Storm Crows Assassin

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Deathadvocat
Thunder Beetle
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Jo_Jo wrote:Why MO Fire Spell?

And for The Sleep charm, what you recommend? Triune Trophy?


Fire Spell is a personal preference. I like to get some elemental damage in there and options for rings are rather poor.

For Sleep I'm using double triune. You can look at the charms at the end of the newer videos. There's bookmarks in the videos.
Istaryu
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Deathadvocat wrote:
Jo_Jo wrote:Why MO Fire Spell?

Fire Spell is a personal preference. I like to get some elemental damage in there and options for rings are rather poor.


WHAT?? I didnt even see you recommended that. SPELL damage works for SPELLS, and way of the phoenix is not a spell, or i have no idea why else you would recommend that. :facepalm:

I'd also like to add some constructive criticism:
0,
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
is still not for this build. If your argument is hurr durr xazax, you can surely power trough 1 boss with storm crows, or just simply kill with maelstrom if you wish with
Shadow Bite
Shadow Bite
Throwing Knives

'Phul'
Runeword Level: 110
+4 Storm Crows Projectiles
20% Combat Speeds
Adds 75-(160 to 180) Damage
Adds (200 to 300)-(400 to 500) Magic Damage
+(171 to 200)% Enhanced Damage
(5 to 10)% to All Attributes
+(100 to 200) to Life
.
1, You still didnt add marco's recommendtations.
2, If you are using
Svalinn

Svalinn
Shields

'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(50 to 55)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
, you should be using items that complement it. That means no
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
, the obvious choice is
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
.
3, As for boots, i'd probably just use
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
, it has 10% dex and you can put 20% more in sockets, and flat phys from
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
isnt as strong for storm crows because sin doesnt get free ewd from skills. About
Lifecrusher

Lifecrusher
Boots

'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
, i think that item is pretty bad, only javazon should be using it outside of labs.
4,
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Enhanced Weapon Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
should also be a really good choice before you get your hands on a decent natasha's legacy, certainly a lot better than akara's robe. Hell, even a
The War Cloak
The War Cloak
Quilted Armor (4)

Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 20
Adds 10-14 Damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 41
Adds 15-18 Damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 73
Adds 20-25 Damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
is better.
5,
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
is a decent and cheap glove, it might even rival
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Enhanced Weapon Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
, but im not too sure about that.

6, You should NOT play storm crows from lvl1. Just play with claw, it is much better and faster. Respec later to it, before 50 i guess, or maybe even later. You can use the same gear, since both are just generic weapon damage builds, just swap your claw for a throwing knife.
Siosilvar
Avalanche
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Deathadvocat wrote:
Jo_Jo wrote:Why MO Fire Spell?

And for The Sleep charm, what you recommend? Triune Trophy?


Fire Spell is a personal preference. I like to get some elemental damage in there and options for rings are rather poor.


Unless you're using
Buzzbomb
Buzzbomb
Balanced Knife (Sacred)

Throw Damage: (156 - 175) to (163 - 183)
One-Hand Damage: (98 - 110) to (103 - 116)
Required Level: 100
Required Dexterity: 612
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
3% Chance to cast level 50 Flamestrike on Striking
+4 to Assassin Skill Levels
25% Attack Speed
+(21 to 25)% to Fire Spell Damage
-(15 to 20)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Damage
Hit Causes Monster to Flee +5%
+50 to Dexterity
+50 to Energy
Socketed (2)
, spell damage does nothing for you. The character sheet lies, spell damage doesn't increase your damage at all.
Deathadvocat
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Siosilvar wrote:
Deathadvocat wrote:
Jo_Jo wrote:Why MO Fire Spell?

And for The Sleep charm, what you recommend? Triune Trophy?


Fire Spell is a personal preference. I like to get some elemental damage in there and options for rings are rather poor.


Unless you're using
Buzzbomb
Buzzbomb
Balanced Knife (Sacred)

Throw Damage: (156 - 175) to (163 - 183)
One-Hand Damage: (98 - 110) to (103 - 116)
Required Level: 100
Required Dexterity: 612
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
3% Chance to cast level 50 Flamestrike on Striking
+4 to Assassin Skill Levels
25% Attack Speed
+(21 to 25)% to Fire Spell Damage
-(15 to 20)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Damage
Hit Causes Monster to Flee +5%
+50 to Dexterity
+50 to Energy
Socketed (2)
, spell damage does nothing for you. The character sheet lies, spell damage doesn't increase your damage at all.


It sure increases Way of the Phoenix damage, doesn't it?

Also Buzzbomb really fun to play, but a bit laggy with Whychwind :)
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ngoisaoptv
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Siosilvar wrote:Forgot this in the approval queue for a couple of days, so here's a free bump for you.

I'm also pretty sure that speedcalc is wrong just like it is for javazon and your actual throwing frame is 7 FPA @ 86 IAS.


where can i find that tools :mrgreen:
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Jampula
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Deathadvocat wrote:
It sure increases Way of the Phoenix damage, doesn't it?

Also Buzzbomb really fun to play, but a bit laggy with Whychwind :)

It doesn't, unless you hit the target with melee attack. It's called lying character sheet for a reason.
Deathadvocat
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Jampula wrote:
Deathadvocat wrote:
It sure increases Way of the Phoenix damage, doesn't it?

Also Buzzbomb really fun to play, but a bit laggy with Whychwind :)

It doesn't, unless you hit the target with melee attack. It's called lying character sheet for a reason.


Thanks for that info. Never stop learning about the game. Corrected the MO selection on the guide.
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Jampula
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Deathadvocat wrote:Thanks for that info. Never stop learning about the game. Corrected the UMO selection on the guide.

No problem. And nice guide, I played around Storm Crows few years back but didn't get far, maybe with your help I get further. :)
Xi0n
Invader
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How important are the +skills from the Natasha's Legacy for this build? Would a low roll be usable if the pierce was decent?
Deathadvocat
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Xi0n wrote:How important are the +skills from the Natasha's Legacy for this build? Would a low roll be usable if the pierce was decent?


absolutely +Skills is more a gimmick. PR and Max Res is the important part