I have been reading some comments about this build having problems in SCOS. After my extreme disappointment leveling a Bowzon (my go-to favorite for MF farming), I saw this guide pop up. I had read about the total rework that Marco did on the Javazon, so I retooled my Bowzon for this build.
I followed the guide for the endgame farming variant with a few exceptions. I went for maximum physical damage which I maximized with UMOs that provided either EWD or Damage to Undead / Demons (This used with the
Bone Chimes
Bone Chimes
Required Level: 120
Keep in Inventory to Gain Bonus
Equipping multiple chimes removes all bonuses
Gives stats based on the sum of your bonus damage to Undead and Demons
30% added as Weapon Physical Damage (Max +150%)
variant which adds 30% of Damage to Undead / Demons as Weapon Physical Damage, capping at 150%. I did the math and it caps at 500% total damage against Undead / Demons. For the Weapon, I maximized for Crushing Blow (due to the "Deadly Dance" Javazon tree skill) and EWD. This setup is for a level 140+ character:
Lategame farming variant 140+Weapon:
Titan's Revenge
Titan's Revenge
Maiden Javelin (Sacred)
Throw Damage: 263 to (364 - 439)
One-Hand Damage: 188 to (262 - 337)
(Amazon Only)
Required Level: 120
Required Strength: 697 to 930
Required Dexterity: 1350 to 1800
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Shieldmaiden: +15% Enhanced Weapon Damage per character level above 120
10% Chance to cast level 1 Javelin on Striking
+4 to Amazon Skill Levels
Adds 50-(100 to 175) Damage
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
Maximum Elemental Resists +1%
Requirements +(125 to 200)%
Socketed (3)
Offhand:
Hammerfall
Hammerfall
Setzschild (Sacred)
Defense: 14322 to 17124
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Strength: 770
Item Level: 120
Deal No Lightning Damage
50% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
40% Movement Speed
Adds 25-75 Damage
20% Life stolen per Hit
Enhanced Weapon Damage +(120 to 180)%
+200% Enhanced Defense
Elemental Resists -25%
Socketed (6)
Swap Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Helm:
Helepolis
Helepolis
Spangenhelm (Sacred)
Defense: (2894 - 3192) to (3206 - 3537)
(Amazon Only)
Required Level: 100
Required Strength: 675
Item Level: 105
+38 to Maximum Damage
+(14 to 24) to Guard Tower
10% Chance of Crushing Blow
+(172 to 200)% Enhanced Defense
(21 to 30)% to Strength
Physical Resist 20%
(31 to 50)% Bonus to Defense
Socketed (4)
Body Armor:
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)
Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength: 312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+25 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
Gloves:
Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
Belt:
The Endless Loop
The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Boots:
Lifecrusher
Lifecrusher
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
Rings:
Giant's Knuckle
Giant's Knuckle
Ring
Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
x2
Amulet:
Dyers Eve
Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Mystic Orbs / UMOs:
Armor:
Essence of Itherael
Essence of Itherael
Mystic Orb
Right-Click to Apply
Enhanced Weapon Damage +9%
15% Bonus to Defense
+10 Required Level
Unique Mystic Orb x4
Weapon: Crushing Blow Mystic Orbs x5,
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb
Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Enhanced Weapon Damage +30%
+20 to Strength
+10 Required Level
Unique Mystic Orb x2
Offhand:
Essence of Itherael
Essence of Itherael
Mystic Orb
Right-Click to Apply
Enhanced Weapon Damage +9%
15% Bonus to Defense
+10 Required Level
Unique Mystic Orb x1,
Solitude
Solitude
Mystic Orb
Right-Click to Apply
2% to Strength
+1 Life on Striking
+10 Required Level
Unique Mystic Orb x1 (At level 145)
Jewellery:
Hand of Yaerius
Hand of Yaerius
Mystic Orb
Right-Click to Apply
+5 to Maximum Damage
+12% Damage to Undead
+5 Life Regenerated per Second
+10 Life after each Kill
+10 Required Level
Unique Mystic Orb x4
Sockets:
Weapon: Perfect Skull x3
Offhand: Crafted Jewel (15% IAS and Block, +92 AR, 2% LL/ML, +2AA) x3,
Jewel of Luck
Jewel of Luck
Jewel
Required Level: 125
Item Level: 130
Can be Inserted into Socketed Items
50% Magic Find
x3 (Careful, increases Req Lvl to 125)
Helm: Perfect Amber x4
Body Armor: Perfect Onyx x4, Perfect Turquois x2
Gloves: Perfect Bloodstone x4
Belt: Perfect Turquois x2
Boots: Runeword
Charms:
I have them all with trophies except Samael and Labs Charm.
Sleep: 50% Combat Speeds, 5% Max Life, +1 Max Light / Cold res
Umbaru Treasure: 148 Str / Dex, 74 Vit, 70 Egy
Wormhole: 225 Dex, 15% Dex
Tur Dulra's Oak Seed: +1 Ama Skill, +5% Mov Speed, -5% Psn Pierce, 30% Minion Dmg, +50 Dex, +2% Max Fire Res, +40% Fire Res
Skills:
Divine Tree:
Wild and Free: 1
Balance: 1
Defensive Harmony: 9
Javelin Tree:
Eviscerate: 25
Impale: 15
Scorpion Sting: 25
Deadly Dance: 10
Gemling: 15
Shieldmaiden: 10
Second Wind: 10
Elemental Aegis: 8
Bulwark: 10
Indomitable: 1
Mastery Tree:
Purity: 4
Reward Tree:
Spellbind: 1
Paragon: 15
Pump the Divine Tree Last.On-Screen:
Stats:
Strength: 991
Dexterity: 3238 (All points go here)
Vitality: 3283
Energy: 497
Impale Dmg: 14K - 30K
Eviscerate Dmg: 7091 - 14K
Attack Rating: 53,433
Defense: 190,126
Block:50%
Resistances:
Fire: 90
Cold: 90
Lightning: 90
Poison: 89
Physical: 50
Here are the D2Stats for my level 147 Javazon:


With this build, I am able to clear T10 Labs with a few exceptions. I have trouble with the Unstable Anomaly, Phoboss, The Navigator, and the Corrupted Assassin. I am pretty sure in each case it comes down to magic damage, but I cannot be sure. The trick in the Labs is to immediately target the ranged mobs in the background shooting at you regardless of what is physically attacking you, with Eviscerate. Once all of the ranged attackers are melted, you can pound what remains of the physical attackers with Impale. Eviscerate also has a technique to it. When you shoot at distant mobs, aim in an imaginary straight line, starting from yourself, through the mobs to the edge of the screen and click on the edge of the screen at that spot, the further out you aim Eviscerate past the mobs, the tighter your javelins will group, making your attack hit many more times per throw.
Of course this build is not On-line and my gear would be impossible for On-line, but I hope it points people towards, what I consider to be, the most devastating build in Patch 2.1.