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D2stats set up
Introduction
Strengths of the build
- Leveling speed to 115 is top tier. From 115 to 125 it slow down but is still good enough to be comfortable.
- Among the best and easiest boss killing of the game. Batsrike owns and scale very well forever.
- Fast as any sins are ; with 90 ms and blink from level 3.
- Extremely tanky ; we're talking about a build having every sin defensive layer with melee devotion and tanky summons on top. Add some leech and you get a build that really need to be swarmed to die. Claw Sin is absolutely hardcore viable.
- Can be played as phy, elemental and some hybrids just fine.
Caution
- 125 Rifts and below can be pretty fast with poison, but it require specific gear that will only be useful for theses low level rifts, so you decide if it's worth the take. Without going poison, Fauzt and Viz Jun are also very slow. Safe, but slow.
- Scosglen isn't hard, if you don't plan on farming it for too long it's fine, but it still will be slow, and there's nothing you can do about it. High Labs is possible now in 2.5 but still slow.
- There is a few relics that can be used to help clawsin with the above points, earthquake (with phy weapons), retaliate (for elemental weapons), cherubim, guard tower + fortress, maybe even divine judgement are all better spam options than noctule. But I don't recommand them to be honest, the build does perfectly fine without them up to scosglen/labs, and using them for thoses work, but I recommand much more a respec. Currently caster sin and scorp blades does extremely well endgame, you don't have to suffer.
Mechanics
What is batstrike ?
► Show Spoiler
Batstrike is a 1 sec cd skill. Once it's associated passives are taken, it will be a dynamic skill that have different things depending on your previous action. The default effect is Bat Nova, use blink then Batstrike to summon Bats, or Vampiric Icon for Vampiric Strike.
- Bat Nova
Will make a nova that deal 125% weapon damage, hitting the whole screen. So the more enemies on the screen, the better. As diablo II engine say, using a cooldown skill then trying another skill will make the character not do anything for a short time, therefore the best way to use bat nova is to move immediately after. Due to that, the best way to approach a pack is to do a few noctule first, then before moving to another target drop a nova. Or drop a nova from afar with shift clic, then enter melee, dropping a nova between each target. - Summon Familiar
Theses bats are fast, do decent damage, and tank well even without investements in minion stats. With a bit of minion resistance, they will also tank 125 content and even scosglen well enough. 75% minion resistance is the cap and will help a bit there, but just get what you can. Minion life is nice if it drop from a jewel or something similar but don't invest in it, and minion damage is useless, since most of the bats damage will come from Ways. It's possible to summon them wherever with shift clic + batstrike, I recommand only spawning them with shift pretty much, it's much easier. - Vampiric Strike
Probably the best single target ability of the game, it will make you remember that your class name is Assassin. Note that it's not exactly "available when vampiric icon is present" ; Using vampiric icon will give an hidden buff that will transform every batstrike into vampiric strike for 5 seconds. But as blink do about the same, care to not blink just after doing a vampiric strike if you took the summons, because it will take priority and do the summons then novas on next uses, even if the Icon is still there.
To shift or not to shift?
Shift clic with both noctule and bat nova works great. It help a lot in melee heavy rifts, especially so if there's invisible enemies. You guessed it ; Sunless Sea, Cow level and duncraig especially make great use of shift clicking. In most other zones I sometime use it, but mostly still prefer to go melee normally. Also note that elemental builds rely on life on melee attack to sustain, and that only proc while hitting a target directly.
Skill plans
What version do I play/is better for what?? HELP
For untwinked start, ladder start, ssf... Let's say just to get started in general, I recommand going with phy much more, and it will be the basis of this guide. Going like this, garenteed drops will carry to level 130 without issues. You won't be able to farm 125+ rifts fast, but you can snipe any bosses just fine and get gear in Duncraig. It's overall the budget thing that work, while also scaling well. For endgame bossing, both phy and ied are good. ied will cap at an higher damage, while on phy it's easier to set up and to stack life.
Elemental is very slightly better for normal and nightmare, but struggle a lot in early hell. With only a craft, pierce, sustain and a few other things will be an issue, so I only recommand starting elemental if you have the full
Witchhunter's Attire
set ready. If you don't, it's much easier to play phy from the start. But in case you do, that set should carry midgame quite well and be very comfortable to play.Witchhunter's Attire
(Assassin Claw Set)
Witchhunter's Crucifix
Witchhunter's Faith
Witchhunter's Hood
Witchhunter's Ire
Set Bonus with 2 or more set items:
-10% to Enemy Lightning Resistance
Maximum Block Chance +10%
Set Bonus with 3 or more set items:
50% Chance to cast level 24 Crucify on Melee Attack
+150 Life on Melee Attack
Set Bonus with complete set:
+5 to Assassin Skill Levels
-20% to Enemy Elemental Resistances
+15 to Way of the Gryphon (Assassin Only)
25% to Dexterity
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
+150 Life on Melee Attack
2% Reanimate as: Returned Archer
(Assassin Claw Set)
Witchhunter's Crucifix
Witchhunter's Faith
Witchhunter's Hood
Witchhunter's Ire
Set Bonus with 2 or more set items:
-10% to Enemy Lightning Resistance
Maximum Block Chance +10%
Set Bonus with 3 or more set items:
50% Chance to cast level 24 Crucify on Melee Attack
+150 Life on Melee Attack
Set Bonus with complete set:
+5 to Assassin Skill Levels
-20% to Enemy Elemental Resistances
+15 to Way of the Gryphon (Assassin Only)
25% to Dexterity
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
+150 Life on Melee Attack
2% Reanimate as: Returned Archer
Poison is a spec that is only used to farm low level rifts, 125 and below. Fauzt, Viz Jun, Triune and Teganze typically are much faster with poison than any other clawsin spec even with the most endgame gear possible, but poison can't do anything else beside thoses rifts and require
Astrogha's Moon
set to get started.Astrogha's Moon
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
Levels 1-115 phy

- Skill order : 1 Noctule > 1 Blink > 1 Melee devotion > Gyphon until you're level 15 > 1 shadow refuge > 6 Shadow Rush > 1 Perfect Being > 1 Batstrike > Gryphon to 25 > 1 pt Shadow Dancer > 6 Blink & 3 Domain > 4 Purity > Shadow Dancer to 25 > Perfect Being to 25 > 1 Prismatic Cloak > 15 Way of the Raven > Leftovers until lvl 115 to Primstic Cloak. The above show a level 111 tree.
- The plan here is to take profit of Ways insane damage early on, but after hell without pierce it start being less relevent, so I recommand a respec after 115 to remove Way of the Grypon and instead focus on summoned bats
Levels 115+ Phy

- I use Doom here but was with way of the raven early on for lvl 115-130. Consider that Raven help a bit clearing, and also add damage to bats in general, and help with phy resistant mobs. Meanwhile, Doom is better for bosses, but is only and only is useful for them. So to conclude, take Doom if you're gonna farm bosses or later on in the game for scosglen+, but keep raven for general gameplay during leveling.
- Here show a level 132 tree, the next points can be more Prismatic Cloak or more Shadow refuge if you like to have more duration. 2 points Vampiric icon is enough as well, more is just comfier. Also note that this tree is after I got Void Charm, that give teleport skill so points in Domain and the 5 excess in blink I had before were available.
- I still recommand stats to be mostly all dex, but when in need for more tankyess (For hardcore players, for doing Labs and Samael, also for safer Atanna Khan), vitality points can of course be considered. As long as you keep attack rating high enough it's fine.
Poison

