GameFan wrote:SEE YOU IN SANCTUARY
First of all, thank you for this guide. Still there are some points I'd like to clarify, and some suggestions.
I) Gearing
- There should be a MF/farming gear setup.
Golden Fleece
in particular is so often overlooked, even though it's almost as good as Golden Fleece
Bull Shield (4)
Defense: (54 - 62) to (105 - 120)
Chance to Block: 1%
(Barbarian Only)
Required Level: 3
Required Strength: 25
Required Dexterity: 23
Item Level: 1
+1 to Barbarian Skill Levels
Weapon Physical Damage +(19 to 30)%
+(41 to 60)% Enhanced Defense
+(21 to 30) to Strength
Maximum Life +(1 to 2)%
Elemental Resists +(11 to 15)%
(5 to 10)% Magic Find
Socketed (1)
Defense: (217 - 241) to (343 - 381)
Chance to Block: 1%
(Barbarian Only)
Required Level: 21
Required Strength: 50
Required Dexterity: 34
Item Level: 31
+2 to Barbarian Skill Levels
Weapon Physical Damage +(43 to 54)%
+(71 to 90)% Enhanced Defense
+(31 to 40) to Strength
Maximum Life +(2 to 3)%
Elemental Resists +(21 to 25)%
(11 to 20)% Magic Find
Socketed (3)
Defense: (554 - 607) to (838 - 917)
Chance to Block: 1%
(Barbarian Only)
Required Level: 38
Required Strength: 175
Required Dexterity: 71
Item Level: 51
+3 to Barbarian Skill Levels
Weapon Physical Damage +(67 to 78)%
+(101 to 120)% Enhanced Defense
+(41 to 50) to Strength
Maximum Life +(4 to 5)%
Elemental Resists +(31 to 35)%
(21 to 30)% Magic Find
Socketed (4)
Defense: (880 - 952) to (1319 - 1427)
Chance to Block: 1%
(Barbarian Only)
Required Level: 47
Required Strength: 350
Required Dexterity: 149
Item Level: 77
+4 to Barbarian Skill Levels
Weapon Physical Damage +(79 to 90)%
+(131 to 150)% Enhanced Defense
+(51 to 60) to Strength
Maximum Life +(6 to 7)%
Elemental Resists +(36 to 40)%
(31 to 40)% Magic Find
Socketed (4)
Bull Shield (4)
Defense: (54 - 62) to (105 - 120)
Chance to Block: 1%
(Barbarian Only)
Required Level: 3
Required Strength: 25
Required Dexterity: 23
Item Level: 1
+1 to Barbarian Skill Levels
Weapon Physical Damage +(19 to 30)%
+(41 to 60)% Enhanced Defense
+(21 to 30) to Strength
Maximum Life +(1 to 2)%
Elemental Resists +(11 to 15)%
(5 to 10)% Magic Find
Socketed (1)
Defense: (217 - 241) to (343 - 381)
Chance to Block: 1%
(Barbarian Only)
Required Level: 21
Required Strength: 50
Required Dexterity: 34
Item Level: 31
+2 to Barbarian Skill Levels
Weapon Physical Damage +(43 to 54)%
+(71 to 90)% Enhanced Defense
+(31 to 40) to Strength
Maximum Life +(2 to 3)%
Elemental Resists +(21 to 25)%
(11 to 20)% Magic Find
Socketed (3)
Defense: (554 - 607) to (838 - 917)
Chance to Block: 1%
(Barbarian Only)
Required Level: 38
Required Strength: 175
Required Dexterity: 71
Item Level: 51
+3 to Barbarian Skill Levels
Weapon Physical Damage +(67 to 78)%
+(101 to 120)% Enhanced Defense
+(41 to 50) to Strength
Maximum Life +(4 to 5)%
Elemental Resists +(31 to 35)%
(21 to 30)% Magic Find
Socketed (4)
Defense: (880 - 952) to (1319 - 1427)
Chance to Block: 1%
(Barbarian Only)
Required Level: 47
Required Strength: 350
Required Dexterity: 149
Item Level: 77
+4 to Barbarian Skill Levels
Weapon Physical Damage +(79 to 90)%
+(131 to 150)% Enhanced Defense
+(51 to 60) to Strength
Maximum Life +(6 to 7)%
Elemental Resists +(36 to 40)%
(31 to 40)% Magic Find
Socketed (4)
Invictus
while also having plenty of MF. Invictus
Gilded Shield (4)
Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
Gilded Shield (4)
Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
Lilith's Temptation
has even more MF, and Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
Lilith's Legion
might even out-perform Lilith's Legion
Avenger Guard (Sacred)
Defense: (3691 - 4041) to (4067 - 4455)
(Barbarian Only)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to Barbarian Skill Levels
150% Bonus to Attack Rating
+(172 to 200)% Enhanced Defense
+300 Defense
20% to Strength
10% to Vitality
Physical Resist 10%
2% Reanimate as: Random Monster
(30 to 60)% Gold Find
50% Magic Find
Socketed (4)
Avenger Guard (Sacred)
Defense: (3691 - 4041) to (4067 - 4455)
(Barbarian Only)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to Barbarian Skill Levels
150% Bonus to Attack Rating
+(172 to 200)% Enhanced Defense
+300 Defense
20% to Strength
10% to Vitality
Physical Resist 10%
2% Reanimate as: Random Monster
(30 to 60)% Gold Find
50% Magic Find
Socketed (4)
Royal Circlet
in non-lab gameplay, if one is lucky enough to find it.Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
- After player obtains Jitan's charm (rendering
Pax Mystica
redundant), but before finding Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Berserrker
and Berserrker
Backsword (Sacred)
One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Backsword (Sacred)
One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Qarak's Will
(which may take aeons), barb will need an offhand setup for buffing himself. That could be Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Shamanka
, or better, crafted (any shrine) Hammerhead Axe with +24 to Mark of the Wild and +4 to barbarian skills. This axe can be paired with Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
