Lemures Ritualist (UHM)

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Ruubel
Djinn
530 | 9
W/o firedance buff
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
are worse than honorcrafted and MO-d gloves. To beat honorcraft you need more or less perf rolled jewels.

In short, theris no hurry with gloves at the buildup stage. (
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
is OTOH).
Enigma
Monkey King
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Did some experimenting on single player with realistic gear setups (with no corrupting). I made a couple of observations that, while not novel, are probably useful for people to know:

- For damage: +1 skill is worth roughly 4% spell damage at SF cap at level 130. Regardless of how many other + skills and sd% I add it moves away from this ratio slowly. Given we don't get much but damage from + skills (small PDR and stat buff + small spark of hope speed buff), this can be used to make good decisions on gearing.

- BIS rings are probably adrenaline rush and Rare (+1, 15% cold spell, lucky, SF) depending on playstyle.

- BIS amulet is probably Idol of fortune (+2/30%sd, 25%speed, 3%life) : Tezzeract (+2/30%cold) or Rare: +3/20%sd/SF/Mythal proc or AA or Life). But death ward is still very usable in the interim.

- Honrifics are BIS boots if you can wear them (90%SD with 5x lodestone, but losing 12-16% due to lost jewel slots), Binding treads are next best +2 and 20% spell damage is ~28%spell damage, clockwork slippers has 2% more potentially but the ancillary benefits of +2 skills and the extra defence should be worth >2% spell damage.

- Best belt may be a craft: Can get +2 paladin +15% cold spell damage + up to 16% cold spell from shrine bonus. Ice lance proc may also be very good with all our cold spell damage. All for a small SF loss instead of lunar and you get some more MO space.


Ruubel wrote:W/o firedance buff
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
are worse than honorcrafted and MO-d gloves. To beat honorcraft you need more or less perf rolled jewels.

In short, theris no hurry with gloves at the buildup stage. (
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
is OTOH).


Correct, lorekeeper is only good for bosses.

Lamha seem the best gloves by a margin.

Robe of steel is probably better than Icetomb in end game, the small damage loss is probably worth the utility of more jewel slots not needing SF.

Nat's legacy is still best for high labs, maybe for everywhere, given that the Phys res from it pulls points from blessed life to go into blood thorns for extra lemures damage (but i'll have to test it).
Ruubel
Djinn
530 | 9
A quick overview about
Astral Blade
Astral Blade
Long Sword (Sacred)

One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1 Hunting Banshee/Ember Spirit Projectile
8% Chance to cast level 13 Mythal on Melee Attack
15% Chance to cast level 60 Ember Spirit on Melee Attack
15% Chance to cast level 60 Hunting Banshee on Melee Attack
+(100 to 125) Spell Focus
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
-(15 to 20)% to Enemy Fire Resistance
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
and
Vortex

Vortex
Paladin Shields

'ZurBurFul'
Runeword Level: 115
Allows an additional Slayer
+(1 to 2) to Paladin Skill Levels
+50% to Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
Slows Attacker by 15%
+(141 to 171)% Enhanced Defense
Regenerate Mana +10%
Maximum Lightning Resist +2%
Lightning Resist +(25 to 30)%
Physical Resist 5%
combo. Pros and cons, observation at scosglen and some boss runs .

Pros:
1. AMAZING boss killer, kills multiple times faster, than
Skylord



Skylord
Paladin Spears

'ArcXethGlaMal'
Runeword Level: 100
Lemures Explosion Range Increased by 75%
+(8 to 10) to Paladin Skill Levels
+(10 to 15)% Bonus to Spell Focus
90% Attack Speed
(75 to 100)% Bonus to Attack Rating
+(40 to 60)% to Cold Spell Damage
(21 to 25)% to All Attributes
+(75 to 125) Mana on Melee Attack
+(100 to 150) Mana when Struck by an Enemy

2. It's a sword and sheld build, more def, blocks.
3. Can do astogha fast due to AMAZING procks - and procs are affected by spell damage and pierce, I'm hilighting it due to fact that for skylord build is astrogha troublesome, to put it mildly.
4. due to procs, there is no noticable difference with skylord "farming ability" ( you know, that jellow text at the skylord runeword spear)
5. There is no dropoff from toolitip lemures damage from switching skylord to this sword and shield combo.

NOW, before everyone throws away their skylords to this, lets speak about CONs, there are not many but remarkable.

1.-10. MANA ON ATTACK IS TRUE PAIN IN THE ASS! . It cripples your all sustainability on life on attack too. Mana leeching bosses and corrupted druids have a field day against of you. Mana/life on kill is a waste. For scosglen levels you need about 160 MoA to run it smoothly, and that means you have to replace/reroll your presumably well rolled jewels to MoA jewles. ( Mana on attack MO-s on astral blade are must ofc)
12.
Vortex

Vortex
Paladin Shields

'ZurBurFul'
Runeword Level: 115
Allows an additional Slayer
+(1 to 2) to Paladin Skill Levels
+50% to Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
Slows Attacker by 15%
+(141 to 171)% Enhanced Defense
Regenerate Mana +10%
Maximum Lightning Resist +2%
Lightning Resist +(25 to 30)%
Physical Resist 5%
is HELLUVA EXPENSIVE ! On the other hand I farmed bur and zur at scosglen solo, its possible.
13. your precious attack rating drops from 52ish K to somewhere 45K and that means more mana expensive missed swings - it was noticeable

So in conclusion - in term of efficency , effort, unless you REALLY want to kill some bosses remarkably faster, there is no point to abandon skylord.
( by making vortex shield I kept in mind unholy caster build too).
Siosilvar
Avalanche
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Ruubel wrote:A quick overview about
Astral Blade
Astral Blade
Long Sword (Sacred)

One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+1 Hunting Banshee/Ember Spirit Projectile
8% Chance to cast level 13 Mythal on Melee Attack
15% Chance to cast level 60 Ember Spirit on Melee Attack
15% Chance to cast level 60 Hunting Banshee on Melee Attack
+(100 to 125) Spell Focus
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
-(15 to 20)% to Enemy Fire Resistance
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
and
Vortex

Vortex
Paladin Shields

'ZurBurFul'
Runeword Level: 115
Allows an additional Slayer
+(1 to 2) to Paladin Skill Levels
+50% to Spell Damage
-(10 to 15)% to Enemy Lightning Resistance
Slows Attacker by 15%
+(141 to 171)% Enhanced Defense
Regenerate Mana +10%
Maximum Lightning Resist +2%
Lightning Resist +(25 to 30)%
Physical Resist 5%
combo. Pros and cons, observation at scosglen and some boss runs .
[...]
So in conclusion - in term of efficency , effort, unless you REALLY want to kill some bosses remarkably faster, there is no point to abandon skylord.
( by making vortex shield I kept in mind unholy caster build too).


This is about what I had figured. Thanks for trying it out!
jaquiow
Dark Huntress
10 | 0
I'd like to add a suggestion that somewhere before making the runeword, the R.I.P. modifier be added to the weapon beforehand. This has saved me some time in some areas of the game where things either get reanimated, or exploded under me, and also reduced screen clutter as well. I haven't gotten to Tur Dulra to see if this works on those annoying little bugs but i hope to find out eventually, and i have a feeling it'll do just fine there as well.