Endgame Fire Witch ! Melt Your Way To The Top !

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chaostyle
Stygian Watcher
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The Melting Queen



Image




Introduction





The fire witch is beautifull and she can do whatever you ask! but she will mainly burn stuff out, any farming area is a joke for her: duncraig, tenganze, Fauztinville is a walk in the park! Easy gameplay and very friendly beginner character!



Pros

- Probably the best clearspeed in the game!
- Can do rift 15!
- Can be played with crafted gear to endgame ssu!
- HC viable


Cons

- Fast moving boss can be boring to hit with flamestrike! (but you can
use flamefront close to any wall to use the full power of each projectiles)
- Can't leech life since it's a caster (but you have the moonshine! And the life on kill)



Video Showcase
Video choice explanation:

Even if it's a rift build, doing a video of a rift 15 take time, is not friendly to watch and random!(Depending on the encounter)So i did choose to make a video on Uldyssian instead!
Uldyssian have a large amount of hp and do some decent damage and most of player know this boss!(even beginner can have quickly acces to him)
The build i use in this video is my current setup for rift15,(a very tanky one) this is not a glass canon speedkill boss contest video!
I'm almost not using the moon symbol(witch potion) for the defense showcase! But remember to always fight with more than 80% of your life to get the witchblood buff passive UP.


>>> Uldyssian kill with rift15 gear <<<






Early Game




Basic Gameplay
- Always summon your elementals to get the extra defense and the max cold res, they will also lure the enemy wich will be just perfect!
- Buff Yourself With mana shield only if you have a great mana regeneration! Otherwize skip it(you may die if you dont have any mana left!)
- Use firedance as much as you can!
- Just cook everything with flamefront!
- And overcook with flamestrike if needed!




Leveling Skill Tree
Image
- You can also use "mana sweep" from the arcane tree!(I don't want to add too much options to avoid confusion! This tree work for early to endgame!(The snow queen must be cap on both stats!)




Leveling Gear
Weapon:
Narlant Dream
Narlant Dream
Smoked Sphere (4)

One-Hand Damage: 3 to 4
(Sorceress Only)
Required Level: 4
Required Dexterity: 15
Item Level: 7
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
15% Cast Speed
+(200 to 300) Defense vs. Melee
Maximum Mana (3 to 5)%
Regenerate Mana +10%
Slows Attacker by (3 to 5)%
Socketed (1)
One-Hand Damage: 8 to 9
(Sorceress Only)
Required Level: 23
Required Dexterity: 36
Item Level: 25
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
30% Cast Speed
+(450 to 500) Defense vs. Melee
Maximum Mana (9 to 11)%
Regenerate Mana +20%
Slows Attacker by (9 to 11)%
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 42
Required Dexterity: 81
Item Level: 46
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
45% Cast Speed
+(700 to 750) Defense vs. Melee
Maximum Mana (15 to 17)%
Regenerate Mana +30%
Slows Attacker by (15 to 17)%
Socketed (2)
One-Hand Damage: 18 to 21
(Sorceress Only)
Required Level: 50
Required Dexterity: 167
Item Level: 79
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
60% Cast Speed
+(900 to 1000) Defense vs. Melee
Maximum Mana (18 to 20)%
Regenerate Mana +40%
Slows Attacker by (18 to 20)%
Socketed (2)
or
Pax Mystica
Pax Mystica
Staves

'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find

Shield/Offhand:
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
22
Required Dexterity: 43
Item Level: 12
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana (3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
30
Required Dexterity: 58
Item Level: 29
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana (9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
59
Required Dexterity: 113
Item Level: 50
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana (15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
109
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana (18 to 20)%
Requirements -55%
Socketed (4)

Armor:
Wisdom's Wrap
Wisdom's Wrap
Banded Plate (4)