- Show a level 132 tree. Next points can be either more Shadow Refuge or more Prismtic Cloak. Take note, Dexterity is only needed for attack rating here, so you can invest a bit in vita to get stunned less.
Elemental

- Show a level 132 tree. Next points will be in endurance then Shadow Refuge
Gear
Leveling (lvl 1-135)
► Physical - Start a new char here
Weapon: Any wrist blade →
Shield: Any with resists →
Helm:
Body Armor:
Gloves:
Belt:
Boots: Any with resists → ( Honorific T3 ) (optional step) →
Amulet: Rare - Life, +skills, flat damage. Life especially is important, an ammy with only high life is good enough.
Rings: Rare -+skills, life, leech →
On Switch: Crafted Wrist blades with +to bloodlust (can also roll +4 to all skills for more bloodlust level)
Note
When ready to do
One secret strat is to first add gold find to the first honorific made (should be a T2 sash at the start of act 5 normal). That will help get more gold for future orbs. Focus then on life and mana on melee attack, hit recovery, block speed and resist. Utility things, to sum it up.
Upgrade the gear that need str only when you can without investing any base points in strength. Jewels with -requirement are good, anything else is not.
Sockets
Weapon : Perfect Ruby / Sapphires → Skulls
Armors : Perfect Ametysts, Bloodstone/Onyx/Amber/Turquoise as needed. Resists runes as well, Ral, Ort, Thul, Amn are good early on → Resist gems, Ametysts, Mal or Ist runes, and Crafted Jewels.
How to jewelcraft : Nightmare izual drop a catalyst of jewelcraft, transmute it until it has max damage affix. Transmute with Arcane Crystals to charge it, then with a jewel to craft.
Wanted Stat : Life, flat damage, %Attack rating, Hit recovery, Block speed, attributes, xp gain, -requirements (if needed)
Mystics Orbs
Weapon : 2 life and 2 mana on melee attack → Enhanced damage → Enhanced weapon damage → Max damage / Xp gain
Armors : Hit recovery, Block speed and Resists as needed → Max damage → Dexterity → Magic Find / Minion resistance
Jewelry : Life → Physical damage reduction → Magic find / Minion resistance
Reminder that I recommand 86 hit recovery and 174 block speed, which isn't hard to get at this point of the game due to honorifics, Dragonheart and Prismatic Cloak passive giving some block speed.
Don't Forget to oil of Luck the gear ! Including the Jewels. Rings aren't useful to upgrade though but everything else is.
Arihan's End
T2 → Upgrade Arihan's whenever possible → 
Arihan's End
Blade Talons (4)
One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
Blade Talons (4)
One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
Hail



Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Shield: Any with resists →
Stone
→ 
Stone
Shields
'Thul'
Runeword Level: 28
+1 to All Skills
25% Hit Recovery
+(3 to 5) to Maximum Damage
5% to All Attributes
+(30 to 40) to Life
Cold Resist +25%
Cannot Be Frozen
Shields
'Thul'
Runeword Level: 28
+1 to All Skills
25% Hit Recovery
+(3 to 5) to Maximum Damage
5% to All Attributes
+(30 to 40) to Life
Cold Resist +25%
Cannot Be Frozen
Black Sheep Wall
T4
Black Sheep Wall
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 31
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 51
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 77
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 31
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 51
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 77
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Helm:
Honor
→ 
Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Haareis

Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Body Armor:
Akara's Robe (1)
→ 
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Victory

T2 armor → 

Victory
(Median XL - 6 years)
Body Armors
'SolAmn'
Runeword Level: 33
4% Chance to cast level 11 Fortress on Melee Attack
50% Bonus to Attack Rating
Weapon Physical Damage +(10 to 15)%
+(15 to 25) to all Attributes
+(50 to 100) to Mana
Poison Resist +25%
(16 to 25)% Magic Find
+2 to Light Radius
(Median XL - 6 years)
Body Armors
'SolAmn'
Runeword Level: 33
4% Chance to cast level 11 Fortress on Melee Attack
50% Bonus to Attack Rating
Weapon Physical Damage +(10 to 15)%
+(15 to 25) to all Attributes
+(50 to 100) to Mana
Poison Resist +25%
(16 to 25)% Magic Find
+2 to Light Radius
Dragonheart


T3 → 


Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Dragonheart


T4


Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Gloves:
Enlightenment
→ 
Enlightenment
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Kali

T2 gloves → Abandoned craft with flat damage

Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Belt:
Rainbow
→ Honorific Sash T2 → Honorific Sash T4 
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Boots: Any with resists → ( Honorific T3 ) (optional step) →
Death Spur
→ 
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Wind Runner







Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Amulet: Rare - Life, +skills, flat damage. Life especially is important, an ammy with only high life is good enough.
Rings: Rare -+skills, life, leech →
Ripstar

Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
On Switch: Crafted Wrist blades with +to bloodlust (can also roll +4 to all skills for more bloodlust level)
Note
When ready to do
Hail

, pick on the best superior sacred claw you found and use Enhanced damage mystic orb on it first, then only make the runeword. This will make the enhanced damage value go above 200.

Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
One secret strat is to first add gold find to the first honorific made (should be a T2 sash at the start of act 5 normal). That will help get more gold for future orbs. Focus then on life and mana on melee attack, hit recovery, block speed and resist. Utility things, to sum it up.
Upgrade the gear that need str only when you can without investing any base points in strength. Jewels with -requirement are good, anything else is not.
Sockets
Weapon : Perfect Ruby / Sapphires → Skulls
Armors : Perfect Ametysts, Bloodstone/Onyx/Amber/Turquoise as needed. Resists runes as well, Ral, Ort, Thul, Amn are good early on → Resist gems, Ametysts, Mal or Ist runes, and Crafted Jewels.
How to jewelcraft : Nightmare izual drop a catalyst of jewelcraft, transmute it until it has max damage affix. Transmute with Arcane Crystals to charge it, then with a jewel to craft.
Wanted Stat : Life, flat damage, %Attack rating, Hit recovery, Block speed, attributes, xp gain, -requirements (if needed)
Mystics Orbs
Weapon : 2 life and 2 mana on melee attack → Enhanced damage → Enhanced weapon damage → Max damage / Xp gain
Armors : Hit recovery, Block speed and Resists as needed → Max damage → Dexterity → Magic Find / Minion resistance
Jewelry : Life → Physical damage reduction → Magic find / Minion resistance
Reminder that I recommand 86 hit recovery and 174 block speed, which isn't hard to get at this point of the game due to honorifics, Dragonheart and Prismatic Cloak passive giving some block speed.
Don't Forget to oil of Luck the gear ! Including the Jewels. Rings aren't useful to upgrade though but everything else is.
► Elemental
Reminder that I don't recommand elemental execpt if you already have the whole
Weapon: Any Wrist Blade →
Shield: Any with resists →
Helm:
Body Armor:
Gloves:
Belt:
Boots: Any with resists → Honorific T3 → Ornate/Abandoned craft with +2 assassin skills, all attribute /
Amulet: Rare - Life, +skills, Lightning pierce /
Rings: Rare -+skills, lightning pierce, life /
On Switch: Crafted Wrist blades with banish on melee attack /
Sockets
Weapon : Perfect Rainbow Stones
Armors : Resist gems, Perfect Ametysts, Mal, Taha and Ist runes,
Mystics Orbs
Weapon : Life on melee attack, 2 mana on melee attack → Innate elemental damage / Attack Rating
Armors : Hit recovery, Block speed and Resists as needed → Dexterity → Magic Find
Jewelry : Life → Physical damage reduction → Magic find
Witchhunter's Attire
ready. If you do it's all good. Witchhunter's Attire
(Assassin Claw Set)
Witchhunter's Crucifix
Witchhunter's Faith
Witchhunter's Hood
Witchhunter's Ire
Set Bonus with 2 or more set items:
-10% to Enemy Lightning Resistance
Maximum Block Chance +10%
Set Bonus with 3 or more set items:
50% Chance to cast level 24 Crucify on Melee Attack
+150 Life on Melee Attack
Set Bonus with complete set:
+5 to Assassin Skill Levels
-20% to Enemy Elemental Resistances
+15 to Way of the Gryphon (Assassin Only)
25% to Dexterity
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
+150 Life on Melee Attack
2% Reanimate as: Returned Archer
(Assassin Claw Set)
Witchhunter's Crucifix
Witchhunter's Faith
Witchhunter's Hood
Witchhunter's Ire
Set Bonus with 2 or more set items:
-10% to Enemy Lightning Resistance
Maximum Block Chance +10%
Set Bonus with 3 or more set items:
50% Chance to cast level 24 Crucify on Melee Attack
+150 Life on Melee Attack
Set Bonus with complete set:
+5 to Assassin Skill Levels
-20% to Enemy Elemental Resistances
+15 to Way of the Gryphon (Assassin Only)
25% to Dexterity
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
+150 Life on Melee Attack
2% Reanimate as: Returned Archer
Weapon: Any Wrist Blade →
Spellgrip
→ 
Spellgrip
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Wrist Blade (4)
(Assassin Only)
Required Level: 2
Required Dexterity: 20
Item Level: 1
Innate Lightning Damage: (10.0% of Dexterity)
5% Chance to cast level 10 Hunting Banshee on Melee Attack
+1 to Assassin Skill Levels
5% Attack Speed
5% Cast Speed
Adds 5-6 Lightning Damage
-2% to Enemy Fire Resistance
-2% to Enemy Lightning Resistance
-2% to Enemy Cold Resistance
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Socketed (1)
(Assassin Only)
Required Level: 20
Required Dexterity: 39
Item Level: 31
Innate Lightning Damage: (15.0% of Dexterity)
10% Chance to cast level 18 Hunting Banshee on Melee Attack
+2 to Assassin Skill Levels
15% Attack Speed
15% Cast Speed
Adds 14-20 Lightning Damage
-4% to Enemy Fire Resistance
-4% to Enemy Lightning Resistance
-4% to Enemy Cold Resistance
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Socketed (2)
(Assassin Only)
Required Level: 39
Required Dexterity: 83
Item Level: 51
Innate Lightning Damage: (20.0% of Dexterity)
15% Chance to cast level 26 Hunting Banshee on Melee Attack
+3 to Assassin Skill Levels
25% Attack Speed
25% Cast Speed
Adds 40-60 Lightning Damage
-8% to Enemy Fire Resistance
-8% to Enemy Lightning Resistance
-8% to Enemy Cold Resistance
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Socketed (2)
(Assassin Only)
Required Level: 48
Required Dexterity: 169
Item Level: 77
Innate Lightning Damage: (25.0% of Dexterity)
20% Chance to cast level 38 Hunting Banshee on Melee Attack
+4 to Assassin Skill Levels
30% Attack Speed
30% Cast Speed
Adds 120-160 Lightning Damage
-12% to Enemy Fire Resistance
-12% to Enemy Lightning Resistance
-12% to Enemy Cold Resistance
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Socketed (3)
Witchhunter's Crucifix
Witchhunter's Attire
(Assassin Claw Set)

Witchhunter's Crucifix
Wrist Blade (Sacred)
(Assassin Only)
Required Level: 90
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage: (52.0% of Dexterity)
Adds 223-500 Lightning Damage
-20% to Enemy Lightning Resistance
(15 to 25)% to Dexterity
+25 Mana on Melee Attack
+100 Life after each Kill
Socketed (3)
Wrist Blade (Sacred)
(Assassin Only)
Required Level: 90
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage: (52.0% of Dexterity)
Adds 223-500 Lightning Damage
-20% to Enemy Lightning Resistance
(15 to 25)% to Dexterity
+25 Mana on Melee Attack
+100 Life after each Kill
Socketed (3)
Witchhunter's Attire
(Assassin Claw Set)
Shield: Any with resists →
Stone
→ 
Stone
Shields
'Thul'
Runeword Level: 28
+1 to All Skills
25% Hit Recovery
+(3 to 5) to Maximum Damage
5% to All Attributes
+(30 to 40) to Life
Cold Resist +25%
Cannot Be Frozen
Shields
'Thul'
Runeword Level: 28
+1 to All Skills
25% Hit Recovery
+(3 to 5) to Maximum Damage
5% to All Attributes
+(30 to 40) to Life
Cold Resist +25%
Cannot Be Frozen
Witchhunter's Ire
Witchhunter's Attire
(Assassin Claw Set)

Witchhunter's Ire
Parma (Sacred)
Defense: (3000 - 3375) to (3372 - 3793)
Chance to Block: 5%
(Assassin Only)
Required Level: 90
Required Strength: 315
Required Dexterity: 317
Item Level: 1
1% Base Block Chance
Adds 125-250 Fire Damage
Adds 125-250 Lightning Damage
Adds 125-250 Cold Damage
+250 Poison Damage over 2 seconds
+(140 to 170)% Enhanced Defense
(15 to 25)% to Dexterity
Requirements -40%
Socketed (4)
Parma (Sacred)
Defense: (3000 - 3375) to (3372 - 3793)
Chance to Block: 5%
(Assassin Only)
Required Level: 90
Required Strength: 315
Required Dexterity: 317
Item Level: 1
1% Base Block Chance
Adds 125-250 Fire Damage
Adds 125-250 Lightning Damage
Adds 125-250 Cold Damage
+250 Poison Damage over 2 seconds
+(140 to 170)% Enhanced Defense
(15 to 25)% to Dexterity
Requirements -40%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Helm:
Honor
→ 
Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)

Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
Body Armor:
Akara's Robe (1)
→ 
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
Victory

T2 armor →

Victory
(Median XL - 6 years)
Body Armors
'SolAmn'
Runeword Level: 33
4% Chance to cast level 11 Fortress on Melee Attack
50% Bonus to Attack Rating
Weapon Physical Damage +(10 to 15)%
+(15 to 25) to all Attributes
+(50 to 100) to Mana
Poison Resist +25%
(16 to 25)% Magic Find
+2 to Light Radius
(Median XL - 6 years)
Body Armors
'SolAmn'
Runeword Level: 33
4% Chance to cast level 11 Fortress on Melee Attack
50% Bonus to Attack Rating
Weapon Physical Damage +(10 to 15)%
+(15 to 25) to all Attributes
+(50 to 100) to Mana
Poison Resist +25%
(16 to 25)% Magic Find
+2 to Light Radius
Witchhunter's Faith
Witchhunter's Attire
(Assassin Claw Set)

