Introduction
Rest in piss!The Scorpion Blade Assassin is one of my favorite builds, despite the changes to it over the years. It struggles during the leveling phase but begins to excel during mid game when you start getting more pierce and +skills. SSF can be a bit of a struggle once you hit mid game due to the rarity of a few gear pieces so keep that in mind.
End game is fairly decent with Scorpion Blade. I've killed Samael and completed T10 Lab, including Phoboss. Scosglen is fast, but not as fast as some other builds. If you're looking for an OP build, this isn't it. However, if you want a fun build that can complete all content in the game and challenge you to complete it, welcome (masochists)!
Pros
- Fire and forget! You can blaze through trash mobs as the poison ticks them down
- Assassin class, able to use Shadow Refuge and forgo investing into physical resistance
- Avoid! Maxing Perfect Being brings you to 60% avoid
- Scorpion Blade doesn't rely on Spell Focus or Energy so you can Vit dump after you've achieved your stats for gear
- Fast farmer! Scorpion Blade excels at farming maps with mainly trash mobs like Fauzt, Triune, Dunc, etc. Your clear times will be quick.
- Want to complete all content? This build can do it all (Nithogur excluded
)
Cons
- Single target isn't the best. Bosses will be a slog until you get big pierce.
- Assassins have low defense. Prepare to struggle a bit in places like Viz Jun and when dealing with Corrupted Barbarian in labs (screw that guy, for real)
- Highly gear dependent build. Without rare items like
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
and Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)
Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity: 1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
, you're going to feel weak at endgame. - Super endgame requires Angelics to push further. I hope you enjoy being in Angelic Hell
- Early game leveling with Scorpion Blade is very slow. I'd almost recommend going claw (unless you're a masochist like me)
Overview
![Image](https://i.imgur.com/03nzqbP.png)
![Image](https://i.imgur.com/hsVAyKq.png)
![Image](https://i.imgur.com/WTp3q6O.png)
Skill Progression PlanWay of the Spider → Lethal Incision → Perfect Being → Scorpion Blade → Shadow Refuge/Rush → Prismatic Cloak → Pinnacle- Scorpion Blade scales by maxing Way of the Spider. You get bonus poison spell damage and 1% pierce per base level. You want to max this as soon as possible.
- Beware maxing scorpion blade too early as it will increase your mana cost. You'll also see that maxing scorpion blade also reduces it's duration.
- Scorpion Blade gains an extra projectile every 5 base levels. This really only starts being effective during midgame. Don't bother maxing it till later.
- After maxing Way of the Spider then start maxing Lethal Incision. Bosses are a nightmare without points here
- Perfect Being is your goal next. You want high avoid as you approach mid game. Add a few points to Shadow Refuge and Shadow Rush but be aware of the short duration.
- During mid game, start maxing Scorpion Blade. Finally, we max Prismatic Cloak for the massive elemental damage mitigation and life boost.
This will help a ton during mid-end game content. Pinnacle rounds out our skills for a big massive boost to +all skills - Specialization helps us further scale Lethal Incision and Scorpion Blade. A point in Meditation is great for the leveling phase and late game. I am using the Hive scroll in 2.10 which costs an absurd amount of mana so that's why I continue to use Medidation in late game.
Skills and Gameplay
![Image](https://i.imgur.com/628Galu.png)
Scorpion Blade is considered a
throwing skill and not a spell, even though it deals spell damage. It scales on
attack speed, capping at 60 IAS for max frames. Upon activating the skill, a multitude of poison daggers fly out and poison any enemy it touches. With the weapon
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
, each blade detonates into a poison explosion at the end of its flight, regardless if it hits a target, as shown below.
Lethal Incision is your single-target skill. It reduces the amount of knives to 1 but adds much more power. You can increase the amount of knives for Lethal Incision with
Relic (Scorpion Blade)
Relic
Required Level: 75
Lethal Incision: +1 Extra Blade
+(11 to 16) to Scorpion Blade
Poison Resist +(11 to 20)%
. Having two knives will allow them to
STACK. This is great when bossing and for bosses that are large and allow you to hit both knives.
The duration of Scorpion Blade and Lethal Incision are short and only further reduced by adding skill points to Scorpion Blade. So unless you're rocking
Poison Skill Duration bonuses, you'll need to keep flinging knives to keep up the damage.
Adding points into
Scorpion Blade and
Lethal Incision increases its mana cost! Early game you want to keep Scorpion Blade points down and just max
Way of the Spider to maximize your damage and mana costs.
Shadow Refuge makes up our first utility skill. It maxes your physical resists at 50% and, with
Shadow Rush, increases your movement speed. High move speed is critical on this build so can kite tanky mobs with
Lethal Incision and speed farm through trash with
Scorpion Blade. I like to add around 10 points to
Shadow Refuge so I don't have to continuously cast it. This puts it at around 30 seconds. However, feel free to add less if that suits you better.
Assassins generally have low defense so
Perfect Being is mandatory. This, maxed, will put your avoid at 60% which is huge. As a
Scorpion Blade assassin, we need as many defensive layers as possible because outside of
Life After Enemy Kill and
Regen, we are relying on potions for sustain.
Way of the Spider is our big passive and the whole reason this build works.
![Image](https://i.imgur.com/UQr1pvd.png)
Each base point in
Way of the Spider adds 1% poison pierce and bonus poison spell damage. Scorpion Blade deals damage partly based on the amount of points in
Way of the Spider so this skill is the most important in the build.
![Image](https://i.imgur.com/IgZlgdQ.png)
Our final important skills are
Pinnacle and
Prismatic Cloak. While under the
Psionic tree,
Pinnacle is an active skill that boosts our skill points, allowing for much more damage. It also boosts
spell focus but
Scorpion Blade does not scale with that. We also lose 50% total character defense but isn't really a big deal because we will have so little at the end of this build, anyway.
Prismatic Cloak is a Black Road passive and adds huge flat elemental damage mitigation and a bonus to max health. More defensive layers are always appreciated here.
![Image](https://i.imgur.com/G1yVCgb.png)
Once you have all of these skills, you will start by buffing with
Pinnacle to add +skills and then
Shadow Refuge. Throw on
Lethal Incision next if you need to take down single targets and end with
Bloodlust once you get
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
. Very simple buff process.
