage or minion resistances required with this. I usually summon Harvesters but never really resummon them.

My Plan is to get a proper crafting base for a phys bow and craft the recommended Jewels.
Gear is
Vipercast
Vipercast
Serpent Bow (4)

Two-Hand Damage: (7 - 9) to (26 - 37)
(Druid Only)
Required Level: 6
Required Dexterity: 71
Item Level: 9
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 20 Venomous Spirit on Kill
+(16 to 25) to Maximum Damage
(3 to 6)% Life stolen per Hit
+(31 to 50)% Enhanced Damage
+(11 to 13)% to Poison Spell Damage
Slow Target (3 to 5)%
(6 to 10)% to Dexterity
Socketed (2)
Two-Hand Damage: (29 - 32) to (68 - 91)
(Druid Only)
Required Level: 25
Required Dexterity: 109
Item Level: 27
Dexterity Damage Bonus: (0.19 per Dexterity)%
15% Chance to cast level 30 Venomous Spirit on Kill
+(31 to 50) to Maximum Damage
(11 to 14)% Life stolen per Hit
+(71 to 90)% Enhanced Damage
+(16 to 18)% to Poison Spell Damage
Slow Target (9 to 11)%
(16 to 20)% to Dexterity
Socketed (4)
Two-Hand Damage: (76 - 83) to (147 - 175)
(Druid Only)
Required Level: 43
Required Dexterity: 218
Item Level: 47
Dexterity Damage Bonus: (0.19 per Dexterity)%
20% Chance to cast level 40 Venomous Spirit on Kill
+(51 to 70) to Maximum Damage
(19 to 22)% Life stolen per Hit
+(101 to 120)% Enhanced Damage
+(21 to 23)% to Poison Spell Damage
Slow Target (15 to 17)%
(26 to 30)% to Dexterity
Socketed (5)
Two-Hand Damage: (103 - 112) to (202 - 232)
(Druid Only)
Required Level: 53
Required Dexterity: 431
Item Level: 83
Dexterity Damage Bonus: (0.19 per Dexterity)%
25% Chance to cast level 50 Venomous Spirit on Kill
+(71 to 90) to Maximum Damage
(23 to 26)% Life stolen per Hit
+(131 to 150)% Enhanced Damage
+(23 to 25)% to Poison Spell Damage
Slow Target (18 to 20)%
(31 to 35)% to Dexterity
Socketed (6)
MO'd with %ED and Max;
Natha
Natha
Druid Helms

'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
; honorific gloves, belt, boots (res,str,dex,mf,fhr); quiver with %AS %LS;
The War Cloak
The War Cloak
Quilted Armor (4)

Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 19
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 40
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 83
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)

I wasn't lucky with sacred drops or Jah runes so far. I am considering farming Black Tower in Hell difficulty for Runes.