First and foremost, this guide draws most of if not all of its inspiration and information from Wulf's SSF Bowzon Guide
His Bowzon guide is one of if not the most thorough guide on the forums, it just has a bit of outdated information due to the passing of time.
I will be updating outdated information, while preserving the vast knowledge that hasn't changed. That being said, most of the time when "I" is being used read "wulf"
I am in no way trying to pass off anything in this guide, except very minimal adjustments and tweaks made to update outdated information as my own words or creation.
Feel free to contact me here, on Discord (dimes-.-) or drop by my Twitch where you can most likely find me playing bowzon for a few weeks at the start of every season.
Changelog: V2.1
► Show Spoiler
Changelog: V2.2
► Show Spoiler
Introduction
I decided to present a different type of guide. In a Solo Self-Found run, one cannot anticipate which items will be found. It's therefore important to plan for all eventualities and make do with what drops.
- I will do three things in this guide:
- Provide a chronological progression milestone list to assure the smoothest progression throughout your journey.
- Present videos for each Uberquest, including the hardest ones.
- Lay out loads of gear suggestions that are upgrades to an easy-to-get basic item setup.
- It's a very simple and easy-to-play build for newcomers.
- With a little bit of investment , Bowzons are one of the best farmers in the game.
- With recent additions such as Decoy, we are now rather decent at doing most encounters, we have a fairly easy time obtaining most charms.
Why Bowzon?
► Abbreviations
Table of Contents
(click to navigate)
Base Item Setup Quick Tips Uberquests Milestones Items Upgrades
ATTRIBUTES | SKILLS | BREAKPOINTS
- Strength: (Sometime points here when necessary, early)
Dexterity: (ALL POINT INTO DEX)
Vitality:
Energy:
- Note: With the strength requirements to wear Honorific items being much higher now, it is okay to put a little bit of attributes into strength early on, or simply use a lower tier of honorific belt until you reach the required strength
- Bow Tree: Trinity Arrow (1) | Dragonlore (Max) | Wyrmshot (Max*)| Decoy (1-10)| Fire at Will (Max)| Keen Sight (Max)
Divine Tree: Wild and Free (1*) | Ecstatic Frenzy (Max) | Defensive Harmony (1) | Balance (1) | Fortitude (Max)
Reward Tree: Paragon (1*) | Spellbind (1) | War Spirit (1)
Mastery Tree: Specialization (Max)
- Wyrmshot is for killing trash mobs and Trinity Arrow against tanky targets.
Note: *Be careful of maxing wyrmshot early, put points into it as you notice you're able to sustain the mana more and more, putting points into the Meditation early is okay. With these points allocated at 145, you will have 30 skill points remaining.
There are a few things you can do here with the remainder of the points.
You can choose to put more points into Paragon, Wild and Free, Endurance, Tenacity.
I personally choose to put 5-7 points into decoy for the cooldown and then I put the rest into Wild and Free
Leveling Items
(1-105)
- Main Weapon:
Shark
Any Bow T1 Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
Herald of Skartara
T2 T3 T4 (MO: luck first, 2x mana stolen, ed to 195, ewd, ar%, max)Herald of Skartara
Reflex Bow (4)
Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Reflex Bow (4)
Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Quiver: any
Locust Hive
(With the lower WPD on Wyrmshot, and 25% of it's damage being converted to a random tri-ele the WPD proc on Locust will greatly help leach and survivability)Locust Hive
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
Swap Weapon:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Helm:
Haareis
Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Body Armor:
The War Cloak
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Gloves:
Enlightenment
Honorific T4 Leather Gloves (allres)Enlightenment
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Belt:
Rainbow
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Wormtongue
Honorific T4 Sash (allres)Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Boots:
Epicenter
T2 Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Rings: any
Amulet: any
Note: Don't uptier your armor TU's, you'll switch to Honorifics at lvl 105. All is explained in the Milestones section.
