SSF WW Barb

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Shinobi
Jungle Hunter
28 | 1
wanted to play WW barb the WW skill says Weapon Physical Damage and it goes up to 650 % as per maxing the skill but it doesn't seem to translate on the Character screen, does it really improve the damage?
Can someone please explain what this modifier does? (i find it on many skills but don't see the damage showing for WW on the Char table?
Crosby4HyG
Monkey King
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todeshund89 wrote:
Crosby4HyG wrote:Alright, for the newb ass question of the evening I'd like some clarity about the 4fpa for weapon speed. On the speed calculator I'm hitting between 7 and 8 fpa, is that more than enough or am I aiming to get this lower? Seems like more frames per animation would be better but I'm pretty ignorant about this so thought I'd ask.


4fpa attacks is crucial. Being slower not only greatly reduces your damage, it also reduces survivability through life on melee attack.

basically, for 1-hand weapons, you need (34 attack speed on weapon affix) + (attack speed modifier value on base item). for 2-handed swords like great swords (which count as one-handers for barbs), these have an attack speed modifier of 15, so you need a total of 49% attack speed affix to get to 4fpa. Hammerhead axes have a speed modifier of only 5, so you only need 39% attack speed affix for 4fpa.

the difference between each breakpoint is MASSIVE, as follows:

8fpa to 7fpa is just under 14.3% damage increase
7fpa to 6fpa is 16.66% (recurring) damage increase
6fpa to 5fpa is a 20% damage increase
5fpa to 4fpa is a 25% damage increase

increasing your attack speed is going to be one of your single biggest (and probably easiest) damage increases.


Thanks man very informative. So I'm using
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
, I had been using 6x Gul in the weapon and still was only seeing 7fpa on the speed calculator. Any idea why that would be?
La_minore
Rust Claw
85 | 4
Crosby4HyG wrote:Thanks man very informative. So I'm using
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
, I had been using 6x Gul in the weapon and still was only seeing 7fpa on the speed calculator. Any idea why that would be?


Are you talking about the speed calculator on https://dev.median-xl.com/speedcalc/ ?

If yes, then I think you are misunderstanding something. What affects WW's fpa is not the "total attack speed" that is the sum of all [+AS] on your gears, but only the attack speed value on the weapon.

And the speed calc above does not calculate the fpa for WW, you have to use the table provided on the first page of this topic. As Wulf has explicitly pointed out, you need an attack speed of 85 on a Labrys to achieve 4fpa. But since Yaggai Sagaris already have 50%AS, you only need 35 more. That can be achieved bv 2 Gul runes + 1AS mystic orb (15 +15 + 6 = 36, enough for 4fpa).

In short, disregard the attack speed properties on any piece of gear and charms, only care for the attack speed properties on the weapons.

Hope this helps :mrgreen:
Crosby4HyG
Monkey King
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La_minore wrote:
Crosby4HyG wrote:Thanks man very informative. So I'm using
Yaggai's Sagaris
Yaggai's Sagaris
Labrys (Sacred)

Two-Hand Damage: (441 - 471) to (496 - 527)
(Barbarian Only)
Required Level: 100
Required Strength: 796
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
50% Chance to cast level 16 Stormblast on Melee Attack
50% Attack Speed
Adds 150-200 Damage
-35% to Enemy Lightning Resistance
+(172 to 200)% Enhanced Damage
+100 to Strength
+100 to Vitality
Elemental Resists +(10 to 20)%
+250 Life on Melee Attack
Socketed (6)
, I had been using 6x Gul in the weapon and still was only seeing 7fpa on the speed calculator. Any idea why that would be?


Are you talking about the speed calculator on https://dev.median-xl.com/speedcalc/ ?

If yes, then I think you are misunderstanding something. What affects WW's fpa is not the "total attack speed" that is the sum of all [+AS] on your gears, but only the attack speed value on the weapon.

And the speed calc above does not calculate the fpa for WW, you have to use the table provided on the first page of this topic. As Wulf has explicitly pointed out, you need an attack speed of 85 on a Labrys to achieve 4fpa. But since Yaggai Sagaris already have 50%AS, you only need 35 more. That can be achieved bv 2 Gul runes + 1AS mystic orb (15 +15 + 6 = 36, enough for 4fpa).