Witchhunter's Faith
Quilted Armor (Sacred)
Defense: 6789 to 6993
Required Level: 90
Required Strength: 250
Item Level: 1
+2 to Assassin Skill Levels
+200% Enhanced Defense
+(41 to 50) to Dexterity
10% to Dexterity
+200 Life Regenerated per Second
Maximum Mana +10%
Requirements -50%
Socketed (6)
Quilted Armor (Sacred)
Defense: 6789 to 6993
Required Level: 90
Required Strength: 250
Item Level: 1
+2 to Assassin Skill Levels
+200% Enhanced Defense
+(41 to 50) to Dexterity
10% to Dexterity
+200 Life Regenerated per Second
Maximum Mana +10%
Requirements -50%
Socketed (6)
Witchhunter's Attire
(Assassin Claw Set)
Gloves:
Enlightenment
→ 
Enlightenment
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Kali

T2 gloves → Ornate Craft with high lightning pierce / 

Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Memory







Memory
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
Belt:
Rainbow
→ Honorific Sash T2 → 
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Lysra



Lysra
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Belts
'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
Boots: Any with resists → Honorific T3 → Ornate/Abandoned craft with +2 assassin skills, all attribute /
Titan's Steps

Titan's Steps
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)
Amulet: Rare - Life, +skills, Lightning pierce /
The Dreamcatcher

The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Rings: Rare -+skills, lightning pierce, life /
Witchcraft

Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
On Switch: Crafted Wrist blades with banish on melee attack /
Cold Blood
+ a shield with + to all skills. (Banish is curse that reduce enemy magic damage reduction, increase every fire, light and cold damage you deal by a flat amount. It's a good thing to curse bosses with)
Cold Blood
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (45.0% of Dexterity)
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
100% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 63 Blizzard on Striking
25% Attack Speed
Adds (460 to 660)-(750 to 950) Cold Damage
+150% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
Maximum Mana -50%
Requirements +100%
Socketed (6)
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (45.0% of Dexterity)
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
100% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 63 Blizzard on Striking
25% Attack Speed
Adds (460 to 660)-(750 to 950) Cold Damage
+150% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
Maximum Mana -50%
Requirements +100%
Socketed (6)
Sockets
Weapon : Perfect Rainbow Stones
Armors : Resist gems, Perfect Ametysts, Mal, Taha and Ist runes,
Farsight Globe
are all good
Farsight Globe
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Mystics Orbs
Weapon : Life on melee attack, 2 mana on melee attack → Innate elemental damage / Attack Rating
Armors : Hit recovery, Block speed and Resists as needed → Dexterity → Magic Find
Jewelry : Life → Physical damage reduction → Magic find
► Poison
I only recommand to start Poison with the full
To go with the set we need one and only one source of flat poison over 2 seconds, it can be
Weapon:
Shield:
Helm:
Body Armor:
Gloves:
Belt:
Boots:
Amulet:
Rings: Rare with skills, Assur ring,
On Switch: No need for anything
Sockets
Armors : Ist runes, Jewels with -requirement, hit recovery or block speed. Poison runes/
Mystics Orbs
Weapon : It's still your good old Hail claw my friend, no need to change. (Some extra Attack rating can't hurt)
Armors : Hit recovery, Block speed → Magic Find → Dexterity
Jewelry : Life → Magic find → Physical damage reduction
Note
I recommand pushing to 200 hit recovery and 174 block speed for this version, we don't need others stats so this is useful to push for it.
Astrogha's Moon
, not before.Astrogha's Moon
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
To go with the set we need one and only one source of flat poison over 2 seconds, it can be
Mithridatism

or 

Mithridatism
Gloves
'VenOhm'
Runeword Level: 100
Gain 20% of your Poison Resistance as Poison Length Reduction
+1 to All Skills
25% Hit Recovery
Adds 300-400 Poison Damage over 2 seconds
-(7 to 10)% to Enemy Poison Resistance
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Poison Resist +25%
Gloves
'VenOhm'
Runeword Level: 100
Gain 20% of your Poison Resistance as Poison Length Reduction
+1 to All Skills
25% Hit Recovery
Adds 300-400 Poison Damage over 2 seconds
-(7 to 10)% to Enemy Poison Resistance
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Poison Resist +25%
Scales of the Serpent
. The goal then is to push poison pierce to 135, which should be easy. So on other gear, prioritize items with +skills, Way of the Spider damage scale enormously from +skills. This : "//" mean you either take everything on right or everything on left. Left is easier to get without trading and is only slightly weaker. 
Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Weapon:
Hail



Hail
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Assassin Claws
'MalBer'
Runeword Level: 78
7% Chance to cast level 29 Shower of Rocks on Kill
+2 to Assassin Skill Levels
40% Attack Speed
Adds 40-80 Damage
Adds 63-188 Cold Damage
+(171 to 200)% Enhanced Damage
(8 to 10)% Chance of Crushing Blow
Slow Target 3%
3% to All Attributes
Shield:
Black Sheep Wall

Black Sheep Wall
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 31
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 51
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 77
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Totem Shield (4)
Defense: (47 - 51) to (91 - 100)
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Dexterity: 44
Item Level: 10
+1 to Assassin Skill Levels
+(4 to 5) to Maximum Damage
Adds 6-8 Magic Damage
2% Chance of Crushing Blow
+(12 to 23)% Enhanced Defense
4% to Dexterity
+2 to Light Radius
Socketed (1)
Defense: (175 - 189) to (290 - 313)
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Dexterity: 65
Item Level: 31
+2 to Assassin Skill Levels
+(7 to 9) to Maximum Damage
Adds 18-23 Magic Damage
4% Chance of Crushing Blow
+(35 to 46)% Enhanced Defense
8% to Dexterity
+4 to Light Radius
Socketed (4)
Defense: (442 - 473) to (701 - 750)
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Dexterity: 137
Item Level: 51
+3 to Assassin Skill Levels
+(15 to 18) to Maximum Damage
Adds 61-68 Magic Damage
6% Chance of Crushing Blow
+(58 to 69)% Enhanced Defense
12% to Dexterity
+7 to Light Radius
Socketed (5)
Defense: (650 - 693) to (1025 - 1092)
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Dexterity: 282
Item Level: 77
+4 to Assassin Skill Levels
+(31 to 36) to Maximum Damage
Adds 150-200 Magic Damage
7% Chance of Crushing Blow
+(69 to 80)% Enhanced Defense
16% to Dexterity
+10 to Light Radius
Socketed (6)
Helm:
Amanita

// 

Amanita
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
Apeskull
Testament of the Apes
(Ape Set)

Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
Body Armor:
Dragonheart


// 


Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
Scales of the Serpent

Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
Gloves:
Mithridatism

// 

Mithridatism
Gloves
'VenOhm'
Runeword Level: 100
Gain 20% of your Poison Resistance as Poison Length Reduction
+1 to All Skills
25% Hit Recovery
Adds 300-400 Poison Damage over 2 seconds
-(7 to 10)% to Enemy Poison Resistance
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Poison Resist +25%
Gloves
'VenOhm'
Runeword Level: 100
Gain 20% of your Poison Resistance as Poison Length Reduction
+1 to All Skills
25% Hit Recovery
Adds 300-400 Poison Damage over 2 seconds
-(7 to 10)% to Enemy Poison Resistance
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Poison Resist +25%
Memory







Memory
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
Gloves
'IgnVenFulGla'
Runeword Level: 100
+1 to All Skills
+(40 to 50) Spell Focus
10% Cast Speed
+(8 to 10)% to Spell Damage
-11% to Enemy Elemental Resistances
+150 Life Regenerated per Second
Belt:
Viper Skin
Astrogha's Moon
(Wyrd Set)

Viper Skin
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Astrogha's Moon
(Wyrd Set)
Boots:
Darkling
Astrogha's Moon
(Wyrd Set)

Darkling
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Astrogha's Moon
(Wyrd Set)
Amulet:
Angel of Death
Astrogha's Moon
(Wyrd Set)

Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
Rings: Rare with skills, Assur ring,
Ripstar
even are still fine → 
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Witchcraft

Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
On Switch: No need for anything
Sockets
Armors : Ist runes, Jewels with -requirement, hit recovery or block speed. Poison runes/
Farsight Globe
if still in need for a bit of pierce. 
Farsight Globe
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Mystics Orbs
Weapon : It's still your good old Hail claw my friend, no need to change. (Some extra Attack rating can't hurt)
Armors : Hit recovery, Block speed → Magic Find → Dexterity
Jewelry : Life → Magic find → Physical damage reduction
Note
I recommand pushing to 200 hit recovery and 174 block speed for this version, we don't need others stats so this is useful to push for it.
Level 140+
► Physical
Weapon:
Shield:
Helm:
Body Armor:
Gloves:
Belt:
Boots:
Amulet: Rare /
Rings:
On Switch: Two Crafted Wrist blades with +4 to bloodlust +4 all skills
Sockets
Armors : Resist gems, Mal rune and Crafted Jewels.
Mystics Orbs
Weapon : x5 Enhanced damage x2
Armors :
Jewelry : Life →
Stonefist



Stonefist
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
Shield:
The Doom Gong of Xiansai
→ 
The Doom Gong of Xiansai
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Aspis (Sacred)
Defense: (3146 - 3539) to (3672 - 4131)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 105
2% Chance to cast level 12 Thunder Slam on Melee Attack
1% Base Block Chance
Adds (10 to 40)-(50 to 100) Damage
(10 to 20)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
20% to Dexterity
Socketed (4)
Death Sentence

Death Sentence
Totem Shield (Sacred)
Defense: 695 to 805
Chance to Block: 4%
(Assassin Only)
Required Level: 100
Required Dexterity: 527
Item Level: 125
Familiars Cast Crucify when Killed/Unsummoned
10% Chance to cast level 60 Doom on Melee Attack
+5 to Assassin Skill Levels
100% Hit Recovery
+200 to Maximum Damage
25% to Dexterity
+666 to Life
Maximum Block Chance -50%
Socketed (6)
Totem Shield (Sacred)
Defense: 695 to 805
Chance to Block: 4%
(Assassin Only)
Required Level: 100
Required Dexterity: 527
Item Level: 125
Familiars Cast Crucify when Killed/Unsummoned
10% Chance to cast level 60 Doom on Melee Attack
+5 to Assassin Skill Levels
100% Hit Recovery
+200 to Maximum Damage
25% to Dexterity
+666 to Life
Maximum Block Chance -50%
Socketed (6)
Helm:
Endless Pride
/ 
Endless Pride
Cap (Sacred)
Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Heavenly Soul: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
Cap (Sacred)
Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Heavenly Soul: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
Eidolon

/ 

Eidolon
Helms
'QorSil'
Runeword Level: 100
+2 to All Skills
10% Combat Speeds
Adds 3-5 Damage
Adds 7-15 Damage
5% Deadly Strike
+(144 to 171)% Enhanced Defense
(20 to 25)% to All Attributes
Elemental Resists +(35 to 40)%
(25 to 30)% Bonus to Defense
+4 to Light Radius
Helms
'QorSil'
Runeword Level: 100
+2 to All Skills
10% Combat Speeds
Adds 3-5 Damage
Adds 7-15 Damage
5% Deadly Strike
+(144 to 171)% Enhanced Defense
(20 to 25)% to All Attributes
Elemental Resists +(35 to 40)%
(25 to 30)% Bonus to Defense
+4 to Light Radius
The Conqueror
Trophy Hunter
(Trophy Set)

The Conqueror
Crown (Sacred)
Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)
Crown (Sacred)
Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)
Trophy Hunter
(Trophy Set)
Body Armor:
Wolverine Skin
/ Abandoned Craft with life and 15% all attribute / 
Wolverine Skin
Plate Mail (Sacred)
Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength: 312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
Plate Mail (Sacred)
Defense: (6374 - 7171) to (7485 - 8421)
Required Level: 100
Required Strength: 312
Item Level: 120
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+50 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)
Strength Beyond Strength
/ 
Strength Beyond Strength
Gothic Plate (Sacred)
Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 25-40 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
Gothic Plate (Sacred)
Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 25-40 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
Rebel







Rebel
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
Gloves:
Mercy

/ 

Mercy
Gloves
'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
Gloves
'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
Stareye's Claws
Henchmen Trophies
(Legendary Set)

Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt:
The Endless Loop
/ 
The Endless Loop
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Light Belt (Sacred)
Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
Marchosias' Hatred
Marchosias' Essence
(Druid Werewolf Set)
→ 
Marchosias' Hatred
Heavy Belt (Sacred)
Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
Heavy Belt (Sacred)
Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
Marchosias' Essence
(Druid Werewolf Set)
Black Void
→ 
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
Angelic Touch

/ 

Angelic Touch
Belts
'YhamIah'
Runeword Level: 120
+1000 Life Regenerated per Second While Under 7000 Life
(3 to 5)% Life stolen per Hit
(3 to 5)% Deadly Strike
+(200 to 220)% Enhanced Defense
+5000 Defense
(25 to 30)% to Strength
Maximum Life and Mana +(7 to 9)%
Belts
'YhamIah'
Runeword Level: 120
+1000 Life Regenerated per Second While Under 7000 Life
(3 to 5)% Life stolen per Hit
(3 to 5)% Deadly Strike
+(200 to 220)% Enhanced Defense
+5000 Defense
(25 to 30)% to Strength
Maximum Life and Mana +(7 to 9)%
Doomcloud Spine
Henchmen Trophies
(Legendary Set)

Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Boots:
Wind Runner



/ 



Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
Lifecrusher





Lifecrusher
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
Boots
'MhalChamUm'
Runeword Level: 110
30% Hit Recovery
0.125% Chance of Crushing Blow (Based on Character Level)
+(171 to 200)% Enhanced Defense
(5 to 10)% to All Attributes
Maximum Life +(7 to 10)%
Maximum Elemental Resists +1%
Elemental Resists +(15 to 25)%
Amulet: Rare /
Idol of Fortune
Trophy Hunter
(Trophy Set)