Base Item Setup (105-120)
- Main Weapon: +165ed +250dmg Craft Reflex Bow or Maiden Bow, (check the Item Upgrades section on what to bless/MO bow with)
Quiver: Rare/Magic 10-15%ls
Locust Hive
(With the lower WPD on Wyrmshot, and 25% of it's damage being converted to a random tri-ele the WPD proc on Locust will greatly help leach and survivability)Locust Hive
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
Arrow Quiver
Required Level: 5
Item Level: 1
4% Chance to cast level 1 Arrow on Striking
Adds (2 to 3)-(8 to 10) Magic Damage
(4 to 6)% Life stolen per Hit
Swap Weapon: T4
Koth's Lesson
Koth's Lesson
Mace (4)
One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
Mace (4)
One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(87 to 122)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(159 to 194)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(231 to 266)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(267 to 302)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
Helm:
Haareis
(MO order: max, dex, str, mf)Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Body Armor: T4
The War Cloak
(MO order: max, dex, str, mf)The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
Gloves: Honorific T4 Leather Gloves (MO order: allres, max, dex, str, mf)
Belt: Honorific T4 Sash
Wormtongue
(MO order: allres, max, dex, str, 2x fhr, mf rest)Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Boots: Honorific T4 Boots (35-40ms, MO order: allres, max, dex, str, mf)
Rings: 2x
Ripstar
Ripstar
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Ring
Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
Amulet:
Scarab of Death
Scarab of Death
Amulet
Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
Amulet
Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
Note: You may not have enough strength to put on T4 Honorific Gloves, Belt and Boots. It is fine to either put some extra points into strength before obtaining charms to alleviate this pressure or to use a lower tier of honorific gloves/boots and lose out on some sockets early, generally once you get one piece of honorific gear on, and mo it correctly you will have enough strength to put the other two pieces on.
Quick Tips
Before you start:
- If you are a new player, I highly recommend you follow the Milestone section to the letter. It's foolproof and specifically designed to take you by the hand and have you progress as far as possible. Diverge at your own risk.
- Pickup all uniques you find to disenchant. They're used to uptier/create uniques (lottery rolls), to shrine bless crafts, for jewelcrafting and opening high Lab portals.
- Use D2Stats for the drop notifier and stats reading. Here's a basic script you can edit to your liking: (simply copy/paste into program Notifier tab)► Drop Notifier Higher Level Script
Playthrough tips:
- Pick up Bloodstone/Onyx/Amber/Turquoise gems in the early game for armor sockets, resists are very important.
- Limit attribute points spent into str. Stick with low requirement bases and maximize dex. As you reach midgame, you'll rely on str given from charms to equip sacred items.
- Always rerun ubers for high or perfect charm rolls. Newer players often omit doing this. These stats add up and make up a significant part of your dmg and survivability. Especially considering there are more than 40 uber charms.
Troubleshooting: (middle game)
- My dmg is low, why?
- Did you MO all your item slots up to your level?
- Do you have perfect amethysts on all your armor slots?
- Do you have a crafted weapon with 200ed and 300max?
- Did you consume 400 sigs?
- Did you spend all your base attribute points in dex?
- Do you proc on-kill Bloodlust with weapon swap?
- Did you gather all uber charms up to your level?
- Did you rerun ubers for high or perfect roll charms? ← Most people omit this; they shouldn't.
If you answered yes to all, you simply need better gear. Check the Item Upgrades section and farm Duncraig. - Why do you MO str in your build?
- A lot of good sacred items require above 550 str to wear. Str given from charms, MO's and gear are attribute points you save that go in dex. So in a way, 1 str = 1 dex (until you have enough str to equip everything).
- What do I MO my Starting/Entry level gear with?
- Weapons: inti/aban bless+luck first → %ed to 196 → ewd → ds → max (In doubt, use a dmg calculator).
- Armor: max → dex. Bless with aban.
- Rings/Amulet/Quivers: Psn length reduction → +20 to life → rest open for when resists are needed.
- How much mf should I have?
- As a general rule, killspeed is always preferable to mf. 200-250mf is a great base amount to have, going above this is fine, but don't ever lose clear speed for mf.
► Show Spoiler
Uberquests
Butcher
Location: Act 1 Tristram inside western House (lvl 105)
Strategy: Spellbind → Trinity Arrow while kiting him in circle → distract him with decoy
Click here for video
Infernal Machine
Location: Act 1 Tamoe Highland Pit lvl 2 (lvl 105)
Strategy: Stay mobile → kill adds with Wyrmshot/Trinity Arrow. When things are manageable, Spellbind → and kill Machine with Trinity Arrow. Rerun for 15allres.