In short, disregard the attack speed properties on any piece of gear and charms, only care for the attack speed properties on the weapons.

Hope this helps :mrgreen:


Extremely helpful thank you my dude. I had completely missed that drop-down somehow :roll:
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Wulf
Onyx Knight
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Shinobi wrote:wanted to play WW barb the WW skill says Weapon Physical Damage and it goes up to 650 % as per maxing the skill but it doesn't seem to translate on the Character screen, does it really improve the damage?
Can someone please explain what this modifier does? (i find it on many skills but don't see the damage showing for WW on the Char table?


the WW ewd isnt displayed on char sheet, but im told devs specifically tested it and it works. its just not shown.

La_minore wrote:...

ty for explaining. a lot of people skip my ww info section and ask questions already covered in the guide :mrgreen:
User avatar
Shinobi
Jungle Hunter
28 | 1
Wulf wrote:
Shinobi wrote:wanted to play WW barb the WW skill says Weapon Physical Damage and it goes up to 650 % as per maxing the skill but it doesn't seem to translate on the Character screen, does it really improve the damage?
Can someone please explain what this modifier does? (i find it on many skills but don't see the damage showing for WW on the Char table?


the WW ewd isnt displayed on char sheet, but im told devs specifically tested it and it works. its just not shown.

I see, would be a whole lot better if it showed up somewhere, it was concerning! But, thanks for the answer.
hung9a91
Vampiress
39 | 0
Rolling through Dunc so far... What's your thoughts on
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
? I have
Ravine
Ravine
Horned Helm (Sacred)

Defense: (2748 - 3091) to (2964 - 3334)
(Barbarian Only)
Required Level: 90
Required Strength: 451
Item Level: 1
+(2 to 3) to Barbarian Skill Levels
Enhanced Weapon Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(81 to 100) to Strength
Maximum Lightning Resist +1%
Lightning Resist +(31 to 50)%
Physical Resist 5%
Socketed (4)

Mount Arreat
(Barbarian Gladiator Set)
equipped so it''s about 100-200 more damage than
Crescent Moon


Crescent Moon
One-Handed Swords

'JahGulEld'
Runeword Level: 80
2% Chance to cast level 1 Devastation on Kill
75% Attack Speed
Adds (40 to 50)-(75 to 85) Damage
+(155 to 175)% Enhanced Damage
(1 to 5)% Chance of Crushing Blow
+(30 to 40) to all Attributes
Elemental Resists +(11 to 15)%
+1 Life on Striking
(15 to 20)% Weapon Damage Taken Restores Mana
and
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
. I plan to replace
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
with
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
.
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Wulf
Onyx Knight
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hung9a91 wrote:Rolling through Dunc so far... What's your thoughts on
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
? I have
Ravine
Ravine
Horned Helm (Sacred)

Defense: (2748 - 3091) to (2964 - 3334)
(Barbarian Only)
Required Level: 90
Required Strength: 451
Item Level: 1
+(2 to 3) to Barbarian Skill Levels
Enhanced Weapon Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(81 to 100) to Strength
Maximum Lightning Resist +1%
Lightning Resist +(31 to 50)%
Physical Resist 5%
Socketed (4)

Mount Arreat
(Barbarian Gladiator Set)
equipped so it''s about 100-200 more damage than
Crescent Moon


Crescent Moon
One-Handed Swords

'JahGulEld'
Runeword Level: 80
2% Chance to cast level 1 Devastation on Kill
75% Attack Speed
Adds (40 to 50)-(75 to 85) Damage
+(155 to 175)% Enhanced Damage
(1 to 5)% Chance of Crushing Blow
+(30 to 40) to all Attributes
Elemental Resists +(11 to 15)%
+1 Life on Striking
(15 to 20)% Weapon Damage Taken Restores Mana
and
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
. I plan to replace
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
with
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
.