Defense: 243 to 490
(Sorceress Only)
Required Level: 12
Required Dexterity:
81 to 85
Item Level: 19
+1 to Sorceress Skill Levels
+(11 to 15)% to Fire Spell Damage
+3 to Skeletal Flayer
Regenerate Mana +(11 to 15)%
Fire Resist +(21 to 30)%
Slows Attacker by (3 to 5)%
-1 to Light Radius
Requirements -(6 to 10)%
Socketed (2)
Defense: 586 to 1119
(Sorceress Only)
Required Level: 29
Required Dexterity:
107 to 112
Item Level: 34
+2 to Sorceress Skill Levels
+(16 to 20)% to Fire Spell Damage
+6 to Skeletal Flayer
Regenerate Mana +(21 to 25)%
Fire Resist +(41 to 50)%
Slows Attacker by (9 to 11)%
-2 to Light Radius
Requirements -(16 to 20)%
Socketed (4)
Defense: 1176 to 2194
(Sorceress Only)
Required Level: 47
Required Dexterity:
196 to 207
Item Level: 54
+3 to Sorceress Skill Levels
+(21 to 25)% to Fire Spell Damage
+9 to Skeletal Flayer
Regenerate Mana +(31 to 35)%
Fire Resist +(61 to 70)%
Slows Attacker by (15 to 17)%
-3 to Light Radius
Requirements -(26 to 30)%
Socketed (5)
Defense: 1592 to 2969
(Sorceress Only)
Required Level: 55
Required Dexterity:
378 to 402
Item Level: 90
+4 to Sorceress Skill Levels
+(26 to 30)% to Fire Spell Damage
+12 to Skeletal Flayer
Regenerate Mana +(36 to 40)%
Fire Resist +(71 to 80)%
Slows Attacker by (18 to 20)%
-3 to Light Radius
Requirements -(31 to 35)%
Socketed (6)
or
Lumen Arcana
Lumen Arcana
Body Armors

'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius

Helm:
Ra
Ra
Helms

'Lum'
Runeword Level: 37
+1 to All Skills
25% Cast Speed
-(6 to 10)% to Enemy Fire Resistance
-(6 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
(7 to 13)% Gold Find
7% Magic Find
or
Farnham's Flowerpot
Farnham's Flowerpot
Full Helm (4)

Defense: (126 - 141) to (207 - 229)
Required Level: 6
Required Strength:
45
Item Level: 9
-(1 to 3)% to Enemy Elemental Resistances
+(41 to 60)% Enhanced Defense
(3 to 5)% to Vitality
+(21 to 50) Defense
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
Requirements -15%
Random Movement Speed Bonus
Socketed (1)
Defense: (477 - 519) to (711 - 768)
Required Level: 23
Required Strength:
62
Item Level: 27
-(4 to 6)% to Enemy Elemental Resistances
+(71 to 90)% Enhanced Defense
(6 to 10)% to Vitality
+(101 to 200) Defense
Cold Absorb 1%
Lightning Absorb 1%
Fire Absorb 1%
Requirements -20%
Random Movement Speed Bonus
Socketed (3)
Defense: (1225 - 1313) to (1630 - 1746)
Required Level: 41
Required Strength:
114
Item Level: 48
-(7 to 9)% to Enemy Elemental Resistances
+(101 to 120)% Enhanced Defense
(11 to 15)% to Vitality
+(301 to 400) Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Requirements -30%
Random Movement Speed Bonus
Socketed (4)
Defense: (1958 - 2078) to (2526 - 2685)
Required Level: 49
Required Strength:
204
Item Level: 82
-(10 to 12)% to Enemy Elemental Resistances
+(131 to 150)% Enhanced Defense
(20 to 25)% to Vitality
+(501 to 600) Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Requirements -40%
Random Movement Speed Bonus
Socketed (4)

Gloves:
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
or
Vilehand
Vilehand
Leather Gloves (4)

Defense: 6 to 8
Required Level: 1
Required Strength: 10
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+25 poison damage over 1 seconds
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 15
Item Level: 20
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+50 poison damage over 1 seconds
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 31
Item Level: 40
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+100 poison damage over 1 seconds
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 64
Item Level: 72
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+225 poison damage over 1 seconds
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)

Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)
or
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Elemental Resists +(16 to 20)%
(6 to 8)% Magic Find
+2 to Light Radius

Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
or
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 15
0.0625% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%

