It did indeed show as higher then 150, I had level 180+ base level ways, but perhaps Marco meant that above 150 it brought nothing more? If that's the case, it would be quite a relief.
_________
Anyways, as enough people have pointed it out, we've rambled and complained too much before even trying and... as bleak as some things may look, that's an entirely right critic, so let's try to start theorycrafting this and try it out !
I'll probably still try it out as a starter and adapt the guide once I did. As a melee+summoner hybrid.
Despite what marco said, I feel they still need some +%minion AR at high level (it makes a huge difference, or at least it did in the previous patch). Having to max batstrike will probably lessen the need for +%minion life so not much should be needed. Probably some +minion damage too, since I'll try the shadow dancer route (I don't think the nerfed ways are worth it at all.. losing both a ton of damage and the pierce means that IF you max them (spending a ton of points), you'll still do really little damage on ubers or very high-end content. I think i'd rather try full phys, or rather mostly phys and perhaps some leftover points into ways for a bit of bonus bat damage (as for the sin's damage, its definitely full phys/mag. without a lot more pierce for the sin's damage, it wont work and we can't afford it, already stretched thin)
But now the real problem, or rather difficulty, is about the character's survival. The statbuild is going to change to either fulldex or at least 3/4 dex, for both damage and blocking purposes. Finding enough room for +all skills, +dex, +%dex, +minion life/damage/ar ; means it's going to be difficult to add either +vit or +life.
Weapon: Dreamweaver
Dreamweaver
Wrist Blade (Sacred)
(Assassin Only)
Required Level: 100
Required Dexterity: 341
Item Level: 105
Innate Lightning Damage: (52.0% of Dexterity)
Queen of Blades: +2500 Lightning Damage
20% Chance to cast level 12 Charged Strike on Melee Attack
+(4 to 6) to Assassin Skill Levels
Adds 160-250 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+100 to Strength
+100 to Vitality
Maximum Fire Resist +1%
Maximum Lightning Resist +1%
Socketed (3)
or
Dark Maiden's Talons
Dark Maiden's Talons
Assassin Claws
'FulMhal'
Runeword Level: 110
Enemy Fire Resistance is Reduced by Lightning Pierce at 25% Efficiency
(75 to 125)% Bonus to Attack Rating
+750 Fire Damage
Adds 450-300 Lightning Damage
+(30 to 40)% to Fire Spell Damage
-(15 to 20)% to Enemy Elemental Resistances
(11 to 15)% to All Attributes
Maximum Lightning Resist +1%
+(150 to 200) Life on Melee Attack
if going elem but I'm not sure it's worth it considering the poor Bat-elem-scaling. I'd rather go phys and use
Arihan's End
Arihan's End
Blade Talons (4)
One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
early on and
Legio Di Manes
Legio Di Manes
Scissors Katar (Sacred)
One-Hand Damage: (139 - 196) to (213 - 331)
(Assassin Only)
Required Level: 100
Required Dexterity: 485
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack
100% Chance to cast level 50 Thunder Hammer on Kill
(0 to 2)% Base Block Chance
50% Block Speed
Adds (40 to 70)-(110 to 200) Damage
+(120 to 180)% Enhanced Damage
(1 to 10)% Deadly Strike
(11 to 20)% to Dexterity
Maximum Block Chance +20%
Socketed (3)
or
Stonefist
Stonefist
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
later on.
Dawn
Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
(dmg, ar, stats) might be an option, but just nerfed (only +35% vit not 75)
Shield/Offhand: Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)
Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity: 1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
for the regen,
The Doom Gong of Xiansai
The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
for damage, or even a Shieldcraft, and if you can,
Eternal Bodyguard
.
