Physical Throw Barb - A True Warmonger's Guide

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Seikun
Abomination
154 | 8
GameFan wrote:

SEE YOU IN SANCTUARY



First of all, thank you for this guide. Still there are some points I'd like to clarify, and some suggestions.

I) Gearing
- There should be a MF/farming gear setup.
Golden Fleece
Golden Fleece
Bull Shield (4)

Defense: (54 - 62) to (105 - 120)
Chance to Block: 1%
(Barbarian Only)
Required Level: 3
Required Strength: 25
Required Dexterity: 23
Item Level: 1
+1 to Barbarian Skill Levels
Weapon Physical Damage +(19 to 30)%
+(41 to 60)% Enhanced Defense
+(21 to 30) to Strength
Maximum Life +(1 to 2)%
Elemental Resists +(11 to 15)%
(5 to 10)% Magic Find
Socketed (1)
Defense: (217 - 241) to (343 - 381)
Chance to Block: 1%
(Barbarian Only)
Required Level: 21
Required Strength: 50
Required Dexterity: 34
Item Level: 31
+2 to Barbarian Skill Levels
Weapon Physical Damage +(43 to 54)%
+(71 to 90)% Enhanced Defense
+(31 to 40) to Strength
Maximum Life +(2 to 3)%
Elemental Resists +(21 to 25)%
(11 to 20)% Magic Find
Socketed (3)
Defense: (554 - 607) to (838 - 917)
Chance to Block: 1%
(Barbarian Only)
Required Level: 38
Required Strength: 175
Required Dexterity: 71
Item Level: 51
+3 to Barbarian Skill Levels
Weapon Physical Damage +(67 to 78)%
+(101 to 120)% Enhanced Defense
+(41 to 50) to Strength
Maximum Life +(4 to 5)%
Elemental Resists +(31 to 35)%
(21 to 30)% Magic Find
Socketed (4)
Defense: (880 - 952) to (1319 - 1427)
Chance to Block: 1%
(Barbarian Only)
Required Level: 47
Required Strength: 350
Required Dexterity: 149
Item Level: 77
+4 to Barbarian Skill Levels
Weapon Physical Damage +(79 to 90)%
+(131 to 150)% Enhanced Defense
+(51 to 60) to Strength
Maximum Life +(6 to 7)%
Elemental Resists +(36 to 40)%
(31 to 40)% Magic Find
Socketed (4)
in particular is so often overlooked, even though it's almost as good as
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Weapon Physical Damage +(15 to 30)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Weapon Physical Damage +(60 to 80)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Weapon Physical Damage +(90 to 110)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Weapon Physical Damage +(120 to 140)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
while also having plenty of MF.
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
has even more MF, and
Lilith's Legion
Lilith's Legion
Avenger Guard (Sacred)

Defense: (3691 - 4041) to (4067 - 4455)
(Barbarian Only)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to Barbarian Skill Levels
150% Bonus to Attack Rating
+(172 to 200)% Enhanced Defense
+300 Defense
20% to Strength
10% to Vitality
Physical Resist 10%
2% Reanimate as: Random Monster
(30 to 60)% Gold Find
50% Magic Find
Socketed (4)
might even out-perform
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
in non-lab gameplay, if one is lucky enough to find it.
- After player obtains Jitan's charm (rendering
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
redundant), but before finding
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
and
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
(which may take aeons), barb will need an offhand setup for buffing himself. That could be
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, or better, crafted (any shrine) Hammerhead Axe with +24 to Mark of the Wild and +4 to barbarian skills. This axe can be paired with
Clawscratch
Clawscratch
Blade (4)

One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
>>>
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)

One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength:
464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
>>>
Instinct



Instinct
One-Handed Axes

'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
(expensive, but I think still worth listing). If player gets
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
but not
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, or if latter has poor +Bloodlust dmg roll, there's a cheap alternative in form of
Koth's Lesson
Koth's Lesson
Mace (4)

One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(37 to 72)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(109 to 144)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(181 to 216)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(217 to 252)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
. Finally,
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
may potentially outclass Qarak, the only problem is it being a SSU. The only meaningful socket fillers for these are sacred unique jewels with +1 skills,
Atomus
Atomus
Jewel

Required Level: 120
Item Level: 120
Can be Inserted into Socketed Items
+1 to All Skills
+20 to all Attributes
+1% to Experience Gained
and
Suicide Note
Suicide Note
Jewel

Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level
.
- Not all items in the guide have MO/UMO suggestions for them. The best UMO for all armor pieces seems to be
Essence of Itherael
Essence of Itherael
Mystic Orb

Right-Click to Apply
Weapon Physical Damage +9%
15% Bonus to Defense
+10 Required Level
, but what to add on top of those and what is best for rings and amulet?
- Because of cannot be frozen stat,
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
is nigh-irreplaceable. To wear
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
or any other amulet and not turn into drunken snowman every now and then, one has to either A) obtain
Relic (Ice Bolt Nova)
Relic
Required Level: 75
+(8 to 15) to Ice Bolt Nova
Maximum Cold Resist +1%
Cold Resist +30%
Cannot Be Frozen
(it's cool in more than one way, but good luck finding one that is restricted to your class specifically), or B) beat Startled Witch and upgrade Sleep charm with Azmodan trophy, ruling out all other configurations (speaking of that, which would benefit this build the most?). Am I missing something, or there are no other viable sources of CBF?
- Which relics are useful for this build?

II) Skills
- Is Immortal really good enough to put more than one point into? With a single point in Immortal, maxed Wolf Stance and minimal +skill gear, barb reaches maximum FHR breakpoint. Avoid that might proc (1 chance out of 3, with maxed skill) only if you don't move out of harm's way is extremely unreliable, and I can't even imagine situations where it would help. In Median XL, trying to facetank was never a good idea.
- Why not put leftover points in Endurance, in the Mastery tab? Every point adds +1% to life. Yes, barb gets a lot more from Ancients' Blood, but some extra HP never hurt. Point for point it may even be better than Ancients' Blood, as latter benefits from +skills on gear and charms.
- Someone already argued that Mighty Vigor works best as one-pointer, do you think it should be maxed because of critical strike synergy with (passive) Bloodlust? Endgame setup boasts tons of life leech AND deadly strike, so it seems like four extra points in Vigor wouldn't make that much difference and could be spent elsewhere.

III) Ubers
- Only one thing here, actually. You mentioned that Phoboss eats through maximum cold resists, but without numbers it's not very helpful. AFAIK Phoboss can reduce player's max cold res by 2% on 6th lab and by one percent more on each subsequent floor, capping at 6% on 10th lab. Therefore (I'm writing this for less experienced players) one needs 96% effective max cold res - and sufficient flat cold res, of course - to take minimum damage from Phoboss.
My solution would be to carry an extra
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
socketed with perfect onyxes and put it on whenever there's Phoboss' boss health bar on the screen (big props to dev team for that feature).
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GameFan
Stone Warrior
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Seikun wrote:
GameFan wrote:

SEE YOU IN SANCTUARY



First of all, thank you for this guide. Still there are some points I'd like to clarify, and some suggestions.

I) Gearing
- There should be a MF/farming gear setup.
Golden Fleece
Golden Fleece
Bull Shield (4)

Defense: (54 - 62) to (105 - 120)
Chance to Block: 1%
(Barbarian Only)
Required Level: 3
Required Strength: 25
Required Dexterity: 23
Item Level: 1
+1 to Barbarian Skill Levels
Weapon Physical Damage +(19 to 30)%
+(41 to 60)% Enhanced Defense
+(21 to 30) to Strength
Maximum Life +(1 to 2)%
Elemental Resists +(11 to 15)%
(5 to 10)% Magic Find
Socketed (1)
Defense: (217 - 241) to (343 - 381)
Chance to Block: 1%
(Barbarian Only)
Required Level: 21
Required Strength: 50
Required Dexterity: 34
Item Level: 31
+2 to Barbarian Skill Levels
Weapon Physical Damage +(43 to 54)%
+(71 to 90)% Enhanced Defense
+(31 to 40) to Strength
Maximum Life +(2 to 3)%
Elemental Resists +(21 to 25)%
(11 to 20)% Magic Find
Socketed (3)
Defense: (554 - 607) to (838 - 917)
Chance to Block: 1%
(Barbarian Only)
Required Level: 38
Required Strength: 175
Required Dexterity: 71
Item Level: 51
+3 to Barbarian Skill Levels
Weapon Physical Damage +(67 to 78)%
+(101 to 120)% Enhanced Defense
+(41 to 50) to Strength
Maximum Life +(4 to 5)%
Elemental Resists +(31 to 35)%
(21 to 30)% Magic Find
Socketed (4)
Defense: (880 - 952) to (1319 - 1427)
Chance to Block: 1%
(Barbarian Only)
Required Level: 47
Required Strength: 350
Required Dexterity: 149
Item Level: 77
+4 to Barbarian Skill Levels
Weapon Physical Damage +(79 to 90)%
+(131 to 150)% Enhanced Defense
+(51 to 60) to Strength
Maximum Life +(6 to 7)%
Elemental Resists +(36 to 40)%
(31 to 40)% Magic Find
Socketed (4)
in particular is so often overlooked, even though it's almost as good as
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Weapon Physical Damage +(15 to 30)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Weapon Physical Damage +(60 to 80)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Weapon Physical Damage +(90 to 110)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Weapon Physical Damage +(120 to 140)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
while also having plenty of MF.
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
has even more MF, and
Lilith's Legion
Lilith's Legion
Avenger Guard (Sacred)

