Fire bloodzon

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berry117
Dark Wanderer
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Arubel wrote:Hi, i´m just trying this build in singleplayer.Image
Currently lv 62, wearing:
Wildhunt T2
Dragonfire T2
Wake of Destruction T3
Rainbowcleave T2
Enlightenment, Rainbow Runesword and a Shroud Royal.

I´ve seen some youtube videos whre they have like 5 elementals which are shooting projectiles. I´m not sure if i maybe do something wrong.

Currently i´m casting Eldritch Storm and my Elementals are tanking?!

Thx for help

Read fire elemental skill
Arubel
Rust Claw
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so i recast them to get that 20% chance for fire cannonade on death?
Siosilvar
Cow Ninja
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Arubel wrote:so i recast them to get that 20% chance for fire cannonade on death?


With
The Redeemer
The Redeemer
Grand Scepter (Sacred)

One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Fire Elementals Inherit Your Fire Spell Damage
5% Chance to cast level 36 Lava Pit on Death Blow
+(3 to 4) to Amazon Skill Levels
25% Cast Speed
+(20 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(51 to 60) to Energy
+(50 to 75) Life after each Kill
2% Reanimate as: Random Monster
Socketed (3)
and
Vision of the Furies
Vision of the Furies
Athulua's Hand (Sacred)

Defense: 2236 to 2331
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Dexterity: 349
Item Level: 105
Fire Elementals Inherit Your Energy and Spell Focus
+25% Bonus Elemental Damage to Bloodlust
+75 Spell Focus
25% Cast Speed
0.375% to Fire Spell Damage (Based on Character Level)
+1000 Defense
(21 to 25)% to Vitality
10% to Energy
Physical Damage Reduced by 100
Socketed (4)
so that their damage actually scales, yes. That build is usually called "unsummonzon", since it unsummons them by constantly recasting.
Maertsy
Rust Claw
89 | 8
Siosilvar wrote:
Arubel wrote:so i recast them to get that 20% chance for fire cannonade on death?


With
The Redeemer
The Redeemer
Grand Scepter (Sacred)

One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Fire Elementals Inherit Your Fire Spell Damage
5% Chance to cast level 36 Lava Pit on Death Blow
+(3 to 4) to Amazon Skill Levels
25% Cast Speed
+(20 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(51 to 60) to Energy
+(50 to 75) Life after each Kill
2% Reanimate as: Random Monster
Socketed (3)
and
Vision of the Furies
Vision of the Furies
Athulua's Hand (Sacred)

Defense: 2236 to 2331
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Dexterity: 349
Item Level: 105
Fire Elementals Inherit Your Energy and Spell Focus
+25% Bonus Elemental Damage to Bloodlust
+75 Spell Focus
25% Cast Speed
0.375% to Fire Spell Damage (Based on Character Level)
+1000 Defense
(21 to 25)% to Vitality
10% to Energy
Physical Damage Reduced by 100
Socketed (4)
so that their damage actually scales, yes. That build is usually called "unsummonzon", since it unsummons them by constantly recasting.

Is
Crown of Arnazeus
Crown of Arnazeus
Einherjar Helm (Sacred)

Defense: (1762 - 2447) to (1895 - 2632)
(Amazon Only)
Required Level: 100
Required Dexterity: 534
Item Level: 105
Fire Elementals Gain 100% of Their Physical Damage as Fire
+2 to Amazon Skill Levels
+(7 to 10) to Fire Elementals (Amazon Only)
+(20 to 40)% to Summoned Minion Life
+(10 to 20)% to Summoned Minion Damage
+(10 to 20)% to Summoned Minion Resistances
+(80 to 150)% Enhanced Defense
Maximum Fire Resist +2%
Socketed (4)
any helpful for the unsummon combo? I don't get what the orange text means.
salooi
Skeleton
2 | 0
show me your d2stat notifier, please!!!
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fuppy
Cog
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Maertsy wrote:
Siosilvar wrote:
Arubel wrote:so i recast them to get that 20% chance for fire cannonade on death?


With
The Redeemer
The Redeemer
Grand Scepter (Sacred)

One-Hand Damage: 36 to 40
Required Level: 100
Required Dexterity: 449
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Fire Elementals Inherit Your Fire Spell Damage
5% Chance to cast level 36 Lava Pit on Death Blow
+(3 to 4) to Amazon Skill Levels
25% Cast Speed
+(20 to 30)% to Fire Spell Damage
-(20 to 25)% to Enemy Fire Resistance
+(51 to 60) to Energy
+(50 to 75) Life after each Kill
2% Reanimate as: Random Monster
Socketed (3)
and
Vision of the Furies
Vision of the Furies
Athulua's Hand (Sacred)

Defense: 2236 to 2331
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Dexterity: 349
Item Level: 105
Fire Elementals Inherit Your Energy and Spell Focus
+25% Bonus Elemental Damage to Bloodlust
+75 Spell Focus
25% Cast Speed
0.375% to Fire Spell Damage (Based on Character Level)
+1000 Defense
(21 to 25)% to Vitality
10% to Energy
Physical Damage Reduced by 100
Socketed (4)
so that their damage actually scales, yes. That build is usually called "unsummonzon", since it unsummons them by constantly recasting.