Scaling Scorpion Blade
I feel like this is important and deserves it's own section. Scorpion Blade damage scales as follows:
- poison spell damage
- poison pierce
- points in Way of the Spider
- +skills
- Poison Skill Duration
Here are some ways it does NOT scale:
- Energy
- Spell Focus
- Poison Weapon Damage
Keep this in mind as you're developing your character. Also, feel free to check out Sio's excellent guide on Poison Mechanics:
https://forum.median-xl.com/viewtopic.php?t=70559
Gear
Leveling (lvl 1-105)► Show Spoiler
Weapon: Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
→
Death Touch
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invtkn.jpg)
Death Touch
Throwing Knife (4)
Throw Damage: 3 to 6
One-Hand Damage: 4 to 6
Required Level: 1
Required Dexterity: 17
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 8 Scorpion Blade on Kill
+1 to Assassin Skill Levels
(21 to 50)% Bonus to Attack Rating
+(6 to 8)% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
Requirements +15%
Socketed (1)
Throw Damage: 10 to 11
One-Hand Damage: 8 to 9
Required Level: 18
Required Dexterity: 45
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
3% Chance to cast level 16 Scorpion Blade on Kill
+2 to Assassin Skill Levels
(81 to 110)% Bonus to Attack Rating
+(11 to 13)% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
Requirements +25%
Socketed (2)
Throw Damage: 17 to 18
One-Hand Damage: 12
Required Level: 36
Required Dexterity: 109
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 24 Scorpion Blade on Kill
+3 to Assassin Skill Levels
(141 to 170)% Bonus to Attack Rating
+(16 to 18)% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
Requirements +35%
Socketed (2)
Throw Damage: 22 to 23
One-Hand Damage: 14
Required Level: 45
Required Dexterity: 250
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 32 Scorpion Blade on Kill
+(4 to 5) to Assassin Skill Levels
(171 to 200)% Bonus to Attack Rating
+(18 to 20)% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
Requirements +50%
Socketed (2)
Helm: Honor
Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
→
Glowskull
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invcrn.jpg)
Glowskull
Crown (4)
Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength: 26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength: 50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength: 165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength: 306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
/
Ra
Ra
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
Shield: Bathos
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invxrgu.jpg)
Bathos
Aspis (4)
Defense: 84 to 162
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Strength: 28
Required Dexterity: 59
Item Level: 10
+(0 to 1) to Assassin Skill Levels
-3% to Enemy Fire Resistance
-3% to Enemy Poison Resistance
+10 to Energy
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+20 Life on Melee Attack
Socketed (1)
Defense: 218 to 386
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Strength: 55
Required Dexterity: 87
Item Level: 36
+(0 to 1) to Assassin Skill Levels
-6% to Enemy Fire Resistance
-6% to Enemy Poison Resistance
+20 to Energy
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+40 Life on Melee Attack
Socketed (3)
Defense: 452 to 776
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Strength: 193
Required Dexterity: 183
Item Level: 51
+(0 to 2) to Assassin Skill Levels
-9% to Enemy Fire Resistance
-9% to Enemy Poison Resistance
+30 to Energy
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+60 Life on Melee Attack
Socketed (4)
Defense: 615 to 1052
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Strength: 385
Required Dexterity: 378
Item Level: 85
+(1 to 2) to Assassin Skill Levels
-12% to Enemy Fire Resistance
-12% to Enemy Poison Resistance
+40 to Energy
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+80 Life on Melee Attack
Socketed (4)
/
Cloudladder
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invspk.jpg)
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Body Armor: Akara's Robe (1)
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
→
Acidblood
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invlea.jpg)
Acidblood
Leather Armor (4)
Defense: (43 - 50) to (86 - 101)
Required Level: 2
Required Strength: 27
Item Level: 1
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
+(11 to 30)% Enhanced Defense
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(11 to 15) Life after each Kill
Socketed (2)
Defense: (198 - 225) to (322 - 366)
Required Level: 18
Required Strength: 53
Item Level: 31
-(10 to 12)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
+(41 to 60)% Enhanced Defense
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(16 to 20) Life after each Kill
Socketed (4)
Defense: (530 - 589) to (815 - 906)
Required Level: 35
Required Strength: 184
Item Level: 51
-(14 to 16)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(21 to 25) Life after each Kill
Socketed (5)
Defense: (858 - 982) to (1312 - 1501)
Required Level: 45
Required Strength: 368
Item Level: 77
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
+(101 to 130)% Enhanced Defense
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(26 to 30) Life after each Kill
Socketed (6)
/
Queen of Glass
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invaar.jpg)
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Gloves: Vilehand
Vilehand
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
Belt: Rainbow
Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
→
Honorific Belt T2 /
Moonwrap
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
Boots: Honorific Boots T2 /
Rabbit's Foot
Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
Amulet: Rare - +skills, poison spell, poison pierce, life
Rings: Rare - +skills, poison spell, poison pierce
BreakdownWe are focusing on poison pierce for early game, as that's going to give you the most damage for your efforts. Scorpion Blade isn't the most effective early game build and will require max upgrades to get you to Hell. Bosses are the biggest issue so adding more pierce will allow
Lethal Incision to perform better.
Poison Skill Duration is a complicated mechanic but it makes your poison last a bit longer. This is useful if you're able to get in a few poison hits but cannot continue hurling knives due to enemy damage or low mana. It helps a bit in early game but pierce and poison spell damage are more important.
I tend to go with
Acidblood
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invlea.jpg)
Acidblood
Leather Armor (4)
Defense: (43 - 50) to (86 - 101)
Required Level: 2
Required Strength: 27
Item Level: 1
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
+(11 to 30)% Enhanced Defense
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(11 to 15) Life after each Kill
Socketed (2)
Defense: (198 - 225) to (322 - 366)
Required Level: 18
Required Strength: 53
Item Level: 31
-(10 to 12)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
+(41 to 60)% Enhanced Defense
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(16 to 20) Life after each Kill
Socketed (4)
Defense: (530 - 589) to (815 - 906)
Required Level: 35
Required Strength: 184
Item Level: 51
-(14 to 16)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(21 to 25) Life after each Kill
Socketed (5)
Defense: (858 - 982) to (1312 - 1501)
Required Level: 45
Required Strength: 368
Item Level: 77
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
+(101 to 130)% Enhanced Defense
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(26 to 30) Life after each Kill
Socketed (6)
because of the move speed reduction of
Queen of Glass
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invaar.jpg)
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
but make that call yourself.
Shield is your choice. I personally prefer
Cloudladder
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invspk.jpg)
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
because of the big attribute bonus and 6 sockets.
Bathos
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invxrgu.jpg)
Bathos
Aspis (4)
Defense: 84 to 162
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Strength: 28
Required Dexterity: 59
Item Level: 10
+(0 to 1) to Assassin Skill Levels
-3% to Enemy Fire Resistance
-3% to Enemy Poison Resistance
+10 to Energy
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+20 Life on Melee Attack
Socketed (1)
Defense: 218 to 386
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Strength: 55
Required Dexterity: 87
Item Level: 36
+(0 to 1) to Assassin Skill Levels
-6% to Enemy Fire Resistance
-6% to Enemy Poison Resistance
+20 to Energy
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+40 Life on Melee Attack
Socketed (3)
Defense: 452 to 776
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Strength: 193
Required Dexterity: 183
Item Level: 51
+(0 to 2) to Assassin Skill Levels
-9% to Enemy Fire Resistance
-9% to Enemy Poison Resistance
+30 to Energy
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+60 Life on Melee Attack
Socketed (4)
Defense: 615 to 1052
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Strength: 385
Required Dexterity: 378
Item Level: 85
+(1 to 2) to Assassin Skill Levels
-12% to Enemy Fire Resistance
-12% to Enemy Poison Resistance
+40 to Energy
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+80 Life on Melee Attack
Socketed (4)
if you want more damage.
For belt and boots,
Honorifics are great to help get you some more stats since the other options aren't really superior. Target poison spell damage, str or dex if you need it for gear, FHR to hit breakpoints, and regen for some added survivability.
SocketsWeapon: Perfect Rubys for Life After Kill
Armor: Resistance gems or Runes - resistance is important to max ASAP!
Mystic OrbsWeapon: Life after kill poison → spell damage → magic find
Armor: Poison spell damage → FHR → Life regen → Attributes → magic find
Jewelry: Poison Spell damage → Life → Mana regen → magic find
Quick Leveling OverviewStart by maxing
Way of the Spider. Put 1 point in Scorpion Blade and Lethal Incision and throw as many into
Way of the Spider as you can because poison pierce is king early game and Ways gets you to -30% poison pierce.
5 base points in
Scorpion Blade will add extra knives and this comes in handy when clearing trash. 3 knives should suffice for the leveling phase and it will keep mana costs down.
Shadow Refuge isn't really necessary early on it doesn't last long. Put a few points into
Perfect Being if you want but know that life and resists will carry you until Hell.
As you progress, add most of your points into
Lethal Incision to help your single target because bosses will be annoying to deal with on this build until super late game.
Attributes are challenging to manage as you need Dex and Str to wear some of the Tiered Uniques.
Cloudladder
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invspk.jpg)
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
remediates this and adding stats to
honorifics. Add as much base stats to Dex and Str since you can just respec later once you start accumulating charms in Hell.
Don't forget to use mystic orbs! Work on hitting your throwing weapon breakpoint (60 IAS) and FHR breakpoint (86). Poison spell damage should be your priority, otherwise.