Rings:
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
or
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
15% Hit Recovery
25% Block Speed
(31 to 50)% Bonus to Attack Rating
Total Character Defense (11 to 15)%
Slows Attacker by (3 to 5)%
+2 to Light Radius

Amulet:
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius


On Switch:
Weapon:
Pax Mystica
Pax Mystica
Staves

'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
or
Circe
Circe
Sorceress Orbs

'Amn'
Runeword Level: 25
+(6 to 8)% to Lightning Spell Damage
+(6 to 8)% to Poison Spell Damage
+1 to Bloodlust
(11 to 15)% to Energy
+1 to All Skills when using an Apple
25% Damage Reflected



Leveling Stats
Stats points spending: Always focus on getting the right amount of strength and dexterity to wear your gear but if your lacking of mana dont hesitate to spend few point in energy as well! (don't waste your stats point on vitality at low level!)

Strength: enough to wear the gear
Dexterity: enough to wear the gear
Vitality: 0
Energy: dump the rest


► List of Breakpoints

► Jewels and Mystic Orb



Mercenarie

My number one choice is to get the mercenarie from act2 the shapeshifter(alias smackboi Jr)!
Once shifted to a bear this mercenary will tank everything for you and as a witch it's really appreciated!
It will Buff you with Bloodlust wich will free your weapon switch!(You will be able to keep the
Pax Mystica
Pax Mystica
Staves

'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Pax Mystica (Xis)
Pax Mystica
Staves

'NeXis'
Runeword Level: 120
+13 to All Skills
+15% Bonus to Poison Skill Duration
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
until you get the
Books of Kalan
Books of Kalan
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
).
Then switch for the act5 mercenarie wich will buff your elemental damage, stun the enemy and tank for you!
A lot of choice is open for the mercenarie gearing, i wont list them all but try to get the max +Skill you can have and try to over cap each resist: fire/cold/lightning/poison=260% | phys resist=60% | poison lenght/curse reduction=100%.


Weapon:
Steel Pillar
Steel Pillar
Trident (Sacred)

Two-Hand Damage: (129 - 145) to (148 - 167)
Required Level: 100
Required Strength: 408
Required Dexterity: 428
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(140 to 170)% Enhanced Damage
+1 to Maximum Damage (Based on Character Level)
+(1500 to 3000) Defense
+(50 to 100) Life Regenerated per Second
Physical Resist 10%
+(50 to 100) Life on Attack
Total Character Defense (75 to 150)%
(5 to 10)% Reanimate as: Moon Wailer
Socketed (6)
or
The Pride of Caldeum
The Pride of Caldeum
Pike (Sacred)

Two-Hand Damage: (219 - 234) to (375 - 399)
Required Level: 100
Required Strength: 475
Required Dexterity: 524
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
12% Chance to cast level 5 Guard Tower on Kill
+(6 to 8) to All Skills
Additional Strength Damage Bonus: 0.0390625%
+(172 to 200)% Enhanced Damage
Adds 75-150 damage
25% to Strength
25% to Dexterity
25% Magic Find
Socketed (6)
| Act5 =
Tylwulf's Betrayal
Tylwulf's Betrayal
Bastard Sword (Sacred)

One-Hand Damage: (101 - 114) to (108 - 122)
Two-Hand Damage: (161 - 182) to (165 - 187)
Required Level: 100
Required Strength: 535
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
9% Chance to cast level 10 Time Wave on Melee Attack
1% Chance to cast level 1 Timefield on Kill
5% Chance to cast level 10 Time Strike on Striking
+(1 to 3) to All Skills
+(130 to 160)% Enhanced Damage
Adds 125-250 magic damage
(1 to 10)% Mana stolen per Hit
Slow Target (10 to 20)%
(10 to 20)% to Strength
Socketed (4)
or
Gharaniq (Xis)
Gharaniq
Barbarian Swords, Barbarian One-Handed Axes

'ZoXis'
Runeword Level: 120
Level 7 Crane Stance
+(3 to 4) to Barbarian Skill Levels
+(172 to 200)% Enhanced Damage
+125 damage
Slow Target 2%
+(81 to 100) to Strength
+(201 to 250) to Dexterity
Cannot be Unsocketed

