Hi. im at lvl 119 now. New bat looks cool but imho needs some love and perhaps some more in-depth tweaking.
Im just posting some few thoughts about my game play.
- Bats seems fast and durable, very cool now, ive not tested any minion dmg gear but its very visible how they help during boss fights etc.
- Bat nova got some great range, it was godly combined with poison on early stages, now since it cannot be spammed its falling down, perhaps at later stages its going to be good to clear lower ubers but i cannot imagine to do anything meaningful with it later on (for sure will test)
- Vamp strike looks good, got some crappy range and cannot be spammed but meh, combined with some doom it punches some nice damage, 1s cd is really unpleasant
- Its nothing new for batstrike but build again feels really slow and clunky sometimes, an yeah rippy too - in order to do anything i need - meele hit SR, meele hit BB, blink, hope to meele hit with bat, vamp mark, 3/4 hits with bat/vamp strike, rinse repeat.
- I dont feel its viable to dual wield for it now, well is there even a reason?
- No items whatsoever which would improve batstyle in meaningful way , no special items, set is meh - im not pointing out other options like build it like any other meele but there are no options for meele/summ hybrid which bat is.
What id think it could fix it/tb discussed.
Since casting vamp and blink one after another removes previous buff eg - cast vamp and then blink within one s you may summ instead of vamp striking - window of how long its possible to cast bat summ or vamp may be longer. That d lock ordinary bat strike but perhaps it d be better this way.
Dmg could be lowered but cd of skills lowered as well, id feel faster and same time d not be as op.
For future some (any) items d be great to have as well as something unique like vanilla claw block to tie bat with dual- wielding?
Will post some feedback after im going to be raped for 101th time in dunc/or other 120s.