Click here for video
Island of the Sunless Sea (IotSS)
Location: Act 2 Rocky Waste Stony Tomb lvl 2 kill Grubber portal (lvl 105)
Strategy: Invisible enemies → Lead with Wyrmshot. Spellbind bosses → Kill with Trinity Arrow. Good early place to farm gold. Rerun for high res charm.
Click here for video
Death Projector
Location: Act 3 Frayer Jungle Swampy Pit lvl 3 (lvl 105)
Strategy: Grab 2 of the guardians located in the arena → Each one of them applies a special buff to the Projector and makes him vulnerable to damage → Use decoy once you wrangle 2 of the guardians up → Spellbind Projector→ Kill Projector with Trinity Arrow.
Click here for video
Invasion I
Location: Act 2 Harem Level 1 The Storm Oasis (lvl 105)
Strategy: Avoid lightning circle → Avoid lightning swirl → Spellbind boss → Kill with Trinity Arrow
Click here for video
The Binding of Baal - Tal Rasha
Location: Act 2 Tal Rasha Tomb kill guardians at Duriel entrance portal (lvl 110)
Strategy: Kill adds with Wyrmshot/Trinity Arrow → Dodge poison → Dodge Lightning → Stay Mobile → Focus adds whenever they're around → Against boss → Use Trinity Arrow.
Click here for video
Creature of Flame (CoF)
Location: Act 3 Lower Kurast Entrance kill guardian portal to Caldeum (grab wp) Bottom-Left Portal (lvl 110)
Strategy: Dodge aoe attacks → Kill portals and adds → Spellbind boss and kill with Trinity Arrow. Rerun for 5%ls and 25aa charm.
Click here for video
Lord Aldric Jitan
Location: Act 3 east of Kurast Docks Torajan Jungle portal (lvl 110) north [map here]
Strategy: Progress slowly → Kill everything with Wyrmshot / Trinity Arrow. Careful of the towers he spawns. Important charm, allows you to ditch Pax Mystica weapon swap for bloodlust buffs.
Click here for video
Akarat
Location: Act 3 east of Kurast Docks Torajan Jungle portal (lvl 110) north-east [map here]
Strategy: Can be difficult with the boss healing. Try to hit spellbind and spam wyrmshot, it can shotgun him. If having trouble, kill an add and then Trinity Arrow boss. Becomes much easier with more gear. Rerun for 25aa
Click here for video
Inquisitor of the Triune
Location: Act 3 east of Kurast Docks Torajan Jungle portal (lvl 110) East [map here]
Strategy: Bird will heal you, He's Immune while casting poison nova. Spellbind → Trinity Arrow
Click here for video
Bul-Kathos (Arreats)
Location: Act 5 Arreat Summit kill Narthal portal (lvl 110)
Strategy: Wyrmshot adds → Spellbind and Trinity Arrow boss.
Click here for video
Kurast 3000 BA (K3K)
Location: Act 3 east of Kurast Docks Torajan Jungle portal north-east portal (lvl 115) (grab wp) [map here]
Strategy: Wyrmshot trash, Trinity Arrow Totems. Great area for pgems and shrines.
Click here for video
Azmodan
Location: Act 4 Chaos Sanctuary kill Ghom right-click Key of Sin for portal (lvl 115)
Strategy: Spellbind and Trinity Arrow from far away. Rerun for 20%resists
Click here for video
Invasion II
Location: Act 4 Chaos Sanctuary kill Ghom right-click Key of Sin for portal (lvl 115)
Strategy: Avoid lightning circle → Avoid lightning swirl → Stand in Ice Circle → Trinity Arrow Ice guy → Spellbind boss → Kill with Trinity Arrow
Click here for video
Library of Fate (Khalimgrad)
Location: Act 4 Plains of Despair kill Izual portal (lvl 115) north-west to Silver City (grab wp) north-west
Strategy: Clear with Wyrmshot. Rerun for 10%aa.
Click here for video
Bull Prince Rodeo (BPR)
Location: Act 1 grab leg in Tristram cube leg in Town portal kill Cow King cube other leg in Cow level portal (lvl 115)
Strategy: Spellbind and kill with Trinity Arrow. Rerun for 60str+dex.