Armor:
Razorspine
Razorspine
Hard Leather Armor (Sacred)

Defense: (3714 - 4372) to (3961 - 4663)
Required Level: 100
Required Strength: 486
Item Level: 105
Indestructible
20% Chance to cast level 7 Spike Nova when Struck
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(100 to 150) Life Regenerated per Second
Physical Resist 15%
Socketed (6)
or
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armors

'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed

Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
228
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
or
Radiance
Radiance
Tiara (Sacred)

Defense: 725 to 820
Required Level: 100
Required Dexterity: 392
Item Level: 120
+2 Spell Focus per 1 Light Radius
+3% Fire Spell Damage per 1 Light Radius
-1% Cold Spell Damage per 1 Light Radius
+(2 to 3) to All Skills
-(15 to 20)% to Enemy Fire Resistance
Physical Resist 10%
Cannot Be Frozen
-5% to All Vendor Prices
Socketed (4)

Gloves:
Demonic Touch
Demonic Touch
Leather Gloves (Sacred)

Defense: 1136 to 1143
Required Level: 100
Required Strength:
908
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
or
Kali (Xis)
Kali
Gloves

'PuXis'
Runeword Level: 120
25% Chance to cast level 33 Fire Splash on Kill
+2 to All Skills
-314 Defense
Maximum Fire Resist +6%
Fire Resist +111%
Cannot be Unsocketed

Belt:
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
or
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 490
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

Boots:
Apefoot
Apefoot
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 100
Required Strength:
343
Item Level: 120
2% Chance to cast level 37 Lightning Wall on Kill
(0 to 40)% Movement Speed
30% Hit Recovery
+(100 to 150)% Enhanced Defense
Cold Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Physical Resist 5%
Requirements -25%
Socketed (4)

Testament of the Apes
(Ape Set)
or
Epicenter (Xis)
Epicenter
Boots

'ItXis'
Runeword Level: 120
0.125% Chance of Crushing Blow (Based on Character Level)
+(173 to 201)% Enhanced Defense
Maximum Life (25 to 30)%
Cannot be Unsocketed

Amulet:
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
or
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
(lucked +1SK) | Act5 =(lucked +2MR)

Thats 2 gearing options but there is more than that! Up to you to tweak your mercenarie as you please!(rare,honorific,shrine)

Mystic Orbs priority:

-On Armor: All elemental resist to reach 260 > FHR > curse lenght reduction.
-On Weapon: increased attack speed = Life on attack > attack rating.
-On amulet: physical damage reduction > poison length reduction > defense.


Sockets:

Use perfect gems!(Turquoise/Amber/Onyx/Bloodstone) and try to reach 90% maximum resistance on each element!






Mid-Game




Once you finish to get trough the story and start to get around 105 you may need to get yourself some nice item! That i could call core item to make the progression smooooooth but keep in mind that any fascinating shrines crafting will perfectly do the trick!



Shrine Crafting

+SK = +Skill level
SF = Spell Focus
SD = Spell Damage
FSD = Fire Spell Damage
-EFR = -Enemy Fire Resistance


Here is listed what the Fascinating Shrine(alone) can give you:

Body armor/2H : FSD(2-15%) | -EFR(5-10%)
Other parts : FSD(2-8%) | -EFR(3-5%)


You want to: add the fascinating craft + the raw stats outcome = to make the perfect item !

Don't forget to bless your item With 1 Fascinating Shrine or Eerie shrine To add an extra Shrine stat roll on the item!

