SSF Spearzon

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Scalewinged
Blood Golem
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Some quest's:
Why not mentioned
Rusalka



Rusalka
Amazon Spears

'ElBerBerOhm'
Runeword Level: 78
10% Chance to cast level 32 Punisher Barrage on Melee Attack
30% Chance to cast level 60 Hunting Banshee on Kill
15% Hit Recovery
+(90 to 110) to Minimum Damage
+(141 to 171)% Enhanced Damage
+(71 to 100)% to Cold Spell Damage
-40% to Enemy Cold Resistance
+(71 to 100)% to Poison Spell Damage
-40% to Enemy Poison Resistance
+13 to Void Archon
Slow Target 10%
+(73 to 98) to all Attributes
? IMO reasonable transition from TU to some good craft (crafting good weapon can take awhile)
How Wind runner can't beat Death spur? It have all over better stats. Only difference is Death spur have meme proc
Why craft TU2 plated belt on Meph if you won't use it anyhow long?
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Wulf
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Cah23 wrote:Any idea BiS for gloves? Look at rogue foresight or hammer fist right now

angelics

Anonymous: wrote:I stop reading after - rebuff every 20s part.

you only need to punch once to refresh all 5 stacks.

Scalewinged wrote:Some quest's:
Why not mentioned
Rusalka



Rusalka
Amazon Spears

'ElBerBerOhm'
Runeword Level: 78
10% Chance to cast level 32 Punisher Barrage on Melee Attack
30% Chance to cast level 60 Hunting Banshee on Kill
15% Hit Recovery
+(90 to 110) to Minimum Damage
+(141 to 171)% Enhanced Damage
+(71 to 100)% to Cold Spell Damage
-40% to Enemy Cold Resistance
+(71 to 100)% to Poison Spell Damage
-40% to Enemy Poison Resistance
+13 to Void Archon
Slow Target 10%
+(73 to 98) to all Attributes
? IMO reasonable transition from TU to some good craft (crafting good weapon can take awhile)
How Wind runner can't beat Death spur? It have all over better stats. Only difference is Death spur have meme proc
Why craft TU2 plated belt on Meph if you won't use it anyhow long?


rusalka is a good idea, but there's no room for it because first sacred Maiden Spear will be used to imbue right away in preparation of 120 ubers. realistically, id be an option if you burned all your shrines and still didnt manage to find a spear with 125ed and 250max dmg. which is very rare when you have 20-30 shrines by the time you hit lvl 120.

i created and tested wind runners and they had same dmg as TUs. reason being that you lose 4 pgem slots meaning you had less hp and lower dex (remember pounce scares hard from dex). ar% & atk speed from wind runner arent rly useable. only thing is has going for it is the leech, which isnt necessary for the content covered in this guide. also tested tu light plated boots, and they were identical to heavy boots in dmg. however death spurs have str, so theyre a bit better in the end.

tu2 plated belt is to help readers with resists. youre very limited with open sockets by that time, so runes alone do not solve that problem.
Lakai
Invader
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Wulf: wrote:you only need to punch once to refresh all 5 stacks.


That´s actually not true. I tested it just now on SP but i think it´s the same as MP
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Wulf
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Lakai wrote:
Wulf: wrote:you only need to punch once to refresh all 5 stacks.


That´s actually not true. I tested it just now on SP but i think it´s the same as MP


I think you're confusing refresh with stack up.
every 20s, you lose one stack. if you are at 5 stacks and punch with takedown once every 19s, you get to keep all 5 stacks indefinitely. you only need to cast takedown several time if you've been losing stacks by waiting too much.
diabloplayer75
Skeleton
2 | 0
When I try copy-pasting your script into D2Stat's notifier window, it gives me like 30-40 errors. Wondering if I am doing something wrong there?


Edit: Thanks guys -- i actually downloaded it yesterday, but the old one lol.
Edited by diabloplayer75 4 months.
TryHard9292
Invader
8 | 0
diabloplayer75 wrote:When I try copy-pasting your script into D2Stat's notifier window, it gives me like 30-40 errors. Wondering if I am doing something wrong there?



You're using old version of d2stats,thats why.check for the newest
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Wulf
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diabloplayer75 wrote:When I try copy-pasting your script into D2Stat's notifier window, it gives me like 30-40 errors. Wondering if I am doing something wrong there?

tryhard is correct. be sure to download version 4.0.3 at least.

here:
https://github.com/Zahariel1942/D2Stats ... /tag/4.0.3
diabloplayer75
Skeleton
2 | 0
Thanks guys!

For refreshing the buff every 20 seconds -- do I need to do 5 takedowns, or just 1 before the buff drops to get it back up? I think that's the only thing that's bothering me about the playstyle right now
AGsniper
Pit Knight
101 | 7
diabloplayer75 wrote:Thanks guys!

For refreshing the buff every 20 seconds -- do I need to do 5 takedowns, or just 1 before the buff drops to get it back up? I think that's the only thing that's bothering me about the playstyle right now

I personally feel like I have to hit 5 times to keep 5 stacks.


It's a clunky mechanic with a short buff time...
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Frytas
Onyx Knight
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Wulf wrote:
Lakai wrote:
Wulf: wrote:you only need to punch once to refresh all 5 stacks.


That´s actually not true. I tested it just now on SP but i think it´s the same as MP


I think you're confusing refresh with stack up.
every 20s, you lose one stack. if you are at 5 stacks and punch with takedown once every 19s, you get to keep all 5 stacks indefinitely. you only need to cast takedown several time if you've been losing stacks by waiting too much.

I think there's an issue with the green "5 fury stacks" indicator, I was also convinced that the stacks fall off individually and you have to refresh all 5, but after checking it just now it does indeed look like the stacks are there even if the icon is not. Tested with character screen open this time around to see if damage/defense bonuses stay after refreshing Takedown only once, and sure enough they do.