Incarnation Paladin (Holy Caster) SSF-viable

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lionguild
Fallen
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I've noticed for some encounters you don't even bother with the summons, would this build be fine if you simply cut out the 26 something points put into them?
loreth2021
Thunder Beetle
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Kerchaak wrote:It drops at Scols yes, likely Fautz as well.


but fire hydra req. lvl 130 and fauzt req. lvl 125, but when im in, it says "130 area"- therefore it cant drop there, or the req. lvl of an area doesnt count?

therefore, _all_ items (also sssu's) can drop from fauzt onwards?
aleuric2
Dark Huntress
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lionguild wrote:I've noticed for some encounters you don't even bother with the summons, would this build be fine if you simply cut out the 26 something points put into them?

I cut them ages ago. Living life to the fullest.
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fuppy
Pit Knight
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lionguild wrote:I've noticed for some encounters you don't even bother with the summons, would this build be fine if you simply cut out the 26 something points put into them?

You can cut them if you want to. I just like an option to have summons on a glasscannon character. I used them on the Uldyssian I just recorded. This setup isn't covered under the guide but I'm showing it off regardless.


Kerchaak
Balrog
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Thoughts on late game Cycles?
Flat mana or energy?
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fuppy
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Kerchaak wrote:Thoughts on late game Cycles?
Flat mana or energy?

Life/mana good for survivability as well. But energy is more mana unless you plan to use Zayl's Soul Orb UMO.
Kerchaak
Balrog
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At this point the debate is whether or not I should continue bashing my skull against Triune for enough large energy charms or keep what i have which has a mix of both energy and life/mana.

24k seems a long ways away.
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fuppy
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Kerchaak wrote:At this point the debate is whether or not I should continue bashing my skull against Triune for enough large energy charms or keep what i have which has a mix of both energy and life/mana.

24k seems a long ways away.

Don't bother capping Djaws synergy, 20k is enough.
Kerchaak
Balrog
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fuppy wrote:
Kerchaak wrote:At this point the debate is whether or not I should continue bashing my skull against Triune for enough large energy charms or keep what i have which has a mix of both energy and life/mana.

24k seems a long ways away.

Don't bother capping Djaws synergy, 20k is enough.



Gotcha.
Might start working on +2 PMSD/+4 FSD jewels to keep the cap at 600 whilst raising fire damage.
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fuppy
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Managed to optimize the build a little more and do a 50s Uldyssian, which considering the singletarget for this build is very good.