Recipe: 1Shrine + 2Arcane crystal + any shrine crafted item = God item




Mid - Gear
Weapon:
Habacalva's Legacy
Habacalva's Legacy
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+5 Flamefront Projectiles
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
-(11 to 25)% to Enemy Fire Resistance
+(8 to 15) to Flamefront (Sorceress Only)
+(8 to 15) to Flamestrike (Sorceress Only)
+(8 to 15) to Pyroblast (Sorceress Only)
+(16 to 30) to Living Flame (Sorceress Only)
Socketed (2)
or fascinating craft+(Jared's Stone) +SK(1-5) | FSD(3-50%) | -EFR(4-25%)
Shield/Offhand:
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
or
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
22
Required Dexterity: 43
Item Level: 12
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana (3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
30
Required Dexterity: 58
Item Level: 29
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana (9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
59
Required Dexterity: 113
Item Level: 50
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana (15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
109
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana (18 to 20)%
Requirements -55%
Socketed (4)

Armor: fascinating craft+(Gambeson body armor) +SK(1-4) | FSD(3-30%) | -EFR(4-25%) or
Curandera
Curandera
Sorceress Body Armors

'Sur'
Runeword Level: 61
+2 to Sorceress Skill Levels
+(58 to 86)% Enhanced Defense
+1 Life Regenerated per Second (Based on Character Level)
Regenerate Mana +5%
Elemental Resists +(11 to 15)%
Physical Resist (16 to 20)%

Helm: fascinating craft+(Circlet helm) +SK(1-3) | SF(6-50) | SD(1-10%) or
Warmage's Breath
Warmage's Breath
Full Helm (Sacred)

Defense: (2724 - 3405) to (2926 - 3657)
Required Level: 90
Required Strength:
327
Item Level: 1
+2 to Sorceress Skill Levels
40% Cast Speed
-(14 to 15)% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
+100 to Energy
Requirements -40%
Socketed (4)

The Warmage
(Sorceress Fire Set)

Gloves: fascinating craft+(Leather Gloves) +SK(1-2) | FSD(2-20%) | -EFR(2-15%)
Belt:
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)
or Honorific craft(sash belt) FSD | FHR | FBR or STR/DEX
Boots:
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
or
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%

Rings:
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
or rare ring SF/+1SK/+%fire/-Fire enemy resist
Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
or Rare amulet +SK Fire% -fire%

On Switch:
Weapon:
Pax Mystica
Pax Mystica
Staves

'Nef'
Runeword Level: 13
+1 to All Skills
+15% Bonus to Poison Skill Duration
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find


You can also use Set Item:
Curse of the Zakarum
Curse of the Zakarum
(Zakarum Set)

Wyand's Perfidy
Maffer's Frenzy
Bremm's Retribution
Geleb's Greed

Set Bonus with 2 or more set items:
Maximum Life 10%
Maximum Fire Resist +4%

Set Bonus with 3 or more set items:
Level 12 Wolf Stance

Set Bonus with complete set:
+2 to All Skills
+84 fire damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+3 to Path of Flames
+75 to all Attributes

or
The Warmage
The Warmage
(Sorceress Fire Set)

Warmage's Wake
Warmage's Breath
Warmage's Flameshroud
Warmage's Fireblade

Set Bonus with 2 or more set items:
+24 to Fire Cascade
+50 to Strength

Set Bonus with 3 or more set items:
+16 to Banish
Elemental Resists +75%

Set Bonus with complete set:
2% Chance to cast level 40 Lifeblood when Struck
+5 to Sorceress Skill Levels
10% Movement Speed
+25% to Spell Damage
+30 to Jinn
100% to Energy
5% Chance to Avoid Damage




Mid-game Stats
Strength: enough to wear the gear
Dexterity: enough to wear the gear
Vitality: 0
Energy: dump the rest






End Game




Gameplay
At this point there is one thing to know about this builds! it's meant to be played to get trough rift 15 not been play as glasscanon! So i wont list the item wich will give you the max damage in the game but the one who will make you almost immortal! You will still have enough dps to clear anything outside the lab anyway!

There is no argue on that the endgame setup will ask for some work! But you will get there!

1: Get all the charms with perf or near perf stats with they're respective trophy!
2: Get all listed item with perf or near perf stats!
3: Grind XP! Level matters!
4: Tweak your UMO spending! (SSF or HC player may chill on that!)




