[Guide] Median XL 2.0 with D2DX: New Glide wrapper

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Texalic
Core Lord
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Well, he wanted to use D2DX :mrgreen:
But we use fork by Gavin since it allows d2fps support
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Maphyr
Thunder Beetle
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Just curious here.

What's the differences between D2DX and D2GL?
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Texalic
Core Lord
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Maphyr wrote:Just curious here.

What's the differences between D2DX and D2GL?

Answer by d2gl dev:
D2dx is directx based d2gl is opengl based.
Like 95% code is different. Only similar part is `motion prediction` which basically i copied from bolrog's code.
Jarcho doing great job maintaining D2DX and recently he released new motion smoothing mod which is amazing!


Also, d2gl has ingame menu, it can render via glide or direct draw, it contains upscale shaders, hd text, very nice minimap etc

If you can't run d2gl for example I would then recommend d2dx fork by Jarcho, it is also very nice alternative, cnc ddraw after those 2...

But it is all your choice which one do you like the most.
Xtrmghst
Fallen
1 | 0
I can't seem to get this working. I enabled Nomotion in the CFG file but I still get the same laggy, slow fps. I also have the glide.dll in said folder but nothing. What could I be doing wrong? please help. I want to play XL but I can't stand the FPS limit.
BrecMadak
Rust Claw
80 | 5
I have two questions about d2gl.ini:

[Other]

; Use compute shader (enabling this might be better on some gpu). —> When would 'better' be the case? Any insight into this would be nice.
use_compute_shader=false

; Frame Latency (how many frames cpu generate before rendering). —> Anyone experiencing better motion smoothing with 5 latency?
; Set 1-5 (increasing this value notice less frame stutter but introduces more input lag).
frame_latency=5

Thanks.