Click here for video
Black Road Challenge (BRC)
Location: Act 1 south of Rogue Encampment Bramwell (lvl 115) north
Strategy: Bring boss to fire circle → Leave circle if overwhelmed. Clear with Wyrmshot. Spellbind → Kill boss with Trinity Arrow
Click here for video
Cathedral of Vanity (CoV)
Location: Act 4 Silver City north of Library of Fate portal (lvl 115)
Strategy: Instantly cast Decoy upon entering. Kill orb with Trinity Arrow as soon as you enter → Clear everything with Wyrmshot → Trinity Arrow anything that hasn't died from Wyrmshot
Click here for video
Legacy of Blood (Bartuc)
Location: Act 3 Torajan Jungle wp south-east [map here](lvl 115)
Strategy: Dodge things at your feet → Cast Decoy → Kill everything with Wyrmshot → Trinity Arrow Bartuc Rerun for 5%ls.
Click here for video
Rathma Square (Primus)
Location: Act 3 Caldeum west stairs (lvl 115)
Strategy: Kill Crawlers with Wyrmshot → Trinity Arrow boss. There's no hurry, you can do it in several tries. Rerun for 100+% ar
Click here for video
Tran Athulua (TA)
Location: Act 2 Dry Hills Halls of the Dead kill guardian portal (lvl 115)
Strategy: Wyrmshot everything. Archers with golden armor cast Arrowside on death, this will kill you. Always be moving, always be shooting, do not stop unless it is safe to do so. Rerun for a 15%hp charm. is worth getting (5pr).
Click here for video
Judgement Day
Location: Act 4 Silver City portal next to Halbu follow path to Spire 2 portal middle (lvl 120)
Strategy: Bait trash mobs with Decoy → Spellbind Bosses → Kill bosses with Trinity Arrow is worth getting (5%aa).
Click here for video
Duncraig (Dunc)
Location: Act 1 south of Rogue Encampment Bramwell (lvl 115) north-most entrance (lvl 120) reach next entrance (grab wp)
Strategy: Wyrmshot everything. Cube 5 boss sigils with Ring of the Five (dunc drop). Use its Purify oskill to kill Assur. Duncraig is the best place for SU's and SSU’s. Good experience as well up to lvl 135. Rerun for +2zon is worth getting (10speeds). Dunc farming route here.
Click here for video
Kabraxis
Location: Act 1 Bramwell head north to kill boss portal (lvl 120)
Strategy: Very easy for bowzon. Stay half a screen away → Run off when boss releases the slow moving things around him → Dodge green shit → Bait with Decoy → Kill with Spellbind and Trinity Arrow. Rerun while farming trophy for 3/3/3/3 or 3/3/3/x charm is worth getting (5-10dmg).
Click here for video
Quov Tsin
Location: Act 3 Caldeum head east and kill guardian next to goliaths portal (lvl 120)
Strategy: Max resists can help if you're having trouble. Dodge beam → Spellbind → Bait with Decoy → Trinity Arrow boss down. Rerun for 20/20 str/dex
Click here for video
Teganze
Location: Act 3 Torajan Jungle wp east to Torajan Cemetary [map here] head east to entrance (lvl 120)
Strategy: Wyrmshot everything → Bait Zagraal with Decoy → Spellbind →Kill Zagraal with Trinity Arrow.
Get a 40str+dex charm (upgrade 5 essences at a time, ditch when low rolls)
Click here for video
Athulua
Location: Act 2 Tran Athulua north-east to Skartara (grab wp) north, summon boss on platform with Askari Scroll (a Priestess drop) (lvl 120)
Strategy: Spellbind → Bait with Decoy → Kill with Trinity Arrow. She's your goddess, it is ok to turn off Ecstatic Frenzy here. Can sometimes be a troublesome fight with low gear, do your best to bait with decoy, keep her spellbound, and just spam Trinity Arrow. You will die, just come back.
Click here for video
The Mirror Temple
Location: Act 2: The Island of Skartara North East to Twin Seas First Tomb on the top left of Twin Seas
Strategy: Area with a rotating full set determined by the season. Navigate the maze and find your Nemesis, defeat them to receive an upgrade to your class charm. Mummy has 50% CTC Crucify on death it hurts, stay mobile and look for your RED Amazon Nemesis. Area can be very difficult, but has undergone some nerfs.
