I made a few showcase videos. One with physical setup and another with elemental, but the gear in both is practically same

. Physical uses
Stonefist
Stonefist
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
+
Svalinn
Svalinn
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(20 to 25)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
, i also tested
The Doom Gong of Xiansai
The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
and
Judge
Judge
Assassin Claws
'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
, but they are slighly weaker that the first counterparts. For elemental
Dark Maiden's Talons
Dark Maiden's Talons
Assassin Claws
'FulMhal'
Runeword Level: 110
Enemy Fire Resistance is Reduced by Lightning Pierce at 25% Efficiency
(75 to 125)% Bonus to Attack Rating
+750 Fire Damage
Adds 450-300 Lightning Damage
+(30 to 40)% to Fire Spell Damage
-(15 to 20)% to Enemy Elemental Resistances
(11 to 15)% to All Attributes
Maximum Lightning Resist +1%
+(150 to 200) Life on Melee Attack
+
Scorched Earth
Scorched Earth
Assassin Shields
'IgnTahaUn'
Runeword Level: 110
+25 Fire Damage per 100 Dexterity
10% Chance to cast level 59 Pentagram on Melee Attack
1% Base Block Chance
30% Block Speed
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
-(10 to 15)% to Enemy Cold Resistance
-(10 to 15)% to Enemy Poison Resistance
Weapon Physical Damage -150%
+(172 to 200)% Enhanced Defense
+(41 to 50) to all Attributes
Maximum Fire Resist +1%
Elemental Resists +(15 to 25)%
. For the dmg perspective elemental is at least 30% stronger than phys, also pentagram is good aoe clear proc.
Twin Terrors
Twin Terrors
Cestus (Sacred)
One-Hand Damage: (100 - 174) to (164 - 260)
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
While Dual Wielding This Weapon:
+100% Noctule Projectiles
Adds (10 to 60)-(70 to 140) Damage
5% Life stolen per Hit
+(120 to 180)% Enhanced Damage
Elemental Resists +(10 to 25)%
Socketed (3)
dmg slighly weaker than elemental, and also have good aoe clearspeed, because of 2x projectiles. And pure phys has no advantages, doomHong rare stuns changes nothing.
I don't know how Sfp4 can do lab7/8 in phys build, my phys setup struggles even in 6

but elemental can clear 6 easily, while 7 is hard, need to fight for live with every pack of mobs. Maybe earthquake is much stronger than noctule?
So my conclusion, if i start a fresh run with claw assasin, i am going to get TwinTerrors and than switch to elemental, when i get runes for weapon and shield.