Clawscratch
>>> Clawscratch
Blade (4)
One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
Blade (4)
One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
Nimmenjuushin
>>> Nimmenjuushin
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
Instinct
(expensive, but I think still worth listing). If player gets Instinct
One-Handed Axes
'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
One-Handed Axes
'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
Berserrker
but not Berserrker
Backsword (Sacred)
One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Backsword (Sacred)
One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Qarak's Will
, or if latter has poor +Bloodlust dmg roll, there's a cheap alternative in form of Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
Koth's Lesson
. Finally, Koth's Lesson
Mace (4)
One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
Mace (4)
One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
The Colonel
may potentially outclass Qarak, the only problem is it being a SSU. The only meaningful socket fillers for these are sacred unique jewels with +1 skills, The Colonel
Military Pick (Sacred)
One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
Military Pick (Sacred)
One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
Atomus
and Atomus
Jewel
Required Level: 120
Item Level: 120
Can be Inserted into Socketed Items
+1 to All Skills
+20 to all Attributes
+1% to Experience Gained
Jewel
Required Level: 120
Item Level: 120
Can be Inserted into Socketed Items
+1 to All Skills
+20 to all Attributes
+1% to Experience Gained
Suicide Note
.Suicide Note
Jewel
Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level
Jewel
Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level
- Not all items in the guide have MO/UMO suggestions for them. The best UMO for all armor pieces seems to be
Essence of Itherael
, but what to add on top of those and what is best for rings and amulet?Essence of Itherael
Mystic Orb
Right-Click to Apply
Weapon Physical Damage +9%
15% Bonus to Defense
+10 Required Level
Mystic Orb
Right-Click to Apply
Weapon Physical Damage +9%
15% Bonus to Defense
+10 Required Level
- Because of cannot be frozen stat,
Athulua's Oracle
is nigh-irreplaceable. To wear Athulua's Oracle
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Amulet
Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
Dyers Eve
or any other amulet and not turn into drunken snowman every now and then, one has to either A) obtain Dyers Eve
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Amulet
Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
Relic (Ice Bolt Nova)
(it's cool in more than one way, but good luck finding one that is restricted to your class specifically), or B) beat Startled Witch and upgrade Sleep charm with Azmodan trophy, ruling out all other configurations (speaking of that, which would benefit this build the most?). Am I missing something, or there are no other viable sources of CBF?Relic
Required Level: 75
+(8 to 15) to Ice Bolt Nova
Maximum Cold Resist +1%
Cold Resist +30%
Cannot Be Frozen
Required Level: 75
+(8 to 15) to Ice Bolt Nova
Maximum Cold Resist +1%
Cold Resist +30%
Cannot Be Frozen
- Which relics are useful for this build?
II) Skills
- Is Immortal really good enough to put more than one point into? With a single point in Immortal, maxed Wolf Stance and minimal +skill gear, barb reaches maximum FHR breakpoint. Avoid that might proc (1 chance out of 3, with maxed skill) only if you don't move out of harm's way is extremely unreliable, and I can't even imagine situations where it would help. In Median XL, trying to facetank was never a good idea.
- Why not put leftover points in Endurance, in the Mastery tab? Every point adds +1% to life. Yes, barb gets a lot more from Ancients' Blood, but some extra HP never hurt. Point for point it may even be better than Ancients' Blood, as latter benefits from +skills on gear and charms.
- Someone already argued that Mighty Vigor works best as one-pointer, do you think it should be maxed because of critical strike synergy with (passive) Bloodlust? Endgame setup boasts tons of life leech AND deadly strike, so it seems like four extra points in Vigor wouldn't make that much difference and could be spent elsewhere.
III) Ubers
- Only one thing here, actually. You mentioned that Phoboss eats through maximum cold resists, but without numbers it's not very helpful. AFAIK Phoboss can reduce player's max cold res by 2% on 6th lab and by one percent more on each subsequent floor, capping at 6% on 10th lab. Therefore (I'm writing this for less experienced players) one needs 96% effective max cold res - and sufficient flat cold res, of course - to take minimum damage from Phoboss.
My solution would be to carry an extra
Witchhunter's Hood
Witchhunter's Attire
(Assassin Claw Set)
socketed with perfect onyxes and put it on whenever there's Phoboss' boss health bar on the screen (big props to dev team for that feature).Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)