PALAZON [CHERUBIM/DIVINE JUDGMENT]

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usling
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PALAZON (CHERUBIM/DIVINE JUDGMENT)
PHYSICAL & TRI ELEMENTAL DEXTERITY VERSIONS


Image


DISCLAIMER


This is not a starter build, there are many ways to level a paladin and I will leave that up to you
ZOHAR IS A LEVEL 110 RUNEWORD IN MXL 2.1 ERGO THE EARLIEST YOU CAN PLAY THIS IS AT LEVEL 110


YOU NEED LEVEL 32 CHERUBIM TO HAVE NO COOLDOWN


ATTRIBUTES


STRENGTH: ALL // DEXTERITY: 0 // VITALITY: 0 // ENERGY: 0


BREAKPOINTS


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SKILLS


ASPECTS TREE
ELEMENTAL WISDOM (1)
VENERATION OF JUSTICE (1)
SPARK OF HOPE (10+)
STOP WHEN YOU HAVE 60% MOVEMENT SPEED
TEMPLAR TREE
RETALIATE (1)
DIVINE JUDGMENT (1+)
DUMP ALL SPARE POINTS IN DIVINE JUDGMENT
CONSECRATION (5)
HOLY FIRE (25)
LIONHEART (30)
COLOSSEUM (25)
MASTERY TREE
MELEE DEVOTION (1)
MEDITATION (3)
SPECIALIZTION (10)
REWARD TREE
DRAGONS BLESSING (15)
BLESSED LIFE (15)
DIVINE APPARITION (1/0)
IF YOU GOT BOOKS OF KALAN DONT WAST A POINT HERE


GEAR


STARTER SETUP
WEAPON:
Headsman
Headsman
Hand Axe (Sacred)

One-Hand Damage: (316 - 331) to (420 - 435)
Required Level: 100
Required Strength: 376
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
25% Chance to cast level 13 Shockwave on Melee Attack
25% Attack Speed
Adds 250-350 Damage
150% Bonus to Attack Rating
+(80 to 120)% Enhanced Damage
30% Gold Find
25% Magic Find
+(3 to 5) to Light Radius
Socketed (3)

SHIELD:
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices

HELM:
Barghest's Howl
Barghest's Howl
Hundsgugel (Sacred)

Defense: 5327 to 5684
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Level 1 Wolf Stance
5% Chance to cast level 23 Bloodlust on Melee Attack
(15 to 20)% Life stolen per Hit
Hit Causes Monster to Flee +1%
Slow Target 5%
+200% Enhanced Defense
+2000 Defense
+50 to Strength
+50 Life Regenerated per Second
3% Reanimate as: Random Monster
-2 to Light Radius
Socketed (4)

ARMOR:
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 18
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 33
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 53
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 90
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)

BELT: Plated Belt (honorific) /
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
/
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)

BOOTS: Greaves (honorific)
GLOVES: Gauntlets (honorific)
RINGS: Yellow +1 All Skills, Flat Damage, Magic Find
AMULET: Yellow +3-4 All Skills, Flat Damage, Magic Find /
In For The Kill
In For The Kill
Amulet

Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find


DAMAGE

WEAPON:
Maleficence
Maleficence
Maleficence
Tyrannical Blade
One-Hand Damage: 399 to 450
Required Level: 125
Item Level: 110
Dexterity Damage Bonus: (0.13 per Dexterity)%
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 20 Orb of Annihilation on Striking
+200% Enhanced Damage
+50 to Harbinger
Lightning Resist -100%
(1 to 5)% Chance to Avoid Damage
+3% to Experience Gained
/
Oriflamme


Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers

'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
NON ETH/ETH

SHIELD:
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices

HELM:
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Enhanced Weapon Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)

ARMOR:
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 18
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 33
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 53
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 90
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
/
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.03125%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
(25% strength)

BELT:
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)

BOOTS:
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
/
Steppe Sleeper
Steppe Sleeper
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)

Tundra Walker
(Barbarian Windcarver Set)

GLOVES:
Cinadide's Bender
Cinadide's Bender
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 1
20% Attack Speed
40% Hit Recovery
Adds 35-70 Magic Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% Magic Find
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)
/
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
/
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality

RINGS:
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
/
Seal of the Nephalem Kings
Seal of the Nephalem Kings
Ring

Required Level: 100
Item Level: 120
+(1 to 2) to All Skills
(10 to 15)% to Strength
(10 to 15)% to Vitality
(10 to 15)% Bonus to Defense
(10 to 20)% Gold Find
/
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
(0/+1)

AMULET:
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
/
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill


MYSTIC ORBS


(Common)
RINGS/AMULETS
PHYSICAL DAMAGE REDUCED
REGENERATE MANA

ANY EQUIPPABLE ITEM
MAGIC FIND
WEAPON
DEADLY STRIKE
BONUS TO ATTACK RATING
ENHANCED WEAPON DAMAGE

ARMOR PARTS
STRENGTH
MAXIMUM DAMAGE

(Unique)
CRYSTAL OF TEARS
ADDS 5-10 Damage
-2% to Maximum Life
+10 Required Level


HONORIFIC


(Starter items)

GLOVES/BOOTS/BELT
Shrine Blessing: (Abandoned Shrine)
STRENGHT: 50
DEXTERITY: 50
MAXIMUM DAMAGE: 20
MAGIC FIND: 30

LEVEL 110+
Depends on if you need Elemental Resists or not
ELEMENTAL RESISTS
ENHANCED DEFENSE


JEWEL CRAFTING & OPEN SOCKETS


JEWELS
We need a few jewels crafted to make Zohar & Mercy
(2-4 Maximum Damage)
Jewel stats
3 (min) – 4 (max) Damage (Important)
2% Strength (for min/maxing)
flat life (other ok stats)
Flat Strength/Dexterity (lucky oil)


OPEN SOCKETS
Perfect Diamond(Honorific)/KO or KA runes in all open slots (5%/7% strength)


DISCLAIMER


This is going to be the Dexterity/innate elemental damage scaling version of the build
ZOHAR IS A LEVEL 110 RUNEWORD IN MXL 2.1 ERGO THE EARLIEST YOU CAN PLAY THIS IS AT LEVEL 110


YOU NEED LEVEL 32 CHERUBIM TO HAVE NO COOLDOWN


Image


ATTRIBUTES


STRENGTH: 0 // DEXTERITY: ALL // VITALITY: 0 // ENERGY: 0



SKILLS


ASPECTS TREE
ELEMENTAL WISDOM (X/30)
DEPENDING ON WHAT YOUR DOING FARMING/LABS/BOSSING AND OFC YOUR OVERALL PIERCE
VENERATION OF JUSTICE (1)
SPARK OF HOPE (13)
STOP WHEN YOU HAVE 60% MOVEMENT SPEED
TEMPLAR TREE
RETALIATE (1)
DIVINE JUDGMENT (1)
HOLY FIRE (25)
LIONHEART (30)
MASTERY TREE
MELEE DEVOTION (1)
ENDURANCE (10)
SPECIALIZATION (10)
REWARD TREE
DRAGONS BLESSING (15)
BLESSED LIFE (7+/15)
DEPENDING ON FARMING/LABING STOP AF 50% DR OR MAX IT OUT FOR LABBING
DIVINE APPARITION (1/0)
IF YOU GOT BOOKS OF KALAN DONT WAST A POINT HERE


GEAR


TRI ELEMENTAL VERSION
WEAPON:
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
(Sacred Crystal Sword + normal MO) /
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
(Sacred Crystal Sword + 4 x
Elemental Dominion
Elemental Dominion
Occult Effigy

Cube Reagent
Cube with a Zero Socket Weapon to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
Adds 75-125 Cold Damage
+10 Required Level
)

SHIELD:
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices

HELM:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
/
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

ARMOR:
Silks of the Victor
Silks of the Victor
Ancient Armor (Sacred)

Defense: (8603 - 9489) to (10651 - 11748)
Required Level: 100
Required Strength: 770
Item Level: 105
Level 10 Nephalem Spirit Aura
+1 to All Skills
5% Mana stolen per Hit
+(172 to 200)% Enhanced Defense
+1.125% Enhanced Defense (Based on Character Level)
+(300 to 700) to Life
Physical Resist -5%
Socketed (6)
/
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
/
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)

BELT:
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)

BOOTS:
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)

Henchmen Trophies
(Legendary Set)