Endgame Gear
Weapon:
Habacalva's Legacy
Habacalva's Legacy
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+5 Flamefront Projectiles
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
-(11 to 25)% to Enemy Fire Resistance
+(8 to 15) to Flamefront (Sorceress Only)
+(8 to 15) to Flamestrike (Sorceress Only)
+(8 to 15) to Pyroblast (Sorceress Only)
+(16 to 30) to Living Flame (Sorceress Only)
Socketed (2)

Shield/Offhand:
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)

Armor:
Curandera (Xis)
Curandera
Sorceress Body Armors

'SuXis'
Runeword Level: 120
+(3 to 4) to Sorceress Skill Levels
+200% Enhanced Defense
+1 Life Regenerated per Second (Based on Character Level)
Regenerate Mana +5%
Elemental Resists +(41 to 60)%
Physical Resist (40 to 45)%
Cannot be Unsocketed
Or
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armors

'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed

Helm:
Indigo
Indigo
Circlets

'Shaad'
Runeword Level: 100
+100 Spell Focus
+2 to All Skills
50% Cast Speed
-(13 to 15)% to Enemy Elemental Resistances
+20% Enhanced Defense
-500 Defense
Maximum Elemental Resists +2%
Requirements -100%

Gloves: fascinating craft+(Leather Gloves) +SK(1-2) | FSD(2-20%) | -EFR(2-15%) or
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)

Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

Boots:
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+(50 to 100) Spell Focus
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)

Rings: rare ring SF/+1SK/+%fire/-Fire enemy resist or
Ras Algethi
Ras Algethi
Ring

Required Level: 100
Item Level: 105
+(40 to 50) Spell Focus
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
+(15 to 20)% to Physical/Magic Spell Damage
Physical Resist -2%

Amulet:
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
or Rare amulet +SK Fire% -fire%
► Mystic Orb

On Switch:
Weapon:
Circe (Xis)
Circe
Sorceress Orbs

'AmXis'
Runeword Level: 120
+44% to Lightning Spell Damage
+44% to Poison Spell Damage
+24 to Bloodlust
(61 to 75)% to Energy
+3 to All Skills when using an Apple
25% Damage Reflected
Cannot be Unsocketed

Shield/Offhand:
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)


The idea of Keeping a second
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
as switch is to be able to buff yourself in any situation without seeing your defense dropping down!(HC friendly)
But if you want to get some extra level to bloodlust buff you can play with
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
30% Cast Speed
-50% Attack Speed
1% Base Block Chance
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
Total Character Defense 50%
(0 to 2)% Reanimate as: Burning Titan
(0 to 2)% Reanimate as: Cruel Titan
(0 to 2)% Reanimate as: Frostborn Titan
Socketed (6)
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Goddess (Xis)
Goddess
Shields

'BeXis'
Runeword Level: 120
Indestructible
+4 to All Skills
-433 Defense
Cannot Be Frozen
Requirements -50%
Cannot be Unsocketed
Stone Guardian
Stone Guardian
Spiked Shield (Sacred)

Defense: (1818 - 2323) to (2169 - 2771)
Chance to Block: Class%
Required Level: 100
Required Dexterity: 550
Item Level: 105
+(1 to 2) to All Skills
30% Cast Speed
+50% to Summoned Minion Life
+(10 to 20)% to Summoned Minion Damage
+(10 to 25)% to Summoned Minion Resistances
+(80 to 130)% Enhanced Defense
+(15 to 50) to Strength
Maximum Life (5 to 10)%
+(50 to 250) to Mana
Total Character Defense (15 to 50)%
Socketed (6)
. Nih rune are welcome as well(extending the buff duration) or
Suicide Note
Suicide Note
Jewel

Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level
/
Atomus
Atomus
Jewel

Required Level: 120
Item Level: 120
Can be Inserted into Socketed Items
+1 to All Skills
+20 to all Attributes
+1% to Experience Gained
to get even more level to bloodlust!


Charms:
Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
= max life/max mana
The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
= cubed with kabraxis trophy(-10%all enemy res)(double kabraxis trophy if awake or triune trophy)
(there is other choice for the charms but thoses are the best in slot for the purpose of this build!)