Idol of Fortune
Amulet
Required Level: 120
Item Level: 130
+(1 to 2) to All Skills
-1% Base Block Chance
25% Combat Speeds
+(11 to 30)% to Spell Damage
Weapon Physical Damage +(25 to 48)%
Maximum Life +3%
Maximum Mana +10%
Amulet
Required Level: 120
Item Level: 130
+(1 to 2) to All Skills
-1% Base Block Chance
25% Combat Speeds
+(11 to 30)% to Spell Damage
Weapon Physical Damage +(25 to 48)%
Maximum Life +3%
Maximum Mana +10%
Trophy Hunter
(Trophy Set)
Rings:
Ripstar
/ 
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Empyrean Glory

Empyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
On Switch: Two Crafted Wrist blades with +4 to bloodlust +4 all skills
Sockets
Armors : Resist gems, Mal rune and Crafted Jewels.
Mystics Orbs
Weapon : x5 Enhanced damage x2
Larzuk's Round Shot
before making 
Larzuk's Round Shot
Mystic Orb
Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
Mystic Orb
Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
Stonefist

, preferably in an etheral superior Blade Talon with attack rating.

Stonefist
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
Assassin Claws
'SilQor'
Runeword Level: 100
+5-10 Damage per Character Level Above 138
5% Chance to cast level 7 Thunder Wave on Melee Attack
+2 to Assassin Skill Levels
Adds 105-160 Damage
(10 to 15)% Life stolen per Hit
+200% Enhanced Damage
10% Deadly Strike
-50 to Dexterity
+(100 to 125) to Vitality
Physical Resist -5%
Cannot Be Frozen
Armors :
Marksman's Eye
/ 
Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Farnham's Lost Marble
→ Hit recovery, Block speed and Resists as needed → Max damage → Dexterity → Magic Find
Farnham's Lost Marble
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Idol of Stars
, 
Idol of Stars
Mystic Orb
Right-Click to Apply
+14 to Strength
+14 to Dexterity
+10 to Energy
+10 Required Level
Mystic Orb
Right-Click to Apply
+14 to Strength
+14 to Dexterity
+10 to Energy
+10 Required Level
Essence of Itherael
and 
Essence of Itherael
Mystic Orb
Right-Click to Apply
Weapon Physical Damage +9%
15% Bonus to Defense
+10 Required Level
Mystic Orb
Right-Click to Apply
Weapon Physical Damage +9%
15% Bonus to Defense
+10 Required Level
Crystal of Tears
are usable too
Crystal of Tears
Mystic Orb
Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
Jewelry : Life →
Marksman's Eye
→ 
Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Hand of Yaerius
→ Physical damage reduction → Magic find
Hand of Yaerius
Mystic Orb
Right-Click to Apply
+5 to Maximum Damage
+12% Damage to Undead
+20 Life Regenerated per Second
+10 Life after each Kill
+10 Required Level
Mystic Orb
Right-Click to Apply
+5 to Maximum Damage
+12% Damage to Undead
+20 Life Regenerated per Second
+10 Life after each Kill
+10 Required Level
► Elemental
Weapon:
Shield:
Helm:
Body Armor:
Gloves:
Belt:
Boots: Abandoned Craft with +assassin skills, all attribute, life
Amulet:
Rings:
On Switch:
Sockets
Armors : Resist gems, perfect Ametysts, Fel runes,
Mystics Orbs
Weapon : Put x3
Armors : Hit recovery, Block speed and Resists as needed → Dexterity →
Jewelry : Life →
Dark Maiden's Talons



Dark Maiden's Talons
Assassin Claws
'FulMhal'
Runeword Level: 110
Enemy Fire Resistance is Reduced by Lightning Pierce at 25% Efficiency
(75 to 125)% Bonus to Attack Rating
+750 Fire Damage
Adds 450-300 Lightning Damage
+(30 to 40)% to Fire Spell Damage
-(15 to 20)% to Enemy Elemental Resistances
(11 to 15)% to All Attributes
Maximum Lightning Resist +1%
+(150 to 200) Life on Melee Attack
Assassin Claws
'FulMhal'
Runeword Level: 110
Enemy Fire Resistance is Reduced by Lightning Pierce at 25% Efficiency
(75 to 125)% Bonus to Attack Rating
+750 Fire Damage
Adds 450-300 Lightning Damage
+(30 to 40)% to Fire Spell Damage
-(15 to 20)% to Enemy Elemental Resistances
(11 to 15)% to All Attributes
Maximum Lightning Resist +1%
+(150 to 200) Life on Melee Attack
Shield:
Scorched Earth





Scorched Earth
Assassin Shields
'IgnTahaUn'
Runeword Level: 110
+25 Fire Damage per 100 Dexterity
10% Chance to cast level 59 Pentagram on Melee Attack
1% Base Block Chance
30% Block Speed
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
-(10 to 15)% to Enemy Cold Resistance
-(10 to 15)% to Enemy Poison Resistance
Weapon Physical Damage -150%
+(172 to 200)% Enhanced Defense
+(41 to 50) to all Attributes
Maximum Fire Resist +1%
Elemental Resists +(15 to 25)%
Assassin Shields
'IgnTahaUn'
Runeword Level: 110
+25 Fire Damage per 100 Dexterity
10% Chance to cast level 59 Pentagram on Melee Attack
1% Base Block Chance
30% Block Speed
-(10 to 15)% to Enemy Fire Resistance
-(10 to 15)% to Enemy Lightning Resistance
-(10 to 15)% to Enemy Cold Resistance
-(10 to 15)% to Enemy Poison Resistance
Weapon Physical Damage -150%
+(172 to 200)% Enhanced Defense
+(41 to 50) to all Attributes
Maximum Fire Resist +1%
Elemental Resists +(15 to 25)%
Helm:
Apeskull
Testament of the Apes
(Ape Set)
→ 
Apeskull
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Bone Helm (Sacred)
Defense: (2323 - 2613) to (2517 - 2832)
Required Level: 100
Required Strength: 468
Item Level: 120
+2 to All Skills
Adds 75-100 Fire Damage
Adds 75-100 Lightning Damage
Adds 75-100 Cold Damage
-(14 to 15)% to Enemy Elemental Resistances
+(140 to 170)% Enhanced Defense
Requirements -25%
Socketed (4)
Testament of the Apes
(Ape Set)
Lacuni Cowl
/ 
Lacuni Cowl
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
Skull Cap (Sacred)
Defense: (2865 - 3115) to (2964 - 3222)
Required Level: 90
Required Strength: 550
Item Level: 105
Orb Effects Applied to this Item are Doubled
Adds 200-300 Fire Damage
Adds 200-300 Lightning Damage
-(15 to 25)% to Enemy Fire Resistance
-(15 to 25)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +1%
2% Reanimate as: Random Monster
Socketed (4)
Blackskull's Horns
Henchmen Trophies
(Legendary Set)

Blackskull's Horns
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Crown (Sacred)
Defense: 4437 to 4914
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Fire Damage
+25% to Fire Spell Damage
-15% to Enemy Fire Resistance
+200% Enhanced Defense
+50 to Strength
15% to Strength
Maximum Fire Resist +2%
+5 Fire Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Body Armor:
Hellfire Plate