Mid Game (lvl 105-130)► Show Spoiler
Weapon: Death Touch
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invtkn.jpg)
Death Touch
Throwing Knife (4)
Throw Damage: 3 to 6
One-Hand Damage: 4 to 6
Required Level: 1
Required Dexterity: 17
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 8 Scorpion Blade on Kill
+1 to Assassin Skill Levels
(21 to 50)% Bonus to Attack Rating
+(6 to 8)% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
Requirements +15%
Socketed (1)
Throw Damage: 10 to 11
One-Hand Damage: 8 to 9
Required Level: 18
Required Dexterity: 45
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
3% Chance to cast level 16 Scorpion Blade on Kill
+2 to Assassin Skill Levels
(81 to 110)% Bonus to Attack Rating
+(11 to 13)% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
Requirements +25%
Socketed (2)
Throw Damage: 17 to 18
One-Hand Damage: 12
Required Level: 36
Required Dexterity: 109
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
5% Chance to cast level 24 Scorpion Blade on Kill
+3 to Assassin Skill Levels
(141 to 170)% Bonus to Attack Rating
+(16 to 18)% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
Requirements +35%
Socketed (2)
Throw Damage: 22 to 23
One-Hand Damage: 14
Required Level: 45
Required Dexterity: 250
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
6% Chance to cast level 32 Scorpion Blade on Kill
+(4 to 5) to Assassin Skill Levels
(171 to 200)% Bonus to Attack Rating
+(18 to 20)% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
Requirements +50%
Socketed (2)
→
Warshrike
Warshrike
Flying Knife (Sacred)
Throw Damage: (151 - 166) to (171 - 186)
One-Hand Damage: (106 - 116) to (123 - 133)
Required Level: 100
Required Dexterity: 473
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 40 Punisher Barrage on Kill
+1 to All Skills
1% Base Block Chance
Adds 25-40 Damage
+(115 to 140)% Enhanced Damage
-40% to Enemy Poison Resistance
+(7 to 10) to Way of the Spider (Assassin Only)
+(16 to 32) to Balance
Elemental Resists +20%
+(75 to 100) Life after each Kill
Socketed (2)
Helm: Glowskull
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invcrn.jpg)
Glowskull
Crown (4)
Defense: (164 - 187) to (248 - 281)
Required Level: 10
Required Strength: 26 to 29
Item Level: 19
+(6 to 8)% Bonus to Poison Skill Duration
+(4 to 6)% to Poison Spell Damage
-3% to Enemy Poison Resistance
+(41 to 60)% Enhanced Defense
Poison Resist +(16 to 25)%
(11 to 20)% Bonus to Defense
Requirements -(11 to 20)%
Socketed (1)
Defense: (561 - 620) to (785 - 868)
Required Level: 28
Required Strength: 50 to 56
Item Level: 36
+(11 to 13)% Bonus to Poison Skill Duration
+(10 to 12)% to Poison Spell Damage
-6% to Enemy Poison Resistance
+(81 to 100)% Enhanced Defense
Poison Resist +(36 to 45)%
(21 to 30)% Bonus to Defense
Requirements -(16 to 25)%
Socketed (3)
Defense: (1272 - 1392) to (1754 - 1920)
Required Level: 46
Required Strength: 165 to 186
Item Level: 67
+(16 to 18)% Bonus to Poison Skill Duration
+(16 to 18)% to Poison Spell Damage
-9% to Enemy Poison Resistance
+(101 to 120)% Enhanced Defense
Poison Resist +(56 to 65)%
(31 to 40)% Bonus to Defense
Requirements -(21 to 30)%
Socketed (4)
Defense: (1911 - 2076) to (2614 - 2839)
Required Level: 54
Required Strength: 306 to 349
Item Level: 85
+(18 to 20)% Bonus to Poison Skill Duration
+(18 to 20)% to Poison Spell Damage
-12% to Enemy Poison Resistance
+(121 to 140)% Enhanced Defense
Poison Resist +(66 to 75)%
(41 to 50)% Bonus to Defense
Requirements -(26 to 35)%
Socketed (4)
/
Ra
Ra
Helms
'ShaelThul'
Runeword Level: 35
Living Flame Gives +1% Fire Spell Damage per 8 Character Levels
+1 to All Skills
+10% Bonus to Poison Skill Duration
35% Cast Speed
-(7 to 10)% to Enemy Fire Resistance
-(7 to 10)% to Enemy Poison Resistance
Attacker Flees after Striking (11 to 15)%
Cold Resist +25%
Poison Resist +25%
(7 to 13)% Gold Find
7% Magic Find
→
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
Shield: Bathos
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invxrgu.jpg)
Bathos
Aspis (4)
Defense: 84 to 162
Chance to Block: 4%
(Assassin Only)
Required Level: 6
Required Strength: 28
Required Dexterity: 59
Item Level: 10
+(0 to 1) to Assassin Skill Levels
-3% to Enemy Fire Resistance
-3% to Enemy Poison Resistance
+10 to Energy
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+20 Life on Melee Attack
Socketed (1)
Defense: 218 to 386
Chance to Block: 4%
(Assassin Only)
Required Level: 24
Required Strength: 55
Required Dexterity: 87
Item Level: 36
+(0 to 1) to Assassin Skill Levels
-6% to Enemy Fire Resistance
-6% to Enemy Poison Resistance
+20 to Energy
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+40 Life on Melee Attack
Socketed (3)
Defense: 452 to 776
Chance to Block: 4%
(Assassin Only)
Required Level: 41
Required Strength: 193
Required Dexterity: 183
Item Level: 51
+(0 to 2) to Assassin Skill Levels
-9% to Enemy Fire Resistance
-9% to Enemy Poison Resistance
+30 to Energy
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+60 Life on Melee Attack
Socketed (4)
Defense: 615 to 1052
Chance to Block: 4%
(Assassin Only)
Required Level: 50
Required Strength: 385
Required Dexterity: 378
Item Level: 85
+(1 to 2) to Assassin Skill Levels
-12% to Enemy Fire Resistance
-12% to Enemy Poison Resistance
+40 to Energy
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+80 Life on Melee Attack
Socketed (4)
/
Cloudladder
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invspk.jpg)
Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
→
Tracker's Effigy
Tracker's Effigy
Aspis (Sacred)
Defense: (2622 - 3277) to (3060 - 3825)
Chance to Block: 4%
(Assassin Only)
Required Level: 90
Required Strength: 368
Required Dexterity: 374
Item Level: 1
+(1 to 2) to Assassin Skill Levels
25% Block Speed
+(21 to 30)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
Requirements -33%
Socketed (4)
Creed
(Assassin Throwing Set)
/
Shimmering Crafted ShieldBody Armor: Acidblood
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invlea.jpg)
Acidblood
Leather Armor (4)
Defense: (43 - 50) to (86 - 101)
Required Level: 2
Required Strength: 27
Item Level: 1
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
+(11 to 30)% Enhanced Defense
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(11 to 15) Life after each Kill
Socketed (2)
Defense: (198 - 225) to (322 - 366)
Required Level: 18
Required Strength: 53
Item Level: 31
-(10 to 12)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
+(41 to 60)% Enhanced Defense
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(16 to 20) Life after each Kill
Socketed (4)
Defense: (530 - 589) to (815 - 906)
Required Level: 35
Required Strength: 184
Item Level: 51
-(14 to 16)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
+(71 to 90)% Enhanced Defense
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(21 to 25) Life after each Kill
Socketed (5)
Defense: (858 - 982) to (1312 - 1501)
Required Level: 45
Required Strength: 368
Item Level: 77
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
+(101 to 130)% Enhanced Defense
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(26 to 30) Life after each Kill
Socketed (6)
/
Queen of Glass
![](https://dev.median-xl.com/assets/Temp_Items/baseitems/invaar.jpg)
Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
→
Shimmering Crafted Body Armor →
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)
Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)
Gloves: Vilehand
Vilehand
Leather Gloves (4)
Defense: 6 to 8
Required Level: 1
Required Strength: 25
Item Level: 1
+(3 to 5)% Bonus to Poison Skill Duration
+(6 to 10)% to Poison Spell Damage
Poison Length Reduced by (31 to 35)%
Socketed (1)
Defense: 70 to 75
Required Level: 17
Required Strength: 50
Item Level: 31
+(0 to 1) to All Skills
+(6 to 8)% Bonus to Poison Skill Duration
+(11 to 15)% to Poison Spell Damage
Poison Length Reduced by (36 to 40)%
Socketed (2)
Defense: 176 to 184
Required Level: 34
Required Strength: 175
Item Level: 51
+1 to All Skills
+(8 to 10)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
Poison Length Reduced by (41 to 45)%
Socketed (3)
Defense: 243 to 258
Required Level: 43
Required Strength: 350
Item Level: 77
+1 to All Skills
+(11 to 13)% Bonus to Poison Skill Duration
+(21 to 25)% to Poison Spell Damage
Poison Length Reduced by (46 to 50)%
Socketed (4)
→
Shimmering Crafted GlovesBelt: Honorific Belt T2 /
Moonwrap
Moonwrap
Sash (4)
Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
→
Viper Skin
Viper Skin
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Astrogha's Moon
(Wyrd Set)
Boots: Honorific Boots T2 /
Rabbit's Foot
Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
→
Darkling
Darkling
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Astrogha's Moon
(Wyrd Set)
Amulet: Rare - +skills, poison spell, poison pierce, life →
Angel of Death
Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
Rings: Rare - +skills, poison spell, poison pierce
SocketsWeapon: Perfect Rubys for Life After Kill / poison spell damage crafted jewels
Armor: Perfect resistance gems to improve our max resists / poison spell damage crafted jewels
Mystic OrbsWeapon: Life after kill → poison spell damage → magic find
Armor: Poison spell damage → FHR → Life regen → Attributes → magic find
Jewelry: Poison Spell damage → Life → Mana regen → magic find
BreakdownAs we approach mid game we are still focusing on pierce as our primary gateway to damage. Check out the below graph for your targeting goal:
![Image](https://i.imgur.com/6mWPnkX.png)
As you can see, bossing is going to be a pain for us until we can get higher poison pierce.