Defense: (3691 - 4041) to (4067 - 4455)
(Barbarian Only)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to Barbarian Skill Levels
150% Bonus to Attack Rating
+(172 to 200)% Enhanced Defense
+300 Defense
20% to Strength
10% to Vitality
Physical Resist 10%
2% Reanimate as: Random Monster
(30 to 60)% Gold Find
50% Magic Find
Socketed (4)
might even out-perform
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
in non-lab gameplay, if one is lucky enough to find it.
- After player obtains Jitan's charm (rendering
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
redundant), but before finding
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
and
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
(which may take aeons), barb will need an offhand setup for buffing himself. That could be
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, or better, crafted (any shrine) Hammerhead Axe with +24 to Mark of the Wild and +4 to barbarian skills. This axe can be paired with
Clawscratch
Clawscratch
Blade (4)

One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
>>>
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)

One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength:
464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
>>>
Instinct



Instinct
One-Handed Axes

'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
(expensive, but I think still worth listing). If player gets
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
but not
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, or if latter has poor +Bloodlust dmg roll, there's a cheap alternative in form of
Koth's Lesson
Koth's Lesson
Mace (4)

One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(37 to 72)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(109 to 144)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(181 to 216)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(217 to 252)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
. Finally,
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
may potentially outclass Qarak, the only problem is it being a SSU. The only meaningful socket fillers for these are sacred unique jewels with +1 skills,
Atomus
Atomus
Jewel

Required Level: 120
Item Level: 120
Can be Inserted into Socketed Items
+1 to All Skills
+20 to all Attributes
+1% to Experience Gained
and
Suicide Note
Suicide Note
Jewel

Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level
.
- Not all items in the guide have MO/UMO suggestions for them. The best UMO for all armor pieces seems to be
Essence of Itherael
Essence of Itherael
Mystic Orb

Right-Click to Apply
Weapon Physical Damage +9%
15% Bonus to Defense
+10 Required Level
, but what to add on top of those and what is best for rings and amulet?
- Because of cannot be frozen stat,
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
is nigh-irreplaceable. To wear
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
or any other amulet and not turn into drunken snowman every now and then, one has to either A) obtain
Relic (Ice Bolt Nova)
Relic
Required Level: 75
+(8 to 15) to Ice Bolt Nova
Maximum Cold Resist +1%
Cold Resist +30%
Cannot Be Frozen
(it's cool in more than one way, but good luck finding one that is restricted to your class specifically), or B) beat Startled Witch and upgrade Sleep charm with Azmodan trophy, ruling out all other configurations (speaking of that, which would benefit this build the most?). Am I missing something, or there are no other viable sources of CBF?
- Which relics are useful for this build?

II) Skills
- Is Immortal really good enough to put more than one point into? With a single point in Immortal, maxed Wolf Stance and minimal +skill gear, barb reaches maximum FHR breakpoint. Avoid that might proc (1 chance out of 3, with maxed skill) only if you don't move out of harm's way is extremely unreliable, and I can't even imagine situations where it would help. In Median XL, trying to facetank was never a good idea.
- Why not put leftover points in Endurance, in the Mastery tab? Every point adds +1% to life. Yes, barb gets a lot more from Ancients' Blood, but some extra HP never hurt. Point for point it may even be better than Ancients' Blood, as latter benefits from +skills on gear and charms.
- Someone already argued that Mighty Vigor works best as one-pointer, do you think it should be maxed because of critical strike synergy with (passive) Bloodlust? Endgame setup boasts tons of life leech AND deadly strike, so it seems like four extra points in Vigor wouldn't make that much difference and could be spent elsewhere.