/Abandoned craft with life



Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
Gloves:
Blackjade's Legacy
→ 
Blackjade's Legacy
Leather Gloves (Sacred)
Defense: 470 to 477
Required Level: 100
Required Strength: 250
Item Level: 105
Shadow Refuge: -1% to Enemy Fire, Cold and Lightning Resists per Base Level
+(0 to 2) to Assassin Skill Levels
+(100 to 250) to Life
+(50 to 150) Life on Melee Attack
Requirements -50%
Socketed (4)
Leather Gloves (Sacred)
Defense: 470 to 477
Required Level: 100
Required Strength: 250
Item Level: 105
Shadow Refuge: -1% to Enemy Fire, Cold and Lightning Resists per Base Level
+(0 to 2) to Assassin Skill Levels
+(100 to 250) to Life
+(50 to 150) Life on Melee Attack
Requirements -50%
Socketed (4)
Stareye's Claws
Henchmen Trophies
(Legendary Set)

Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt:
Dementia
/ 
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Doomcloud Spine
Henchmen Trophies
(Legendary Set)

Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
Boots: Abandoned Craft with +assassin skills, all attribute, life
Amulet:
Quov Tsin's Talisman

Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
Rings:
Bad Mood

Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
On Switch:
Cold Blood
+ 
Cold Blood
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (45.0% of Dexterity)
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
100% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 63 Blizzard on Striking
25% Attack Speed
Adds (460 to 660)-(750 to 950) Cold Damage
+150% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
Maximum Mana -50%
Requirements +100%
Socketed (6)
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (45.0% of Dexterity)
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
100% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 63 Blizzard on Striking
25% Attack Speed
Adds (460 to 660)-(750 to 950) Cold Damage
+150% to Cold Spell Damage
-(20 to 30)% to Enemy Cold Resistance
Maximum Mana -50%
Requirements +100%
Socketed (6)
Celestial Barrier
, first to have a good access to Banish and second to increase it's level. 
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Sockets
Armors : Resist gems, perfect Ametysts, Fel runes,
Farsight Globe