GLOVES:
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)

RINGS:
Bad Mood
Bad Mood
Ring

Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance

AMULET:
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances


MYSTIC ORBS


(Common)
RINGS/AMULETS
PHYSICAL DAMAGE REDUCED
REGENERATE MANA

WEAPON
INNATE ELEMENTAL DAMAGE
BONUS TO ATTACK RATING

ARMOR PARTS
IDOL OF STARS
14+ STRENGTH/DEXTERITY
10+ ENERGY
+10 Req levels


JEWEL CRAFTING & OPEN SOCKETS


JEWELS
We need a few jewels crafted to make Zohar & Hellfire
(+3 to 5 all Attributes)
Jewel stats
2% Dexterity (Important)
Flat dex/str/vita/ene (the more the better)
flat life


OPEN SOCKETS
Fel runes in all open slots (7% Dexterity) / High labs use whatever your missing to get 90% all resistance


2.0 LIVE/BETA RECORDINGS











Edited by usling 7 months.
H911KILLA
Fallen
1 | 0
Hey man, I'm fairly new to median - I've been following (as close as still possible) an old neutraldin guide. I'm sort of stuck because I don't really know where to take the build from where I am and flip it into something like yours. Any suggestions/tips? I'm 107 in A1 hell with the first torch but hell is very punishing. I have some T3/T4 pieces but lack the stats to wear some at T4.
Mr_Ali
Rust Claw
87 | 2
My favorite farmer from previous seasons, really like that the runeword doesn't have as much variation in the amount of points cherubism can get now
User avatar
usling
Cog
200 | 16
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H911KILLA wrote:Hey man, I'm fairly new to median - I've been following (as close as still possible) an old neutraldin guide. I'm sort of stuck because I don't really know where to take the build from where I am and flip it into something like yours. Any suggestions/tips? I'm 107 in A1 hell with the first torch but hell is very punishing. I have some T3/T4 pieces but lack the stats to wear some at T4.


Hello there! I played neutraldin to 110. 105-110 with that build is borderline mehhhmode :]. At 110 I swapped over to Rising Dawn paladin
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usling
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Mr_Ali wrote:My favorite farmer from previous seasons, really like that the runeword doesn't have as much variation in the amount of points cherubism can get now


I agree, Ben was a "good" boy :] making the cherubim roll range what it is now :]
Mr_Ali
Rust Claw
87 | 2
usling wrote:
Mr_Ali wrote:My favorite farmer from previous seasons, really like that the runeword doesn't have as much variation in the amount of points cherubism can get now


I agree, Ben was a "good" boy :] making the cherubim roll range what it is now :]


The mvp

I'm running a holy caster now but will transition into this later when I've gathered the gear. I did notice my past builds of this could stroll through fautz with my eyes closed but never survive well against xazax like in your video. I'll have have to have a closer look to see if I was doing something wrong there
User avatar
Swishee
Prowler
19 | 0
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Donated 1 time
What would you socket into your weapon for this? Earth Runes? Jah Runes? just KO's for more str? Qor for deadly strike?
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usling
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Swishee wrote:What would you socket into your weapon for this? Earth Runes? Jah Runes? just KO's for more str? Qor for deadly strike?


In my Headsman I had Elq runes (20 to maximum damage)
Rooks
Invader
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Any tips on how to solve the mana issues? Have the early set up going, headsman, barghests, windrunner, honorific gloves/belt, shroud royal some +1 rings +4 amulet etc, but mana is a real problem, not only on single target but in general.


Edit - After pausing your Belial video and checking stats, my mana related leech and regen stats are almost identical to yours, i think it's just sheer physical damage difference causing me to not sustain yet.
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usling
Cog
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Rooks wrote:Any tips on how to solve the mana issues? Have the early set up going, headsman, barghests, windrunner, honorific gloves/belt, shroud royal some +1 rings +4 amulet etc, but mana is a real problem, not only on single target but in general.


Edit - After pausing your Belial video and checking stats, my mana related leech and regen stats are almost identical to yours, i think it's just sheer physical damage difference causing me to not sustain yet.


The only mana leech you need is the two charms that can give 5% each and your guccie.. and yes you will run out of mana on sertain bosses but mana reg should take care of that