Endgame Stats

Strength: 0 / (enough to wear gear if missing(effigy)
Dexterity: 0 / (enough to wear gear if missing(effigy)
Vitality: rest
Energy: enough to get 2k




Endgame Skillplan

High Clear Speed Tree(2k energy required/more dynamic gameplay)
Image
Max Dps Tree(no energy needed/more static gameplay)
Image
Boss Killer Tree(High mana regen needed/single target gameplay)
Image





Closing Comments




I hope this guide will help you to Spread the melting love Around median!

If you have any question post it in the comment section below!

Or ask me Live :
Twitch: Chaostylz/TV
Edited by chaostyle 1 month.
User avatar
acekard
Stygian Watcher
40 | 1
fire sorc guide has been written before viewtopic.php?f=40&t=51313
User avatar
Elendilli
Mangler
473 | 58
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nothing wrong with more guides.
paolo12
Lava Lord
90 | 7
As author of the guide stated, this one is more survivability in labs instead of max DMG focused.
redicomerade
Pit Knight
115 | 4
Fire witch? Was hoping for amazon blood witch
ParticuLarry
Heretic
413 | 38
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To be fair, the people approving guides read through it and determine themselves, whether the guide is actually just a copy from another guide or actually something new. This guide wouldn't have been approved if it didn't add new things or a new approach. Thus, all claims of plagiarism are baseless.
mortimer_85
Mangler
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Created a complete character guide
hey there,
new guides are always welcome.
You claim that this build is friendly for new players. After I skimmed trough it I have some suggestions to improve it in this matter.
- do not only say fasc craft - specify what base item should be used and what useful affixes can roll on those items.
- use item tags for Unique Mystic Orbs ,
- talk about how to progress and how to deal with stat allocation during progression - many new players have problems with that.
- when saying that the endgame build is designed to clear T15 Labs - talk about the modifiers and how to specifically gear to counter them - otherwise it is simply a gear list that claims to accomplish that.
- you are only talking about gg jewels as socket fillers. there are plenty of options - even in endgame setups - max res gems (if you still need more for example)
- when saying 'Cap' on Snowqueen skill points yo should specify if you mean cap of max HP bonus (that wold be 15 base points) or cap of flat defense Bonus (25 k what depends on the total all/sorc skill boni)

Some things that look strange to me:
- In the MO section you talk about regular SF MOs on Weapons - they are gone.
- why
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)

Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength:
411
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(6 to 13) to Living Flame (Sorceress Only)
+(6 to 13) to Snow Queen (Sorceress Only)
+(6 to 13) to Warp Armor (Sorceress Only)
+(6 to 13) to Vengeful Power (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana (11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
on offhand? If you wann increase slvl and duration of Bloodlust
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 12
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 29
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 49
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 84
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
socketed with Nih runes is simply better
- the midgame setup seems a bit static to me. although the Guide title reads "...Endgame ...." it would be nice to have more than one option on most item slots. especially rings, Boots and Belt.
- on endgame jewlery there are plenty of options, too. GG rares will give you the highest dps for sure but in terms of HP/mobility and/or max res there are some other nice options that might open up more freedom on other gear slots to push the build farther than the given setup can get.
Especially when using UMOs.

keep it up!
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chaostyle
Stygian Watcher
40 | 23
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Hey guys! thanks for reading the guide and sharing your tough, appreciated it!
Edited by chaostyle 4 months.
Keter
Thunder Beetle
59 | 0
Where may i look some videos with endgame content?
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Inno86
Bone Archer
70 | 1
Hi, maybe noob question.. why energy to reach 2k and not going further, like investing everything in energy?

Also, about the charms.. you use the sleep + what trophy? The veiled prophet? Or Yshari? Or even triune or others? And why you choose one against the others?

For the wormhole, you use one full energy? Or for example life/Mana or even others?

I don't see much gear with spell focus bonus, is it possible to cap it at 1000 for this build? Ras algethi feels very good, indigo too is great! and spirit walkers.. I never had a pair, but they can roll even 100 spell focus, so pretty good.. If I play it, should i just go with a eerie craft/bless boots?

I never played fire sorc (I played cold sorc about 1 year ago), but even before this guide I thought about giving it a shot.. seems pretty good on paper.. your guide raised even more my interest, so thank you!