Click here for video
Heroic Butcher
Location: Transmute Butchers Tooth (lvl 120) Cube charm with Urt Rune Use Scroll (lvl 120)
Strategy: Bait with Decoy Immediately → Wyrmshot/Trinity Arrow down adds → Stand in first top right corner → Spellbind Butcher → Kill Butcher with Trinity Arrow
Click here for video
Heroic Death Projector
Location: Transmute Laser Focus Crystal (lvl 121) Cube charm with Thal Rune Use Scroll (lvl 121)
Strategy: Grab 3 of the guardians located in the arena → Each one of them applies a special buff to the Projector and makes him vulnerable to damage → Use decoy once you wrangle 3 of the guardians up → Spellbind Projector→ Kill Projector with Trinity Arrow.
Click here for video
Heroic Infernal Machine
Location: Transmute Optical Detector (lvl 122) Cube charm with Xith Rune Use Scroll (lvl 122)
Strategy: Cold Resistances will help out a lot, move down towards boss → thin out adds → move away when cold pulse shows it's about to pulse (or eat it and leach/heal back up → spamming wyrmshot after cold aoe helps a lot, lot of mobs to leach from) → focus adds when they're around, → Spellbind boss → Trinity Arrow Boss.
Click here for video
Baal (Hell difficulty)
Location: Act 5 same location, Hell Baal is just buffed to uber status (lvl 125)
Strategy: Stay mobile → Bait with Decoy → Spellbind Baal and kill with Trinity Arrow. Drag Baal off while you kill act bosses he spawns. Rerun for 10%all res. is worth getting (10%@res).
Click here for video
Xazax
Location: Act 2 Skartara wp Maggot Passage next to wp reach lvl 3 (lvl 125)
Strategy: Debuff with Spellbind and spam Trinity Arrow. Bait invulnerable adds with Decoy. Rerun for +2zon and 40psn res.
Click here for video
Triune
Location: Act 3 Caldeum Rathma Square kill boss portal (lvl 125)
Strategy: Grab Tome of Possession → Lure Lucion to Malic → Possess Lucion repetitively to have Malic kill him, Place decoy behind Lucion. Make a Combat speeds charm (early) → Leftover space with dex. is worth getting (30%MF & Application onto The Sleep Charm).
Click here for video
Vizjun
Location: Act 3 Frayer Jungle Swampy Pit lvl 3 (lvl 110) west portal (lvl 125) [map here]
Strategy: Spam Wyrmshot, work your way slowly to the wp and then boss. Rerun for a 50str+dex charm. is worth getting (+15aa).
Click here for video
Astrogha
Location: Act 3 east of Kurast Docks Torajan Jungle portal (lvl 110) north (lvl 125) [map here]
Strategy: Wyrmshot down adds → Kill Totems → Kill Astrogha, he'll split into three → Kill Astrogha 50/50 chance you picked the right one → Kill Astrogha → Kill Astrogha. Rerun for 450+ life charm. is worth getting (-5%enemy resistances).
Click here for video
Belial
Location: Act 4 Chaos Sanctuary Kill Maghda right-click Key of Lies for portal (lvl 125)
Strategy: Belial is a very small and very fast moving rat. He doesn't look like his human-form clones. Stacking fire resist can help → Spam Wyrmshot to thin out area if necessary → Spellbind → Trinity arrow at the small rat and stay mobile. Rerun for a 400+ hp charm. is worth getting (EWD +20%).
Click here for video
Bremmtown
Location: Act 5 Fauztinville east portal (lvl 125) [map here]
Strategy: Spam Wyrmshot → Bait with Decoy if necessary → ALWAYS stay mobile → Rerun until 625+ hp charm.
Click here for video
Kingdom of Shadow (Ureh)
Location: Act 3 Caldeum head east to Quov Tsin portal enter portal past the boss follow fire arrow to entrance (lvl 120) [map here green entrence, red boss]
Strategy: High PR & 88psn res will help out a lot. Run → Run → Walk → Run → Bait with Decoy often → Spellbind → Trinity Arrow Boss - Rerun for a +2 zon charm and never return.