Shimmering crafts and
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
set are going to help us achieve an adequate level of pierce throughout mid game.
Warshrike
Warshrike
Flying Knife (Sacred)
Throw Damage: (151 - 166) to (171 - 186)
One-Hand Damage: (106 - 116) to (123 - 133)
Required Level: 100
Required Dexterity: 473
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 40 Punisher Barrage on Kill
+1 to All Skills
1% Base Block Chance
Adds 25-40 Damage
+(115 to 140)% Enhanced Damage
-40% to Enemy Poison Resistance
+(7 to 10) to Way of the Spider (Assassin Only)
+(16 to 32) to Balance
Elemental Resists +20%
+(75 to 100) Life after each Kill
Socketed (2)
is a really easy to find weapon and actually very good for this build. If you notice, it adds a ton to
Way of the Spider which adds alot of damage. The life after kill is also really good here and will be crucial to our sustain in rifts.
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
is such a good item for only being an SU. Big skills, pierce, poison spell, AND cannot be frozen. Absolutely huge. Double mystic orb bonus is icing on the cake.
Once you get some attribute charms, try to craft a
shimmering crafted shield. Focus on Assassin skills, poison spell, and poison pierce.
Tracker's Effigy
Tracker's Effigy
Aspis (Sacred)
Defense: (2622 - 3277) to (3060 - 3825)
Chance to Block: 4%
(Assassin Only)
Required Level: 90
Required Strength: 368
Required Dexterity: 374
Item Level: 1
+(1 to 2) to Assassin Skill Levels
25% Block Speed
+(21 to 30)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
Requirements -33%
Socketed (4)
Creed
(Assassin Throwing Set)
is ok early on in a pinch.
Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)
Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)
wins for body armor but is an SSU so pretty rare (cheap to buy with tg, though). Feel free to make a
shimmering craft with +skills, poison spell, pierce, or life.
Shimmering crafted gloves win this slot, no contest. There aren't many good mid game gloves for the
Scorpion Blade assassin. Focus on poison spell and poison pierce.
Belt, boots, and amulet will be the
Astrogha's Moon
Astrogha's Moon
(Wyrd Set)
Darkling
Viper Skin
Angel of Death
Set Bonus with 2 or more set items:
Maximum Poison Resist +2%
Poison Resist +75%
Set Bonus with complete set:
-25% to Enemy Poison Resistance
+23 to Amatoxin
Slow Target 5%
set. The combined pierce you get with
Angel of Death
Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
,
Darkling
Darkling
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Astrogha's Moon
(Wyrd Set)
, and
Viper Skin
Viper Skin
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Astrogha's Moon
(Wyrd Set)
is really nice for mid game. Don't forget to
Luck Oil the amulet!
Quick Midgame OverviewDuring midgame you'll find yourself collecting boss charms and grinding rifts for experience. I will go over the specifics of those in another section but will give you some tips for mid game:
- Continue to focus on pierce! This will give us the maximum damage during mid game
- Bosses will be slow - we will fix that later but pop Lethal Incision and fling knives while you focus on dodging attacks
- Attribute and +skill charms are the best so try to focus on those first
- Make certain your gear is fully mystic orb'd! If not your damage and survivability will be noticeably bad during mid game
- MId game you really want to start maxing Perfect Being for the survivability. Add more points into Shadowrush to increase it's duration
- Tanky mobs in early rifts are not worth your time. I'd recommend skipping them for now (ie hulking trees in Torajan Jungle)
End game► Show Spoiler
Weapon: Warshrike
Warshrike
Flying Knife (Sacred)
Throw Damage: (151 - 166) to (171 - 186)
One-Hand Damage: (106 - 116) to (123 - 133)
Required Level: 100
Required Dexterity: 473
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
1% Chance to cast level 40 Punisher Barrage on Kill
+1 to All Skills
1% Base Block Chance
Adds 25-40 Damage
+(115 to 140)% Enhanced Damage
-40% to Enemy Poison Resistance
+(7 to 10) to Way of the Spider (Assassin Only)
+(16 to 32) to Balance
Elemental Resists +20%
+(75 to 100) Life after each Kill
Socketed (2)
→
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Helm: Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
/
Dark Pact
Dark Pact
Circlet (Sacred)
Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
Shield: Shimmering Crafted Shield →
Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)
Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity: 1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
Body Armor: Scales of the Drake
Scales of the Drake
Ring Mail (Sacred)
Defense: (5239 - 5921) to (5764 - 6514)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Poison Spell Damage
-35% to Enemy Poison Resistance
+(14 to 18) to Lorenado
+(115 to 143)% Enhanced Defense
+300 to Life
Maximum Poison Resist +5%
Physical Resist (5 to 10)%
Socketed (6)
→
Angelic Body ArmorGloves: Shimmering Crafted Gloves →
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
/
Angelic GlovesBelt: Viper Skin
Viper Skin
Belt (Sacred)
Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength: 385
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)
Astrogha's Moon
(Wyrd Set)
→
Angelic BeltBoots: Darkling
Darkling
Heavy Boots (Sacred)
Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 550
Item Level: 115
+(0 to 1) to All Skills
(15 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
Astrogha's Moon
(Wyrd Set)
→
Angelic BootsAmulet: Rare -
Angel of Death
Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
/
Gallowlaugh
Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
Rings: Rare - +skills, poison spell, poison pierce /
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
On Swap: Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
→
Bloodlust dual crafted claws (+4 BL +4 All sk GOOD LUCK HAHA)
SocketsWeapon: poison spell damage crafted jewels - 4%psd/life
Armor: Perfect resistance gems to improve our max resists / poison spell damage crafted jewels - 4%psd/life
Mystic OrbsWeapon: Life after kill → poison spell damage →
The Demon Core
The Demon Core
Mystic Orb
Right-Click to Apply
1% Chance to cast level 63 Apocalypse on Kill
1% Chance to cast level 58 Gamma Field on Kill
+5% to Fire Spell Damage
+5% to Poison Spell Damage
+10 Required Level
Armor: Poison spell damage → FHR → Life regen →
Lodestone
Lodestone
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
/
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
/
Periapt of Life
Periapt of Life
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
Jewelry: Poison Spell damage → Life → Mana regen → magic find →
The Endless Light
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Ultra-late game we can start applying
unique mystic orbs.
The Endless Light
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
helps us achieve pierce for Samael and Labs.
The Demon Core
The Demon Core
Mystic Orb
Right-Click to Apply
1% Chance to cast level 63 Apocalypse on Kill
1% Chance to cast level 58 Gamma Field on Kill
+5% to Fire Spell Damage
+5% to Poison Spell Damage
+10 Required Level
is cheap to buy and gives big poison spell (gamma wave also hurts).