kriegmesser is a range1 weapon. you should stick at all cost to weaps that have at least range2.
hung9a91
Vampiress
39 | 0
Wulf wrote:
hung9a91 wrote:Rolling through Dunc so far... What's your thoughts on
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
? I have
Ravine
Ravine
Horned Helm (Sacred)

Defense: (2748 - 3091) to (2964 - 3334)
(Barbarian Only)
Required Level: 90
Required Strength: 451
Item Level: 1
+(2 to 3) to Barbarian Skill Levels
Enhanced Weapon Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(81 to 100) to Strength
Maximum Lightning Resist +1%
Lightning Resist +(31 to 50)%
Physical Resist 5%
Socketed (4)

Mount Arreat
(Barbarian Gladiator Set)
equipped so it''s about 100-200 more damage than
Crescent Moon


Crescent Moon
One-Handed Swords

'JahGulEld'
Runeword Level: 80
2% Chance to cast level 1 Devastation on Kill
75% Attack Speed
Adds (40 to 50)-(75 to 85) Damage
+(155 to 175)% Enhanced Damage
(1 to 5)% Chance of Crushing Blow
+(30 to 40) to all Attributes
Elemental Resists +(11 to 15)%
+1 Life on Striking
(15 to 20)% Weapon Damage Taken Restores Mana
and
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
. I plan to replace
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
with
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
.

kriegmesser is a range1 weapon. you should stick at all cost to weaps that have at least range2.

Thanks for the tips. I haven't found the upgrades fot the boots yet, so what should I pick between
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
Indestructible
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
and
Craton
Craton
Boots

'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
?
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
seems off to me. :D
User avatar
Wulf
Onyx Knight
638 | 117
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Created 3 complete character guides
hung9a91 wrote:
Wulf wrote:
hung9a91 wrote:Rolling through Dunc so far... What's your thoughts on
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
? I have
Ravine
Ravine
Horned Helm (Sacred)

Defense: (2748 - 3091) to (2964 - 3334)
(Barbarian Only)
Required Level: 90
Required Strength: 451
Item Level: 1
+(2 to 3) to Barbarian Skill Levels
Enhanced Weapon Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(81 to 100) to Strength
Maximum Lightning Resist +1%
Lightning Resist +(31 to 50)%
Physical Resist 5%
Socketed (4)

Mount Arreat
(Barbarian Gladiator Set)
equipped so it''s about 100-200 more damage than
Crescent Moon


Crescent Moon
One-Handed Swords

'JahGulEld'
Runeword Level: 80
2% Chance to cast level 1 Devastation on Kill
75% Attack Speed
Adds (40 to 50)-(75 to 85) Damage
+(155 to 175)% Enhanced Damage
(1 to 5)% Chance of Crushing Blow
+(30 to 40) to all Attributes
Elemental Resists +(11 to 15)%
+1 Life on Striking
(15 to 20)% Weapon Damage Taken Restores Mana
and
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
. I plan to replace
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
with
Eruption
Eruption
Kriegsmesser (Sacred)

One-Hand Damage: (179 - 209) to (264 - 296)
(Barbarian Only)
Required Level: 90
Required Strength: 642
Item Level: 1
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
Adds 50-125 Damage
+(144 to 200)% Enhanced Damage
Enhanced Weapon Damage +100%
Maximum Fire Resist +1%
Fire Resist +(31 to 50)%
Socketed (6)

Mount Arreat
(Barbarian Gladiator Set)
.

kriegmesser is a range1 weapon. you should stick at all cost to weaps that have at least range2.

Thanks for the tips. I haven't found the upgrades fot the boots yet, so what should I pick between
Nephilim
Nephilim
Boots

'ZodThul'
Runeword Level: 85
Indestructible
+(144 to 171)% Enhanced Defense
+150 Defense
+50 to Strength
(21 to 25)% to Strength
+50 to Vitality
(21 to 25)% to Vitality
Cold Resist +25%
and
Craton
Craton
Boots

'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
?
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 28
Item Level: 5
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 41
Item Level: 24
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 87
Item Level: 44
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 179
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
seems off to me. :D

use death spurs for big +max dmg.