Farsight Globe
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
Mystics Orbs
Weapon : Put x3
Elemental Dominion
in the Wrist Blade before making Dark Maden's if possible.
Elemental Dominion
Occult Effigy
Cube Reagent
Cube with a Elemental Melee Weapon to Add Bonus
4% Chance to cast level 5 Life Spark on Melee Attack
+5 Required Level
(Max 2 Uses per Item)
Occult Effigy
Cube Reagent
Cube with a Elemental Melee Weapon to Add Bonus
4% Chance to cast level 5 Life Spark on Melee Attack
+5 Required Level
(Max 2 Uses per Item)
Armors : Hit recovery, Block speed and Resists as needed → Dexterity →
Farnham's Lost Marble
/ 
Farnham's Lost Marble
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Mystic Orb
Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
Marksman's Eye
→ Magic Find
Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Jewelry : Life →
The Endless Light
→ Physical damage reduction → Magic find
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Walkthrough
I'm too lazy to do full walkthrough and explain each bosses anymore, so I'll just post videos of my progression and you do the work. Ask if you struggle too much somewhere or need general advices.
(lvl 1-58) Normal
(lvl 58-102) Nightmare
(lvl 105) Riftwalker I
(lvl 108) Sunless sea farm
(lvl 110) Torajan Jungle
(lvl 111) Cows farm
(lvl 115) 115 ubers Yes idk which ubers are interesting so I'll just say "hey they're all there" if I knew I could record in one go.
(lvl 118) Tran Athulua farm
(lvl 121) Azmodan, Rift II and 120s
(lvl 121) Duncraig run
(lvl 126) 125s
(lvl 130) Laz
(lvl 130) Atanna Khan
(lvl 130) Riftwalker III
(lvl 130) Void
This line mark the end of ssf gaming !
(lvl 132) Getting started on Fauzt farming with poison
(lvl 132) Doing the same fauzt route with Claw set to compare
(lvl 133) Uldy with the set Clearing edryems is painful, so the slow is, so keep Uldy for when you're stronk. Do it with more levels and sigs than me if you wanna keep it safe and unpainful.
(lvl 136) More poison farming, showing a few places ; Fauzt, Duncraig etc
(lvl 138) Scosglen with claw set
(lvl 140) Samael on low budget phy
D2stats
Here's what I used that have everything needed if you wanna follow the guide
► Show Spoiler
#Claw
#TUs
"^(Blade Talons)" 2 #lvl 25>44>60, Care, T4 is 456 dex
"^(Totem Shield)" 4
"^(Diadem)" 4
"^(Totem Shield)" 4
"^(Heavy Boots)" 4
#Early claw
"^(Wrist Blade)" 1
"Gloves" 2 superior #LumKo
"Sash" 2 magic rare #honos
"^(Boots)" 2 magic rare
"^(Wrist Blade)" sacred #Bloodlust craft
"Cestus" sacred
"Claws" sacred
"^(Blade Talons)" sacred
"^(Scissors Katar)" sacred #All the claws are for Hail
"Armor" 2 #Victory SolAmn
"^(Quilted Armor)" 3 4 #Dragonheart OhmThulFal
#Gems
"Ruby"
"Sapphire"
"Perfect Topaz"
"Perfect Emerald"
"Skull$"
"Turquoise"
"Amber"
"Bloodstone"
"Onyx"
"(El|Eld|Tir|Nef|Eth|Ith|Tal|Ral|Ort|Thul|Amn) Rune$"
"^(Sol|Lum|Ko|Vex|Ohm|Fal|Lo|Jah|Mal|Ber|Um|Ist|Sur) Rune"
#Early
"Jewel"
"Shield" normal superior 1 #Thul rw
"Ring$"
"Amulet"
"^(Boots)" 1 2
"Boots" 1 2 rare
"Sash" 1 2
"^(Light Belt)" superior 1
"^(Leather Gloves)" 1 2
"Circlet|Coronet|Tiara|Diadem" 1
#Later
"^(Enchanted Rune)"
"Ring$" rare
"Amulet" rare
"Signet of Learning"
"Signet"
"Shrine \(10" # Shrines
#Merc act 1
"Bow" 1 rare
"^(Short War Bow)" 1
"^(Composite Bow)" 1
"^(Short Battle Bow)" 1
"^(Reflex Bow)" 1 2 #put shark 'eld' on her and give your leftover gear or something
#Sacred bases, keep or remove depending on your current str and needs
"Quilted Armor" sacred
"Hard Leather Armor" sacred
"Light Plate\" sacred
"Gothic Plate" sacred
"Diadem" sacred
"Sash" sacred
"^(Boots)" sacred
"^(Leather Gloves)" sacred
#unqiues and sets
1 2 3 4 unique # Tiered uniques
sacred unique # Sacred uniques
"Ring$|Amulet$|Jewel" unique # Unique jewelry
"Quiver" unique
set
sacred eth superior
"Treasure"
"Arcane"
"Tenet"
"Item Design"
"Essence"
## GG Sets
"^(Gothic Plate|Crown [^S]+|Plated Belt|Gauntlets|Greaves)" set green # Henchmen Trophies
"^(Crown [^S]+|Amulet)" set green # Trophy Hunter
#Charms
"A Jade Figurine"
"Astrogha's Venom Stinger"
"Azmodan's Heart"
"Books of Kalan"
"Cold Fusion Schematics"
"Corrupted Wormhole"
"Crystalline Flame Medallion"
"Demonsbane"
"Dragon Claw"
"Eternal Bone Pile"
"Idol of Vanity"
"Legacy of Blood"
"Neutrality Pact"
"Silver Seal of Ureh"
"Soul of Kabraxis"
"Spirit of Creation"
"Sunstone of the Gods"
"The Ancient Repositories"
"The Book of Lies"
"The Glorious Book of Median"
"The Sleep"
"Xazax's Illusion"
"Dimensional Key"
"Fool's Gold"
"Horazon's Focus"
"Laser Focus Crystal"
"Lylia's Curse"
"Moon of the Spider"
"Optical Detector"
"Sacred Worldstone Key"
"Scroll of Kings"
"Spirit Trance Herb"
"The Sleep"
"Vial of Elder Blood"
"Zakarum's Ear"
"Sunstone"
#Quest, zone specific and world drop items
"Oil of"
"Apple"
"Belladonna"
"Emblem"
"Trophy"
"Fragment"
"Cycle"
"Enchanting"
"Wings"
"Runestone|Essence$" # Teganze runes
"Great Rune" # Great runes
"Orb\|" # UMOs
"Dimensional Key"
"Occult Effigy"
"Relic"
"Quest Item"
"Ring of the Five"
"Edyrem's Time-Travel"
"Depleted Riftstone"
"Dream Fragment"
"Star Chart"
"Evil Eye"
"Mystic Dye"
"Scroll of Enchantment"
"Scroll"
"Arcane"
#drop filter
hide "Rune"
hide "Perfect"
hide "^(Gold)"
hide 1 2 3 4 sacred
hide "^(Ring|Amulet|Jewel)$"
hide "Quiver"
hide "^(Topaz|Sapphire|Emerald|Ruby|Diamond|Skull|Rainbow Stone)$"
hide "^Flawless"
hide "Mana Potion"
#hide "(Mana|Healing) Potion"
hide "Shrine \(10"
hide "^Key$"
#TUs
"^(Blade Talons)" 2 #lvl 25>44>60, Care, T4 is 456 dex
"^(Totem Shield)" 4
"^(Diadem)" 4
"^(Totem Shield)" 4
"^(Heavy Boots)" 4
#Early claw
"^(Wrist Blade)" 1
"Gloves" 2 superior #LumKo
"Sash" 2 magic rare #honos
"^(Boots)" 2 magic rare
"^(Wrist Blade)" sacred #Bloodlust craft
"Cestus" sacred
"Claws" sacred
"^(Blade Talons)" sacred
"^(Scissors Katar)" sacred #All the claws are for Hail
"Armor" 2 #Victory SolAmn
"^(Quilted Armor)" 3 4 #Dragonheart OhmThulFal
#Gems
"Ruby"
"Sapphire"
"Perfect Topaz"
"Perfect Emerald"
"Skull$"
"Turquoise"
"Amber"
"Bloodstone"
"Onyx"
"(El|Eld|Tir|Nef|Eth|Ith|Tal|Ral|Ort|Thul|Amn) Rune$"
"^(Sol|Lum|Ko|Vex|Ohm|Fal|Lo|Jah|Mal|Ber|Um|Ist|Sur) Rune"
#Early
"Jewel"
"Shield" normal superior 1 #Thul rw
"Ring$"
"Amulet"
"^(Boots)" 1 2
"Boots" 1 2 rare
"Sash" 1 2
"^(Light Belt)" superior 1
"^(Leather Gloves)" 1 2
"Circlet|Coronet|Tiara|Diadem" 1
#Later
"^(Enchanted Rune)"
"Ring$" rare
"Amulet" rare
"Signet of Learning"
"Signet"
"Shrine \(10" # Shrines
#Merc act 1
"Bow" 1 rare
"^(Short War Bow)" 1
"^(Composite Bow)" 1
"^(Short Battle Bow)" 1
"^(Reflex Bow)" 1 2 #put shark 'eld' on her and give your leftover gear or something
#Sacred bases, keep or remove depending on your current str and needs
"Quilted Armor" sacred
"Hard Leather Armor" sacred
"Light Plate\" sacred
"Gothic Plate" sacred
"Diadem" sacred
"Sash" sacred
"^(Boots)" sacred
"^(Leather Gloves)" sacred
#unqiues and sets
1 2 3 4 unique # Tiered uniques
sacred unique # Sacred uniques
"Ring$|Amulet$|Jewel" unique # Unique jewelry
"Quiver" unique
set
sacred eth superior
"Treasure"
"Arcane"
"Tenet"
"Item Design"
"Essence"
## GG Sets
"^(Gothic Plate|Crown [^S]+|Plated Belt|Gauntlets|Greaves)" set green # Henchmen Trophies
"^(Crown [^S]+|Amulet)" set green # Trophy Hunter
#Charms
"A Jade Figurine"
"Astrogha's Venom Stinger"
"Azmodan's Heart"
"Books of Kalan"
"Cold Fusion Schematics"
"Corrupted Wormhole"
"Crystalline Flame Medallion"
"Demonsbane"
"Dragon Claw"
"Eternal Bone Pile"
"Idol of Vanity"
"Legacy of Blood"
"Neutrality Pact"
"Silver Seal of Ureh"
"Soul of Kabraxis"
"Spirit of Creation"
"Sunstone of the Gods"
"The Ancient Repositories"
"The Book of Lies"
"The Glorious Book of Median"
"The Sleep"
"Xazax's Illusion"
"Dimensional Key"
"Fool's Gold"
"Horazon's Focus"
"Laser Focus Crystal"
"Lylia's Curse"
"Moon of the Spider"
"Optical Detector"
"Sacred Worldstone Key"
"Scroll of Kings"
"Spirit Trance Herb"
"The Sleep"
"Vial of Elder Blood"
"Zakarum's Ear"
"Sunstone"
#Quest, zone specific and world drop items
"Oil of"
"Apple"
"Belladonna"
"Emblem"
"Trophy"
"Fragment"
"Cycle"
"Enchanting"
"Wings"
"Runestone|Essence$" # Teganze runes
"Great Rune" # Great runes
"Orb\|" # UMOs
"Dimensional Key"
"Occult Effigy"
"Relic"
"Quest Item"
"Ring of the Five"
"Edyrem's Time-Travel"
"Depleted Riftstone"
"Dream Fragment"
"Star Chart"
"Evil Eye"
"Mystic Dye"
"Scroll of Enchantment"
"Scroll"
"Arcane"
#drop filter
hide "Rune"
hide "Perfect"
hide "^(Gold)"
hide 1 2 3 4 sacred
hide "^(Ring|Amulet|Jewel)$"
hide "Quiver"
hide "^(Topaz|Sapphire|Emerald|Ruby|Diamond|Skull|Rainbow Stone)$"
hide "^Flawless"
hide "Mana Potion"
#hide "(Mana|Healing) Potion"
hide "Shrine \(10"
hide "^Key$"