III) Ubers
- Only one thing here, actually. You mentioned that Phoboss eats through maximum cold resists, but without numbers it's not very helpful. AFAIK Phoboss can reduce player's max cold res by 2% on 6th lab and by one percent more on each subsequent floor, capping at 6% on 10th lab. Therefore (I'm writing this for less experienced players) one needs 96% effective max cold res - and sufficient flat cold res, of course - to take minimum damage from Phoboss.
My solution would be to carry an extra
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
socketed with perfect onyxes and put it on whenever there's Phoboss' boss health bar on the screen (big props to dev team for that feature).

Thanks for taking the time to make such a list! I'll definitely update the rest of the guide (within reasonable time for now :D ).
jmarr
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Hi!
I'm on 111 and I'm using the set.
When doing torajan my damage is below other classes from what I've seen and, if a goblin appears, it takes a long time to kill, the red goblin I can't even kill.
Even those torajan giants are taking a long time to die.
Can anyone check if I'm doing something wrong. please.
https://tsw.vn.cz/char/Machadinhas
Maertsy
Rust Claw
89 | 8
Seikun wrote:Am I missing something, or there are no other viable sources of CBF?

We may want a
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
. There's big damage beside of CBF.
jmarr
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Seikun
Abomination
154 | 8
Maertsy wrote:
Seikun wrote:Am I missing something, or there are no other viable sources of CBF?

We may want a
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
. There's big damage beside of CBF.

I'm ashamed to have overlooked this.
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Seikun
Abomination
154 | 8
jmarr wrote:Hi!
I'm on 111 and I'm using the set.
When doing torajan my damage is below other classes from what I've seen and, if a goblin appears, it takes a long time to kill, the red goblin I can't even kill.
Even those torajan giants are taking a long time to die.
Can anyone check if I'm doing something wrong. please.
https://tsw.vn.cz/char/Machadinhas


1) Craft yourself an axe with MOTW for prebuffing.
2) Max Wolf Stance. Take points from Immortal.
3) Your AR might be lacking. Invest points into Ancients' Blood.
4) Consume signets. I have hard time believing that you haven't even found any.
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Seikun
Abomination
154 | 8
So my throw barb has breezed through Normal, Nightmare and Hell, and reached Baal at level 113. Now I'm doing the charm hunt, and most of ubers in Easy-Moderate range are a cakewalk.

However, I strongly disagree with statement that Quov Tsin is "a joke" if you gear properly. Even with 88% max elemental res and some absorbs (and PDR on rings/amulet), he melts HP in less than a couple of seconds. He cannot be fought head on, hit and run is the only way.

- There are objects on the map that block his Trinity Beam, most notably, four spires in the middle square.
- Quov Tsin loves teleporting when he takes damage, and worst thing he can do is teleport himself into one of two long narrow dead ends where he has you in plain sight, with little space to maneuver.
- Said dead ends also contain portals to Caldeum and Ureh, and this fight has no lockdown, so maybe if Quov Tsin ends up in one of those dead ends, you can try jumping in and out of the portal for at least until he teleports too far away (emphasis on "maybe", I haven't tested that).
- Laughter signifies him casting Bone Spear Nova, which should be avoided. I'm more than sure that it oneshots.
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Seikun
Abomination
154 | 8
Baal was slain, Paragon Soulstone is mine. Level 114, (mostly) self-found gear, no duped signets.

- This fight is in large part luck-based, if he summons (for example) a Diablo clone early on, you may as well want to restart the run.
- Apparently, Baal summons minions and bosses on melee attack, and you're not a melee class, so keep distance (also because of Baal's flamethrower, it melts mana and HP).
- In case you didn't know this: don't bring your merc to Worldstone Chamber, he's not going to hold for long, and there's a chance that Baal will summon his AIDS friends while hitting your merc.
- Baal's summons confer him invulnerability, but their aura doesn't cover the whole map. I managed to kill Baal in the bottom left area, while there was a Diablo clone in bottom right and upper left corners of the map. (Also keep in mind that they don't expire with Baal's death)
- 200+ FHR is a must.
- Panic is your worst enemy, not just in this fight, but in general.

P.S. Sorry for the fourth message in a row.
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Just did 5 quick runs of Quov and can confirm he is a joke (on lvl 142 RM 87/87/88/90 thrower, with only missing angelic touch from the template). The trick here is he does less damage in melee range, so just Overkill him to face.