The Wolf's Return: Phys Werewolf Druid

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Siosilvar
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Swoleboi wrote:I've been playing this build for a short while now and finally got around to do a few bone chimes hunts.

Are there any types I should look search for specifically? Or are bone chimes not so interesting for werewolf?

I am trying not to hit all the totems but somehow I end up killing almost all totems and it's still doable. It does take considerably longer with the totems gone though haha.

I asked my partner to share the chimes they've found but those aren't at all useful for werewolf.


The only relevant bone chime is Weapon Physical Damage (or maybe it's still using the old Enhanced Weapon Damage term, not sure), you'll know when you have the high roll because one of the lines of text is bugged and grey instead of blue.
Swoleboi
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Siosilvar wrote:
Swoleboi wrote:I've been playing this build for a short while now and finally got around to do a few bone chimes hunts.

Are there any types I should look search for specifically? Or are bone chimes not so interesting for werewolf?

I am trying not to hit all the totems but somehow I end up killing almost all totems and it's still doable. It does take considerably longer with the totems gone though haha.

I asked my partner to share the chimes they've found but those aren't at all useful for werewolf.


The only relevant bone chime is Weapon Physical Damage (or maybe it's still using the old Enhanced Weapon Damage term, not sure), you'll know when you have the high roll because one of the lines of text is bugged and grey instead of blue.


Thanks for clarifying this. I guess it's time to get some more scrolls and try to farm chimes a bit.

It does sound like the chimes do not add that much, but every little bit helps!
Joe90NZ
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Keen to get OP's thoughts and recommendations on Skill Tree for lvl 140, scogs farmer then on to labs....
Torn between bear and harvesters...
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Jampula
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Whats the confusion? The whole build is based on the bear.
Siosilvar
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Joe90NZ wrote:Keen to get OP's thoughts and recommendations on Skill Tree for lvl 140, scogs farmer then on to labs....
Torn between bear and harvesters...


I never play lab, but here is my advice for scos:

what are you torn between, take melee devotion. this changes nothing else about your skills other than not wanting the 1 pointer in Heart of the Pack, you still need 25 bear points to get primal bond

summoning harvesters is a waste of time always, bear is good for everything before scos but will get you chain lightning'd in scos
Joe90NZ
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Siosilvar wrote:
Joe90NZ wrote:Keen to get OP's thoughts and recommendations on Skill Tree for lvl 140, scogs farmer then on to labs....
Torn between bear and harvesters...


I never play lab, but here is my advice for scos:

what are you torn between, take melee devotion. this changes nothing else about your skills other than not wanting the 1 pointer in Heart of the Pack, you still need 25 bear points to get primal bond

summoning harvesters is a waste of time always, bear is good for everything before scos but will get you chain lightning'd in scos

thanks guys, will respec into mele dev see what changes...
TiltedPrimate
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Whats everyones thoughts on patchnotes and how do you think they effect the build?
smiechu
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TiltedPrimate wrote:Whats everyones thoughts on patchnotes and how do you think they effect the build?


Sounds like slightly nerf for wolfy as farmer and a big one for bosser :)

I am curious if primal bond is just nerfed (5% -> 4% per 1% minion resistance) or it would be changed to 1pointer - if so it would be nice payback.
TiltedPrimate
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dident primal bond cap go from 750% too 800% thou?
smiechu
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TiltedPrimate wrote:dident primal bond cap go from 750% too 800% thou?


But it will be more challenging to reach cap anyway