Armor: Thelema
Thelema
Body Armors
'LewIuHel'
Runeword Level: 110
+4 to All Skills
55% Cast Speed
+(80 to 95)% to Summoned Minion Damage
+(200 to 250)% to Summoned Minion Attack Rating
+(172 to 200)% Enhanced Defense
+(120 to 150) to Vitality
15% to Vitality
+(101 to 125) Mana when Struck by an Enemy
or
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)
Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+100 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
probably
Helm: Rathma's Blessing
Rathma's Blessing
Circlets
'OrtGlaThulGla'
Runeword Level: 100
+(2 to 3) to All Skills
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+50% to Summoned Minion Resistances
Lightning Resist +25%
Cold Resist +50%
+10 Cold Absorb
(15 to 20)% Magic Find
is amazing, and now the minion dmg will benefit more then before. Early on/before,
Lavadome
Lavadome
Helm (4)
Defense: (78 - 89) to (115 - 131)
Required Level: 4
Required Strength: 29
Item Level: 10
+(0 to 1) to All Skills
+(41 to 60)% Enhanced Defense
+15 to Vitality
(3 to 5)% to Vitality
+(81 to 120) to Life
Fire Resist +(11 to 30)%
Socketed (1)
Defense: (300 - 334) to (391 - 435)
Required Level: 22
Required Strength: 57
Item Level: 31
+1 to All Skills
+(71 to 90)% Enhanced Defense
+30 to Vitality
(6 to 10)% to Vitality
+(121 to 160) to Life
Fire Resist +(31 to 50)%
Socketed (3)
Defense: (753 - 825) to (970 - 1062)
Required Level: 39
Required Strength: 201
Item Level: 51
+(1 to 2) to All Skills
+(101 to 120)% Enhanced Defense
+45 to Vitality
(11 to 15)% to Vitality
+(161 to 200) to Life
Fire Resist +(51 to 70)%
Socketed (4)
Defense: (1191 - 1290) to (1519 - 1645)
Required Level: 48
Required Strength: 402
Item Level: 77
+2 to All Skills
+(131 to 150)% Enhanced Defense
+60 to Vitality
(16 to 20)% to Vitality
+(201 to 240) to Life
Fire Resist +(71 to 90)%
Socketed (4)
+a lot of MO is still pretty good.
Gloves: Kali
Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
with a lot of MO and then later on
Blackjade's Legacy
Blackjade's Legacy
Leather Gloves (Sacred)
Defense: 470 to 477
Required Level: 100
Required Strength: 250
Item Level: 105
Shadow Refuge: -1% to Enemy Fire, Cold and Lightning Resists per Base Level
+(0 to 2) to Assassin Skill Levels
+(100 to 250) to Life
+(50 to 150) Life on Melee Attack
Requirements -50%
Socketed (4)
for its life and especially if you want to go hybrid phys+elem.
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
for the dex and DR might do too.
Belt: ]
Truce
Truce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
(for DR) or
Honorific Craft (stats and minion stuff) early on. Maybe a dexcraft later, or some other SU such as
Black Void
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
(great stats) or
Champion of the Triune
Champion of the Triune
Plated Belt (Sacred)
Defense: 5209 to 6598
Required Level: 115
Required Strength: 665
Item Level: 120
Ethereal
6% Chance to cast level 1 Force Blast on Melee Attack
5% Chance of Crushing Blow
5% Deadly Strike
+200% Enhanced Defense
+(100 to 1000) Defense
Elemental Resists -15%
Physical Resist 5%
Socketed (2)
(amazing proc for fast attackers)
Boots: Shrine craft, probably DEX or minion-related, with +2 assa skill levels.
Rings: +1 skill rings, any. Ideally with minion life or damage, or hp, or str/dex/vit (str and dex are requirements so it fine), or even mf%. Alternatively,
Der Nebelring
Der Nebelring
Ring
Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
is great here too, good minion stuff and needed defensive stats
Amulet: Any summonner ammy with +3/4 skills, maybe an oskill like lightning arena for defensive purposes. I also like something like
Locket of Dreams
Locket of Dreams
Amulet
Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
, it feels good to help surviving in melee range when overwhelmed by small hits.
_____
Final theorycraft notes : Avoid is great, block will help, our defense is quite poor, hp isn't too big but we can find a few items with +hp. I believe the hardest thing to fill would be PDR.