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
is great once we get
Dark Pact
Dark Pact
Circlet (Sacred)
Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
and are trying to counter avoid penalty in Labs and Samael.
BreakdownWelcome to end game! This setup focuses on big pierce and poison spell damage while also focusing on survivability as we will be tackling Labs and Samael in this guide. Many of the gear pieces for end game are SSUs and won't be easily accessible if you're SSF. Also, enjoy
Angelic hell!
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)
Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
- what can I say? This weapon does everything we need and more. Big +skills, insane poison spell damage, even max resists. Complete nuts on a weapon. The life after kill is also huge for sustain. It regularly saves me in Lab 10!
The
orange text allows the explosions from scorpion blade to occur even if they don't make contact with an enemy. This is pretty awesome when we're speed farming a zone. If we move fast enough, the explosions occur behind us and kill straggling enemies.
![Image](https://i.imgur.com/RDo45LE.gif)
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
is still our main damage helm throughout end game. Double magic orbs is nice with UMO's like
Lodestone
Lodestone
Mystic Orb
Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
for big damage or
Periapt of Life
Periapt of Life
Mystic Orb
Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
for some survivability. Lab 7+ and Samael have avoid reducing mechanics and become more difficult to survive. This is where
Dark Pact
Dark Pact
Circlet (Sacred)
Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
comes in. It increases max avoid by 5% and has double mystic orb so we can add an
Invisible
Invisible
Mystic Orb
Right-Click to Apply
12% Block Speed
12% Hit Recovery
1% Chance to Avoid Damage
+10 Required Level
. This helm allowed me to kill Samael where I could not reliably do it with
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
.
For shields, it's tough to beat
Zayl's Temptation
Zayl's Temptation
Bladed Shield (Sacred)
Defense: (2035 - 2181) to (2430 - 2604)
Chance to Block: 5%
(Assassin Only)
Required Level: 100
Required Dexterity: 1100
Item Level: 120
Regens 15% Life Over 5 Seconds Upon Taking Weapon Damage
+(4 to 6) to Assassin Skill Levels
1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
Slow Target (15 to 25)%
+(180 to 200)% Enhanced Defense
Maximum Elemental Resists +1%
Maximum Block Chance +10%
Requirements +100%
Socketed (6)
. Big +assassin skills, pierce, even max resists. You'll notice the dex requirement is ridiculous. You'll need to MO -req on it and use -req crafted jewels. You can make some 4%psd -req jewels if you're lucky.
For body armor, gloves, belt, and boots - welcome to
angelic hell.
Angelic items are farmed in the
Heroic Library of Fate (transmute a perfect gem with your
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
for area level 125 or transmute 2
angelic items with
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
for area level 130). The main stats we are looking for here are +skills (+6 on body armor, +3 on belt, +3 on boots) and pierce or poison spell damage. Body armor can roll +6 sk, -40 pierce, and huge life. Here's an example of my armor at end game (its double blessed and has a 2.10-specific scroll that adds +2 skills so ignore those)
![Image](https://i.imgur.com/j4aR1VV.png)
If you find some great
angelics but they don't have every stat you're looking for, look at how many prefixes and suffixes are present. You can have a max of 3 prefixes and 3 suffixes.
Let's say I have 2 prefixes and 3 suffixes. I can use the Soulforge to craft a prefix on an
angelic, like poison spell damage. An important note, you can only have
one prefix or suffix in the same affix category. To check this, navigate to
https://docs.median-xl.com/doc/wiki/affixes and look at
Group. If the affix you want to add has the same number as an affix already on the item, you CANNOT add it.
![Image](https://i.imgur.com/FjWyCoI.png)
For
angelic boots, +3 skill, poison spell damage/pierce, and max resists are good. Don't forget,
angelic boots always roll 40% movement speed.
For
angelic belt, +3 skills, poison spell damage/pierce, and life are what you want.
Finally,
angelic items can be
blessed. Bless them with
Shimmering shrine (use an Oil of Intensity!!). Later on, we can use
Breath of Thaumaturgy
Breath of Thaumaturgy
Occult Effigy
Cube Reagent
Cube with a Blessed Crafted/Rare Weapon/Armor to Add Bonus
Item can be blessed Again
+25 Required Level
to allow them to be blessed again! This will help us achieve our pierce caps for bosses like Samael and Unstable Anomaly.
Gloves are a tossup between
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
and
angelic gloves.
Angelic gloves can roll +4 skills and big poison spell damage/pierce. However,
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
has
firedance which boosts elemental spell damage and physical weapon damage. Unless you have
Relic (Firedance)
Relic
Required Level: 75
+1 to Sorceress Skill Levels
+(4 to 7) to Firedance
10% Magic Find
, I'd recommend sticking with
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)
Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength: 300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
.
Amulet choices are usually between
Angel of Death
Angel of Death
Amulet
Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
Astrogha's Moon
(Wyrd Set)
and
Gallowlaugh
Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
. I'd typically use
Gallowlaugh
Gallowlaugh
Amulet
Required Level: 110
Item Level: 110
+1 to All Skills
+50% Bonus to Poison Skill Duration
-(20 to 30)% to Enemy Poison Resistance
+1 to Sacrifices
Poison Length Reduced by 50%
if I'm targeting Samael since it gets very high poison pierce to allow us to hit that 199 pierce cap.
Rings haven't really changed since the beginning of the game. If you can snag a +3
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
then do it.
For on swap, just get a max
bloodlust Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
. +4 BL +4 all skill crafted claws are nuts to make. However, you will be considered a true sin player if you can make these (cooler frame casts, too).
RelicsRelics! Your character can hold up to 3 relics in your inventory and they are treated like charms. We have a TON of choices but you should be choosing relics that fill in gaps in your character.
You absolutely need
Relic (Scorpion Blade)
Relic
Required Level: 75
Lethal Incision: +1 Extra Blade
+(11 to 16) to Scorpion Blade
Poison Resist +(11 to 20)%
. It adds +1 blades to
Lethal Incision. This allows the blades to stack if they hit the same target. Absolutely critical when endgame bossing.
Missing pierce? We have some options -
Relic (Virulence)
Relic
Required Level: 75
+(11 to 15)% Bonus to Poison Skill Duration
-(4 to 6)% to Enemy Poison Resistance
+(9 to 19) to Virulence
,
Relic (Snake Bite)
Relic
Required Level: 75
+15% Bonus to Poison Skill Duration
-10% to Enemy Poison Resistance
+(12 to 20) to Snake Bite
,
Relic (Black Lotus Strike)
Relic
Required Level: 75
-(4 to 10)% to Enemy Poison Resistance
+(25 to 38) to Black Lotus Strike
Poison Resist +35%
Need more +skills? Then
Relic (Raven Familiar)
Relic
Required Level: 75
-5% Movement Speed
+(3 to 6) to Raven Familiar
+5 to all Attributes
will get you there.
Max cold resist is crucial when attempting Phoboss so relics like
Relic (Frigid Nova)
Relic
Required Level: 75
Frigid Nova: Double Freeze Duration
+(14 to 26) to Frigid Nova
Maximum Cold Resist +1%
Cold Resist +30%
and
Relic (Winter Avatar)
Relic
Required Level: 75
+(4 to 7)% to Cold Spell Damage
+(9 to 16) to Winter Avatar
Maximum Cold Resist +1%
are helpful. I won't mention certain expensive relics like
Relic (Titan's Fortitude)
Relic
Required Level: 75
+(2 to 6) to Titan's Fortitude
+(101 to 500) Defense
+5% to Experience Gained
but can also be useful if you have the funds.
The SleepWe can "awaken"
The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
charm by trophying it with your cube right when you complete the trophy challenge.
Yshari Sanctum trophy is our best option for damage. If you manage to find an
The Awakening
The Awakening
Full Plate Mail (Sacred)
Defense: 11673 to 14304
Required Level: 130
Required Strength: 690
Item Level: 130
Ethereal
When Cubed with The Sleep, Enables an Additional Awakening
(The Armor will be Disenchanted by the Recipe)
5% Chance to cast level 50 Banish on Death Blow
+(1 to 4) to All Skills
50% Combat Speeds
-(31 to 35)% to Enemy Elemental Resistances
+200% Enhanced Defense
+25 Maximum Stamina
Magic Resist +5%
Socketed (6)
, then
Astrogha trophy is a great second addition.
