Spinaker wrote:L H wrote:There's an entire thread that explains this, as written by Hecht and suchbalance.
There's a rollover value for hp somewhere around 86-90k, where anything above that number is treated as the actual hp, so if you have 91k, your minions would only have 1k. Whatever the specific number is, I'm not sure.
Assuming you have only one hard point in given minion / embalming.
No, the cap is not changed. Embalming hp bonus to minions is added to the minion life bonus. That means if embalming adds 50% and you have another 200% from gear you have 250% minion life in total.
However, if you put more points into the minions you get a higher base value of HP. That is Then affected by the skeletal flayer aura, which adds 50% life of the base hp. So it's basically like usual +% minion life except you can't see how it affects your minions.
That's why you may not notice that the life already rolled over when you have 90k hp. Simply because when we have 4K base life and have 88k shown life we actually hit the minion cap and the life rollover takes place. However if you have a base life of 40 k and the shown life is 88k, the aura actually adds 20k. In total minions then have 108k. Rollover takes away 90 k so the minions actually have 18 k life. And that's how you simply don't notice the effect as drastically.
To sum it up: the minion life cap is always 90k, but the skeletal flayer aura may make you not notice that you already rolled over. And you can't trust the shown life of the skill description.
Btw LH thanks for answering his question!