Click here for video
Fauztinville (Fauzt)
Location: Act 5 Right click Kabraxis-upgraded Black Road charm (lvl 125) [map here]
Strategy: Great farming for brains, which will help you obtain a better crafted Maiden Bow. Fauzt farming route here.
Yshari Sanctum (Valthek)
Location (set): Act 3 Caldeum north entrance (lvl 125) (Yshari Sanctum map with paths)
Location (boss): Act 3 Caldeum center entrance (lvl 125)
Strategy:
Maze → Takes 30-60 mins to gather the set, but you only have to run the maze once.
Boss → Arcane Blast to clear trash, Holybolt to dmg boss. Always leave a handful of mobs alive and dodge things. Rerun boss for a +1sk, 15allres charm.
Click here for Boss video
Invasion III
Location: Act 4 Chaos Sanctuary Kill Maghda right-click Key of Lies for portal (lvl 125)
Strategy: Very difficult fight for bowzon. Avoid lightning circle → Avoid lightning swirl → Stand in Ice Circle → Trinity Arrow Ice guy → TP onto boss when he is Invulnerable → Spellbind boss → Kill with Trinity Arrow
Click here for video Filmed last season. Will update upon completion
Uldyssian
Location: Act 4 Silver City portal next to Halbu follow path to Spire 2 portal north-most portal (lvl 130)
Strategy: Spellbind → Bait with Decoy → Wyrmshot adds → Spellbind → Trinity Arrow Boss and dodge things. Rerun for a +2sk charm. is worth getting (100-150 tri ele dmg).
Click here for Memories video
Click here for Boss video
Toraja
Location: Act 3 Torajan Jungle wp east to Torajan Cemetary [Jungle map here] head west, kill mob with Edyrem portal (lvl 125)
Strategy: Easier when you get additional Edyrem tankiness from Uldy charm. Run south quickly → Clear room → Progress slowly to Lilith. Clear with Wyrmshot, focus Lilith with Trinity Arrow when vulnerable Only have to succeed once.
Click here for video
Spirit of Gay Giyua
Location: Act 3 Torajan Jungle wp east to Torajan Cemetary [map here] Teganze portal at center of map (lvl 125)
Strategy: Bait orbs with Decoy → Trinity Arrow Nests → Spellbind Boss → Trinity Arrow Boss. This is a dps check. Grab boss, kite to far bottom right area, Decoy Orbs, kill nests, kill boss.
Click here for video
Atanna Khan (Witch)
Location: Act 3 Caldeum head east to Quov Tsin portal enter portal past the boss north-west-most portal (lvl 125)[map here green entrence, blue boss]
Strategy: Dodge things → Bait w/ Decoy → Fire Trinity Arrow → Dodge things → Find good placement in arena → Upgrade charm with Triune trophy.
Click here for video
Scosglen
Location: Act 5 Ancients Way Waypoint Arreat Summit Defeat Narthal, and then Bul-Kathos Enter Scosglen [map here]
Strategy: Wyrmshot → Bait druids with Decoy → Spellbind Druids → Trinity Arrow Druids → Trinity arrow or buckshot (if applicable) Big Trees and Etherborne.
Click here for video Season 34 Footage. Will update when ready.
The Void
Location: Act 4 Silver City north of Library of Fate Cathedral Kill boss Portal (130)
Strategy:
Sloth: Kill until scroll drop, dodge death proc by side movement.
Glutony: Spellbind and Trinity Arrow.
Greed: Wyrmshot when close enough avoid mana drain.
Lust: Wyrmshot / Trinity Arrow everything.
Wrath: Decoy him, he'll kill himself on it.
Envy: Wyrmshot / Trinity Arrow everything.
Pride: Boss loses hp from his summons’ attacks. Decoy adds. Kill adds when there’s too much.
Inarius & Lilith:
Sequence: Bring Lilith to center → When she Blood Pools, chase her away → Teleport behind pool → Decoy to keep Inarius still → dmg him with Trinity Arrow → Repeat.
General tips: Don’t War Spirit | Spellbind Inarius | Walk over ice balls near Lilith | Only commit on the well set-up Blood Baths.
Click here for the 7 Sins video
Click here for the Boss video