Uber Quests
Welcome to HellNow that you're in Hell difficulty, welcome to Median XL! Everything before this was just a warmup to help you familiarize your character and prepare for the journey ahead. The goal here is to steadily progress through dungeons and rifts while leveling and collecting charms dropped by bosses.
This section is dedicated to tips and tricks to get through dungeons and rifts and emerge victorious, even at Dimensional Labyrinth 10!
Very Easy- Butcher- Your first charm and first boss. Each boss will consist of you toggling on Lethal Incision and kiting or face-tanking your target. For Butcher, come in with some extra max fire resist and make sure your poison pierce isn't too lacking. It will take a minute but you should be able to kill him fairly easily.
- Infernal Machine- This boss emits a blue pulse twice before releasing a blue flame nova. DO NOT get hit by this as it will hurt.
Keep Lethal Incision on, being sure to take out the boss minions first. Take your time - boss is tanky and your damage will be weak until getting more pierce later. - Invasion 1- Super easy fight. Simply don't stand in the lightning circles and bring potions to heal the lightning bolts.
- Death Projector- For this fight, you need to pull 2 boss enemies through the map to the Death Projectorin order to do damage to it. Ignore the enemies at the point and just focus on the Death Projector. Don't get caught in the lightning spiral and you should be fine.
- Island of the Sunless Sea- First rift and first pain on this build. The enemies are invisible and hit extremely hard so take your time and spam Scorpion Blade around empty areas to scout ahead. Lethal Incision for the boss enemies scattered around. Cube 6 Angel Bags for the charm. Also, keep an eye out for the Sunless Crystal Bird to cube with your Angel bag. Shoot for -5 pierce, this is critical.
Easy- The Binding of Baal- Easy my ass. This fight feels like a level 120 fight and is incredibly difficult at a fresh level 110. Tal Rasha is invincible around his Horadrim minions so kill them first. These guys hurt and you want to kill them as fast as possible. Tal Rasha himself has multiple phases. Kill him once and he transforms to another form with different attacks. Beware the lightning circles, especially. Stay far away and fling Lethal Incision blades while kiting his attacks. His final form has a poison attack the HURTS LIKE HELL. Don't underestimate it, you may even consider coming here with poison length reduction on your gear.
- Torajan Jungles- Another rift. Scorpion Blade can clear trash easily but the hulking trees wont even die quickly with Lethal Incision. Personally, I just ignore them as the reward isn't worth the time to kill. Akarat is one of the bosses in the area and he SUCKS HARD when you first meet him on a poison build because he regens insanely fast. I'm embarrassed to say that I came back at level 115 and killed him once I had some more poison pierce.
- Jitan- Found in the northwest corner of Torajan Jungles, Jitan is surrounded by a horde of spear minions that cast guard tower. Kill all of them first using Lethal Incision and carefully kite Jitan while avoiding his fortress attack (it hurts).
- Horazon's Sanctum- Super easy fight. Lethal Incision him down while killing the adds when they appear. Might take a bit to kill since your damage is weak at this stage of the game.
- Assault on Mount Arreat- I usually don't do this charm until way later because it's about useless for this build and it's in Act 5. Feel free to skip until later. It's incredibly easy, too. Just Scorpion Blade the minions and Lethal Incision Bul Kathos.
- Inquisitor of the Triune- This dude is tanky as hell. Potions are also reduced in effectiveness. Just pop Lethal Incision and face tank him. Watch our for shower of rocks and his invulnerability window. You might decide to come here later once you have more damage.
- The Secret Cow LevelMy favorite place to level from 110 to 115. Watch out for the invisible ninja cows as they hit hard and can sneak up on you. Scorpion Blade should farm this place fast, Lethal Incision not required. Try to make sure you have some Life After Enemy Kill on to help survive because you can get surrounded quickly and stun locked to death. Also, keep an eye out for Shimmering shrines because we will need some when making crafts/blessing angelics.
Moderate- Rathma Square- The boss here is Primus. Ignore the annoying jumpers in the area and use Blink to get down to him. He should die pretty fast via Lethal Incision, just watch out for the jumpers (they near infinitely respawn).
- Black Road Life After Enemy Kill makes this a breeze. Buyard Cholik can only be damaged in the fire circle but a wave of zombies spawns and allows you to kill a ton of them while also doing damage to him. Use potions because he can hit kinda hard at this point. Killing him unlocks Prismatic Cloak, a huge survivability skill for us.
- Kurast 3000 BA- My favorite rift for level 115. Scorpion Blade does work here and you can blaze through here quickly. The spire totems do suck, though, and you'll need to Lethal Incision them down. Easy and safe rift to get to 120. Don't forget about killing the necromancers here for the charm.
- Tran Athulua- This rift kinda sucks for us. We can delete the trash amazons with Scorpion Blade but the annoying pristesses like to run around and dodge our Lethal Incision. Personally, I'd farm the charm and go back to Kurast until 120.
- Invasion 2- Whew, this is tough as a fresh 115. He's tanky and our pierce is still kinda low. Stay in the ice circle to dodge his attack and watch out for the lightning circles, they hurt. The Frozen Shamblers are annoying but not threatening. Shoot to kill the Riftwalker without taking damage by the rift storm circles to complete the bonus quest.
- High Heavens/Library of Fate- Great rift for us. Scorpion blade clears the trash here effortlessly but you'll need to switch to Lethal Incision for the Avatars. Shoot for a 10% attribute
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
. Don't forget to come back here at level 120 to farm angelics in the Heroic Library of Fate. - The Veiled Prophet-Accessible from the Library of Fate, your goal here is to survive the nuns until the Crystal Ball becomes vulnerable. Once its dead, the nuns will become vulnerable and Inarius will appear. Watch out for the casters in the bottom corner, their Mind Flay hurts and deals lightning damage.
- Heart of Sin - Azmodan is your target here, at the far west of the map. Beware the fire traps he sets and the constant bombardment of fire spells. His Fortress attack is the most annoying so make sure to keep some distance. Huge charm here with +2 Max Resists.
- Legacy of Blood- Cakewalk. Can only do damage to Bartuc and golems while they are casting Wychwind. Dodge the fireballs and focus on Bartuc. Charm is pretty useless for us but trophying it will add some defense.
Hard- Judgement Day - Tough as a fresh 120. Come back after you've gotten some more pierce and damage because you need to kill Malthael and Imperius quickly to unlock the bonus (+40 attr). Watch out for the invincible Edyrem and Deathstrike. It may one-shot you if you take the full brunt. You'll need to kite away and fire Lethal Incision for this fight.
- Quov Sin - Easy for Scorpion Blade. Just fire and kite back and forth, being sure to minimize damage taken from his Trinity Beam. Avoid the Bone Spear Nova skill to unlock the trophy, which is 10% spell damage (be sure to do this!!).
- Twin Seas - Not too difficult but super annoying. Athulua likes to teleport around alot which is bad when Lethal Incision is like throwing a single dirty syringe at someone. Our avoid does work keeping us alive but with her incessant teleporting it will take a while.
- Kingdom of Shadow - Desync land, happens to me constantly here. The goal is to navigate the map and kill Juris Khan for the
Eternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
charm. Here's a map of the zone and here's a video of my favorite route to complete. Blink is your friend here as Jitan's Gate cooldown is balls.
- Banisher of Light - Kabraxis is a pain but easily doable on Scorpion Blade. Just like most bosses, kite around spamming Lethal Incision and avoiding the green Flamestrike. That can kill easily. He will pounce on you if you stray too far so just circle him till he's dead, using potions when necessary.
