Phoebe, the Hammerzon

Onoox
Destroyer
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Is it normal that you cant cube the endgame gear ring Asures Bane with anything? Cant oil of luck it or apply any other MO's on it..
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DonkeyNeutron
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Nice guide, but I'm gonna have to give it a 0/10 since you missed the opportunity to call it a Hamazon.
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Maje92
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Hi, in endgame most of the time we use hammer right?
so wouldnt it be better to use
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
( old link :/ ) instead of Akarat's Trek (procs on meele attack so only when we use thundercrack)
More defensive stats and a proc on striking (dont know if lvl 35 Knife Throw is that good), but less damage and attributes
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Crash
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Onoox wrote:Is it normal that you cant cube the endgame gear ring Asures Bane with anything? Cant oil of luck it or apply any other MO's on it..


that's considered a quest item, so you can't use any cube recipe on it. I guess I can note that in the section. Thanks.

DonkeyNeutron wrote:Nice guide, but I'm gonna have to give it a 0/10 since you missed the opportunity to call it a Hamazon.


I think I'm missing a reference here.

Maje93 wrote:Hi, in endgame most of the time we use hammer right?
so wouldnt it be better to use
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
( old link :/ ) instead of Akarat's Trek (procs on meele attack so only when we use thundercrack)
More defensive stats and a proc on striking (dont know if lvl 35 Knife Throw is that good), but less damage and attributes


Akarat's is for the other stats. 150% EWD, % all attributes, and charged strike. CS with the belt and boots together will become one of the ways we take down later bosses like astrogha and others that make hammer too challenging to aim, but we need quick burst dps. Works well with this char because its 125% WDM skill and we get max damage and lightning pierce already
Daggeri
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How come u dont max out Defensive Harmony and Wild and free?
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Crash
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Daggeri wrote:How come u dont max out Defensive Harmony and Wild and free?


No need to. Wild & Free has diminishing returns, so just put some points in for a comfortable move speed with gear and charms, and Defensive Harmony, 40% slow attacker is plenty. Bosses cap at 25% now and 40% is noticeable enough on mobs to be comfortable. Points are better spent elsewhere
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DonkeyNeutron
Cultist
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Crash wrote:
DonkeyNeutron wrote:Nice guide, but I'm gonna have to give it a 0/10 since you missed the opportunity to call it a Hamazon.


I think I'm missing a reference here


No reference to miss, just a play on words.
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diabetiq0
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What about cycles ? I'm thinking about going fully on dex but what do you think about flat life or other affixes ?
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Crash
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diabetiq0 wrote:What about cycles ? I'm thinking about going fully on dex but what do you think about flat life or other affixes ?


I haven't gone through Triune much, but it's pretty easy to farm. The only annoyance is the void archons because you'd need a lot more flat physical resist (and maybe some magic resist though its a much rarer stat) to nullify their attacks.

I've been mostly getting the +(0-20) life/mana small cycles, some +(1-3)% combat speed cycles, and whatever else. When the time comes, I'd go for optimizing it with a fresh triune charm, and that, you'd be looking for the %dex cycles, because block is challenging to reach end game. I'm at about 54% now because of how the new leveling system scales with the block formula.
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tylerfar
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Crash,

Maybe I have a poorly rolled version, but what is the benefit to using Dacana's Fist instead of the TU?