This build is great fun. Amazing clear speed, easy to play and easy to gear. Downside is low single target damage. I've been able to kill Phoboss' and Anomalies in high labs though, so it's not terrible at that either.
To add skill levels to snake stance for snap shot there are a few other (and some simple) ways that were unmentioned.
1. Get a corrupted wormhole with +2 Barb skills
2. Get a Warcry relic (+1 Barb skills)
3. Get a trophied Void charm (+1 skills)
4. Get a +4 Awakening armour
In labs, there are a few options for viable weapons.
The 5 viable weapons are (I've discovered):
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Demhe
Demhe
Maces, Scepters
Except Hammers
'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
Grotesque Bite
Grotesque Bite
Hand Axe (Sacred)
One-Hand Damage: 37 to 39
Required Level: 100
Required Strength: 376
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+25% to Experience Gained Until Level 120
+15% Physical Resist After Level 120
100% Chance to cast level 40 Harvest on Melee Attack
+(2 to 3) to All Skills
50% Attack Speed
+(20 to 30)% to Poison Spell Damage
Maximum Poison Resist +4%
+100 Life on Melee Attack
Socketed (3)
Dawn
Dawn
Weapons
'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
Blacktongue
Blacktongue
Flamberge (Sacred)
One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength: 300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
Good to have on switch:
Berserrker
Berserrker
Backsword (Sacred)
One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Crafted Mammen Axe with +24 to Mark of the Wild. For prebuffing.
Piranha is amazing for the insane poison spell damage and +2 max resists. I normally use this as my offhand.
Demhe is really good for the huge pierce, extra jewel sockets and 20% vitality. I generally use this for labs up to 9/10 and swap to it for the lab bosses (need to cap pierce).
Grotesque Bite is usually reserved for labs 9 and 10 because of the orange text (15% physical resist). If you're lucky enough to snap up a
Relic (Shadow Refuge)
then you can forego this item. It's also good in lower labs with lots of necro bots. You can easily switch between this and Demhe if you're about to charge into a pack of nerco bots.
Dawn is good for similar reasons to Demhe. 35% vitality, Celerity on kill and massive attack rating.
Blacktongue is amazing for damage when paired with Piranha, but doesn't stack up defensively against the others. This plus Dawn can work well if you have a Shadow Refuge relic.
Remember to use oil of conjuration on all your weapons. There is a chance to roll 10% spell damage.
You also want to keep an eye out for any relic that gives poison spell damage, pierce or defensive stats.