- Teganze - LOVE this rift on Scorpion Blade. Between Prismatic Cloak and Perfect Being, its tough to die here and Scorpion Blade knives spread out and take care of the annoying Fetish enemies who like to spread out. Once your pierce is at 135, you should be able to one shot most enemies here and farm the essences and runestones for
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
. Watch out for the boss in the middle, he goes invulnerable in bat form so just be patient and Lethal Incision him down. - Duncraig - Dunc is rough as a fresh 120. Unless your pierce is high, you won't be able to oneshot the mobs and will have to take it slow with Lethal Incision. Experience here is amazing, though, so definitely try to work on getting more damage. Assur is the boss here and requires you to farm 6 rings + Ring of the Five in the cube to create Assur's Bane. You'll need to Purify Assur but watch out because he has FIRE PIERCE. If you don't overcap your fire resist he WILL annihilate you if you stand still for too long.
- The Triune- My favorite HARD rift on Scorpion Blade. Trash enemies all get one shotted by Scorpion Blade if you have some decent pierce by now.
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)
Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(90 to 150) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
(25 to 50)% Bonus to Defense
Cannot Be Frozen
Socketed (4)
has cannot be frozen and this is a life saver versus the frozen husks. Our goal here is to retrieve a Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
from the boss. At the top right portion of the map you need to kill a boss that drops the Mind Control tome. Keep it in your inventory and head east to find Lucien and Malic. You need to Mind Control Lucien to take damage from Malic to get your charm. Spend some time here farming Cycles. My favorite is Large life and mana cycles. You can also use small life ones, too. Since we don't scale energy, maximizing flat life is the best use our time when developing our Corrupted Wormhole
Corrupted Wormhole
Required Level: 100
Keep in Inventory to Gain Bonus
. - Toraja- I hate this place. The key here is to summon Edyrem in order to strip the enemies of their invulnerability. I recommend just bum rushing Lilith in the bottom right hand corner of the map and spamming Edyrem around her while also spamming Lethal Incision. Aim for a charm with max cold resist if you can.
- The Mirror Temple- the Assassin Nemesis you need to kill doesn't always show up so just Blink around until you find her. The enemies here give almost no experience and the Sires are tanky as hell. The Mirror of Shadows that drops from your Nemesis can be cubed with your class charm to add +1 assassin skills and -5 physical damage taken.
- Legion of the Damned- Our damage and survivability wont be amazing when we first get here so only destroy the far left and far right totems. This is a fantastic place to farm signets and oils.
Bone Chimes
Bone Chimes
Required Level: 120
Keep in Inventory to Gain Bonus
Gives stats based on the sum of your bonus damage to Undead and Demons
30% added as Weapon Physical Damage (Max +150%)
Current Bonus: 1%
is pretty mid and not really worth trying to use right now.
Very Hard- Lord of Lies- Belial here is our target and you'll notice he has tons of clones of himself. The real one is actually a rat. He's very tiny and hard to see so do your best to follow him. At this point you should have around 5 blades of Scorpion Blade. As a fresh lvl 125, I just spammed Scorpion Blade because the huge spread of the blades was guaranteed to hit him and his clones. Once I killed a bunch of clones, I switched to Lethal Incision and pounded on him since it was easier to find him. Try to aim for 400+ life on his charm because flat life is important for our survivability right now.
- Eve of Destruction- Baal is the same old pain we've been dealing with but now he hits harder and is a bit faster. Try to avoid standing in his black Defile skill because it can assist him with summoning adds. If he summons Diablo or Mephisto, he is invincible until you kill them so try to lure Baal away and hit hard with Lethal Incision. After killing him, you'll get a free relic. Hopefully it's
Relic (Scorpion Blade)
Relic
Required Level: 75
Lethal Incision: +1 Extra Blade
+(11 to 16) to Scorpion Blade
Poison Resist +(11 to 20)%
! - Fauztinville- Great rift for us, provided you have around 135 pierce at this point. The Harpies have poison absorb and don't always die after the first volley of Scorpion Blade. Ignore the necrobot generals as they take too long to kill right now. Later on, we can farm them easily. Make sure you keep Shadow Refuge up the whole time because you'll be taking a ton of physical damage. Life after enemy kill will keep you going as long as your kill speed is decent.
- Ghosts of Old Bremmtown- Pretty easy. Keep Shadow Refuge up and kite forward every few seconds throwing Lethal Incision on the Howling Spirits. If you don't kill them fast enough you will get overwhelmed. The Dark Star Dragon is in the middle of the map and melts like butter. Make sure you cube the charm and unlock the bonus 5% max health.
- Yshari Sanctum- Navigate to https://median-xl.fandom.com/wiki/Maps and scroll down to Yshari Sanctum for maps of the areas. After completing each area and collecting the set, you'll need to equip it and prepare for a Purify fight against Valthek. Try to keep 1 or 2 of his minions alive and throw a Purify as soon as he pounces. The fight just takes patience but assassin is one of the best classes to do this with.
- Xazax Very doable as a fresh 125. Just spam Lethal Incision and utilize the speed from Shadow Refuge to kite Xazax and avoid the invincible Penitents. Avoid the glacial spike nova and most of his other attacks are easily manageable.
- Astrogha- This is straight up a gear check. Kill the totems to prevent spiders from spawning and make the fight a bit easier. During phase 2, Astrogha creates 2 clones of himself. Try to Lethal Incision him down as fast as you can because eggs containing Mantis enemies begin to spawn and will overwhelm you if your damage isnt high enough. Don't be afraid to come back later if you need to. However, this charm is huge for us with 500 life and +1 skills.
- Nymyr's Light- Atanna Khan is tanky as hell and deals magic damage so you won't be able to mitigate her damage at this point. Avoid and potions will be key here. Your damage is likely mediocre and will take awhile to Lethal Incision her down. Be patient and bring extra potions. If your
The Sleep
The Sleep
Required Level: 125
Cube After Completing a Trophy Challenge to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
charm is crap, you can transmute it to create a portal straight to Atanna Khan and try again. - Spirit World- I simply could not do this fight at 125-130. Giyua is invincible while nests are around him so you need to destroy these fast. I could not destroy them faster than he could create them. This dungeon is 100% a damage check. If you cannot kill the nests fast enough then come back when you get your pierce up. The upgraded
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
is worth it. - Viz-Jun- A rift filled with fast and hard hitting robots. Having low defense here is a nightmare. There are poison absorb enemies here, too, which makes this place even more insufferable. Chaingun sentry attacks are insane and can kill you in a second if you're not careful, even with max Perfect Being. The goal here is the Master Control System and takes but a single Purify to defeat. Get the charm and get out of here, asap.
ExtremeWell, we've made it to the hardest content.
Scorpion Blade is more than competent, with proper investment, at completing the next phase. Keep in mind the pierce caps as you begin the
Extreme challenges. This is the best way to maximize your damage.
![Image](https://i.imgur.com/hNfyvjI.png)
.
Ensure your max resists are also high, 85+ is ideal. 90 when we get to late Labs and Samael.
- Scosglen- Massive and most immersive rift in the game. You'll need 85+ max resists to feel comfortable here. There are many types of enemies here but only 2 require Lethal Incision.
-Sapling Guards- these guys are tanky trees that spam poison that hits extremely hard. They can also create clones around them. 85+ poison resist feels good against them.
-Etherborns- these guys teleport around and use Cone of Cold and Chain Lightning. You'll need 85+ cold and lite resist to manage them easier. Lethal Incision does work on them.
-The rest of the enemies you should be able to use Scorpion Blade against, though Scytheclaws have poison absorb so make sure you pierce here is at least 145 for an easier time.
You may also notice these red wisps that float around and cause all enemies around them to turn dark. Killing these wisps spawns a corrupted druid. Scorpion Blade actually handles all of them really nicely, though Wolf can be a pain.
-Bear druid is easy - just lure him across a moat or bridge and spam Lethal Incision while he runs around in place (lol).
-Seer is cake with near 90 max cold and our maxed Perfect Being. Just kite him while dodging Hunting Banshee spam.
-Hunter is the WORST. He constantly runs around and dodges Lethal Incision while his annoying tanky bear chases you and makes Shower of Rocks spam. Just be patient and try to pin against some trees so he doesn't move around as much.
-Wolf is tough, but manageable. He pounces on you and spams Twisted Claw which hurts pretty bad. Make sure you've got Shadow Refuge up and kite him while flinging Lethal Incision. The mana burn is annoying, too, but shouldn't stop you from attacking.