Is
Crown of Arnazeus
Crown of Arnazeus
Einherjar Helm (Sacred)

Defense: (1762 - 2447) to (1895 - 2632)
(Amazon Only)
Required Level: 100
Required Dexterity: 534
Item Level: 105
Fire Elementals Gain 100% of Their Physical Damage as Fire
+2 to Amazon Skill Levels
+(7 to 10) to Fire Elementals (Amazon Only)
+(20 to 40)% to Summoned Minion Life
+(10 to 20)% to Summoned Minion Damage
+(10 to 20)% to Summoned Minion Resistances
+(80 to 150)% Enhanced Defense
Maximum Fire Resist +2%
Socketed (4)
any helpful for the unsummon combo? I don't get what the orange text means.

It means that their melee slaps will now do fire as well, so no, it's not helpful since all of their damage is fire cannonade that they proc on death.

salooi wrote:show me your d2stat notifier, please!!!

https://pastebin.com/UPHEPSDr
Maertsy
Rust Claw
89 | 8
fuppy wrote:It means that their melee slaps will now do fire as well, so no, it's not helpful since all of their damage is fire cannonade that they proc on death.

Is the +(7 to 10) to Fire Elementals means to increase our FE skill base level? If yes, their fire pierce boosted?
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fuppy
Cog
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Maertsy wrote:
fuppy wrote:It means that their melee slaps will now do fire as well, so no, it's not helpful since all of their damage is fire cannonade that they proc on death.

Is the +(7 to 10) to Fire Elementals means to increase our FE skill base level? If yes, their fire pierce boosted?

It means soft points, so no more fire pierce or spell damage.
pnennu
Jungle Hunter
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Hey fuppy, gotta ask whats the sustain on this at the endgame ? im running th radiance setup atm and when i get my hands on the deviant crown gonna go there but my issue is that i die super easily. The set had like bunch of life on kill but this setup doesnt seem to have anything or am i just missing something obvious ?
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IronMan
Lava Lord
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pnennu wrote:Hey fuppy, gotta ask whats the sustain on this at the endgame ? im running th radiance setup atm and when i get my hands on the deviant crown gonna go there but my issue is that i die super easily. The set had like bunch of life on kill but this setup doesnt seem to have anything or am i just missing something obvious ?


Playing the build this season up to T9 Labs right now, when you get rid of the set you lack LaeK, I suspect that switching to Instinct instead of Minefield would help. I didn't do that though, I just started using the Antimass Sorc Skill from the Shield. It has like a 4-5 second CD and should just about full heal you if you're going for farm setup with high mana. Will feel horrible once you have to switch to Golden Chariot for Labs because that Skill is just awesome to have. Shields also one of the cheaper pieces so you should be able to get it easily.



What I'm personally struggling with is getting my pierce high enough for Labs while keeping all the defensives up as well. Max res is super easy cause we get so much from Golden Chariot, the 60% phys res and 260% overcapped Res though are quite the pain.

By my calculations the pierce will look something like this:

Pierce for fire gear:

Charms -5 Sunstone, -5 Angel Bag, -5 Astroga, -5 Dulra Aegis, -5/-10 Vial of Elder Blood
Charms: -(25-30)

Weapon: -60 Minefield / -50 Instinct (2 Sockets)
Shield: -18 Golden Chariot (6x Fire Runes)
Helm: -(15-20) Indigo / -0 Deviant Crown (2 / 4 Sockets)
Body Armor -30 Blazing Armament / -0 Spiritual Craft (3 / 6 Sockets)
Gloves: -0 Lorekeeper (4 Sockets)
Belt: -(15-20) Dementia (2 Sockets)
Boots: -0 UMO / Wake of Destruction (4 Sockets)
Rings: -10 Ras Algethis (x2)

Assuming we go with Indigo for the helm we get:
Minefield + Spiritual Craft: 128-138 (w/ Charms:153-168) (20 Sockets)
Minefield + Armament: 158-168 (w/ Charms:183-198) (17 Sockets)
Instinct + Spiritual Craft: 118-128 (w/ Charms:143-158) (20 Sockets)
Instinct + Armament: 148-158 (w/ Charms:173-188) (17 Sockets)

I would really like to go with Instinct + Crafted Body armor but that would lead to me having to fill most sockets with Farsight Globes to get the pierce up and I already need those sockets to reach the 90% max res & 260% res & FCR caps. Lotteried Farsights are hard to come by and it would be quite the while before I get enough of those together. Anyone got ideas for how improve the setup with Crafted Armor and Instinct to reach higher pierce?