-Nature is also easy, provided you have 85+ max poison resist. Infected Roots hits hard so avoid the vines that appear beneath you. Easy kill as long as you're moving.
-Owl is a freebie. Just dont stand in the spikes because that will kill you.
After killing a druid, they may drop a tenet, as shown below"
![Image](https://i.imgur.com/wXrhTX9.png)
You'll need to cube one row of ingredients at a time. This is a very time-intensive quest and I didn't even do it this season (
)
You'll also need the Dulra Aegis. Look for the 4 protected chests in Scosglen and cube them to make your Dulra Aegis. Locations below:
![Image](https://i.imgur.com/moNjAyX.png)
After combining the 6 tenets and the Dulra Aegis, you get the Dulra Aegis
Dulra Aegis
Required Level: 140
Keep in Inventory to Gain Bonus
charm. Cube it with a perfect gem to target specific bonuses. Visit https://median-xl.fandom.com/wiki/Charms#D%C3%BAlra_Aegis for full information.
At the north-eastern section of the map, there is a boss called Eleventh Eye that has a chance to drop the Reality Piercer. Cube the Piercer with your Dulra Aegis
Dulra Aegis
Required Level: 140
Keep in Inventory to Gain Bonus
spawn a portal to Sescheron's Destroyer. Honestly, I'm not too keen on the mechanics of the fight as I've never done it (I'm too lazy to farm all 6 tenets
). Here's an example of the fight from a 2.5 showcase https://youtu.be/WQVTEYAZUFE.
Finally, here is an example run through Scosglen using Scorpion Blade. I have maxed resists and PR through Shadow Refuge and max avoid through Perfect Being. Use Scorpion Blade to clear trash and switch to Lethal Incision when Etherborns, Sapling, or Druids appear.
Also note for these showcases I am using the Hive helm enchantment scroll that gives a 30 second duration Hive spell. It passively adds spell damage based on the current skill level. I was getting 82% poison spell damage while Hive was active, so keep that in mind. I was also NOT using Bloodlust this season (I am dumb and forgot an offhand).
- Riftwalker 3- This guy is a tanky boi. Come here with as much max lite resistance as you can and plenty of potions because it will be a long fight. Lethal Incision him down while avoiding the lightning circles. The fight mechanics are the same as Riftwalker 2 except now here has an attack called Winter's Grasp. He becomes invulnerable for a short time and an icon appears above his head. When this happens, run or teleport on top of him to avoid the attack. If you don't avoid it, you might survive with enough health and avoid but don't chance it. The bonus quest requires you to cube the riftwalker's eye while avoiding all lightning circles and ensuring at least one Frozen Shambler is present. He also drops DImensional Labyrinth rift stone upon death.
- The Void- Fascinating dungeon and one of the most unique in the game. You'll have to kill a boss in a unique way and travel the portal to the next zone to progress. Here's a breakdown on how to complete this dungeon from user AltoidDealer.
-Sloth. Kill him repeatedly until he drops the scroll.
-Gluttony. It takes a lot of DPS to kill him. Walk over the blue orb near where he spawns to temporarily reduce his extreme regen.
-Greed. Boss will curse you with 0 Mana when you approach. There's a variety of solutions to overcome this... for instance you can cast a bunch of summons then walk in with them.
-Lust. I don't think there's any special mechanics here, just find boss and kill it.
-Wrath. Walk from one end of the path to the other, back and forth. Boss takes damage as you go. I think you just need good fire and physical resists, and decent lifepool. Wallk over blue orbs in wrath arena to receive a temporary regen buff.
-Envy. You get cursed with extremely pierced resists. You just need to be careful to dodge the minions and the bosses attacks.
-Pride. He only takes damage when his summons hit something. Best option is to cast tanky summons for his minions to beat up. If you can cast Banish on him, he will die very quickly, otherwise it will take a long time. If you don't have 90 lightning resist, you will take huge damage in his arena.
-Inarius/Lilith. Need to lure Inarius to stand in the blood pools that Lilith casts. If Lilith dies, the run is over and you need to try from scratch. The orbs that appear will deal some damage to Lilith, you can walk into the orbs to make them go away. Standing in the blood pool pierces your resists, recommended to come to fight with 260 base fire res and 290 base poison res.
- Nephalem's Sacrifice- This is a fun dungeon and fairly easy but time consuming on Scorpion Blade. Simply progress through each zone by killing a boss and traveling to the next portal. Watch out for Edyrem and their Deathstrike attacks as it can kill you if you take the full hit.
Eventually, you'll reach Uldyssian. Absolutely nothing to worry about, just don't get by his star-shaped Deathstrike attack. It appears after the screen shakes 2 times. Cull the Edyrem with Lethal Incision and just keep hammering away at him and hope he drops a Neutrality Pact
Neutrality Pact
Required Level: 130
Keep in Inventory to Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify
with +2 skills.
- Archbishop Lazarus- I won't be covering this Purify fight as I never do it but there are tons of videos out there of people beating him. If you want to give it a go, respec to traps and watch a few assassins tackle it.
- Dimensional Labyrinths- Labs... there are 10 levels here, all accessed via rift stones. Stones 1-5 allow you open the portal immediately. Stones 6-10 require an Arcane Crystal and the stone, cubed, to access the portal.
Each level, from 1-10, become increasingly difficult. There are modifiers that activate at each level that make the enemies stronger and you weaker. Notably, Lab 7 reduces your evade for a few seconds when enemies hit you. There's also a curse that pierces your resists if your health is more than your mana.
The lockout timer is very short so survivability is paramount to success. You'll need 90 max resists, max physical resists, and a large health pool to make it through.
Surviving Labs with Scorpion Blade
Labs 1-5 are very easy and can be cleared with
Scorpion Blade spam with
Lethal Incision maybe required for Twisted Sires if your damage isn't high enough.
Lab 6 introduces a new enemy -
Phoboss. This boss creates a nova of cold around you and pounces whenever you try to walk away. He also pierces your max cold resist by 1 after every lab. At Lab 6, you need 92 max cold. At Lab 10, you need 96 max cold to not get instantly annihilated by him. Best thing to do is pop
firedance if you have it and just
Lethal Incision him, while avoiding the ice bombs that erupt around you. He can drop up to two
unique mystic orbs or even an effigy like
Breath of Thaumaturgy
Breath of Thaumaturgy
Occult Effigy
Cube Reagent
Cube with a Blessed Crafted/Rare Weapon/Armor to Add Bonus
Item can be blessed Again
+25 Required Level
.
There are a few other bosses to worry about:
-
Garbaad the Weak- the same says it all, he's pretty weak and likes to teleport. Just spam
Lethal Incision and avoid standing in the fire circles he spawns.
-
Navigator- this guy has an aura he emits that slows your movespeed and likely attack speed. The main attack you need to watch out for is his
ice rain attack. Keep moving while flinging
Lethal Incision, being sure never to stand still. He drops
rift stones after death so always kill him if you can.
-
Unstable Anomaly- This wisp-like creature is a menace. You can absolutely get one-shot if you stand in the green flamestrike attack that he relentless rains down on you. There's also a
life drain curse that it uses that makes you spend health to cast spells so watch out for that. Fortunately, Anomaly's attacks are well-telegraphed so just stay on the move and away from green fire or orange fire and you should survive.
-
Corrupted Characters- you may run into corrupted versions of character classes. As Assassin, the only one you need to worry about is the
Corrupted Barbarian.
Seriously, corrupted barbarian is a menace and complete shitter. He punishes low defense and pounces on you, constantly. In Labs 9-10, he can grind you into dust if you're not careful. Pop
Lethal Incision and
Shadow Refuge and kite this dude carefully away, flinging the occasional knife. If you're quick and have potions at the ready, it's doable but I'd rather run into T10 Phoboss than this shit head.
Once you hit Lab 7, I highly recommend you switch to
Dark Pact
Dark Pact
Circlet (Sacred)
Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
Bloodbath Is Active
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Maximum Avoid Chance +5%
Socketed (4)
. It increases maximum avoid by 5%, helping to counter the avoid penalty given by labs. Avoid is our main defensive layer so we want to maximize it's potential.
Post 1 of 2